posted 03-02- 05:16 PM
hmm...what can i do? ill post the loadout for the barracuda but thats the only thing i can do right now that i can thing of...it is the same as the 1 in the d/l so whats wrong?
Parsoft Property File
(
descName "Fairey Barracuda MK.III"
descCountry 'strGreatBritain
descPicture "GUI/Art/Hangar/Great Britain/Barracuda/cutaway.bmp"
langBlock (
langUS (
descStats "GUI/Art/Hangar/Great Britain/Barracuda/stats.bmp"
descText "Originally designed as an interceptor, a number of structural failures in that role have lead to the conversion of the Typhoon to strike fighter. It is a role which fits the Typhoon superbly.
Armed with multiple 20mm cannon and capable of carrying rockets and bombs as well, the Typhoon can probably deliver more punch for its size than any other aircraft. Fast at medium altitudes, speeds diminish only slightly at lower altitudes, and the Typhoon can be counted on to stay with almost anything on the deck.
Although limited in air-to-air roles, the Typhoon is no pushover, especially at low altitudes, and the heavy armament can do critical damage in a hurry. In surprise attacks the Typhoon gives nothing away because one pass is usually all it needs.
An excellent ground attack aircraft, the relative stability of this single-engined terror springs from its well-balanced flight characteristics, despite the torque from its radial engine. In the hands of an aggressive but respectful pilot, the Typhoon can easily take its toll.
Armament:
Primary - 2 Hispano 20mm Cannon (140rpg)
Secondary - 2 Hispano 20mm Cannon (140rpg)
Ordanance:
Up to 2000lbs of bombs or 8 60lb rockets under wings"
)
langFrench (
descStats "GUI/Art/Hangar/Great Britain/Typh/statsFrench.bmp"
descText "Conçu au départ comme un intercepteur, le Typhoon a été converti en avion d'assaut à la suite de défaillances structurelles. Son nouveau rôle lui va à merveille.
Armé de canons multiples de 20 mm et capable de transporter des roquettes aussi bien que des bombes, le Typhoon a une force de frappe probablement supérieure à celle de tout autre appareil de sa taille. Il est rapide à moyenne altitude, et sa vitesse ne diminue que légèrement à basse altitude. A très basse altitude, il peut se mesurer à n'importe quel autre appareil.
Le Typhoon a des performances limitées en combat air-air, mais cela ne signifie pas qu'il ne peut pas se défendre, surtout à basse altitude. Il ne faut pas oublier non plus ses redoutables armes qui peuvent causer de gros dégâts à l'ennemi. Dans les attaques surprises, le Typhoon n'a généralement besoin que d'un seul passage pour atteindre son objectif.
Le Typhoon est un excellent avion d'attaque au sol. La stabilité relative de ce petit monstre bimoteur vient de ses caractéristiques de vol bien équilibrées, malgré le couple quelque peu élevé de son moteur en étoile. Un pilote chevronné qui sait respecter le Typhoon peut causer des ravages.
Armament:
Primary - 2 Hispano 20mm Cannon (140rpg)
Secondary - 2 Hispano 20mm Cannon (140rpg)
Ordanance:
Up to 2000lbs of bombs or 8 60lb rockets under wings"
)
langGerman (
descStats "GUI/Art/Hangar/Great Britain/Typh/statsGerman.bmp"
descText "Ursprünglich als Abfangjäger entwickelt, führten eine Reihe von strukturellen Konstruktionsfehlern dazu, daß die Typhoon in die Rolle als Angriffsjäger gedrängt wurde. Dieser Rolle paßt ausgezeichnet zur Typhoon.
Bewaffnet mit mehreren 20mm-Kanonen und in der Lage, Raketen und Bomben zu tragen, führt die Typhoon für ihre Größe wahrscheinlich mehr Vernichtungspotential mit sich, als jedes andere Flugzeug. Schnell in mittleren Höhen, läßt die Geschwindigkeit nur bei geringen Höhen ein wenig nach, und die Typhoon kann mit fast allem mithalten, was fliegt.
Obwohl beschränkt in der Luft-Luft-Rolle, ist die Typhoon kein leicht zu besiegender Gegner, besonders nicht in geringen Höhen, und die schwere Bewaffnung kann in kurzer Zeit große Schäden anrichten. Bei Überraschungsangriffen ist die Typhoon ungeschlagen, da ein einzelner Angriff in der Regel reicht.
Ein exzellentes Flugzeug für Bodenangriffe. Die relative Stabilität dieser einmotorigen Maschine wird durch die gut ausbalancierten Flugeigenschaften erreicht, ungeachtet des Drehmoments des Sternmotors. In den Händen eines aggressiven aber respektvollen Piloten kann die Typhoon ihre Aufgaben leicht erfüllen.
Armament:
Primary - 2 Hispano 20mm Cannon (140rpg)
Secondary - 2 Hispano 20mm Cannon (140rpg)
Ordanance:
Up to 2000lbs of bombs or 8 60lb rockets under wings"
)
langItalian (
descStats "GUI/Art/Hangar/Great Britain/Typh/statsItalian.bmp"
descText "Concepito in origine come intercettore, a causa di alcune carenze strutturali, il Typhoon divenne poi un caccia da attacco al suolo, ruolo in cui si è rivelato superbo.
