|
Author
|
Topic: BOB - more memory makes for a great game..
|
Burkey Pilot
|
posted 03-11- 11:58 AM
I've just upgraded fom 128Mb to 384Mb of memory. Before this game (demo) was unplayable. now it runs pretty smoothly at high settings. Its actually really good fun, much more enjoyable than Mig Alley. It does an excellent job of portraying the huge air battles over the English coast. This game really allows you to concentrate on a wingman to leader mission whereas other games allow you to break off as a loaner and not pay the price. there is however nothing quite like sneaking up behind a gaggle of 109's (say 30+), all flying in formation and picking off the tail end charlie (BTW, the damage model, at least visually seems the best I've seen, just like the gun camera footage. At last a bomber absorbs damage like you'd expect, you really feel that you have to hit its engines..) When nobody notices him drop out try for another..then roll and dive away. You make for the clouds and hide. You look around and see no other aircraft, then suddenly a lone fighter looms in front of you. You line him up and ! ammo dies after 1 sec, now he knows your there.Just like the accounts you read! I think I'll buy this one... IP: Logged |
nealg Pilot
|
posted 03-11- 02:04 PM
Yes, Burkey, it is really a great sim; but be prepared! If you haven't already, browse the BoB forum at SimHQ - some who had the demo running ok have had myriad problems with the full version, and solutions have ranged from the sublime to the ridiculous. I love it myself, but only because I wanted to; I still experiment with settings to try to eliminate some of the irritating glitches and anomalies, plus there are some glaring areas that really need a patch.I reviewed it for World At War, and even though I am enamored of it, I could not in all fairness rate it too highly in it's present state. Most owners have spent more time trying to get it to run acceptably than they have flying it - including me.  By all means, give it a try - but don't expect the RAM to allow it to run smoothly ' out of the box'; that has been a rare occurrence. Get it from somewhere you can return or exchange it...US versions seem to have a problem with including the key card, for one thing. But...the demo is a good showcase of what this sim could be potentially. 
------------------ nealg=FC= IP: Logged |
Burkey Pilot
|
posted 03-11- 02:49 PM
Hmmm...thanks for the advice nealgIP: Logged |
Tailslide Pilot
|
posted 03-11- 11:14 PM
I'm really enjoying this too but its jerky on my athlon 1.1 gig Geforce 2 - 256 meg ram system unless I turn all the settings down and run it at 800x600. Even then its a fun game. Try turning all the realism settings up the training missions get really hard and it takes alot of .303 to down the planes. TS IP: Logged |
nealg Pilot
|
posted 03-11- 11:53 PM
Agree 100% Tailslide!! Oh, yeah!! Burkey, really, don't let me turn you away....I just want to prepare you. Once running acceptably - and very many have had no problems, either - well, wow. Of the dozen or so sims I have tried, the AI in this comes closest to flying online against human opponents, also ( complete with occasional ' lag/warp ' hehehe ). And with all the realism set to most realistic, if you can get 1 to 3 kills in 25 mission attempts, you feel you have really accomplished something. And strategically, usually outnumbered with no altitude advantage, planning a getaway becomes ultra important too - get your shots and get out.Just protect yourself in your purchase..it is a finicky sim. 
------------------ nealg=FC= IP: Logged |
semmern Pilot
|
posted 03-12- 02:29 AM
Actually, this may seem sick when people can't run BoB on a 1.1GhZ puter with enough RAM to power B-17 II, but I, on my PII-350 with 64 megs of RAM, can run it pretty well, with no stuttering at all, except for a minor slowdown when I view more than 400 planes at the same time . HmmmmIP: Logged |
Tailslide Pilot
|
posted 03-12- 10:47 AM
Yes, strangely enough the bug seems to be worse on high end systems. TS
IP: Logged |
nealg Pilot
|
posted 03-12- 01:01 PM
Yes, it has. Although on my PIII500E, 256 Mb RAM, it IS there...but I can get it to run acceptably. On mine, stutter seems partly related to controller input. I wonder if the problems on higher end machines are related to coding routines involving use of the newer motherboard technology required to drive the higher end cpu's?Which is a way of saying, I have no clue. 
