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Author Topic:   Feathering?
Pogo Patterson
Pilot
posted 11-27- 05:40 AM     Click Here to See the Profile for Pogo Patterson   Click Here to Email Pogo Patterson     Edit/Delete Message   Reply w/Quote
Can someone enlighten me?

I've started to fly bombing missions a little more deeply for a wee change.

I know that Shift 5-8 will feather engines 1-4 and Shift 1-4 will switch engines 1-4 off respectively.

I'm a little unclear on engine damage and how best to deal with them.
eg. Smoking engine, burning engine....

When is it best to feather/switch off engines?

Regards,
Pogo

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wakeup tailgunner
Pilot
posted 11-27- 08:00 AM     Click Here to See the Profile for wakeup tailgunner   Click Here to Email wakeup tailgunner     Edit/Delete Message   Reply w/Quote
Not sure exactly how this works with the game itself, but if a motor is smoking heavily, it's probably best to shut it down. Feathering should reduce the drag. Shut down and feather in that order.

Engine fires are best dealt with by ....er ....bailing out...

You can't extinguish a burning engine, and the damage is passed up to the wing which will then fall off or blow up. I have been doing some work on B17 damage modelling, giving more options for this. On the nwe B17 model I am working on, the engine cowl and motor are seperate, and will take damage and ultimately blow up or fall off. The nacelle and wing will not be directly affected. Watch out for fires in the wing tank though!!!!

p.s. If feathering does more than this, I would love to know!

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Raider
Pilot
posted 11-27- 10:00 AM     Click Here to See the Profile for Raider   Click Here to Email Raider     Edit/Delete Message   Reply w/Quote
Hmm, extinguish engine fire. How bout this. Instead of adding obSmoketrail to engine damge, create an object, make it a child of the engine. Use onDmg to call an obExec/func that will start a fire on the new object. To extinguish the fire use the DOF / airfoil tirck to break and send another obExec / func to obKillDelay 1 on the object, you could then call another smoke trail for a limited time.

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Sport
Cadet
posted 11-27- 01:26 PM     Click Here to See the Profile for Sport   Click Here to Email Sport     Edit/Delete Message   Reply w/Quote
I've read where a bomber could be put into a dive to put out a fire. Is this fact or fiction and was it ever realy effective? Maybe I have watched to many old WW2 movies. It could be cool in a mission, if possible.

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ArgonV
Pilot
posted 11-27- 01:51 PM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
I believe going into a dive would put out an engine fire. SOme flightsim models this..... tho I cant remember which one....

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Raider
Pilot
posted 11-27- 04:41 PM     Click Here to See the Profile for Raider   Click Here to Email Raider     Edit/Delete Message   Reply w/Quote
This could be done easily by using the same method that damages the landing gear if lowered at too great a speed in some planes.

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Raider
Pilot
posted 11-28- 10:22 AM     Click Here to See the Profile for Raider   Click Here to Email Raider     Edit/Delete Message   Reply w/Quote
I tried this and it works, I will post a how to in the Tech section when I have all the things worked out.

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Harman_5
Pilot
posted 11-28- 10:57 AM     Click Here to See the Profile for Harman_5   Click Here to Email Harman_5     Edit/Delete Message   Reply w/Quote
What's the chance of making the props actually look like they've been feathered once you feather them? Could this be done by unhiding a different prop model to replace the original when the feathering command is passed? That would look pretty cool having the blades turned into the wind and all.

Just a thought

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