posted 01-12- 05:06 PM
OK, here's what I'd do in your shoes...First, get OPS if you don't have it. It's so useful you really gotta get it. Now, open up the .sm file of one of the other planes in the sim. Pick the one that's "closest" to your plane in performance, size, # of engines, crew, etc.
On the left will be a list of parts. Write down the names of all the major components (about 50 or so main pieces), not including hidden wings, shadows, etc.
Now copy the FS plane you were looking at into a separate "working folder" somewhere. Then, "cut" your AC3D plane into pieces that match the parts from the FS plane (wing, wingtip, tail, rudder, and so on). Using Hippie's AC3D plugins, export each piece into your working folder as "leftwing.lod," "tail.lod," etc.
Now, open up OPS again, and open the .sm file for the FS plane. You can now import the .lods from your new plane to replace each piece of the FS plane, and move them around to fit. It may or may not fly
Once you've placed all the pieces of your AC3D plane using OPS, save the file of the FS plane. This will give you a P-51D that LOOKS like a P-47, for example. Save the REAL P-51D someplace safe, and copy the new P-47 into the P-51D's place in the sim, and you can fly it around as the P-51 in the game. It will probably fly--just replacing the PICTURES of the parts doesn't change the flying performance much, unless you start moving around the CG and AirPoints.
At this point, your P-47/51 can now be extracted via Hippie's tools into it's many .lod files, and you can play with them in AC3D to get them the way you want. You'll also have P-51 parts for all the other pieces you didn't know existed (damaged wings, hidden parts that appear at long range, etc).
If you get that far, there's lots more to do after... 
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--jedi--