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Author
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Topic: X-Plane
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Stark Pilot
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posted 12-20- 08:59 PM
Anybody else tried this yet?? No comabt possible but it is amazing. The physics in here are amazing. I hate to say it but they make the physics in FSSDOE look like kids stuff. Wheather effects are stunning. Seaplanes, spacecraft, experimental jobbies. Great stuff. Trans-sonic airflow is modelled, canard wings are treated correctly, reaction controls, and oh the spins...  I highly recommend it if you simply enjoy the flight aspect of flight simming. Heya MH - you guys should see if you can license the physics engine off this sucker... combined with OpenPlane and a combat theme it would be a market killer. -Stark IP: Logged |
ArgonV Pilot
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posted 12-20- 10:26 PM
Where does one get this from and how much?IP: Logged |
semmern Pilot
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posted 12-21- 04:28 AM
Laminar Research are da makers, and there's an article at Combatsim. Maybe there are some links there. You can download a demo there, too.IP: Logged |
Sv Pilot
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posted 12-21- 09:24 AM
Funy, I find the physics to be way off base. I think maybe the airfoil physics are ok, but I don't think there is any real intertia modeling by parts like SDOE. Also I don't think there are multiple airPts per wings so to speak, stalls and spins feel like MS Flight sim - in fact, X plane FM and DM is very much like MS Flight sim to me.I used X-plane long before SDOE because I was a mac user. I used it before it went 3D. IT is open, but nowhere near the way OpenPlane is. Also the cockpits are just informational, not real - some are closer to real than others. There is no virtual cockpit. The snow moving across the runways is very cool eye-candy. The weather looks worse than Fly!, but I think it is modeled better in the radar. The DEM terrain is neat, but I don't think it can support the quality of FUIII - but maybe it can, I just have never seen anyone try. It does support allot of special FM stuff like helos and all kinds of funky aircraft stuff. So like MS Flight sims, it has allot of options, but the physics is real weak. There is no ground handling to speak of, last I remember. X-plane used to cost like $250, but it was like life-time upgrades included or something. Real-time weather is neat, like in Fly! but better. Stark, what makes you think the physics modeling is so good? ------------------ -Sv =FC= WWI in SDOE!
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Sv Pilot
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posted 12-21- 10:14 AM
quote: The talented Mr. Meyers put his aero engineering training to use deep in the heart of his creation. Rather than using simplified “force modeling”, as most consumer simulators do, X-Plane uses complex aerodynamic algorithms to simulate the interaction of an aircraft with the atmosphere. To delve deeply into the mechanics and physics here will risk causing the eyeballs of our fair readers to roll into the back of their valued heads, so I’ll desist from explaining blade element theory here. What is important to keep in mind is this: X-Plane has an incredible flight model precisely because the complex symphony of flight isn’t modeled--it’s calculated--at the rate of at least 14 times per second. Sure, there some educated assumptions and compromises made in the interest of keeping X-Plane playable. This is something that is unavoidable unless you have several Cray supercomputers operating in parallel down in the basement--and if you do, can I come over to your house?
This all aplies to OpenPlane as well. Also just after this quote from combatsim.com it goes to say: quote:
, Plane Maker is also the first flight sim tool that correctly models canard aircraft without “cheating.”
That is incorrect, OpenPlane supports this. Right? I can see no reason why OpenPlane would not be happy with this set up. Chime in if I am wrong here, if not we really need to post this "correction" over at combatsim  [This message has been edited by Sv (edited 12-21-2000).]
[This message has been edited by Sv (edited 12-21-2000).] IP: Logged |
wakeup tailgunner Pilot
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posted 12-21- 10:35 AM
How about sending them a canard wing plane and asking them if it flies!There should be no need to cheat if a sim models the effects of lift where they actually happen. If a 'Sim' can't handle canard wings, it isn't modelling a plane at all. It is just playing with variables to make the planes act differently. I wonder how much more OP could do given the chance....PATCH IT!
