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Author Topic:   loadout problem
dez51
Pilot
posted 10-22- 02:42 AM     Click Here to See the Profile for dez51   Click Here to Email dez51     Edit/Delete Message   Reply w/Quote
i have problems with the loadouts of the planes in the mission editor i. installed the new loadouts but it didn't fix the problem it just made it worse. now the planes that were shiped with sdoe dont have ordanace. eg typhoon no rockets or bombs. someone please help.

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Jeeves
JAG
posted 10-22- 07:52 AM     Click Here to See the Profile for Jeeves     Edit/Delete Message   Reply w/Quote
It depends on how you installed it....I always recommend people to unzip the file into a folder on the desktop and install from there. It wasn't set up to unzip into your SDOE folder as it is not an online standard and I didn't want it messing with people's compatibility. Also-- it has been shown that having excess loadout ppf's in the aircraft folder leads to mission editor bugs....so this was to be tested and if proven to be worthy, would be included in a future plane pack.

So-- where are the loadout ppf's you installed? Did you add all the new weapons to the correct place? Did you add the correct lines to your startup.ppf? These are the types of info I need in order to help you. Feel free to e-mail me all this and I will get you settled with it

I never imagined so many problems as I am getting-- so I hope to help every single one of you having problems as I hate to see this work wasted....my e-mail is:

Jeeves64@earthlink.net

------------------

Brought to you by the campaign for a better Dauntless!

Jeeves =FC=

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Nat
JAG
posted 10-22- 08:55 PM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
what Jeeves said, to me this sounds like a startup.ppf problem, we'll not a problem, just that the new info wasn't added after installing the new loadouts ect, either way, something hasn't been done right. Go back and read through the ReadMe file that comes with the new loadouts and make sure you follow them closely.

Let us know how you get on and we'll go from there

~Nat~

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gt
Pilot
posted 10-24- 02:02 PM     Click Here to See the Profile for gt   Click Here to Email gt     Edit/Delete Message   Reply w/Quote
NO there's definitely a problem!

First of all everything runs fine with the new (1.5.2.9 mission-editor), so no problems here!

What I did:
1. Copy of aircraft folder
2. unziped EVERYTHING into the right place
(checkes a billion times)
3. added the lines to the startup file
(checkes a billion times)
4. Now the 'old' mission-editor gives me a '..internal error' thingie (the new one works, as mentioned earliert)
5. I copy back my old aircraft folder and everything works fine

So it has to do with the new patch!
Question: Are these new loadouts compatible with the old stuff??? If you can say NO ...well than everything is clear..if you're not sure...well you've a problem
The reason why I'm using the old mission-editor is quite simple: The DMC doesn't like the new one ....or viceversa

....but anyway the skymarkers are absolutely great!

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gt
Pilot
posted 10-24- 03:23 PM     Click Here to See the Profile for gt   Click Here to Email gt     Edit/Delete Message   Reply w/Quote
ALRIGHT FOUND THE PROBLEM!!!

It has nothing to do with the 1.5.2.9 version of the Mission-Editor. The only difference betwen the old and the new one is that the new one can handle more/biger loadout files and, because of that, crashes later!
What I've done now to fix the problem:
Deleted every 'useles' information out of the loadout files (took me a little ), like history and that stuff in italian, french, etc....this reduced dramaticaly the overal size of my loadout files ..E VOILA it works! No more weird text into the mission-editor and no more crashes and I've about 119 folders in /media/aircaft !

Hope this little bit of information can help someone else with the same troubles


cheers
gt

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gt
Pilot
posted 10-24- 03:50 PM     Click Here to See the Profile for gt   Click Here to Email gt     Edit/Delete Message   Reply w/Quote
looks like it never stops....please fix that lanc-front-turret it's again NOT rotating


gt

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Jeeves
JAG
posted 10-24- 05:42 PM     Click Here to See the Profile for Jeeves     Edit/Delete Message   Reply w/Quote
Hmmmm....

