posted 08-21- 09:57 PM
Hello lads,Got myself into a bit of trouble. I don't really know the answer to this guys problem. I think I know but I am not sure. Hopefully someone here can provide a full answer or at least help with little bits. (i work with max but don't truly understand it.)
'Second, I haven't gotten to trying to repack it into the SQS file. The planes and other non-terrain objects have a hierarchical structure that AutoCAD doesn't save in the DXF file, atleast from what I've seen. I'm not an AutoCAD user, so my knowledge of it is very little. This means that these hierarchy levels may not be possible with the DXF format. Also, I'm not sure if AutoCAD treats texture mapping and generating normals the same as is needed. TigerII, as a max user (I assume 3d Studio Max), can you let me know if it works with a hierarchical structure, if it figures out UV coords and normals by texture, etc.? Thanks.
I have been able to use the DXF format to make terrain tiles. Since terrains don't use this hierarchy, each entity in the terrain tile is it's own layer. Each entity also is a certain texture, which makes it easier. I have exported/modified/imported a few tiles to the J3T format, but they don't seem to be getting packed back into the SQS file. I pack it in, then unpack it, and it's not the modified version. I'll check with Judge on this. Anyway, these DXF->J3T files I'm creating still don't have texture information.
There are still issues as to modifying/creating planes. How does the game know what a gun is? How does it know what moving objects are? Does it use the name in the model for these? Can we add new planes/objects, or do we have to modify what is there? There's just alot that we don't know about how the game works at this point, so it's kind of slow going in the model department. Anyway, terrains are probably closer then planes at this point.'
Cheers in advance
TigerII