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Author Topic:   a question about "asc" i realy need help
youngblood
Cadet
posted 01-12- 12:55 PM     Click Here to See the Profile for youngblood   Click Here to Email youngblood     Edit/Delete Message   Reply w/Quote
how to make an "asc" file with ac3d i've got the hippie's ac3d plugin but when I export an asc file an error message apear!
must i need to edit this in a script.
(sorry for my english)
thanks for reply

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Sv
Pilot
posted 01-12- 01:16 PM     Click Here to See the Profile for Sv   Click Here to Email Sv     Edit/Delete Message   Reply w/Quote
Hippie's AC3D plugins do not make the .asc file - they only import and export .lod files from AC3D. These LOD files represent the 3D models. The .asc file uses these LOD files when it builds the SM file. The SM file is the binary file SDOE uses.

You need to use Hippie's Builder/Extractor tool to extract the SM file into the .asc file and the .lod files. You can then alter (or replace) the .lod files via AC3D. Now build the SM file again. Hippie's biuldre uses the .asc file and the .lod files to create the sm file.

.asc and .lod files are HIPPIE'S file types - they have no bearing to OpenPlane. The .SM file is used by OpenPlane and Bryan's OpenPlane studio.

Hope this helps.

------------------
-Sv =FC=

WWI in SDOE!

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Zoycite
JAG
posted 01-12- 01:19 PM     Click Here to See the Profile for Zoycite   Click Here to Email Zoycite     Edit/Delete Message   Reply w/Quote
Heya,

Dont use AC3D to edit ASC files. It causes problems. Atleast for me. Edit the Lods instead. And make changes in you ASC in Word are notepad. If you are wanting to edit the whole plane at on time, try using OPS instead of Ac3d.

Hopes that helps,

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Zoycite {GS}
GUNSLINGERS

visit The War Paint Factory

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youngblood
Cadet
posted 01-12- 01:40 PM     Click Here to See the Profile for youngblood   Click Here to Email youngblood     Edit/Delete Message   Reply w/Quote
thanks for this SV but i did a plane just with ac3d and nothing more and now i'm trying to convert to an sm file but i don't now how to make an asc file and that's the probleme, and i don't now how to import an ac3d lod to open plane.

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Pachy
Pilot
posted 01-12- 03:54 PM     Click Here to See the Profile for Pachy   Click Here to Email Pachy     Edit/Delete Message   Reply w/Quote
You cannot simply "convert" your AC3D model into a SM file because AC3D only knows about 3D model, but nothing about flight model, damage model and DOFs. Hippies' tools extract the SM as a collection of LODs (3d model parts) and an ASC file. The .asc contains LODs positioning, as well as all this information AC3D does not know about.
The "export as asc" plug-in is not very useful. Your best option is to edit the lods for your plane, take an existing asc file and modify it, and use Hippie's builder to generate the SM file.
You should read Sv's tutorial about ASC file editing.

------------------
Pachy's SDOE stuff
perso.club-internet.fr/gledimet

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Sv
Pilot
posted 01-12- 03:57 PM     Click Here to See the Profile for Sv   Click Here to Email Sv     Edit/Delete Message   Reply w/Quote
You will need to break each piece of the plane into a sperate AC3D object. Then select that object, move it to the origin, orient it (rotate) the right way, then export as the appropriate LOD# (yourplanexxx.lod) To see what lod number is right open the yourplane.htm file created when yourplane.sm is extracted by Hippie's extractor. It show what LODS have what numbers.

Once you are done each piece, rebuild the sm file from the asc file and the new lod files. Now open this new sm file with OpenPlane Studio and move each LOD into position.

Whew! That is not the easiest way to create a plane right now, but it can work.

-Sv

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jedi
Pilot
posted 01-12- 05:06 PM     Click Here to See the Profile for jedi   Click Here to Email jedi     Edit/Delete Message   Reply w/Quote
OK, here's what I'd do in your shoes...

First, get OPS if you don't have it. It's so useful you really gotta get it. Now, open up the .sm file of one of the other planes in the sim. Pick the one that's "closest" to your plane in performance, size, # of engines, crew, etc.

On the left will be a list of parts. Write down the names of all the major components (about 50 or so main pieces), not including hidden wings, shadows, etc.

Now copy the FS plane you were looking at into a separate "working folder" somewhere. Then, "cut" your AC3D plane into pieces that match the parts from the FS plane (wing, wingtip, tail, rudder, and so on). Using Hippie's AC3D plugins, export each piece into your working folder as "leftwing.lod," "tail.lod," etc.

Now, open up OPS again, and open the .sm file for the FS plane. You can now import the .lods from your new plane to replace each piece of the FS plane, and move them around to fit. It may or may not fly Once you've placed all the pieces of your AC3D plane using OPS, save the file of the FS plane. This will give you a P-51D that LOOKS like a P-47, for example. Save the REAL P-51D someplace safe, and copy the new P-47 into the P-51D's place in the sim, and you can fly it around as the P-51 in the game. It will probably fly--just replacing the PICTURES of the parts doesn't change the flying performance much, unless you start moving around the CG and AirPoints.

At this point, your P-47/51 can now be extracted via Hippie's tools into it's many .lod files, and you can play with them in AC3D to get them the way you want. You'll also have P-51 parts for all the other pieces you didn't know existed (damaged wings, hidden parts that appear at long range, etc).

If you get that far, there's lots more to do after...

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--jedi--

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youngblood
Cadet
posted 01-15- 10:41 AM     Click Here to See the Profile for youngblood   Click Here to Email youngblood     Edit/Delete Message   Reply w/Quote
thank's for all the guy'si think i've understand now

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