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Author Topic:   Arg!
Vahnatai
Pilot
posted 02-18- 06:37 PM     Click Here to See the Profile for Vahnatai     Edit/Delete Message   Reply w/Quote
ok ok.....does anyone now how to fix missing layouts? for example...i am only able to select they guns layout 4 the barracuda...and i cant select paratroopers from rend's JU52...even thought the other armaments r listed in the layout file

[This message has been edited by Vahnatai (edited 02-18-2001).]

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ArgonV
Pilot
posted 02-21- 08:43 PM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
In the loadout file there is something that reads like this: (ordLoadouts "Guns" "HeavyBombing" "Blanks" "Blah" "Blah2" "Blah3")

These define the loadout selection options in the mission edior. Farther down these options are actually defined like this: (ordLoadGuns
(ordInitList (
(gunChainInit 0 0 1 1378)
(gunChainInit 1 1 1 864)
(gunChainInit 2 1 1 864)

(gunInit (gunName 'gun1 gunMV 2460 gunWeight .0249 gunROF 689 gunWarhead 0 gunAmmo 680 gunChain 0 gunSound "sndMG1" gunRange 1200))
(gunInit (gunName 'gun2 gunMV 2460 gunWeight .0249 gunROF 689 gunWarhead 0 gunAmmo 680 gunChain 0 gunSound "sndMG1" gunRange 1200))


(gunInit (gunName 'cannon1 gunMV 1821 gunWeight .3130 gunROF 432 gunWarhead .045 gunAmmo 60 gunChain 1 gunSound "sndCannon1" gunRange 1200))

(gunInit (gunName 'cannon4 gunMV 1821 gunWeight .3130 gunROF 432 gunWarhead .045 gunAmmo 60 gunChain 2 gunSound "sndCannon1" gunRange 1200))
))
)

ordLoadGuns is the contents of the loadout option "Guns" please check these to make sure every thing matches up.

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Vahnatai
Pilot
posted 02-22- 02:18 AM     Click Here to See the Profile for Vahnatai     Edit/Delete Message   Reply w/Quote
??? all i know is that the loadout files r the same as the ones put in the d/l's

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Rendsburger
Pilot
posted 02-22- 07:00 AM     Click Here to See the Profile for Rendsburger   Click Here to Email Rendsburger     Edit/Delete Message   Reply w/Quote
Vahnatai,
send me your email adress and you get a loadout file that works.But notice,that you havn´t paratrooper,because they are not released yet!

Rendsburger

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Vahnatai
Pilot
posted 02-22- 05:55 PM     Click Here to See the Profile for Vahnatai     Edit/Delete Message   Reply w/Quote
i posted it in the a reply about painting the russian houses and buildings...but here it is again: mydogg8it@yahoo.com

P.S. well that explains the missing loadout for the JU52...but what about the other planes? just like the barracuda, the only weapons i can pick out for the beaufighter r guns the guns...but i notice a bombing layout in the file

[This message has been edited by Vahnatai (edited 02-22-2001).]

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Rendsburger
Pilot
posted 02-22- 06:14 PM     Click Here to See the Profile for Rendsburger   Click Here to Email Rendsburger     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by Vahnatai:
i posted it in the a reply about painting the russian houses and buildings...but here it is again: mydogg8it@yahoo.com

P.S. well that explains the missing loadout for the JU52...but what about the other planes? just like the barracuda, the only weapons i can pick out r guns...but i notice a bombing layout in the file



LOL,i searched my email list,because i was shure to have yours. I will send it to you together with some building.tifs

Rendsburger

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Vahnatai
Pilot
posted 03-02- 05:16 PM     Click Here to See the Profile for Vahnatai     Edit/Delete Message   Reply w/Quote
hmm...what can i do? ill post the loadout for the barracuda but thats the only thing i can do right now that i can thing of...it is the same as the 1 in the d/l so whats wrong?


Parsoft Property File
(
descName "Fairey Barracuda MK.III"
descCountry 'strGreatBritain
descPicture "GUI/Art/Hangar/Great Britain/Barracuda/cutaway.bmp"
langBlock (
langUS (
descStats "GUI/Art/Hangar/Great Britain/Barracuda/stats.bmp"
descText "Originally designed as an interceptor, a number of structural failures in that role have lead to the conversion of the Typhoon to strike fighter. It is a role which fits the Typhoon superbly.

