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Author
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Topic: Pe-2 After Flight Reports
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Laika 801 Pilot
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posted 08-07- 02:20 PM
Please post your bugs, comments, feedback, ideas and reports here ! No images greater than 280x210 please !Thank you ! LK801 IP: Logged |
ArgonV Pilot
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posted 08-07- 03:40 PM
Laika, OMG! You have out-done yourself! This is like a whole new game! The FM and DM is totally awesome man! I am truely awestruck. This is all just beyond words. I am drueling all over the place here.....  One problem but no biggie, there is no Hangar mission. IP: Logged |
ArgonV Pilot
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posted 08-07- 04:20 PM
Ok, after a thoro examination of the plane I have a few helpfull comments/suggestions. (you all know how picky I am so keep in mind this isnt bitching or critism)  There are basicly 2 MINOR problems that can easily be fixed. When you view the Pe-2 from VERY close from the out side (zoomed in all the way) some objects and textures "blink" or "flicker". The cockpit chair and support for it "blinks", the pilots legs switch out too soon and in the rear, on the inside, the "wall" that separates the cockpit from the rest of the plane "blinks". I believe these are LOD switch problems. Other than that, PERFECT! I LOVE the damage model. My god it shocked me! I belly landed her and to my utter amazement the props flew off!! Reminds me of that one shot in "Tora Tora Tora!" when the P-40 gets strafed on the runway and its prop blows off. Thats just too kewl Laika!  I know you have worked your ass off Laika and believe you me this plane kikks all holy arse.  IP: Logged |
Laika 801 Pilot
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posted 08-07- 04:38 PM
Thx ArgonV ! Now I got the first points on my "there is even more to do" list  The Hangar mission thing is fixed now and "new" .zip archive is uploaded ! LK IP: Logged |
Jeeves Pilot
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posted 08-07- 05:26 PM
OK...so I am in final testing for my first dynamic campaign (for the Pe-2) and it is a blast!! It will be a shoet dynamic campaign--- I found that they are not hard to do-- but they are hard to keep track of from one mission to the next Anyways-- I have one small issue-- the map is covered partially by the pilot...I don't know if you intended this or not Laika- but it sure makes it hard to see if the southern units are doing what they are supposed to !! Thanks again, Laika...and Zoy-- if you are reading this-- you have outdone yourself my friend!!------------------ Brought to you by the campaign for a better Dauntless! Jeeves =FC= IP: Logged |
Jeeves Pilot
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posted 08-07- 05:29 PM
Oh yeah...one more thing- I replaced the files from the older version you sent me with those from the new release...and there is only one person bailing as opposed to the three I had before....what'd I do? WHAT'D I DO?  ------------------ Brought to you by the campaign for a better Dauntless! Jeeves =FC= IP: Logged |
Commando Pilot
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posted 08-07- 05:29 PM
Great plane Laika, one small bug, the pilots head shows as thick brown lines when panning left or right in the cockpit when in pilots position. Amazing plane, and its only a beta LOL.IP: Logged |
ArgonV Pilot
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posted 08-07- 06:03 PM
Jeeves, I do not get that map problem. I can see the whole map just fine. Commando, I do not get that problem either.[This message has been edited by ArgonV (edited 08-07-2000).] IP: Logged |
ArgonV Pilot
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posted 08-07- 06:05 PM
Oops! Double post.[This message has been edited by ArgonV (edited 08-07-2000).] IP: Logged |
Laika 801 Pilot
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posted 08-07- 06:12 PM
Jeeves and Commado - checked it back too and all is fine ! What graphic card do you run ? I run D3D TNT2 ELSA ERAZOR III. Map is fine, Pilots view is fine, all crew members bail ! What is wrong here ??LK IP: Logged |
Laika 801 Pilot
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posted 08-07- 06:19 PM
I did a double check - removed all Pe-2 files and installed it new from the posted zip file - all crew members bail, no visaul bugs  LK
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Jeeves Pilot
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posted 08-07- 06:30 PM
Well--- I have a VooDoo 2 Banshee...but it's not my card--as I said all 3 bailed before...what controls the 3 to bail? I have always had the map problemthough--Laika I will send you a pic...IP: Logged |
ArgonV Pilot
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posted 08-07- 06:34 PM
When I bail, one member bails only. I have to switch to each position to get each crew member to bail.IP: Logged |
Pete Hawk Pilot
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posted 08-07- 06:39 PM
