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Author Topic:   What else do I need?
casualty26ac
Cadet
posted 09-07- 08:33 PM     Click Here to See the Profile for casualty26ac   Click Here to Email casualty26ac     Edit/Delete Message   Reply w/Quote
Hi, I haven't been around for a while and just did a reinstall of the game. I have 1.5 patch, planepack 5.3b, and the contest planepack. I was reading here not long ago, and if I remember correctly, I read that a few planes have been changed--the P38 and several others. Where do I go to make sure I'm compatable for online play. Also, I'd like to try the new P51 beta; is that what you are using for online play now? Thanks

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weasel
Pilot
posted 09-07- 09:55 PM     Click Here to See the Profile for weasel     Edit/Delete Message   Reply w/Quote
casualty26ac;
I believe that you have what you need to be online compatible. There is a lot of work going on in the areas of DM and FM. The next plane pack should include these improvements. I'm anxious to get a new plane pack with the goods but there is a lot of work to do. I'll be patient for now because the improvements look awsome!
weasel

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casualty26ac
Cadet
posted 09-07- 11:34 PM     Click Here to See the Profile for casualty26ac   Click Here to Email casualty26ac     Edit/Delete Message   Reply w/Quote
Thanks for reply weasel. When I had the game installed before, I had my mouse set to do the outside views and zoom; can you tell me what commands I need to change? I'd also like to know how I can do rudder trim with "," and "." alone. Thanks

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Nat
Pilot
posted 09-08- 04:56 PM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
Hey Weasel, this is my keyboard.inp.. I can use the mouse to.. by accident rather than design, thats why I've posted the inp, copy what you need, or the whole thing, tis up to you