Armed with multiple 20mm cannon and capable of carrying rockets and bombs as well, the Typhoon can probably deliver more punch for its size than any other aircraft. Fast at medium altitudes, speeds diminish only slightly at lower altitudes, and the Typhoon can be counted on to stay with almost anything on the deck.

Although limited in air-to-air roles, the Typhoon is no pushover, especially at low altitudes, and the heavy armament can do critical damage in a hurry. In surprise attacks the Typhoon gives nothing away because one pass is usually all it needs.

An excellent ground attack aircraft, the relative stability of this single-engined terror springs from its well-balanced flight characteristics, despite the torque from its radial engine. In the hands of an aggressive but respectful pilot, the Typhoon can easily take its toll.

Armament:
Primary - 2 Hispano 20mm Cannon (140rpg)
Secondary - 2 Hispano 20mm Cannon (140rpg)

Ordanance:
Up to 2000lbs of bombs or 8 60lb rockets under wings"
)
langFrench (
descStats "GUI/Art/Hangar/Great Britain/Typh/statsFrench.bmp"
descText "Conçu au départ comme un intercepteur, le Typhoon a été converti en avion d'assaut à la suite de défaillances structurelles. Son nouveau rôle lui va à merveille.

Armé de canons multiples de 20 mm et capable de transporter des roquettes aussi bien que des bombes, le Typhoon a une force de frappe probablement supérieure à celle de tout autre appareil de sa taille. Il est rapide à moyenne altitude, et sa vitesse ne diminue que légèrement à basse altitude. A très basse altitude, il peut se mesurer à n'importe quel autre appareil.

Le Typhoon a des performances limitées en combat air-air, mais cela ne signifie pas qu'il ne peut pas se défendre, surtout à basse altitude. Il ne faut pas oublier non plus ses redoutables armes qui peuvent causer de gros dégâts à l'ennemi. Dans les attaques surprises, le Typhoon n'a généralement besoin que d'un seul passage pour atteindre son objectif.

Le Typhoon est un excellent avion d'attaque au sol. La stabilité relative de ce petit monstre bimoteur vient de ses caractéristiques de vol bien équilibrées, malgré le couple quelque peu élevé de son moteur en étoile. Un pilote chevronné qui sait respecter le Typhoon peut causer des ravages.

Armament:
Primary - 2 Hispano 20mm Cannon (140rpg)
Secondary - 2 Hispano 20mm Cannon (140rpg)

Ordanance:
Up to 2000lbs of bombs or 8 60lb rockets under wings"
)
langGerman (
descStats "GUI/Art/Hangar/Great Britain/Typh/statsGerman.bmp"
descText "Ursprünglich als Abfangjäger entwickelt, führten eine Reihe von strukturellen Konstruktionsfehlern dazu, daß die Typhoon in die Rolle als Angriffsjäger gedrängt wurde. Dieser Rolle paßt ausgezeichnet zur Typhoon.

Bewaffnet mit mehreren 20mm-Kanonen und in der Lage, Raketen und Bomben zu tragen, führt die Typhoon für ihre Größe wahrscheinlich mehr Vernichtungspotential mit sich, als jedes andere Flugzeug. Schnell in mittleren Höhen, läßt die Geschwindigkeit nur bei geringen Höhen ein wenig nach, und die Typhoon kann mit fast allem mithalten, was fliegt.

Obwohl beschränkt in der Luft-Luft-Rolle, ist die Typhoon kein leicht zu besiegender Gegner, besonders nicht in geringen Höhen, und die schwere Bewaffnung kann in kurzer Zeit große Schäden anrichten. Bei Überraschungsangriffen ist die Typhoon ungeschlagen, da ein einzelner Angriff in der Regel reicht.

Ein exzellentes Flugzeug für Bodenangriffe. Die relative Stabilität dieser einmotorigen Maschine wird durch die gut ausbalancierten Flugeigenschaften erreicht, ungeachtet des Drehmoments des Sternmotors. In den Händen eines aggressiven aber respektvollen Piloten kann die Typhoon ihre Aufgaben leicht erfüllen.

