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Author Topic:   Mission Editor problem
Loco
Pilot
posted 09-16- 08:27 AM     Click Here to See the Profile for Loco   Click Here to Email Loco     Edit/Delete Message   Reply w/Quote
Hi,

I'm trying to put some targets in a mission, but when I use the bofors gun the other obje cts disappeared!
For example: a bofors gun and a PT-103 or Klaxon. When I start the mission only the bofors are there.
Anyone knows a solution to this?

Thank You

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ArgonV
JAG
posted 09-16- 09:28 AM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
This is a Mission Editor problem with Ground Units. When this happens, the units get placed directly ontop of each other. You have to open up the Mission and manually rename the ground units so all appear and then go back into the Mission Editor and place them all correctly.

Example: You may see them listed as:

msnGroundUnit ( "Unit 7" "Unit 6" "Unit 5" "Unit 4" "Unit 3" "Unit 3" )

msnUnit7 ( msnUnit "obsballoong" msnCount 1 msnCoordinate ( 50387 -30411 )
msnAllegiance "Axis" msnAggressionLevel 0.50 msnLoyaltyLevel 0.50 msnMoraleLevel 0.50
msnSanityLevel 0.50 msnSkillLevel 0.50 msnName "Unit 7" )

msnUnit6 ( msnUnit "obsballoong" msnCount 1 msnCoordinate ( 18067 9538 )
msnAllegiance "Axis" msnAggressionLevel 0.50 msnLoyaltyLevel 0.50 msnMoraleLevel 0.50
msnSanityLevel 0.50 msnSkillLevel 0.50 msnName "Unit 6" )

msnUnit5 ( msnUnit "obsballoong" msnCount 1 msnCoordinate ( -16496 69913 )
msnAllegiance "Axis" msnAggressionLevel 0.50 msnLoyaltyLevel 0.50 msnMoraleLevel 0.50
msnSanityLevel 0.50 msnSkillLevel 0.50 msnName "Unit 5" )

msnUnit4 ( msnUnit "klaxon" msnCount 1 msnCoordinate ( 15823 29514 )
msnAllegiance "Axis" msnAggressionLevel 0.50 msnLoyaltyLevel 0.50 msnMoraleLevel 0.50
msnSanityLevel 0.50 msnSkillLevel 0.50 msnName "Unit 4" )

msnUnit3 ( msnUnit "ChurchBell" msnCount 1 msnCoordinate ( 67444 -9314 )
msnAllegiance "Axis" msnAggressionLevel 0.50 msnLoyaltyLevel 0.50 msnMoraleLevel 0.50
msnSanityLevel 0.50 msnSkillLevel 0.50 msnName "Unit 3" )

msnUnit2 ( msnUnit "ChurchBell" msnCount 1 msnCoordinate ( 3927 47693 )
msnAllegiance "Axis" msnAggressionLevel 0.50 msnLoyaltyLevel 0.50 msnMoraleLevel 0.50
msnSanityLevel 0.50 msnSkillLevel 0.50 msnName "Unit 3" )

See how there are 2 "Unit 3's"? Make the second "Unit 3" into "Unit 2" so it would look like this:

msnGroundUnit ( "Unit 7" "Unit 6" "Unit 5" "Unit 4" "Unit 3" "Unit 2" )

msnUnit7 ( msnUnit "obsballoong" msnCount 1 msnCoordinate ( 50387 -30411 )
msnAllegiance "Axis" msnAggressionLevel 0.50 msnLoyaltyLevel 0.50 msnMoraleLevel 0.50
msnSanityLevel 0.50 msnSkillLevel 0.50 msnName "Unit 7" )

msnUnit6 ( msnUnit "obsballoong" msnCount 1 msnCoordinate ( 18067 9538 )
msnAllegiance "Axis" msnAggressionLevel 0.50 msnLoyaltyLevel 0.50 msnMoraleLevel 0.50
msnSanityLevel 0.50 msnSkillLevel 0.50 msnName "Unit 6" )

msnUnit5 ( msnUnit "obsballoong" msnCount 1 msnCoordinate ( -16496 69913 )
msnAllegiance "Axis" msnAggressionLevel 0.50 msnLoyaltyLevel 0.50 msnMoraleLevel 0.50
msnSanityLevel 0.50 msnSkillLevel 0.50 msnName "Unit 5" )

msnUnit4 ( msnUnit "klaxon" msnCount 1 msnCoordinate ( 15823 29514 )
msnAllegiance "Axis" msnAggressionLevel 0.50 msnLoyaltyLevel 0.50 msnMoraleLevel 0.50
msnSanityLevel 0.50 msnSkillLevel 0.50 msnName "Unit 4" )

msnUnit3 ( msnUnit "ChurchBell" msnCount 1 msnCoordinate ( 67444 -9314 )
msnAllegiance "Axis" msnAggressionLevel 0.50 msnLoyaltyLevel 0.50 msnMoraleLevel 0.50
msnSanityLevel 0.50 msnSkillLevel 0.50 msnName "Unit 3" )

msnUnit2 ( msnUnit "ChurchBell" msnCount 1 msnCoordinate ( 3927 47693 )
msnAllegiance "Axis" msnAggressionLevel 0.50 msnLoyaltyLevel 0.50 msnMoraleLevel 0.50
msnSanityLevel 0.50 msnSkillLevel 0.50 msnName "Unit 2" )


Hope that helps!!!!

[This message has been edited by ArgonV (edited 09-16-2001).]

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Loco
Pilot
posted 09-18- 06:55 AM     Click Here to See the Profile for Loco   Click Here to Email Loco     Edit/Delete Message   Reply w/Quote
ArgonV,

Thank You very much.

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