posted 01-10- 05:58 AM
rkdodge,You need Hippie's AC3D plugins and a registered version of AC3D ($40)
With Hippie's new kick-ass plugins you can edit mutiple LODS at the same time. The key concept is: when importing/exporting LODS into/out of AC3D 1 LOD = 1 AC3D Object. You can select an AC3D Object and export it as a LOD.
For example, last night I built my vert. stabalizer and rudder LODS for my Albatross Dva. I opened the htm file created by Hippie's plugin and found the LOD numbers for the vert. stab and rudder. They happened to be AlbatrosDva0088.LOD and AlbatrosDva089.LOD. I then started a fresh new AC3D document. I built the vertical stab as one object and the rudder as another object - they were attached just like they will be on the plane. I then merged these two objects together to make texturing them easier. I then textured the vert stab/rudder object. Now in vertex mode I selected the vertexes of the rudder and chose "cut away object." Now I have 2 objects again, 1 for the fin and one for the rudder. NOw I moe them apart. Then I center the vert stab - keep it selected - the rdder object is NOT selected. Now export the stab object as AlbatrossDva088.LOD - click "Yes" to overwrite the old rudder LOD. NOw open the LOD file and verify the switchin distance. I make them 250000 for starters usually. (Default from AC3D will be 1000)
Now move the vert stab out of the way and move the rudder to the center. Export this the same way.
Now rebuild the asc file into an SM file - this will use your new LODS! Now you have an edited plane! Open it in OPS and position your new LODS.
DO ask questions when you need help - no reason to suffer
Post questions in the "projects" forum - that is read more often and is not to busy that these questions get in the way.
All this will seem much easier once you get though a couple of edits and see your work in the game! It is fun and you can do work very fast as soon as you get the hang of it. Basic things you need to learn:
1. Hippie's extractor/builder
Getting planes extracted/built. Adding textures.
2. OpenPlane Studio (OPS)
Positioning LODS. Adding/editing DOFS. Doing FM/DM work.
3. 3D editing with AC3D
Making LODS that work for OpenPlane. This means verifying:
A. One or 2 sided surfaces - check normals! (3D window option)
B. "Smooth" surfaces
C. Assign texture index to surfaces (color and "shinniness value")
D. Co-Planer plogons
E. NO concave ploygones. Means you can not make a shape like a "C" with inside area. Use multiple polygons together to do this.
4. Texture mapping with AC3D
Map skins to LODS. Tells surfaces what part of the texture graphic to map where. This data is stored in the LOD when you export it. You can map any surface within the object to different areas of the "skin" graphic. This way you can map the top of a wing to a seperate texture than the bottom.
Have fun.
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-Sv =FC=
WWI in SDOE!