Armament:
Primary - 2 Hispano 20mm Cannon (140rpg)
Secondary - 2 Hispano 20mm Cannon (140rpg)

Ordanance:
Up to 2000lbs of bombs or 8 60lb rockets under wings"
)
langItalian (
descStats "GUI/Art/Hangar/Great Britain/Typh/statsItalian.bmp"
descText "Concepito in origine come intercettore, a causa di alcune carenze strutturali, il Typhoon divenne poi un caccia da attacco al suolo, ruolo in cui si è rivelato superbo.

È armato con diversi cannoni da 20mm, può portare razzi e bombe, e probabilmente sviluppare più potenza di fuoco di qualunque altro aereo di dimensioni affini. Il Typhoon è veloce soprattutto alle medie quote; a bassa quota è relativamente lento, anche se vicino a terra può reggere il passo con praticamente qualunque cosa voli.

Pur non essendo ottimale nel ruolo aria-aria, il Typhoon ha comunque le sue carte da giocare: soprattutto a bassa quota la sua dotazione di armi gli permette di infliggere molto in fretta una quantità non indifferente di danni. In un attacco a sorpresa il Typhoon non ha nulla da temere, perché di solito può sbarazzarsi di qualunque nemico con una singola raffica di fuoco.

Nonostante la coppia generata dal motore stellare, il Typhoon è un eccellente aereo da attacco al suolo grazie alla sua stabilità dovuta alle equilibrate caratteristiche di volo. Affidato a un pilota aggressivo che sappia anche rispettarlo, questo caccia può infliggere impunemente gravi danni al nemico.

Armament:
Primary - 2 Hispano 20mm Cannon (140rpg)
Secondary - 2 Hispano 20mm Cannon (140rpg)

Ordanance:
Up to 2000lbs of bombs or 8 60lb rockets under wings"
)
)
)
(ordLoadouts "Guns" "DiveBombing" "Rockets" "Torpedo" "Blanks")
(ordLoadGuns
(ordInitList (
(gunChainInit 0 0 1 1500)
(gunChainInit 1 1 1 1500)

(gunInit (gunName 'Gun1 gunMV 2850 gunWeight .3467 gunROF 750 gunWarhead .0591 gunAmmo 700 gunChain 0 gunSound "sndMG3" gunRange 1200))
(gunInit (gunName 'Gun2 gunMV 2850 gunWeight .3467 gunROF 750 gunWarhead .0591 gunAmmo 700 gunChain 0 gunSound "sndMG3" gunRange 1200))

))
)
(ordLoadDiveBombing
(ordInitList (
(gunChainInit 0 0 1 1500)
(gunChainInit 1 1 1 1500)

(ordHardpoint (ordName 'bombMountLeft ordClass 'Bomb ordModel 'mk82 ordWeight 150 ordWarhead 15 ordNumber 1 ordRippleDelay 200))
(ordHardpoint (ordName 'bombMountRight ordClass 'Bomb ordModel 'mk82 ordWeight 150 ordWarhead 15 ordNumber 1 ordRippleDelay 200))
(ordHardpoint (ordName 'CenterPylon ordClass 'Bomb ordModel 'mk82 ordWeight 150 ordWarhead 15 ordNumber 1 ordRippleDelay 200))
(gunInit (gunName 'Gun1 gunMV 2850 gunWeight .3467 gunROF 750 gunWarhead .0591 gunAmmo 700 gunChain 0 gunSound "sndMG3" gunRange 1200))
(gunInit (gunName 'Gun2 gunMV 2850 gunWeight .3467 gunROF 750 gunWarhead .0591 gunAmmo 700 gunChain 0 gunSound "sndMG3" gunRange 1200))

))
)
(ordLoadRockets
(ordInitList (
(gunChainInit 0 0 1 1500)
(gunChainInit 1 1 1 1500)

(ordHardpoint (ordName 'rocketMountL ordClass 'Rocket ordModel 'rocket ordWeight 150 ordWarhead 15 ordNumber 4 ordRippleDelay 200))
(ordHardpoint (ordName 'rocketMountR ordClass 'Rocket ordModel 'rocket ordWeight 150 ordWarhead 15 ordNumber 4 ordRippleDelay 200))
(gunInit (gunName 'Gun1 gunMV 2850 gunWeight .3467 gunROF 750 gunWarhead .0591 gunAmmo 700 gunChain 0 gunSound "sndMG3" gunRange 1200))
(gunInit (gunName 'Gun2 gunMV 2850 gunWeight .3467 gunROF 750 gunWarhead .0591 gunAmmo 700 gunChain 0 gunSound "sndMG3" gunRange 1200))

