FSIC Messageboard
  Downloads Section
  Driveable Tiger Tank

Post New Topic  Post A Reply
profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! next newest topic | next oldest topic
Author Topic:   Driveable Tiger Tank
Archy
Pilot
posted 05-30- 12:18 PM     Click Here to See the Profile for Archy   Click Here to Email Archy     Edit/Delete Message   Reply w/Quote
www.mosquitonet.com/~blodgett/panzer2.10.zip
install to fs directory.

*notes: you will have to make a mission to use it, doesnt show up in hangar or training missions. It is still basically an aircraft, with invisible parts, (and greatly reduced speed). We tested it out online yesterday, only had a max of 3 people, but it was fairly stable compared to older versions.
q key lowers commander and his viewpt, and closes the hatch(q again reverses the process) F7 F6 will take you to the gunners seat and control of turret and gun elevation.
DOnt forget to use the zoom.
Cannon fires slow, and there is a dummy round every other round.

Dont run into things as this thing is still an aircraft and has an invisible prop, there is no reverse.

It is still alot of fun, make a mission with 8 tanks and just pick them apart by aiming at different areas of the tank.

We also tested a mixed ac/tank mission which is why I made this in the first place, saving private ryan missions are possible:
Say the tigers mission is to destroy some town, and a couple of p51 tank busters are sent in to stop them. very cool possibilties.

Currently I am working on turning Nats T34 into a driveable tank.

IP: Logged

Nat
Pilot
posted 05-31- 07:25 PM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
the T34? Well, I kinda take that as a compliment, but I know it's a very basic model, so I can't wait to see what you can do with it, it'll be funny in a few months to look back at my early fumblings like that tank

IP: Logged

Laika 801
Pilot
posted 06-01- 03:04 AM     Click Here to See the Profile for Laika 801   Click Here to Email Laika 801     Edit/Delete Message   Reply w/Quote
Why not remove the obBody points of the (invisible) prop ?

IP: Logged

Jeeves
Pilot
posted 06-01- 11:05 AM     Click Here to See the Profile for Jeeves   Click Here to Email Jeeves     Edit/Delete Message   Reply w/Quote
Heya Archy--

I was experimenting last night in creating some missions for the Tiger-- and it just can't make it up the hills. Is there some way to give it a bit more ooomph? I mean the top seed is all right, but I was trying to have a tank battle in Calais and couldn't get up the hills...and when I finally got into the town-- I tried driving over the bridge and lost all power there too...maybe the invisible prop hit the bridge? The possibilities are pretty good that with a bit of work, I can make some real cool missions. Maybe I'll try Africa instead of Dover-- can you say El Alamein? I knew you could !!!

------------------

Brought to you by the campaign for a better Dauntless!


IP: Logged

Archy
Pilot
posted 06-01- 12:01 PM     Click Here to See the Profile for Archy   Click Here to Email Archy     Edit/Delete Message   Reply w/Quote
I have added an obnocollide to the prop in my next version of the tiger tank, as well as other improvements.

Hill climbing/speed issues are a real bear since we are using an invisible prop. I also cannot get the ai to drive the whole time, sometimes they start, and throttle up, but I never see them make any turns.

One possible solution to the climbing/speed issue which may also give us a reverse also is to take a look at how the huey is done, and change the tiger accordingly.

I just spent about half the night trying to figure out how to texture map with sv's notes(which are very good) but I still couldnt quite get it to work right. I have remodelled the hatch to put in in the correct location, and redid the cover. Also redid the machine gun.

I'm planning on making it more to specs in respect to where things are:
The pilot position will be moved down to the hull, and will have access to a hull machinegun. The commander position will become the gun position(hopfully anyway) but will still have the lowering into the hatch with the q key).

Actually Jeeves, two of my original test missions for the tiger are named El Alamein(5 vs 5 tiger tanks) and El Alamein2(2 tigers 2 spits vs 2 tigers 2 fw).

I only wish I had some help on this,as I can envision converting the Sherman, T34, Matilda, Flak Panzer, and others to driveable ground units(I have already done some, but never totally got the ground handling perfected). Werner is willing to paint things once we have a good texture map for him to work from, but I havent figured out out to map textures yet.

THINK of the Possibilities: Straight ground pounder missions, Saving Private Ryan missions, Convoy missions, Battle of the bulge, Tank busting, How bout a mission where you have to get the convoy into one of the tunnels before an enemy air raid blows them to bits!

[This message has been edited by Archy (edited 06-01-2000).]

IP: Logged

darthbob
Cadet
posted 06-01- 03:41 PM     Click Here to See the Profile for darthbob   Click Here to Email darthbob     Edit/Delete Message   Reply w/Quote
don't mean to bother anyone but the tiger wont work . It crashes to windows when it reaches aircraft on the load screen. is it any thing to do with the fact that there is no texture or does it use the one of the tiger ground unit. sorry if im a pain in the ass. just curious

IP: Logged

darthbob
Cadet
posted 06-01- 03:43 PM     Click Here to See the Profile for darthbob   Click Here to Email darthbob     Edit/Delete Message   Reply w/Quote
oh yeah i did make a mission for it in case you think im thick, but i probably am anyway so who cares.

IP: Logged

Archy
Pilot
posted 06-01- 04:12 PM     Click Here to See the Profile for Archy   Click Here to Email Archy     Edit/Delete Message   Reply w/Quote
Darthbob
The posted version (panzer2.10) seems to be working for most people. It works great for me. It is textured with the original king tiger texture. Dunno why it won't work for you, if you figure it out let me know.

IP: Logged

Jeeves
Pilot
posted 06-01- 04:50 PM     Click Here to See the Profile for Jeeves   Click Here to Email Jeeves     Edit/Delete Message   Reply w/Quote
It depends on where you place the tanks darthbob.

When making the Calais mission last night- I just plopped the tanks near the town and got a CTD. Make sure they aren't starting on top of something- like a building. While you can have a ground unit on top of a building (I've had a row of 6 tanks where a few are on the ground and the rest climb up the walls of a building)-- I don't think you can start a plane on top of a building. I went back and made sure it was in the clear- and it worked.

------------------

Brought to you by the campaign for a better Dauntless!


IP: Logged

Nat
Pilot
posted 06-02- 11:34 AM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
Archy, if you like I'll map it for you if it'll save you time and let you get onto something else, mail in me over with the texture you want on it, and some notes on which parts need mapping etc and I'll get it back to you pretty quick

~Nat~

IP: Logged

Archy
Pilot
posted 06-02- 12:12 PM     Click Here to See the Profile for Archy   Click Here to Email Archy     Edit/Delete Message   Reply w/Quote
Thanks for the offer Nat, as soon as I get the next version ready, I'll send it over to ya to texture map. I've been burning the midnite oil all week working on it. Finally have the crew positions where I want them.

I also cleaned up the loads to get rid of all the extraneous textures(17 textures down to 6) that were being loaded due to to all the OPs cutting and pasting of Aircraft parts. This should greatly improve the stability both online and offline.

[This message has been edited by Archy (edited 06-02-2000).]

IP: Logged

All times are CT (US)

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply
Hop to:

Contact Us | Fighter Squadron Information Center

(This site Copyright (c) 1999 Inertia LLC)

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.45c