posted 10-31- 03:47 PM
Mighty,
c display works with aircraft targets and sometimes,if no enemy aircraft in range it works with groundtarget.here is my keyboard.inp
Please have a look:
;
; ACTUAL INPUT MAP
;
;================================================================================
[COMMANDS]
;---------------------------------
;
; Primary flight controls
;
;---------------------------------
inpStickXAnalog = JoystickAxisX
inpStickYAnalog = JoystickAxisY
inpRudderAnalog = JoystickAxisRZ
inpRudderLeftDigital = Comma : -0.05
inpRudderRightDigital = Period : 0.05
inpRudderCenterDigital = Slash
;inpElevatorTrimAnalog
inpElevatorTrimUpDigital = DownArrow : -0.02
inpElevatorTrimDownDigital = UpArrow : 0.02
inpElevatorTrimReset = Alt UpArrow
;inpRudderTrimAnalog
inpRudderTrimLeftDigital = Control LeftArrow : -0.025
inpRudderTrimRightDigital = Control RightArrow : 0.025
inpRudderTrimReset = Alt DownArrow
;inpAileronTrimAnalog
inpAileronTrimUpDigital = LeftArrow : -0.01
inpAileronTrimDownDigital = RightArrow : 0.01
inpAileronTrimReset = Alt LeftArrow
;---------------------------------
;
; Other flight controls
;
;---------------------------------
cmdGearToggle = G
cmdGearUp = Shift G
cmdGearDown = Control G
cmdCanopyToggle = Q ;Canopy toggle
cmdWindowToggle = W ;Floor Window toggle
cmdArmreleaseToggle = D ;Bomb arm toggle
cmdFlapsUp = Shift F ;fake flaps up
cmdFlapsDown = F | Control F;fake flaps down
;inpFlapsAnalog
inpFlapsUpDigital = Shift F
inpFlapsDownDigital = F | Control F
inpSetBrakes = Bounce B
inpToggleBrakes = Shift B : 0
; The parameter specifies which brakes to control with this command.
; 0 defines all brakes in the vehicle.
inpCrewEject = Control J
;---------------------------------
;
; Engine
;
;---------------------------------
; The 0 on inpToggleEngineState indicates that all the engines should be toggled.
; Individual engines may be controlled with a 1, 2, 3, etc.
inpToggleEngineState = E : 0
inpSetEngineState = Shift E : 0 1 | Control E : 0 0 | Shift 1 : 1 1 | Control 1 : 1 0 | Shift 2 : 2 1 | Control 2 : 2 0 | Shift 3 : 3 1 | Control 3 : 3 0 | Shift 4 : 4 1 | Control 4 : 4 0
inpThrottleAnalog = JoystickAxisZ : 0
inpThrottleUpDigital = Equals : 0 5 | NumpadAdd : 0 5
inpThrottleDownDigital = Minus : 0 5 | NumpadSubtract : 0 5
; the 0 on inpFeatherPropToggle indicates that all the props should be toggled.
inpFeatherPropToggle = Control P : 0
inpFeatherProp = Shift P : 0 1 | Control P : 0 0 | Shift 5 : 1 1 | Control 5 : 1 0 | Shift 6 : 2 1 | Control 6 : 2 0 | Shift 7 : 3 1 | Control 7 : 3 0 | Shift 8 : 4 1 | Control 8 : 4 0
;---------------------------------
;
; Guns
;
;---------------------------------
inpFireGuns = Bounce Space | Bounce MouseButton0
inpFireCannon = Bounce JoystickButton2
inpFireMainWeapon = Bounce JoystickButton1
inpSelectMainWeapMG = 1
inpSelectMainWeapCannon = 2
inpSelectMainWeapAllGuns = 3
;---------------------------------
;
; Bombs & Rockets
;
;---------------------------------
inpWeaponsStationSelect = Backspace | JoystickButton4 : 0 1 2
inpSelectRockets = 4
inpSelectBombs = 5
inpSelectBombBays = 6
inpMasterWeaponsArm = A
inpWeaponsRelease = Enter | JoystickButton3
; :0 = Closed :1 = Open
inpSetBombDoorsState = D : 1 | Control D : 1 | Shift D : 0
;inpToggleBombDoorsState = D
inpSetRippleMode = 7
inpSetSingleFireMode = 8
;---------------------------------
;
; Pilot controls
;
;---------------------------------
inpToggleAutopilot = P
inpTargetNextHostile = T
inpTargetPreviousHostile = Shift T
inpTargetNextFriendly = Alt T
inpTargetNearestHostile = N