))
)
(ordLoadTorpedo
(ordInitList (
(ordHardpoint (ordName 'CenterPylon ordClass 'Bomb ordModel 'mk13Torp ordWeight 2000 ordWarhead 0 ordNumber 1))

(gunChainInit 0 0 1 1500)
(gunChainInit 1 1 1 1500)

(gunInit (gunName 'Gun1 gunMV 2850 gunWeight .3467 gunROF 625 gunWarhead .0591 gunAmmo 700 gunChain 0 gunSound "sndMG3" gunRange 1200))
(gunInit (gunName 'Gun2 gunMV 2850 gunWeight .3467 gunROF 625 gunWarhead .0591 gunAmmo 700 gunChain 0 gunSound "sndMG3" gunRange 1200))

))
)

(ordLoadBlanks
(ordInitList (
(gunChainInit 0 0 1 1500)
(gunChainInit 1 1 1 1500)

(gunInit (gunName 'Gun1 gunMV 2850 gunWeight .0001 gunROF 900 gunWarhead .0001 gunAmmo 5000 gunChain 0 gunSound "sndMG3" gunRange 1200))
(gunInit (gunName 'Gun2 gunMV 2850 gunWeight .0001 gunROF 900 gunWarhead .0001 gunAmmo 5000 gunChain 0 gunSound "sndMG3" gunRange 1200))

))

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Nat
Pilot
posted 03-02- 10:47 PM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
the spaces are missing between the ord points, there should be a blank link after the bombs/rockets before the guns, use the loadout from the A36A as an example, or, just look at other loaudouts and you'll see the difference...

(ordLoadouts "Guns" "Rockets" "LightBombing" "Blanks")
(ordLoadGuns
(ordInitList (
(gunChainInit 0 0 1 1650)
(gunChainInit 1 0 1 1650)

(gunInit (gunName 'gun1 gunMV 2900 gunWeight .106 gunROF 550 gunWarhead 0 gunAmmo 270 gunChain 0 gunSound "sndMG3"))
(gunInit (gunName 'gun2 gunMV 2900 gunWeight .106 gunROF 550 gunWarhead 0 gunAmmo 270 gunChain 0 gunSound "sndMG3"))
(gunInit (gunName 'gun3 gunMV 2900 gunWeight .106 gunROF 550 gunWarhead 0 gunAmmo 400 gunChain 0 gunSound "sndMG3"))
(gunInit (gunName 'gun4 gunMV 2900 gunWeight .106 gunROF 550 gunWarhead 0 gunAmmo 270 gunChain 1 gunSound "sndMG3"))
(gunInit (gunName 'gun5 gunMV 2900 gunWeight .106 gunROF 550 gunWarhead 0 gunAmmo 270 gunChain 1 gunSound "sndMG3"))
(gunInit (gunName 'gun6 gunMV 2900 gunWeight .106 gunROF 550 gunWarhead 0 gunAmmo 400 gunChain 1 gunSound "sndMG3"))
))
)
(ordLoadRockets
(ordInitList (
(ordHardpoint (ordName 'rocketPylonL ordClass 'Rocket ordModel 'rocket2 ordWeight 125 ordWarhead 5 ordNumber 3 ordRippleDelay 200))
(ordHardpoint (ordName 'rocketPylonR ordClass 'Rocket ordModel 'rocket2 ordWeight 125 ordWarhead 5 ordNumber 3 ordRippleDelay 200))

(gunChainInit 0 0 1 1650)
(gunChainInit 1 0 1 1650)

