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Author Topic:   Question about Dicer
Hentzau
Pilot
posted 06-10- 11:19 PM     Click Here to See the Profile for Hentzau     Edit/Delete Message   Reply w/Quote
I made a tiny terrain and used dicer to cut my map editor texture up. The texture was 512x512 and I cut it into four pieces. The new tiles were 258x258 instead of 256x256. Why does that happen and should I have left them that size or resized them like I did??? Reason I ask is that my map editor isn't quite perfect and a one pixel line gets displayed off the main picture in one or two zoom settings.

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Diego Lozano
Pilot
posted 06-11- 12:01 PM     Click Here to See the Profile for Diego Lozano   Click Here to Email Diego Lozano     Edit/Delete Message   Reply w/Quote
It should have been 256 not 258. The line you see is caused by this.

Try this:
dicer -b 2 2 whateverSuper.tif
The 2 2 is the amount of tiles across and down. Is this a texture for the mission editor or the main terrain texture?

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Hentzau
Pilot
posted 06-11- 07:25 PM     Click Here to See the Profile for Hentzau     Edit/Delete Message   Reply w/Quote
Its a texture for the map editor. Thats what I used dicer -b 2 2 whateversuper.tif I'm using PSP 7 patched to the latest version. I wonder if its some kind of PSP problem with reading the size of the texture? Maybe they really were 256x256 and I should have left them alone. I'll check that. You can even have a look at the files and tell me the dimensions you see if your interest. They're at my bottom signature link(files down at bottom of page) The original supertif isn't in there though because it works well with a smaller one and saves space. Thanks for the reply!

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Misfits_Squadron_RB3D

FS_ww1_projects

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Nat
JAG
posted 06-11- 09:07 PM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
I couldn't find the readme for Dicer, but if you find it you should read it, it tells you that this is normal when using Dicer, it splits the tiles up to 256x256, but then adds an extra 2 pixels, this is meant to stop join lines showing, and it works, if you ever saw pics of my Snow Dover terrain (the first one I retuexured) you'll notice the texture join lines, this was because I manualy divided a texture up into 400x256x256 textures. A few months back I did a new texture for it and used Dicer instead, now there are no join lines

OK, so if you are still getting visible joints, then I don't know a good answer, I know Dicer "should" work fine though and is correct in making the textures slightly to large, atleast, the program will always do that anyway.

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Hentzau
Pilot
posted 06-11- 11:48 PM     Click Here to See the Profile for Hentzau     Edit/Delete Message   Reply w/Quote
Thanks Nat, I guess I should of thought to look at the readme for dicer. LOL I resized them to 256x256 which is probably the problem.

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Nat
JAG
posted 06-12- 08:30 AM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
Cool glad to have been some help

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