------------------ nealg=FC= IP: Logged |
ArgonV Pilot
|
posted 03-12- 01:15 PM
Higher end CPUs also seem to have more cache problems than the lower end CPUs. I know the P4 and some AMD CPUs have had cache problems. You also cant run V5s on a P4...  IP: Logged |
Burkey Pilot
|
posted 03-12- 03:54 PM
Just bought it guys - I'm hooked I only noticed the 'stutter' once so far (I've been playing for 5 hours straight now) Interesting that it only occured when I was fighting 1 on 1 - two fighters on screen, not when 100+ were in the air. Its obviously not to do with the power of the machine. BTW, mine is P111 600, TNT2 Ultra, 384Mb SDRAM. I'm playing pretty much with all detail at 1024*768 16bit colour. It looks great, the damage visuals are the best I've seen. Meatwater sounds are superb. Theres nothing quite like BOB day - like it really was. I love it already. IP: Logged |
nealg Pilot
|
posted 03-12- 11:42 PM
Way to go Burkey!! Congrats, and welcome to the BoB addiction club!! 
------------------ nealg=FC= IP: Logged |
Burkey Pilot
|
posted 03-13- 07:02 AM
Thanks Nealg. Tell me this though, is it possilble to play a full campaign as a pilot with promotion possiblities rather than as overall commander? I'm not ready for that yet  IP: Logged |
nealg Pilot
|
posted 03-13- 11:10 PM
Unfortunately, no...and that is one of the more glaring weaknesses of the campaign. You can let the computer do all the commanding, and just elect to fly for one squadron, but this keeps you out of a lot of the action unless you select All in certain circumstances ( lower left of the campaign screen, just left of the Pause button...clicking on that will bring up a screen that lets you adjust the campaign speed, and select how you wish to fly. ).If you let the computer run the campaign, you might have to fly a lot to give your side a chance to win. I usually let the computer handle most of it, making only a few changes in patrols dependent upon the time of day - you generally want more patrols up in the afternoon than morning, although the AI opponent will gauge this and adjust accordingly also. ( speaking from the RAF side ). But...no dang pilot campaign! One of the biggest things lacking in 'modern' sims. And one of the biggest things I miss about the old Dynamix sims, and EAW even. I did finally settle on flying strictly for 54 Squadron; they get involved a lot in the convoy phase. 
------------------ nealg=FC= IP: Logged |
Tailslide Pilot
|
posted 03-16- 12:09 AM
Boy is this game tough with all the realism options turned on ! There is a lot of depth to the strategic level of the game too.. you can move squadrons around, rest them, it keeps track of all kinds of damage to bases, aircraft production, radar stations all affect the game. Suhweet ! Neal.. the germans are kicking my butt any tips ? TS
IP: Logged |
nealg Pilot
|
posted 03-16- 02:15 AM
Hmmm...well...er...fly for the Germans??  Make a token effort to patrol the convoys, but don't overdo it. ( Don't do it at all, you get fired! Seriously! ). The LW will kick your butt...harboring of resources is tantamount. Give them the coast....once in a while, try to have extra patrols up and revector as many as possible against one raid. The opposing AI commander will seem to adjust to this, and soon you will see a change in tactics ( really kind of neat to have it do that ). Flying directly gives you a bit more control on conserving resources - you can get your squads to 'bug out' quicker, thus hopefully saving some planes and pilots. AI will stay 'on station' sometimes a bit long; lose too many planes, and production will have trouble keeping up. LW in convoy phase near end of July seem to like to hit Manston and Tangmere a lot; be ready to rest - and even move - squads in/out of these fields. I am still experimenting myself. I understand there may be some bugs in the RAF campaign, Convoy phase, after July 25th. Watch out for that; allegedly, squads don't scramble or become unavailable even at top morale, full strength, and rested. Hold the Group 13 squads until at least August. Just as in reality, don't depend on 10 and 12 Group to adequately protect Group 11 fields even when you assign them to patrol them. 10 and 12 were the 'Big Wing' advocates, and political differences between these groups seem to be reflected also. As the battle moves toward August, you see more 109 sweeps preceding the bombers. Avoid scrambling until the bombers are within