Possibly in getting the 2 extra bomb bays working, the turret may have been affected....will get someone to look into it

Anyone seeing the effects of the new bomb bays? Try out theat pathfinder or blockbuster loadout for the Lanc and you get to drop more than one type of bomb

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ArthurQ
Pilot
posted 10-24- 07:26 PM     Click Here to See the Profile for ArthurQ   Click Here to Email ArthurQ     Edit/Delete Message   Reply w/Quote
gt--I've been having what sounds to be the same exact problem with these loadouts as you've described and have triple checked and reinstalled the zip three times trying a few variations of things and still come up with problems. I've also reinstalled my original aircraft folder and reinstalled my 'pre-realistic loadouts' startup.ppf file and all is back to normal. Reinstalling the zip manually and adding the lines to the startup.ppf removes all my loadouts except for guns on my normal missions. Not good.

When you say you went in and deleted a bunch of useless info from your loadouts--what exactly are your talking about. Are you talking about removing lines from your startup.ppf file or something else? That sounds like it might work for me also--and since I'm a little dense (alright--very dense) I'm not quite sure what you are referring to when you say you removed a bunch of unnecessary loadouts--where from exactly?

Jeeves--you are too hard on yourself--I don't think you've done anything wrong at all with the way you've packaged these new realistic loadouts. Personally- I think a lot of our SDOE folders have just gotten incredibly bloated with all sorts of stuff that I can't even remember where it came from and what is needed. Makes it scary to remove or delete stuff that isn't necessary if everything seems to be working and matching online. So--when these new loadouts started causing me problems--before I perform surgery on my media folder--I thought it would be best to simply find out what's going on with this new loadout zip. I personally really truly appreciate the work you and others have put into this game and am more than willing to deal with having to troubleshoot sometimes.

Would hate to see you pull the plug on this great addition due to discouragement. We'll figure this all out I'm sure.

AQ

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nealg
Pilot
posted 10-24- 09:41 PM     Click Here to See the Profile for nealg   Click Here to Email nealg     Edit/Delete Message   Reply w/Quote
Ok, gt...I think you've hit on it. My problems were with any of the 'original' or 'stock' missions; SDOE Training with these loadouts would lock on me completely, and the original stock missions would sometimes yes work, sometimes no work. I felt it might be that there were too many loadouts for the engine to handle even with patch 2.9, as the parfiles included both standard loads and the Spoons optional loads for Net Play. I wondered about just pruning some of the loads and trying maybe 2 or 3 at a time to check stability - from the sound of it, you have proved that would likely have worked also - at least until I hit a certain number of loads.

I understand what you did, pruning out the text...AQ, it is all the descriptive stuff at the beginning of each loadout. I'd still guess, if we removed just one set of loads from the Data par file they are in, this would fix the current problem. I am not sure that anyone is even using Spoons' loads online now, so perhaps if someone could remove them and make a test par file, we could check it and confirm that is the problem. I could try, but it would mean finding the tools again...if anyone has them already, maybe they could do it? Please?

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nealg=FC=

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nealg
Pilot
posted 10-24- 11:16 PM     Click Here to See the Profile for nealg   Click Here to Email nealg     Edit/Delete Message   Reply w/Quote
Just confirmed that that indeed was my problem. I went in and removed a bunch of the new loads from planes I never fly anyway, like the bombers, the Jap planes, the Mistels, the Sea planes - 28 removed total, and now all is working ok with the new loads I have remaining. Maybe now I can check them out properly.

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nealg=FC=

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gt
Pilot
posted 10-25- 03:49 AM     Click Here to See the Profile for gt   Click Here to Email gt     Edit/Delete Message   Reply w/Quote
No no no guy's ... this is probably my fault, cause I didn't explain it to well.