Laika, it's amazing! Fantastic job, thanks for all your hard work!I love this plane  IP: Logged |
Laika 801 Pilot
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posted 08-07- 06:59 PM
Crew bail - if your control one of the 3 positions-->, no one will bail out, you had to bail first (control+J --> only you're actually controled crew member bails out), then it needs some time until the AI(s) recognize that essential plane parts are missing, then they bail too. To test if it works, simple shot off one or two wings in slew mode...Map problem - as I said, for me it works fine, I guess it is the VooDoo 2 which is running in Glide (???) LK
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ArgonV Pilot
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posted 08-07- 07:38 PM
Laika, I do not get the map problem, thus I dont think its glide because Im running in glide as well. (V3 3000 AGP at 800x600)P.S. This is sooo much fun! Ive spent all this time dogfighting with and aginst the Pe-2, bombing and just plain flyin around. Agian, awsome work! [This message has been edited by ArgonV (edited 08-07-2000).] IP: Logged |
Whirlwind Pilot
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posted 08-07- 08:01 PM
It seems to just pop off the runway after about a 50' rool. Aside from a bit of a tendency to want to flip upsided down while rolling into a 90 degree bank, it flies really good.I too get the pilot's head outline, and the pilot's chest blocks the lower half of the map. Cleavage would probably fix it, but cause too many wrecks due to observance of the clevage by their pilots  IP: Logged |
Jeeves Pilot
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posted 08-07- 08:08 PM
Ahhh... OK-- I didn't try having the other positions bail...I seem to remember before when I bailed they all did-- but you musta fixed that in the new version...and I am glad to see I am not the only one with the problem (well-- I am not glad for you Whirl just glad I am not crazy )-- Laika I sent you a pic of it...maybe I put a texture in the wrong place? Hmm... ------------------ Brought to you by the campaign for a better Dauntless! Jeeves =FC= IP: Logged |
ArgonV Pilot
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posted 08-07- 08:34 PM
Whirlwind, that twitchyness you describe (tendancy to flip whilst rolling) is actually realistic. Just be careful! This is no dogfighter. The only pilot (gunner position actually) problem that I am having is at a certain angeled view while in the rear gunner position (gunner behind the pilot) you can see his face. Thats not hard to fix either. Just move the view back some or change the LOD switch distance. I'll not do it cause Im afraid if I open up the Pe2.sm file in OPS I might screw up some property somewheres. You know how OPS can be....IP: Logged |
Whirlwind Pilot
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posted 08-07- 08:54 PM
Well, if it can roll over that fast, it can be better than you think at dog fighting  IP: Logged |
Whirlwind Pilot
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posted 08-07- 10:04 PM
Darn... the gun sites (on the swivel) have a tendency to disapear when I zoom in too far and when I swing the top rear mount at either the 10-11 and 1-2 positions (facing rearward). The tail gunners also spectate, meaning that they point the gun at the enemy plane, but they don't fire at it. I have a sweep mission set up where you have to go and shoot some german trucks and stuff.I also found out that the Pe-2 swills gas. I set the lbs at 500, but half way through dog fighting 3 109k's I run out. What is the max fuel load for the Pe-2? IP: Logged |
ArgonV Pilot
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posted 08-08- 12:03 AM
Whirlwind, I dont have the gun sight problem. I'll check to see if my Pe-2 fires at anything. Hmmm... the guns dont fire, as you said they just watch.[This message has been edited by ArgonV (edited 08-08-2000).] IP: Logged |
Spanky the Mad Dog Pilot
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posted 08-08- 01:02 AM
Spanky here... No problems with the map in glide on a voodoo banshee. The gunners weren't fighting back when i was chasing in a bf109 evne though the mission worked fine when it was a yak against a ju 88 Great plane man. And i'm loving the skin that zoy did for it. For your next venture? I vote for either a huge 4 engine beast or another fighter. maybe a mig3? or maybe a mig 15? IP: Logged |
ArgonV Pilot
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posted 08-08- 02:00 AM
Spanky, give Laika a break! LoL He needs his rest after this loooong venture. (Go to bed Laika ) I too tried chasing a formation of Pe-2s with a Bf-109 and no go with the gunners.[This message has been edited by ArgonV (edited 08-08-2000).] IP: Logged |
Laika 801 Pilot
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posted 08-08- 04:23 AM
OK - mostly switchin problems, maybbe we run different, .ini files with different zoom setting or so, Jeeves and whirl could you send me your sdemons.ini files ???The problem with the slepping gunners is a SDOE-problem ! LK IP: Logged |