(gunInit (gunName 'gun1 gunMV 2900 gunWeight .106 gunROF 550 gunWarhead 0 gunAmmo 270 gunChain 0 gunSound "sndMG3"))
(gunInit (gunName 'gun2 gunMV 2900 gunWeight .106 gunROF 550 gunWarhead 0 gunAmmo 270 gunChain 0 gunSound "sndMG3"))
(gunInit (gunName 'gun3 gunMV 2900 gunWeight .106 gunROF 550 gunWarhead 0 gunAmmo 400 gunChain 0 gunSound "sndMG3"))
(gunInit (gunName 'gun4 gunMV 2900 gunWeight .106 gunROF 550 gunWarhead 0 gunAmmo 270 gunChain 1 gunSound "sndMG3"))
(gunInit (gunName 'gun5 gunMV 2900 gunWeight .106 gunROF 550 gunWarhead 0 gunAmmo 270 gunChain 1 gunSound "sndMG3"))
(gunInit (gunName 'gun6 gunMV 2900 gunWeight .106 gunROF 550 gunWarhead 0 gunAmmo 400 gunChain 1 gunSound "sndMG3"))
))
)
(ordLoadBlanks
(ordInitList (
(gunChainInit 0 0 1 1650)
(gunChainInit 1 0 1 1650)

(gunInit (gunName 'gun1 gunMV 900 gunWeight .001 gunROF 550 gunWarhead 0 gunAmmo 270 gunChain 0 gunSound "sndMG3"))
(gunInit (gunName 'gun2 gunMV 900 gunWeight .001 gunROF 550 gunWarhead 0 gunAmmo 270 gunChain 0 gunSound "sndMG3"))
(gunInit (gunName 'gun3 gunMV 900 gunWeight .001 gunROF 550 gunWarhead 0 gunAmmo 400 gunChain 0 gunSound "sndMG3"))
(gunInit (gunName 'gun4 gunMV 900 gunWeight .001 gunROF 550 gunWarhead 0 gunAmmo 270 gunChain 1 gunSound "sndMG3"))
(gunInit (gunName 'gun5 gunMV 900 gunWeight .001 gunROF 550 gunWarhead 0 gunAmmo 270 gunChain 1 gunSound "sndMG3"))
(gunInit (gunName 'gun6 gunMV 900 gunWeight .001 gunROF 550 gunWarhead 0 gunAmmo 400 gunChain 1 gunSound "sndMG3"))
))
)
(ordLoadLightBombing
(ordInitList (
(ordHardpoint (ordName 'leftPylon ordClass 'Bomb ordModel 'mk82 ordWeight 500 ordWarhead 250 ordNumber 1))
(ordHardpoint (ordName 'rightPylon ordClass 'Bomb ordModel 'mk82 ordWeight 500 ordWarhead 250 ordNumber 1))

(gunChainInit 0 0 1 1650)
(gunChainInit 1 0 1 1650)

(gunInit (gunName 'gun1 gunMV 2900 gunWeight .106 gunROF 550 gunWarhead 0 gunAmmo 270 gunChain 0 gunSound "sndMG3"))
(gunInit (gunName 'gun2 gunMV 2900 gunWeight .106 gunROF 550 gunWarhead 0 gunAmmo 270 gunChain 0 gunSound "sndMG3"))
(gunInit (gunName 'gun3 gunMV 2900 gunWeight .106 gunROF 550 gunWarhead 0 gunAmmo 400 gunChain 0 gunSound "sndMG3"))
(gunInit (gunName 'gun4 gunMV 2900 gunWeight .106 gunROF 550 gunWarhead 0 gunAmmo 270 gunChain 1 gunSound "sndMG3"))
(gunInit (gunName 'gun5 gunMV 2900 gunWeight .106 gunROF 550 gunWarhead 0 gunAmmo 270 gunChain 1 gunSound "sndMG3"))
(gunInit (gunName 'gun6 gunMV 2900 gunWeight .106 gunROF 550 gunWarhead 0 gunAmmo 400 gunChain 1 gunSound "sndMG3"))
))
)

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Vahnatai
Pilot
posted 03-03- 05:05 PM     Click Here to See the Profile for Vahnatai     Edit/Delete Message   Reply w/Quote
what? i honestly dont see what u mean??

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Vahnatai
Pilot
posted 03-06- 04:00 AM     Click Here to See the Profile for Vahnatai     Edit/Delete Message   Reply w/Quote
???

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Nat
Pilot
posted 03-06- 06:35 AM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
look, there should be a blank line between the bombs/rockets and the guns...