inpViewSetDesignationPadlockPoint = Control T
;---------------------------------
;
; Wingman commands
;
;---------------------------------
inpWingBreak = j
inpWingForm = k
inpWingEngage = l
inpWingDisengage = Semicolon
inpWingRTB = Apostrophe
;---------------------------------
;
; Crew position selection
;
;---------------------------------
inpCmdCrew01 = Control F1
inpCmdCrew02 = Control F2
inpCmdCrew03 = Control F3
inpCmdCrew04 = Control F4
inpCmdCrew05 = Control F5
inpCmdCrew06 = Control F6
inpCmdCrew07 = Control F7
inpCmdCrew08 = Control F8
inpCmdCrew09 = Control F9
inpCmdCrew10 = Control F10
inpCmdCrew11 = Control F11
inpCmdCrew12 = Control F12
;inpCmdCrew13 =
;inpCmdCrew14 =
;---------------------------------
;
; View selection
;
;---------------------------------
inpViewSetDesignationPadlock = F1
inpViewExternal = F2
inpViewChase = F3
inpViewWeapon = F4
inpViewNextVehicle = F5
inpViewPrevVehicle = Shift F5
inpViewCmdVehicle = F6
inpViewUnCmdVehicle = Shift F6
inpViewReturnToVehicle = Alt F6
inpViewNextCrew = F7
inpViewPrevCrew = Shift F7
inpViewTower = F8
inpViewQuick1 = Bounce F9
inpViewQuick2 = Bounce F10
inpViewQuick3 = Bounce F11
inpViewQuick4 = Bounce F12
inpViewMap = Bounce M
inpViewMapCurrentLocation = Bounce Shift M
;---------------------------------
;
; View movement
;
;---------------------------------
inpViewPOV = JoystickPov
inpViewForward = Bounce Numpad8
inpViewAft = Bounce Numpad2
inpViewLeft = Bounce Numpad4
inpViewRight = Bounce Numpad6
inpViewUp = Bounce Numpad5
inpViewDown = Bounce Numpad0 | Bounce NumpadDecimal
inpViewPanUpDigital = Bounce Shift Numpad8
inpViewPanDownDigital = Bounce Shift Numpad2
inpViewPanLeftDigital = Bounce Shift Numpad4
inpViewPanRightDigital = Bounce Shift Numpad6
;inpViewPanXAnalog = MouseAxisX
;inpViewPanYAnalog = MouseAxisY
inpViewShiftUp = Bounce Control Numpad7
inpViewShiftDown = Bounce Control Numpad1
inpViewShiftLeft = Bounce Control Numpad4
inpViewShiftRight = Bounce Control Numpad6
inpViewShiftAft = Bounce Control Numpad8
inpViewShiftFore = Bounce Control Numpad2
inpViewZoomIn = Bounce LeftBracket
inpViewZoomOut = Bounce RightBracket
inpViewCenter = Shift Numpad5
;---------------------------------
;
; View Slew mode
;
;---------------------------------
inpSetSlewMode=S
inpSlewForward=Numpad8
inpSlewBackward=Numpad2
inpSlewLeft=Numpad4
inpSlewRight=Numpad6
inpSlewUp=Numpad7
inpSlewDown=Numpad1
inpSlewStop=Numpad5
inpSlewToggleFog=Alt F
inpSlewIncreaseFarClip=Alt C
inpSlewDecreaseFarClip=Shift Alt C
;---------------------------------
;
; Overlays
;
;---------------------------------
inpSetOverlayHUDState = H
inpSetOverlayHUDMode = Shift H
inpSetOverlayHUDColor = Control H
inpSetOverlayHUDIntensityUp = I | Shift I
inpSetOverlayHUDIntensityDown = Control I
inpSetOverlayObjState = Alt O
inpSetOverlayTgtState = Alt M
inpToggleTgtMapRange = R
inpSetOverlayWeaponState = Alt W
inpSetOverlayBombState = Alt B
inpSetOverlayVehicleIDState = Alt V
inpSetOverlayIDState = Alt I
inpSetOverlayTargetState = C
inpSetOverlayPerfState = Alt P
;---------------------------------
;
; System
;
;---------------------------------
sysEndMission = Escape
sysPauseGame = Shift Escape
sysEndProgram = Control Escape
sysReduceWindow = Control Minus
sysEnlargeWindow = Control Equals
sysReduceGamma = Shift Minus
sysEnlargeGamma = Shift Equals
sysScreenCapture = Z
sysToggleVideoRec = Shift Z
sysToggleInertiaVec = Shift Q
;---------------------------------
;
; Radio
;
;---------------------------------
inpSetRadioState = AccentGrave : 1
;cmdCanopyToggle = Q