Laika 801 Pilot
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posted 08-08- 07:32 AM
Small Crew Update is out, check Download section... Whirlwind - the max fuel is 850 lbs, but I think you got some hits to the engine or one of the tanks, and the DM simulates loss of fuel and engine quits, so you'll run out of fuel sometimes or the engine(s) stop - good to hear that it works  LK IP: Logged |
Whirlwind Pilot
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posted 08-08- 08:56 AM
Hmmm... those 109's didn't get any lickings in on me during the first go at the mission as far as I can remember, but I could be wrong. The interesting thing is, I lost half my 3 plane sqaud due to the German's secret weapon that slams the ground into the planes, but what else can I expect on a mission that takes place at 2000 ft?The Pe-2 was used as a level bomber and a ground attack craft, right? Heheh.. I am kind of embarrased to ask this, but what guage is the fuel guage? I forgot to mention that I am running a V3 card, if that helps in the trouble shooting... [This message has been edited by Whirlwind (edited 08-08-2000).] IP: Logged |
Commando Pilot
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posted 08-08- 01:18 PM
On install the file Drag.ppf overwrote a pre-existing file of same name but different size and date which came with DH2 beta, haven't flown the DH2 yet to see if its affected at all. Can you give me an email address I can send you my proposed sounds for your vetting, tried the 2 you gave me but they both time out. IP: Logged |
ArgonV Pilot
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posted 08-08- 03:32 PM
Laika, how is the specating gunners a SDOE problem? The gunners work on the B-17, Lanc, Ju-88s and the like and the Bf-110......IP: Logged |
Spanky the Mad Dog Pilot
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posted 08-08- 04:36 PM
Spanky here... Thats what I was thinking too? I'm not in the pe2 then i could see it happening. I'm following in a 109 and they don't try to protect themselves. yet in the same mission with a ju 88 the 88 shoots back at me IP: Logged |
Laika 801 Pilot
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posted 08-08- 06:47 PM
OK OK - I did the same as spanky - did not work, huh "damn gunners you'll be punished right now !!!" - I guess it is the setup of the gun chains, the Pe-2 gunners use the cannon trigger and this seems not to work . SOooo I set it back to 0 ("machine gun trigger") - new test and "hey" they fire again , should I post a new update ? lets wait some more days...Commando, could you post a link to the file here ??? Thanks ! LK IP: Logged |
ArgonV Pilot
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posted 08-08- 08:09 PM
Laika, post the update! I tested the loadout.ppf file you sent me and the gunners work on my install of SDOE. If you have other updates soon to be finished then I guess you could wait to post, but if you dont, then post!  IP: Logged |
ArgonV Pilot
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posted 08-09- 02:03 PM
Alas Laika, you must of not gotten my e-mail. If you did you would of noticed that I said in your loadout.ppf file, you only changed the gunInit to 0 on the guns loadout. Which means that if you select a bombs loadout, the AI wont shoot the guns.IP: Logged |
Laika 801 Pilot
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posted 08-09- 02:13 PM
Jesus ! Thanks Argon ! I'll fix it now...LK IP: Logged |
CrossbowArcher Pilot
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posted 08-09- 08:33 PM
well, this should be small enough  Its fun! I could outmanuver a FW190A4 with ease  You can see lots of secondary explosions when you pancake at high speed. [This message has been edited by CrossbowArcher (edited 08-09-2000).] IP: Logged |
Laika 801 Pilot
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posted 08-10- 04:55 AM
Hehe Crossbow - I bet you could not, if Tailslide is in the FW109A4  LK IP: Logged |
Whirlwind Pilot
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posted 08-10- 08:21 AM
I bet the 190 couldn't take a ramming from the Pe-2.IP: Logged |
CrossbowArcher Pilot
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posted 08-10- 09:12 PM
LOL, I can't even fly the 190 properly  I prefer the 109IP: Logged |
Vau Pilot
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posted 08-11- 11:26 AM
Just as a suggestion: If the Peshka lose her VertStabs, the Antenna-Wires are simply attached somewhere in the air, it would be cool to see them moving around or simply let them detatch. Nevertehless: Best Custommade plane yet. And a worthy Towarisch for the Rata - if she only could match the Peshka´s pace!
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Laika 801 Pilot
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posted 08-11- 01:04 PM
Vau -thank you,... I dont know, both VertStabs exec an function wich detaches the "Antenna wires", the 'tail part of the plane too, and it works under "normal" conditions. But sometimes (i.e. after huge explosions) it simply does not work. Might be a bug. I'll check it.LK IP: Logged |