posted 05-31- 08:28 PM
Hey MH, well, following on from my own 3DFX probs.. I did the following:uninstalled the V3 2000 PCI and tools
reinstalled the above
reinstalled Directx7a
reinstalled SDOE
reinstalled patch 1.5
Tried to start a mission in Glide @1024x768
Error log
Message: found a glide board
Message: Voodoo ram 12MB rev 11002h
Message: CLauncher::Launch(): SetupNetwork()
Message: CLauncher::Launch(): SetupSound()
Message: IDirectInputDevice::SetProperty(DIPROP_DEADZONE, RX) FAILED
Message: IDirectInputDevice::SetProperty(DIPROP_SATURATION, RX) FAILED
Message: IDirectInputDevice::SetProperty(DIPROP_DEADZONE, RY) FAILED
Message: IDirectInputDevice::SetProperty(DIPROP_SATURATION, RY) FAILED
Message: IDirectInputDevice::SetProperty(DIPROP_DEADZONE, RZ) FAILED
Message: IDirectInputDevice::SetProperty(DIPROP_SATURATION, RZ) FAILED
Message: CLauncher::Launch(): CGameEngineConstruct()
Message: CLauncher::SetupRenderer(): Loading Glide Renderer
Message: CLauncher::SetupRenderer(): Constructing Glide Renderer
Message: CGlideRender::ConstructRender(): Voodoo rev=11002h
Message: CLauncher::SetupRenderer(): NewContext
Message: CGlideRender::NewContext(): grGlideInit()
Message: CGlideRender::NewContext(): Voodoo, nTMU=2h
Message: CGlideRender::NewContext(): grSstWinOpen() failed
Message: CLauncher::Cleanup(): Cleaning up renderer
Message: CLauncher::Cleanup(): Cleaning up sound
Message: CLauncher::Cleanup(): Cleaning up network
Message: CLauncher::Cleanup(): calling ReturnFromSIM
Message: CMainWnd::ReturnFromSIM(): uninit input
Message: CMainWnd::ReturnFromSIM(): showing screen
Message: CMainWnd::ReturnFromSIM(): setting default
Message: CMainWnd::ReturnFromSIM(): allow alt-enter
Message: CMainWnd::ReturnFromSIM(): setmode
Message: CMainWnd::ReturnFromSIM(): activate
Message: CLauncher::Cleanup(): Destroying game engin
Message: CSDemonsApp::LaunchSIM(): Deleting launcher
Message: CSDemonsApp::LaunchSIM(): showing last screen
I thought all the above would have solved this problem, but apparently not, could you adivse on this one please.
Also, how come SDOE only recognises 12mb out of the 16mb on card?
Thanks for any help MH
~Nat~
Note: Game has always played fine in D3D, and used to work in Glide aswell, I think my problems started after installing 1.5.1 beta build 65? old one anyway, but since I reinstalled everything I don't think this could be it.