range. There IS a bug in the 109...they currently have more fuel than in reality, and can stay over England longer. ( This needs to be patched. ) Anyway, beware of that - they don't bug out quickly. But scrambling against 109 sweeps is fatal, unless you already have patrols up to begin the engagement until the scrambles are airborn with altitude.... Sheesh...you know all this!! Sorry...I tend to run on about this stupid sim!! Ok, I am holding my own right now in Convoy phase...losing more Hurris than I should, I don't fly them as much. But what I usually do is, in the Morning Directives, I will put up maybe 2 Convoy patrols, and 2 or 3 Coastal. Or none. Then scramble as needed. At mid-day, I will increase the convoy and coastal patrols to 3 each, and maybe 1 or 2 support patrols. Afternoon, I put up at least 4 convoy, 4 coastal patrols and 1 or 2 each 11 group airfield patrols, factory, and support industry. Most of the time so far, this gives me 1 or more patrols I can revector in addition to scrambles. Frustrating when no patrols are available, but darn satisfying when I get the message " The raid has been turned away ". Interesting note that I have found: If you are constant with your directives, the AI enemy will adjust the raids for when you have fewest patrols. I selected zero patrols for the Morning for 3 straight days; on the 3rd day, they blasted me with over a half dozen back to back raids in the early morning! Took out Dover docks, Tangmere, and Westhampnett in a couple of hours. That hurt..  I'm sorry I ran on so long. Hope ya made it to something that helped. 
------------------ nealg=FC= IP: Logged |
Tailslide Pilot
|
posted 03-16- 03:04 AM
Wow thanks! I have been doing more flying than strategy I think I will run through a campaign just in the strategy mode to get a feel for it. There is an option in the realism settings to give the 109s a realistic fuel load, but it doesn't affect the AI I guess? I've seen that they are working on a patch (fingers crossed). TS IP: Logged |
nealg Pilot
|
posted 03-17- 01:41 AM
Yes, that realistic 109 fuel option seems to not quite be making it. 109's can precede the bombers, stick around for the bomb run, dogfight your attack as bombers leave, then follow you to your base and strafe you - and it - after you land. Then return.Have you been strafed yet? Pretty cool..it has happened to me twice. First time, I stayed around to get some screens - luckily, the AI 109's were lousy shots! After about 10 minutes, I just left the game...they were still vulching! I have begun to wonder if they ever run out of ammo, either. The 110's, on the other hand, do seem to bug out realistically, although the 109's are used more than the 110's.
------------------ nealg=FC= IP: Logged |
Tailslide Pilot
|
posted 03-17- 06:52 PM
No haven't been strafed (yet)! I was pleased to see the barrage baloons look just like the ones I did for sdoe !! This is the first sim where the Germans keep using the negative gee dive and it actually seems to work. The british engines will sputter for quite awhile after doing any neg-G flight. I find myself colliding with things alot. I found it helped to turn the target size down to small I think other settings may scale the collision boxes bigger than the planes. Still sometimes I enter a battle and boom collide with a wingman before I can do anything. Still though a great game. TS
IP: Logged |
nealg Pilot
|
posted 03-17- 09:47 PM
Yes, to the target size. Makes getting the kill harder, but allegedly affects the AI, also. Most have ended up turning the Collisions off, although the Vic formation was a accident waiting to happen in combat, so seems to be pretty realistic. I have been flying straight and level and watched my squad, on a reform, come sliding right through my plane. After Aug 15th, or thereabouts, the RAF pilots began to ignore orders to fly VIC and adopted more like the LW formations. The sim hasn't seemed to have modelled that, though...maybe because it wasn't official.Hehehe..I thought maybe you had done those ballons, because yes, they are almost exactly the same. ( I hit one once - advice - don't do that!!!hehehe ). I have also found that other than the negative G's in the Spits, and some landing characteristics, the Spits in both SDOE and this sim can be flown most effectively by using what I have learned in SDOE. Basic FM's are very much alike....I'd say someone in the SDOE world did a pretty good job. 