~Nat~
BTW, the rudder trim..
single clicks, don't hold the key down.
, = left 1 notch
. = right 1 notch
? (/) = centre
Below this point is the Keyboard.inp
;
; Keyboard.inp Joystick, Mouse and Keyboard input map for
; Fighter Squadron - Screamin' Demons over Europe
;
;================================================================================
;
; Input Map Overview:
;
;================================================================================
;
; All input commands for Fighter Squadron may be customized by editing this file.
; Be warned, however, the input system was not designed to handle great variations
; from the default input map. Any changes, are a "try it and see" proposition.
;
; Input commmands usually begin with a 'inp', 'cmd', or 'sys' prefix and have descriptive names. The input command
; should be followed by an equal sign, and then the keyboard, mouse, or joystick input designated
; to trigger the input command.
;
; For example: cmdGearToggle = G
;
; cmdGearToggle is the input command
; The 'G' key is the control trigger, so each time the 'G' key is pressed
; the command 'cmdGearToggle' will be sent to the game engine.
;
; Some input commands require extra parameters to be specified with the trigger control. Parameters are
; separated from the trigger control by a colon, and multiple paramters are separated by spaces.
;
; For example: inpRudderTrimLeftDigital = M : -0.025
;
; inpRudderTrimLeftDigital is the input command.
; The 'M' key is the control trigger.
; -0.025 is the paramaeter required by inpRudderTrimLeftDigital, and in this case
; defines the amount of left trim to be applied each time the 'M' key is pressed
;
; For example: inpWeaponsStationSelect = Backspace : 0 1 2
;
; inpWeaponsStationSelect is the input command
; The 'Backspace' key is the control trigger.
; Each time the Backspace key is hit, it will cycle one
; step through the 0,1,2,0,1,2... pattern.
;
; You could reverse the order of weapon stations with the following line:
; inpWeaponsStationSelect = Backspace : 2 1 0
;
; It is desirable to have multiple control triggers for some input commands, such as firing guns, or
; weapons release. For these cases, multiple triggers may be seperated with a vertical bar '|'.
;
; For example: inpWeaponsRelease = Enter | JoystickButton3
;
; inpWeaponsRelease is the input command
; Both the 'Enter' key and the third joystick button are control triggers. Pressing
; either of these controls will send the input command to the game engine.
;
; The commands we have discussed thus far are all non-repeating instantaneous triggers. Each time the trigger is
; activated, the input command is sent to the game engine once. In other cases, the game needs to know when
; a trigger is pressed and held down for extended time periods. The 'Bounce' operator makes this possible in
; the keyboard map file.
;
; When Bounce is used with a trigger control, it makes that trigger non-repeating and informs the game when the
; trigger is pressed and when it is released.
;
; For example: inpViewZoomIn = Bounce LeftBracket
;
; inpViewZoomIn is the input command
; The 'LeftBracket' key ([) is the control trigger.
; 'Bounce' directs the input system to inform the game engine when
; the [ key is pressed, and then again when the [ key is released. So,
; when you hold down the [ key, the view will continue to zoom in until
; the [ key is released.
;
; IMPORTANT: A semicolon ';' defines a comment line in this file. Any lines in this file
; that do not contain an input command definition, must start with a semicolon to prevent
; the input system from attempting to interpret the line.
;
;================================================================================
;
; Keys & Input channels:
;
;================================================================================
;
; Joystick: JoystickAxisX
; JoystickAxisY
; JoystickAxisZ
; JoystickAxisRX
; JoystickAxisRY
; JoystickAxisRZ
; JoystickPov
;
; JoystickButton1
; JoystickButton2
; JoystickButton3
; JoystickButton4
; ... through ...
; JoystickButton128
;
; Mouse: MouseAxisX
; MouseAxisY
;
; Keyboard: Escape, F1 - F12
; AccentGrave, 1 - 0, Minus, Equals, Backspace
; Tab, Q - P, LeftBracket, RightBracket, Backslash
; CapsLock, A - L, Semicolon, Apostrophe, Enter
; Z - M, Comma, Period, Slash
; LeftWindows, Space, RightWindows, AppMenu
;
; SysRq, ScrollLock
; Insert, Home, PageUp
; Delete, End, PageDown
; UpArrow
; LeftArrow, DownArrow, Right Arrow
;
; Numlock, NumpadDivide, NumpadMultiply, NumpadSubtract
; Numpad7 - Numpad9, NumpadAdd
; Numpad4 - Numpad6
; Numpad1 - Numpad3
; Numpad0, NumpadDecimal, NumpadEnter
;
; The following 3 modifiers may be used with any of the
; keys listed above: (Example: cmdGearUp = Shift G)
;
; Shift, Control, Alt
;
; Operators:
;
; | OR operator is used to define multiple inputs for the same
; command.
;
; Example: inpWeaponsRelease = Enter | JoystickButton3
;
; Bounce Make a key non-repeating and inform the game when it is
; pressed and released.
;
;
; : Separates input from command parameters. The parameters
; available vary for each input command.
;
; Example: inpRudderTrimLeftDigital = M : -0.025
; -0.025 is the amount of trim to add each time
; the M key is pressed (or repeats).
;
; Example: inpThrottleUpDigital = Equals : 0 10
; Each throttle step increments 10%.
;
; Example: inpWeaponsStationSelect = Backspace : 0 1 2
; Each time the Backspace key is hit, it will cycle one
; step through the 0,1,2,0,1,2... pattern.
;
;================================================================================
;
; ACTUAL INPUT MAP
;
;================================================================================

[COMMANDS]

;---------------------------------
;
; Primary flight controls
;
;---------------------------------

inpStickXAnalog = JoystickAxisX
inpStickYAnalog = JoystickAxisY

inpRudderAnalog = JoystickAxisRZ

inpRudderLeftDigital = Comma : -0.05
inpRudderRightDigital = Period : 0.05
inpRudderCenterDigital = Slash

;inpElevatorTrimAnalog
inpElevatorTrimUpDigital = DownArrow : -0.02
inpElevatorTrimDownDigital = UpArrow : 0.02
inpElevatorTrimReset = Alt UpArrow

;inpRudderTrimAnalog
inpRudderTrimLeftDigital = Control LeftArrow : -0.025
inpRudderTrimRightDigital = Control RightArrow : 0.025
inpRudderTrimReset = Alt DownArrow

;inpAileronTrimAnalog
inpAileronTrimUpDigital = LeftArrow : -0.01
inpAileronTrimDownDigital = RightArrow : 0.01
inpAileronTrimReset = Alt LeftArrow