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Hawk General
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posted 12-21- 11:27 AM
X-Plane is at Best Buy for 39.99 (not sure of price)------------------ Hawk Forum manager and bar keep http://rcwarbirds.com/ IP: Logged |
Sv Pilot
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posted 12-21- 11:31 AM
X-plane is also at many Wal-marts.BTW, if you like sims, get it! I am not putting it down, it is very, very cool! I am only sad that OpenPlane gets no credit for its superior physics modeling. Maybe I will make the John Denver plane-o-death tonight  IP: Logged |
Stark Pilot
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posted 12-21- 01:32 PM
Canard wings do some funny things to the airflow over the main lifting wing... vortices and such. To my knowledge these are not modelled in FS directly by the physics. In X-Plane (the current version) you can experience turbulence effects from a nother aircraft - try getting in tight behind a 777 with a Cessna... you get tossed around like a cork in whitewater.The big difference here is that the atmosphere itself is modelled in X-Plane. This means high altitude effects are in place... no way you can take a p-51 to 75,000 feet. This is where the physics in X-Plane exceed the physics in FS - but then again X_plane is over 8 years in development... give MH and Crew 8 years to work on one project and I'm certain the physics would crush the hell out of X-Plane... but right now they don't. Inertia on detached parts may not be very well modelled in X-plane... I haven't looked that closesly at that part... as for DM...well its a civilian sim so I would hope that a military sim can out DM it. I mean, in the normal scope of civie flight exotic damage is not the norm. Like I said... it's a great sim for those who simply love the flying aspect. The airfoils algorithms are the most advanced available in any publically available sim and it shows. The weather is great - it's really quite interesting to ice up and fall from the sky. I tried the flight the reviewer on comabtsim described (blizzard in Duluth) and crashed on takeoff about 5 times in a row... those swirling crosswinds can be vicious! If we could cross the best of X-plane with the best of OpenPlane and the FS engine we'd be in heaven. -Stark IP: Logged |
Sv Pilot
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posted 12-21- 02:23 PM
Stark,From what I know, the atmosphere is modeled in SDOE, at least in terms of lower air density at higher alititudes. However the engine does not reduce in power as it should. The wings and prop will create less lift and drag, but the engine never becomes oxygen starved. Also the airwash from the prop is calculated in SDOE, but the vortices are not. I question weather or not these are calculated in X-plane as well, but maybe they are. Even so, I don't think vortex modeling is a pre-requisite for modeling the flight of a canard aircraft any more than modeling wing vortex effects on the tail surfaces is. X-plane is far ahead in super-sonic flight, OpenPlane makes no attempt to model compressibility. Stormbirds wanted to use the X-plane engine, but they changed to OpenPlane on further investigation. Compressibility could be added to OpenPlane with not too much effort. Also I meant to say that OpenPlane models any number of airFoils, so the wing tip can have its own AOA compared with the inner panel. You could even have 10 airPts if you want with Openplane. You could even create the crazy 5 wing Fokker! Three wings by the engine, and two wings behind the cockpit, what an oddball! quote: The airfoils algorithms are the most advanced available in any publicly available sim and it shows
How do you know that? It is not like he has come up with new physics - these equations are available to all. In the end, maybe he does more physics and uses less generalizations - but we know that like Intertia, he does indeed use a very simplified system. Otherwise you would need those Cray's they mentioned  What X-Plane feels like it is missing is the mass/momentum physics that Intertia gets their new name from. I don't think X-Plane has the detailed mass distribution and modeling that OpenPlane has. Also I know they do not have springs and tensors - these are very import to the physics of ground handling and are used cleverly in SDOE to measure strain and show aircraft parts flexing. Parts can even bend in SDOE. I think SDOE is the best sim out there for enjoying pure flight, not the joys of civilian flying with navigation and airport traffic mind you, but just getting airborne and enjoying the balance of flight. Also, for certain, no sim matches OpenPlane when it comes to touching down. The wheels and landing gear carry the plane better than any car simulator I have driven! I am not mentioning all the VERY cool stuff X-plane does in addition, it really offers an amazing amount of features - but I find the flight model to be considerably less convincing than SDOE. Still, it is better than Fly! FUIII feels allot like X-plane, but I'm not sure about accuracy between the two. IP: Logged |