------------------ nealg=FC= IP: Logged |
DanW Pilot
|
posted 03-18- 11:39 AM
Did you guys get a keycard in your box with all the keyboard commands? Mine didn't have any...but I managed to get one scanned from my boss.I love this game. IP: Logged |
nealg Pilot
|
posted 03-18- 01:34 PM
DanW; I got the UK release via mail - all of those had the key cards in the box. The USA release for some reason was frequently missing the key card. Many had to keep exchanging until they found one with the card in it, or do as you had to.And even though not all the keys do as the card alleges, there are enough that a card is essential! The Spit, for instance, does not use the right/left aileron trim, only the right/left rudder trim - and I haven't gotten that to work yet. Well..I think. I don't think to use it until I've been banged up, which is a tad late. 
------------------ nealg=FC= IP: Logged |
DanW Pilot
|
posted 03-18- 02:19 PM
well, i figured most of them out...just need to figure out how to extend the dive brakes on the Stuka..  IP: Logged |
Tailslide Pilot
|
posted 03-18- 04:52 PM
The Canadian ones came with keycards too. D = dive breaks on ju87 according to card Neal, I noticed you can actually use the mouse to click on the trim wheels and drag the mouse to turn the wheel and change elevator trim, seems to work but cant remember if it was a hurc or a spit i was in. I had to restart my campaign (I was pretty much beaten). Doing better now.. I focus most of my planes on coastal patrols and finally turned off collisions TS IP: Logged |
nealg Pilot
|
posted 03-18- 07:33 PM
Tail; Yes, with Engine Management on...I leave it off, LOL. I've beaten myself up enough with this sim - I do use the Prop Pitch setting, though...essential for landing or you never get under 220 knots. Must have been the Hurri if it was left/right; the Spit did not have left/right trim other than rudder. Elevator trim works well.Another 'trick' - ( may be a bug, but I like it..) - if you switch quickly to padlock view, then return to front view by using the num pad 8 key, the irritating 'bobbing' up and down stops. On mine, it's like a constant 'updraft'. I am on my 4th campaign ; as of July 26th, I am getting whupped bad.  One of these days, I will actually finish a campaign. hehehe. Oh....for fun, if you haven't yet, fly in a recon intercept and follow the bomber back to German occupied territory. The flak is absolutely murderous! One time, I followed bombers back, and watched a flight of 109's take off and come after us. Needless to say, I ordered a immediate RTB!! ------------------ nealg=FC= [This message has been edited by nealg (edited 03-18-2001).] IP: Logged |
DanW Pilot
|
posted 03-19- 11:15 AM
I did that too in one of the instant action scenarios.. We beat up a bunch of 109s and I just followed them back across the water because I had one smoking..I still had 900 or so rounds left, so I wanted to finish him off. I was kinda gaining on them when we reached the coast and they slowed down to land. So I figured I would buzz them and see if I can knock one down. But all the sudden my plane just split apart...The AA ripped me up. It was cool. I think this sim ranks up as one of the all time best - Just as good, if not better than EAW. I hope they get around to fixing some of the issues people are having. IP: Logged |
ArthurQ Pilot
|
posted 03-19- 03:20 PM