;---------------------------------
;
; Other flight controls
;
;---------------------------------

cmdRotateFan = E
cmdRotateDrum = Bounce JoystickButton1
cmdGearToggle = G
cmdGearUp = Shift G
cmdGearDown = Control G

cmdGearsToggle = U
cmdGearsUp = Shift U
cmdGearsDown = Control U

cmdCanopyToggle = Q

cmdCatapultToggle = C

cmdSpeedbrakeToggle = Shift S

cmdWingsweepToggle = W

cmdSlatsToggle = Alt F

cmdTailhookToggle = R

cmdGeardToggle = I
cmdGeardUp = Shift I
cmdGeardDown = Control I

;inpFlapsAnalog
inpFlapsUpDigital = Shift F
inpFlapsDownDigital = F | Control F

inpSetBrakes = Bounce B

inpToggleBrakes = Shift B : 0
; The parameter specifies which brakes to control with this command.
; 0 defines all brakes in the vehicle.

inpCrewEject = Control J


;---------------------------------
;
; Engine
;
;---------------------------------

; The 0 on inpToggleEngineState indicates that all the engines should be toggled.
; Individual engines may be controlled with a 1, 2, 3, etc.
inpToggleEngineState = E : 0
inpSetEngineState = Shift E : 0 1 | Control E : 0 0 | Shift 1 : 1 1 | Control 1 : 1 0 | Shift 2 : 2 1 | Control 2 : 2 0 | Shift 3 : 3 1 | Control 3 : 3 0 | Shift 4 : 4 1 | Control 4 : 4 0

inpThrottleAnalog = JoystickAxisZ : 0
inpThrottleUpDigital = Equals : 0 5 | NumpadAdd : 0 5
inpThrottleDownDigital = Minus : 0 5 | NumpadSubtract : 0 5

; the 0 on inpFeatherPropToggle indicates that all the props should be toggled.
inpFeatherPropToggle = Control P : 0
inpFeatherProp = Shift P : 0 1 | Control P : 0 0 | Shift 5 : 1 1 | Control 5 : 1 0 | Shift 6 : 2 1 | Control 6 : 2 0 | Shift 7 : 3 1 | Control 7 : 3 0 | Shift 8 : 4 1 | Control 8 : 4 0


;---------------------------------
;
; Guns
;
;---------------------------------

inpFireGuns = Bounce Space
inpFireCannon = Bounce JoystickButton2

inpFireMainWeapon = Bounce JoystickButton1
inpSelectMainWeapMG = 1
inpSelectMainWeapCannon = 2
inpSelectMainWeapAllGuns = 3

;---------------------------------
;
; Bombs & Rockets
;
;---------------------------------

inpWeaponsStationSelect = Backspace | JoystickButton4 : 0 1 2
inpSelectRockets = 4
inpSelectBombs = 5
inpSelectBombBays = 6

inpMasterWeaponsArm = A
inpWeaponsRelease = Enter | JoystickButton3

; :0 = Closed :1 = Open
inpSetBombDoorsState = D : 1 | Control D : 1 | Shift D : 0
;inpToggleBombDoorsState = D

inpSetRippleMode = 7
inpSetSingleFireMode = 8

;---------------------------------
;
; Pilot controls
;
;---------------------------------

inpToggleAutopilot = P

inpTargetNextHostile = T
inpTargetPreviousHostile = Shift T
inpTargetNextFriendly = Alt T
inpTargetNearestHostile = N

inpViewSetDesignationPadlockPoint = Control T

;---------------------------------
;
; Wingman commands
;
;---------------------------------

inpWingBreak = j
inpWingForm = k
inpWingEngage = l
inpWingDisengage = Semicolon
inpWingRTB = Apostrophe

;---------------------------------
;
; Crew position selection
;
;---------------------------------

inpCmdCrew01 = Control F1
inpCmdCrew02 = Control F2
inpCmdCrew03 = Control F3
inpCmdCrew04 = Control F4
inpCmdCrew05 = Control F5
inpCmdCrew06 = Control F6
inpCmdCrew07 = Control F7
inpCmdCrew08 = Control F8
inpCmdCrew09 = Control F9
inpCmdCrew10 = Control F10
inpCmdCrew11 = Control F11
inpCmdCrew12 = Control F12
;inpCmdCrew13 =
;inpCmdCrew14 =