È armato con diversi cannoni da 20mm, può portare razzi e bombe, e probabilmente sviluppare più potenza di fuoco di qualunque altro aereo di dimensioni affini. Il Typhoon è veloce soprattutto alle medie quote; a bassa quota è relativamente lento, anche se vicino a terra può reggere il passo con praticamente qualunque cosa voli.
Pur non essendo ottimale nel ruolo aria-aria, il Typhoon ha comunque le sue carte da giocare: soprattutto a bassa quota la sua dotazione di armi gli permette di infliggere molto in fretta una quantità non indifferente di danni. In un attacco a sorpresa il Typhoon non ha nulla da temere, perché di solito può sbarazzarsi di qualunque nemico con una singola raffica di fuoco.
Nonostante la coppia generata dal motore stellare, il Typhoon è un eccellente aereo da attacco al suolo grazie alla sua stabilità dovuta alle equilibrate caratteristiche di volo. Affidato a un pilota aggressivo che sappia anche rispettarlo, questo caccia può infliggere impunemente gravi danni al nemico.
Armament:
Primary - 2 Hispano 20mm Cannon (140rpg)
Secondary - 2 Hispano 20mm Cannon (140rpg)
Ordanance:
Up to 2000lbs of bombs or 8 60lb rockets under wings"
)
)
)
(ordLoadouts "Guns" "DiveBombing" "Rockets" "Torpedo" "Blanks")
(ordLoadGuns
(ordInitList (
(gunChainInit 0 0 1 1500)
(gunChainInit 1 1 1 1500)
(gunInit (gunName 'Gun1 gunMV 2850 gunWeight .3467 gunROF 750 gunWarhead .0591 gunAmmo 700 gunChain 0 gunSound "sndMG3" gunRange 1200))
(gunInit (gunName 'Gun2 gunMV 2850 gunWeight .3467 gunROF 750 gunWarhead .0591 gunAmmo 700 gunChain 0 gunSound "sndMG3" gunRange 1200))
))
)
(ordLoadDiveBombing
(ordInitList (
(gunChainInit 0 0 1 1500)
(gunChainInit 1 1 1 1500)
(ordHardpoint (ordName 'bombMountLeft ordClass 'Bomb ordModel 'mk82 ordWeight 150 ordWarhead 15 ordNumber 1 ordRippleDelay 200))
(ordHardpoint (ordName 'bombMountRight ordClass 'Bomb ordModel 'mk82 ordWeight 150 ordWarhead 15 ordNumber 1 ordRippleDelay 200))
(ordHardpoint (ordName 'CenterPylon ordClass 'Bomb ordModel 'mk82 ordWeight 150 ordWarhead 15 ordNumber 1 ordRippleDelay 200))
(gunInit (gunName 'Gun1 gunMV 2850 gunWeight .3467 gunROF 750 gunWarhead .0591 gunAmmo 700 gunChain 0 gunSound "sndMG3" gunRange 1200))
(gunInit (gunName 'Gun2 gunMV 2850 gunWeight .3467 gunROF 750 gunWarhead .0591 gunAmmo 700 gunChain 0 gunSound "sndMG3" gunRange 1200))
))
)
(ordLoadRockets
(ordInitList (
(gunChainInit 0 0 1 1500)
(gunChainInit 1 1 1 1500)
(ordHardpoint (ordName 'rocketMountL ordClass 'Rocket ordModel 'rocket ordWeight 150 ordWarhead 15 ordNumber 4 ordRippleDelay 200))
(ordHardpoint (ordName 'rocketMountR ordClass 'Rocket ordModel 'rocket ordWeight 150 ordWarhead 15 ordNumber 4 ordRippleDelay 200))
(gunInit (gunName 'Gun1 gunMV 2850 gunWeight .3467 gunROF 750 gunWarhead .0591 gunAmmo 700 gunChain 0 gunSound "sndMG3" gunRange 1200))
(gunInit (gunName 'Gun2 gunMV 2850 gunWeight .3467 gunROF 750 gunWarhead .0591 gunAmmo 700 gunChain 0 gunSound "sndMG3" gunRange 1200))
))
)
(ordLoadTorpedo
(ordInitList (
(ordHardpoint (ordName 'CenterPylon ordClass 'Bomb ordModel 'mk13Torp ordWeight 2000 ordWarhead 0 ordNumber 1))
(gunChainInit 0 0 1 1500)
(gunChainInit 1 1 1 1500)
(gunInit (gunName 'Gun1 gunMV 2850 gunWeight .3467 gunROF 625 gunWarhead .0591 gunAmmo 700 gunChain 0 gunSound "sndMG3" gunRange 1200))
(gunInit (gunName 'Gun2 gunMV 2850 gunWeight .3467 gunROF 625 gunWarhead .0591 gunAmmo 700 gunChain 0 gunSound "sndMG3" gunRange 1200))
))
)
(ordLoadBlanks
(ordInitList (
(gunChainInit 0 0 1 1500)
(gunChainInit 1 1 1 1500)
(gunInit (gunName 'Gun1 gunMV 2850 gunWeight .0001 gunROF 900 gunWarhead .0001 gunAmmo 5000 gunChain 0 gunSound "sndMG3" gunRange 1200))
(gunInit (gunName 'Gun2 gunMV 2850 gunWeight .0001 gunROF 900 gunWarhead .0001 gunAmmo 5000 gunChain 0 gunSound "sndMG3" gunRange 1200))
))