Woohoo! Been flying the demo for months and there was something about it that made it a real thrill to fly--but-- was not enough to make me die to buy this sim. I've been following the forums and the tips and problems people were having--the demo ran great for me after the usual tweaking. But-like I said-got enough sims that I can't even keep up with--so getting BOB was gonna have to wait till a little extra cash was floating around and when I just got around to it in general.Well, my darling wife came home from a girl's day out and handed me Rowan's BOB!!! She hates that I sit here at this computer as much as I do and she bought it anyway for me. I don't even have to pay her back-what'ya think of dat?! ( I know, I know--you probably think I'm being naive--that she's hiding something or paying for her indiscretions--actually--I hadn't thought about that till I reread this post. Naw- I trust her--she bought me BOB for goodness sake--gotta trust her!) And you know what? The demo didn't do this game justice. Its great!--- so far--for only having it since Saturday night. But all the little touches that have been added make this one a keeper. Not sure I'm up for the campaign mode yet as I'm not much into large scale strategy ( or small scale either for that matter). But the flying is a blast. Great sensation of speed near the ground and in and out of the clouds. I like the feel of the airplanes to--it seems believable to me in many ways. Ran out of the box with not one problem too. Had keycard too. Go figure. I even like the default terrain graphics--something a matter with me? Oh well. Just had to bubble over somewhere about this-so-what better place to do it? (Maybe at the BOB forum at the still free simhq--would've been better--but they aren't fellow SDOEr's over there--besides -- Burkey started this thread anyway.  AQ IP: Logged |
Burkey Pilot
|
posted 03-19- 04:27 PM
Hmmm. I'd be careful Arthur. spouse buying flight simulator for partner of own free will sounds very suspicious to me Still, if mine bought them for me i'd turn a blind eye to any guilty secrets....IP: Logged |
nealg Pilot
|
posted 03-19- 10:56 PM
Well, hey, guys, to know some are enjoying it besides myself makes me feel good. If you have problems, I will try to help...though I get wordy. Most of what I have learned is from the SimHQ board and my own experience with the sim, so I've picked up a bit. ( I fly it average 3 hours a day - good thing I gave up marriage after my second!! hehe ).If thinking of trying it online, don't bother. No one has gotten it to work well yet. But SDOE gives me all the online I want, and then some..see? I get wordy ---  Oh, and AQ - nothing wrong at all with the stock scenery. It is fine. I do have LH's converted CFS and it is nice, but not much different....I figure if I can see the ground up close, I've already lost the fight anyway!  ------------------ nealg=FC= [This message has been edited by nealg (edited 03-19-2001).] IP: Logged |
DanW Pilot
|
posted 03-20- 06:28 AM
LOL..yeah, this is one of those sims where you don't have time to think about the scenery too much. If you do..you usually will see tracers flying over the top of your canopy...which doesn't last long  IP: Logged |
ArthurQ Pilot
|
posted 03-20- 07:02 PM
Naw Burkey--she just figures I'm worth it!! Hee hee (I'll never admit otherwise anyway).You guys are right about the AI's meaness in this one. Not too much time to go site seeing if you're dogfighting. Nealg--you gotta be kiddin me about being wordy. Certainly one of the best forum typers I know. But--sheesh--3 hours a day in BOB? Would hurt my eyes. I'll be looking for tips about the campaign when I venture into it (Not gonna be this week as I gotta go across the pond--kinda nervous a little since all 3 of us flying are international novices-except one of us has done it a couple of times--but not much and it isn't me-wish me luck. I don't need to receive a letter of violation from some civil aviation authority from some european country six months from now with no warning--ugh). Anyway--love what I've seen of BOB so far. Got too wordy again myself. AQ IP: Logged |
nealg Pilot
|
posted 03-20- 11:16 PM
LOL!! Good luck on the flight, AQ! Enjoy it and relax - I envy ya.  I must admit - much of the time daily is spent going " Hmmm...that worked well...wonder what would happen if I set this to that and that to this?".  And replaying the Quick Shot missions until I can at least survive and land!! hehe
------------------ nealg=FC= IP: Logged | |