Ok here's a step by step what I've done:
1. This goes for EVERY loadout.ppf file that you found in EVERY folder inside media\airplane (Example: Media\aircraft\Bf110\loadout.ppf)
2. Open up this file (startup.ppf) with an editor, like notepad.
3. Delete all this 'information' stuff!
Example: OLD: angUS (
descStats "GUI/Art/Hangar/Germany/Bf110/stats.bmp"
descText "The Bf-110 Zerstorer was designed in 1934 to meet a request from the Luftwaffe for a strategic long-range fighter. The Bf-110 was too sluggish and not manoeuvrable enough to hold its own a..........")
NEW: angUS (descStats "GUI/Art/Hangar/Germany/Bf110/stats.bmp" descText ""

PLUS: You can (if you're using the English version like I do) delete all the other languages like langFrench (
descStats ""
)
langGerman (
descStats "GUI/Art/Hangar/Germany/Bf110/statsGerman.bmp"
descText ""
)
langItalian (
descStats "GUI/Art/Hangar/Germany/Bf110/statsItalian.bmp"
descText ""
)

Attention!!!!!!!! Be carefull alway have a look at the '(' and the ')' they should match, that means for every '(' you should find a ')'.

That's all I've done! I didn't delete any loadouts, like guns or the like...only the history of the plane!

hope this helps

cheers
gt

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nealg
Pilot
posted 10-25- 11:58 AM     Click Here to See the Profile for nealg   Click Here to Email nealg     Edit/Delete Message   Reply w/Quote
gt - I knew what you meant ( those lines are in each loadout.ppf file, not in startup.ppf ). I was just too lazy to go to each file and do that...plus, the parens marks are important in some fashion, and accidentally deleting the wrong one can invalidate the loadout. I am famous for going wild with a Delete key.

The principle is still the same - if you have PP6.0 and 6.1, there are alreay 2 'sets' of loadouts; add these and the loadout file sizes are too big for the original misisons, for some reason. One can do as you did - delete the extraneous text, thus reducing the file size - or try deleting or adding one at a time to see where the problem starts. Your way allowed you to keep all the new loads...my way just gives me those I will use, to test. In the end, we accomplished the same thing - got it working with the old missions.

------------------
nealg=FC=

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ArthurQ
Pilot
posted 10-25- 03:08 PM     Click Here to See the Profile for ArthurQ   Click Here to Email ArthurQ     Edit/Delete Message   Reply w/Quote
Thanks gentlemen. I now understand and will get to work on reducing some of the unnecessary stuff relating to these loadouts.

Not sure whether to just remove loadouts on aircraft I never fly (probably go that route) or try reducing unnecessary info in the loadout.ppf files as gt recommends.

Just got home from work and when I get some free time--I'll get to work and let you fellas know if my problem gets fixed too.

Thanks again.

AQ

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Jeeves
JAG
posted 10-25- 07:45 PM     Click Here to See the Profile for Jeeves     Edit/Delete Message   Reply w/Quote
You should be careful with what you remove gt.....some of that stuff...like:

GUI/Art/Hangar/Germany/Bf110/stats.bmp

will mess with your hanger file so when you go into the game's Hanger section, there won't be anything there for those planes....now if you don't ever go into the Hanger, then no foul

But I am wary about just going in ans deleting stuff.

The best thing would be to redo the loadout par file as nealg said.....I am willing to do it, but with Maury and Bryan possibly working out having the rounds not do damage when fired from far away, I figured it would be best to wait a bit for this.

Also-- making that new parfile would make your online standard null and void...although if you have a separate install or a separate aircraft folder like nealg, then this seems a good solution.

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Jerry
Pilot
posted 10-26- 01:56 PM     Click Here to See the Profile for Jerry   Click Here to Email Jerry     Edit/Delete Message   Reply w/Quote
I'm just starting to test but I find that the B-17F training missions do not detect the new loadouts. I created a test mission and the loadout works, so it's limited to the stock training missions.

Unfortunately I deleted the foreign language text from the loadouts and find I deleted too much in some of them, so I don't know when a loadout doesn't work if it's due to my excessive deletions or this training mission bug.

Does anyone know which planes have this training mission bug?

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SteveTheDrummer
Pilot
posted 10-28- 08:56 AM     Click Here to See the Profile for SteveTheDrummer   Click Here to Email SteveTheDrummer     Edit/Delete Message   Reply w/Quote
Yes, Big Thanks Guys!!!
This painstaking editing helped
now (for me at least)there´s NO MORE TEXT
leaking around and everything so far run smothly and new planes like the latest version of sea Mosquito and 3-fin Manchester
that used to CTD from install and on now works fine...Thank You

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