ArgonV Pilot
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posted 12-21- 02:38 PM
Can X-Plane model water landings? if so its surpassed SDOE IMO. We could make SDOE a civilian if we really wanted to. One thing that SDOE does poorly is joystick input. (Or it could be the physics engine) The aircraft in SDOE have always ben bouncy/whobbly from the very begining. I shouldnt have to resort to some 3rd party joystick program to get the feeling of flight...IP: Logged |
Stark Pilot
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posted 12-21- 05:05 PM
Argon -Yes, it does water landings... in fact somebody even went so far as to model a sailbaot in X-plane (a sail is just a modified wing after all). SV - good points and your right the airfoil calculations are out for all to see - but the level of accuracy you use when calculating them can be much different. X-Plane has an advatage in modelling flight in that it dose not have to uses any of it's processing cycles to calculate weapons ballisitcs as all military sims do. It also does not need to use processor cycles to handle the advanced AI of a dogfighting plane... ergo, more cycles for higher precision in flight dynamics. These are the tradeoffs between civie and military sims. BTW - it is my understanding that the vortices off of a canard wing can make a large difference in the lift and drag created by the main wing surface. Done correctly the canard can enhance the lift cahrecteristics of the foil whilst reducing the drag. Thus the high efficiency of many of Burt Rutan's designs. -Stark IP: Logged |
Pete Hawk Pilot
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posted 12-21- 05:48 PM
If SDOE had the wingtip vortices and allowed for propwash, to pull up behind a plane and get bounced around that would really be neat! And of course water landings, much needed IMHO.Just these two additions alone would make SDOE much better. IP: Logged |
Spanky the Mad Dog Pilot
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posted 12-22- 02:48 AM
Spanky here... SV have you played Grand Prix legends? Are you saying SDOEs ground handleing feels more real then those race cars? Insane. I would love to drive some of those cars in the SDOE universe though. Drive some jeeps across the terrain.  All bouncing and crap I really wish we could have transmissions and motors connected to wheels in SDOE.
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Sv Pilot
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posted 12-22- 09:20 AM
No, I have not played Grand Prix legends, but I have heard it is as you explain. I play Need for Speed  Well I am not saying that you can race a B17 as well as a sports car, but I think the ground handling is implemented as well in SDOE as in a good racing game. I mean, springs, shocks, and tire friction are all modeled. If you set up the aircraft correctly, it should behave very realisticly. I like the way you can "feel" the weight of the bombers. What sim models lift off and set down as good as SDOE? I do think there should be a louder rumble when you are on the ground that gets louder the faster you go. I love th moment in Fly! when you lift off and the loud rubmle goes silent, feels like the real thing!!!  IP: Logged |
ArthurQ Pilot
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posted 12-22- 11:40 AM
[What sim models lift off and set down as good as SDOE?] Not a one!!! Love to watch the wheels stop spinning after takeoff when you tap the brakes before gear retraction. Keeps those tires from spinning around in the wheel wells!AQ [This message has been edited by ArthurQ (edited 12-22-2000).] [This message has been edited by ArthurQ (edited 12-22-2000).] IP: Logged |
ArgonV Pilot
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posted 12-22- 12:59 PM
CFS2 has pretty good takeoffs and landings. And their wheels stop rolling WITHOUT having to tap the breaks... just like in real life. The problem with SDOE is that it does not model friction on the DOFs. So if you didnt have breaks of somesort on your aircraft in SDOE, they would roll for a VERY long time...  IP: Logged |
Spanky the Mad Dog Pilot
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posted 12-22- 03:09 PM
Spanky here.. Argonv if the wheels stop rotating before retraction without using the breaks then there is too much friction on the axl. That would mean you are using too much horsepower just to spin the wheels. As far as i have read you are supposed to apply the breaks before retract to keep the tires from bouncing around in the wheel wells and cutting them selves to peices on some planes. Yeah SDOE does have some good ground physics. There should be frictions and stuff though, more modifiers and stuff. You should REALLY try grand prix legends for a true driving experince.
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Sv Pilot
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posted 12-22- 03:35 PM
ArgonV,I think the friction from the ball bearings in the wheels does not come into play at all when compared with the drag of the aircraft. I guess the tires on the ground would cause a bit of resistance though.