;---------------------------------
;
; View selection
;
;---------------------------------

inpViewSetDesignationPadlock = F1
inpViewExternal = F2
inpViewChase = F3
inpViewWeapon = F4

inpViewNextVehicle = F5
inpViewPrevVehicle = Shift F5

inpViewCmdVehicle = F6
inpViewUnCmdVehicle = Shift F6
inpViewReturnToVehicle = Alt F6

inpViewNextCrew = F7
inpViewPrevCrew = Shift F7

inpViewTower = F8

inpViewQuick1 = Bounce F9
inpViewQuick2 = Bounce F10
inpViewQuick3 = Bounce F11
inpViewQuick4 = Bounce F12

inpViewMap = Bounce M
inpViewMapCurrentLocation = Bounce Shift M

;---------------------------------
;
; View movement
;
;---------------------------------

inpViewPOV = JoystickPov

inpViewForward = Bounce Numpad8
inpViewAft = Bounce Numpad2
inpViewLeft = Bounce Numpad4
inpViewRight = Bounce Numpad6

inpViewUp = Bounce Numpad5
inpViewDown = Bounce Numpad0 | Bounce NumpadDecimal

inpViewPanUpDigital = Bounce Shift Numpad8
inpViewPanDownDigital = Bounce Shift Numpad2
inpViewPanLeftDigital = Bounce Shift Numpad4
inpViewPanRightDigital = Bounce Shift Numpad6

inpViewPanXAnalog = MouseAxisX
inpViewPanYAnalog = MouseAxisY

inpViewShiftUp = Bounce Control Numpad7
inpViewShiftDown = Bounce Control Numpad1
inpViewShiftLeft = Bounce Control Numpad4
inpViewShiftRight = Bounce Control Numpad6
inpViewShiftAft = Bounce Control Numpad8
inpViewShiftFore = Bounce Control Numpad2

inpViewZoomIn = Bounce LeftBracket | Bounce MouseButton0
inpViewZoomOut = Bounce RightBracket | Bounce MouseButton1

inpViewCenter = Shift Numpad5

;---------------------------------
;
; View Slew mode
;
;---------------------------------

inpSetSlewMode=S
inpSlewForward=Numpad8
inpSlewBackward=Numpad2
inpSlewLeft=Numpad4
inpSlewRight=Numpad6
inpSlewUp=Numpad7
inpSlewDown=Numpad1
inpSlewStop=Numpad5
inpSlewToggleFog=Alt F
inpSlewIncreaseFarClip=Alt C
inpSlewDecreaseFarClip=Shift Alt C

;---------------------------------
;
; Overlays
;
;---------------------------------

inpSetOverlayHUDState = H
inpSetOverlayHUDMode = Shift H
inpSetOverlayHUDColor = Control H

inpSetOverlayHUDIntensityUp = I | Shift I
inpSetOverlayHUDIntensityDown = Control I

inpSetOverlayObjState = Alt O
inpSetOverlayTgtState = Alt M
inpToggleTgtMapRange = R
inpSetOverlayWeaponState = Alt W
inpSetOverlayBombState = Alt B
inpSetOverlayVehicleIDState = Alt V
inpSetOverlayIDState = Alt I
inpSetOverlayTargetState = C
inpSetOverlayPerfState = Alt P

;---------------------------------
;
; System
;
;---------------------------------

sysEndMission = Escape
sysPauseGame = Shift Escape
sysEndProgram = Control Escape

sysReduceWindow = Control Minus
sysEnlargeWindow = Control Equals

sysReduceGamma = Shift Minus
sysEnlargeGamma = Shift Equals

sysScreenCapture = Z

sysToggleVideoRec = Shift Z

sysToggleInertiaVec = Shift Q


;---------------------------------
;
; Radio
;
;---------------------------------

inpSetRadioState = AccentGrave : 1

inpViewDropCam=Shift F8

[This message has been edited by Nat (edited 09-08-2000).]

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