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Author
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Topic: Horizon tiling problem
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WM Pilot
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posted 12-29- 02:50 AM
I'm having a problem with SDOE since I upgraded my computer that, while not a showstopper, is a real annoyance. Basically, the problem is that tiles on the horizon don't "switchin" until I can see them entirely, or almost entirely. This is best illustrated with a picture. Note the ridge, the triangular cut outs. This problem is the same whether I use the D3D or OpenGl renders, and is not affected by changes in the fog distance. Unfortunately I had patch .9 on my old rig and patch .10 on my new one, so I can't be sure what's causing it although I suspect my Geforce, not the patch. My sound, video and processor info are as follows: SB Live! Value ASUS GeForce 3 Ti200 AMD XP1600+ If there are more details that might be relevant to this situation, please let me know and I'll go find them. Any help would be appreciated, this sure makes flying at any significant altitude an unpleasant experience. Werner IP: Logged |
WM Pilot
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posted 12-29- 02:51 AM
...as an addendum to that, this problem is not affected by terrain choice either, its not as though Bavaria is what's giving me problems.WM IP: Logged |
Commando Pilot
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posted 12-29- 06:08 AM
Have you got clouds disabled, seems to disable the fog at same time, thought it was due to VooDoo2 prob, never tried it with Geforce 2mx to see.IP: Logged |
Rendsburger Pilot
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posted 12-29- 06:19 AM
Werner, If you look at hilly regions you noticed those cutting tiles much earlier then on flat arreas.Try to increase the dictance between fog start and farclip out. This is my setting: FarClip=12 FogNearClip=7 Rendsburger IP: Logged |
Threedp Pilot
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posted 12-30- 12:25 AM
Just so you know it's not just you, I too am experiencing this problem with my Tornado GeForce 2 32MB video card.IP: Logged |
Jerry+ Pilot
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posted 12-30- 01:51 AM
Ditto Rendsburger. I use 15 and 8...fixed the problem for me.IP: Logged |
WM Pilot
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posted 12-30- 02:15 AM
Rendsburger - I change those settings in sdemons.ini do I?3dp - thanks for posting, there's nothing worse than being alone with a problem with this stuff. Werner ------------------ Werner Molders Abbeville Field: Dedicated to the SDOE Experience. IP: Logged |
ArgonV JAG
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posted 12-30- 02:44 AM
Yes this is a known bug with OpenGL and D3d... I adjusted my settings yall have mentioned a loong while back and havent ran across the problem since.  IP: Logged |
Rendsburger Pilot
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posted 12-30- 06:48 AM
Werner, yes look at your sdemons.ini if you have those 2 lines.If not add it to your ini file.Rendsburger IP: Logged |