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Sv Pilot
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posted 12-22- 03:57 PM
quote: From the x-plane site: 1: Element Break-Down Done only once during initialization, X-Plane breaks the wing(s), horizontal stabilizer, vertical stabilizer(s), and propeller(s) (if equipped) down into a finite number of elements. The number of elements is decided by the user in Plane-Maker. Eight elements is the maximum, and studies have shown that this provides roll rates and accelerations that are very close to the values that would be found with a much larger number of elements.
Sounds very much like SDOE with some additional perks  I must admit, it looks like x-plane has come along much further in the last year, I will get it. It is getting better, but I can still not find a way to create new meshes for aircraft. I did find a Mac based mehs editor, but it looks like it makes .obj files to be used for ground objects, can you use custom meshes for aircraft? Also it looked like this app could not map textures, it just aligned them to the upper left corner. There must be a way I think, because there are custom aircraft... [This message has been edited by Sv (edited 12-22-2000).] IP: Logged |
ArgonV Pilot
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posted 12-22- 04:07 PM
Spanky, I own Grand Prix Legends, GREAT GAME! Nothing like racing in the 60's Some of the physics could be done a wee bit better, (Like when cars start bouncing all over the place when the crash and flip head over tail WAY too fast) but overall it kicks arse!  IP: Logged |
ArthurQ Pilot
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posted 12-25- 11:08 AM
ArgonV, Depending on the aircraft-one of the proper techniques after takeoff is to tap your brakes to stop the spinning wheels before they go up in the wheel well. The tires doo continue spinning after liftoff in most airplanes unless they design something into it that stops the tires from spinning. Sometimes they put something in the wheel well to stop the spinning tires once retraction takes place. Some aircraft flight manuals don't want you tapping the brakes after takeoff as they are concerned that with all that spinning going on out there--you might just spin a tire off its rim if its stopped so abruptly after liftoff since you are usually going very fast at that point. Depends on the airplane though. Also, in some airplanes, since the nosewheel may be physically located under the cockpit when retracted, you can really tell when a nosewheel is out of balance by all the vibrations under your seat as it spins down after takeoff.Cheap thrill for some I'm sure!; Just some trivia info you might like to know. CFS2 might not be as realistic in this aspect as you might believe. This is one of those things that the first time I tried it in SDOE- I got tickled- that the sim actually simulated tire spin and I could tap the brakes and get the tires to stop spinning in flight. Kind of an anal retentive thing as far as flying technique goes.  AQIP: Logged |
Mighty General
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posted 12-27- 05:58 PM
A previous boss of mine used to work for General Dynamics, makers of the F-16. He told me about an incident at an air show or product demonstration. Apparently, the air show pilots got into the habit of raising the gear lever while they were still doing their takeoff roll. The system would not actually raise the gear while the plane was still on the ground. As soon as the plane lifted off the gear would immediately start retracting. The F-16 gear retraction is fairly complicated and at some point the wheel is rotated out of the plane of the spin.On one particular occasion, the pilot kept the plane on the ground longer than usual to get a dramatic liftoff. That got the tires spinning faster than usual. Apparently when they tried to retract the gyroscopic forces were enough to twist the landing gear and jam it in the gear bay. The pilot ended up having to belly land the plane. IP: Logged |
ArthurQ Pilot
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posted 12-27- 06:18 PM
Whoa-those airshow or demo F16 jocks have got major big kahunas to lift that gear lever before rotation!! Gear safety mechanisms (retraction prevention on ground) are never to be trusted. I bet they quit doing that after that little incident.AQ [This message has been edited by ArthurQ (edited 12-27-2000).] IP: Logged |
Tailslide Pilot
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posted 12-27- 08:33 PM
I picked up x-plane.. the price was just too good to pass up. I've heard alot of good and bad comments about it but definitely looks like a product worth supporting as its constantly being improved. TS IP: Logged |
Stark Pilot
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posted 12-27- 09:09 PM
Tail -It definately is worth supporting - and be sure to download the newest update to the engine at www.x-plane.com it's currently at 5.54 - I think the CD comes with 5.42. -Stark IP: Logged |