(from your loadout)

(ordLoadDiveBombing
(ordInitList (
(gunChainInit 0 0 1 1500)
(gunChainInit 1 1 1 1500)

(ordHardpoint (ordName 'bombMountLeft ordClass 'Bomb ordModel 'mk82 ordWeight 150 ordWarhead 15 ordNumber 1 ordRippleDelay 200))
(ordHardpoint (ordName 'bombMountRight ordClass 'Bomb ordModel 'mk82 ordWeight 150 ordWarhead 15 ordNumber 1 ordRippleDelay 200))
(ordHardpoint (ordName 'CenterPylon ordClass 'Bomb ordModel 'mk82 ordWeight 150 ordWarhead 15 ordNumber 1 ordRippleDelay 200))
(gunInit (gunName 'Gun1 gunMV 2850 gunWeight .3467 gunROF 750 gunWarhead .0591 gunAmmo 700 gunChain 0 gunSound "sndMG3" gunRange 1200))
(gunInit (gunName 'Gun2 gunMV 2850 gunWeight .3467 gunROF 750 gunWarhead .0591 gunAmmo 700 gunChain 0 gunSound "sndMG3" gunRange 1200))

From A36A loadout

(ordLoadLightBombing
(ordInitList (
(ordHardpoint (ordName 'leftPylon ordClass 'Bomb ordModel 'mk82 ordWeight 500 ordWarhead 250 ordNumber 1))
(ordHardpoint (ordName 'rightPylon ordClass 'Bomb ordModel 'mk82 ordWeight 500 ordWarhead 250 ordNumber 1))

(gunChainInit 0 0 1 1650)
(gunChainInit 1 0 1 1650)

(gunInit (gunName 'gun1 gunMV 2900 gunWeight .106 gunROF 550 gunWarhead 0 gunAmmo 270 gunChain 0 gunSound "sndMG3"))
(gunInit (gunName 'gun2 gunMV 2900 gunWeight .106 gunROF 550 gunWarhead 0 gunAmmo 270 gunChain 0 gunSound "sndMG3"))
(gunInit (gunName 'gun3 gunMV 2900 gunWeight .106 gunROF 550 gunWarhead 0 gunAmmo 400 gunChain 0 gunSound "sndMG3"))
(gunInit (gunName 'gun4 gunMV 2900 gunWeight .106 gunROF 550 gunWarhead 0 gunAmmo 270 gunChain 1 gunSound "sndMG3"))
(gunInit (gunName 'gun5 gunMV 2900 gunWeight .106 gunROF 550 gunWarhead 0 gunAmmo 270 gunChain 1 gunSound "sndMG3"))
(gunInit (gunName 'gun6 gunMV 2900 gunWeight .106 gunROF 550 gunWarhead 0 gunAmmo 400 gunChain 1 gunSound "sndMG3"))

they are completely different, not the actual numbers, but how it's laid out

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Vahnatai
Pilot
posted 03-06- 05:23 PM     Click Here to See the Profile for Vahnatai     Edit/Delete Message   Reply w/Quote
ill try it

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Vahnatai
Pilot
posted 03-06- 05:44 PM     Click Here to See the Profile for Vahnatai     Edit/Delete Message   Reply w/Quote
ugh

nope...didnt work....i have limited programming abilites...but i know that for the most part spacing usually doesnt matter (or at least this is what i aws told) ill post some images to show u what i seeit just list guns...

..other times its blank like this...

..and yes i do know i have a lotta icons on my desktop

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ArgonV
Pilot
posted 03-06- 08:15 PM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
Seems to be ALOT of mission editor GUI loadout problems happening these days...

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Nat
Pilot
posted 03-07- 08:22 AM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
could it be linked to that Jolly Roger squadron.. I seem to remember that and one other having some problems before. But I see the problems you're having aren't only with the Barracuda.. so maybe this isn't a loadout.ppf problem

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Vahnatai
Pilot
posted 03-07- 04:44 PM     Click Here to See the Profile for Vahnatai     Edit/Delete Message   Reply w/Quote
no..its not the squadron....and it appears that over 2/3 of my planes arent listing the proper armaments....any clues to what it is?

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Nat
Pilot
posted 03-07- 05:16 PM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
Argon had a problem with missin stuff or sumthin with to maney aircraft installed, could be something to do with that if you have around 100 aircraft?

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