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Author Topic:   African Offensive Campaign
Harman_5
Pilot
posted 03-05- 09:57 AM     Click Here to See the Profile for Harman_5   Click Here to Email Harman_5     Edit/Delete Message   Reply w/Quote

Hi all!

Just finished a campaign that takes place in Africa like the name suggests.

I've had this on my mind for a very long time and I was wondering if anyone else was thinking about it.

I was thinking, if someone could make a "dynamic" campaign in that there are ten or so (or more) missions made, and the player chooses their allegience and begins the campaign. At the end of the mission depending on whether the player won or lost, a debriefing would be shown (telling the player which mission to play next), and the next mission would be different.

Say for example, the player got their home base bombed in the first mission, the player would then start a different mission in the campaign and the briefing would state that his/her base was bombed previously and that he/she would have to take off from another base this time or less planes would be available this time and so on. If the player consistently destroys the enemy, the war will be in their favour. If not, the war will take a turn for the worst.

This way, a campaign wouldn't be played in the same order all the time (scripted) and the outcome would be variable to a degree.

I've downloaded some campaigns made by other people in this forum and I've always seen a fixed mission list that is played in order. Now, I agree that this type of campaign is easy to make and the author can make a whole list of engaging missions quickly, but (in my opinion) making a "dynamic" campaign would be more exciting.

I've actually tried to make a "dynamic" mission myself and you can download it at my site: FS Online.(http://members.xoom.com/harman_5)

It may be a little short but making this kind of campaign takes a *long* time.

Also would to ask if anyone knows what the bomb drop sound is named in FS:SDOE so I can replace it with another. I find that the default "hissing" sound made by bombs dropping is a little...strange?

Thanks All.


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The cannons always shoot slower.

Visit FS Online: http://members.xoom.com/harman_5

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Jeeves
Pilot
posted 03-05- 10:51 AM     Click Here to See the Profile for Jeeves   Click Here to Email Jeeves     Edit/Delete Message   Reply w/Quote
BombWhistle.wav - I replaced mine too

Heya Harman-

It's a good chance my Africa campaign was the one you were talking about. I see where you're going there- and you're right- it would take a loooooooong time. The way I design my campaigns is that I read up on what I want to create and set up a timeline- at what point one side has the advantage...when another starts to lose it and maybe come back...etc. So I guess mine are more historical in nature instead of like a What If? scenario. I am presently setting up some new campaigns to be released after the contest- like a WWI campaign for the WWI crowd, and a Stalingrad one for the Eastern front...so to redo Africa right now is not at all feasible. But- since you've started one- I will definitely check it out and keep it in mind for the future.

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Mirthain
Pilot
posted 03-05- 06:08 PM     Click Here to See the Profile for Mirthain   Click Here to Email Mirthain     Edit/Delete Message   Reply w/Quote
Harman, a few notes about your ground objects section of your website. The Flak 37 uses a bigger gun then the Flak Panzer. The Flak Panzer actually had (According to what has been modeled for the game) 4 20MM cannon in a quad mount. This was then mounted on a Panzer Kampwagen IV or III chassis. Now, bear in mind that in reality there were literally hundereds of different versions of the "Flak Panzer". But from what is modeled here, it is the Quad 20MM version. What is interesting, is that the actual flak bursts from my knowledge of Munitions is actually created from 50mm and higher flak guns.. so we have a little anachronism here. It is possible the 37MM gun could have fired Flak shells, but I am not sure to be honest.

Also the M3 halftrack with the turret (ALA Funky Truck) is the M16 Halftrack. Historically that was a Quad .50 cal AA mount. Basically the American version of the quad 20MM mount of the germans. Mostly used for close Air defence from marauding ground attack aircraft.
Just some things I thought you would like to know... Now I am going to DL your Campaign... ;}
Mirthain=FC=

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Harman_5
Pilot
posted 03-06- 07:49 AM     Click Here to See the Profile for Harman_5   Click Here to Email Harman_5     Edit/Delete Message   Reply w/Quote
Thanks for the info Mirthain,

I was in a grey area about some of ground objects, but it's good that some things were cleared up.

As you said, the Flak Panzer's supposed quad 20mm cannons explode bigger than would be expected, being quite strange.

To everyone who downloads my campaign, please keep in mind that what I am trying to do here is make the campaign outcomes more varied or dynamic to an extent and since this kind of campaign takes a while to make and test, there could be some mistakes here and there.

This is the first campaign I've made being dynamic and if it turns out not to be all its supposed to, I may well give it up.

Of course, I have tested it, and if anyone finds any bugs, let me know.

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The cannons always shoot slower.

Visit FS Online: http://members.xoom.com/harman_5

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Whirlwind
Pilot
posted 03-06- 06:34 PM     Click Here to See the Profile for Whirlwind   Click Here to Email Whirlwind     Edit/Delete Message   Reply w/Quote
Interesting enough, a flak panzer set on the lowest skill setting will toast most aircraft. If you look at the flak panzer model, it does have quad 20's but it, as you said, fires 50mm plus. Since there isn't a lot of AAA in the game, I can't complain that much .

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Ronin
Pilot
posted 03-14- 05:24 PM     Click Here to See the Profile for Ronin   Click Here to Email Ronin     Edit/Delete Message   Reply w/Quote
Harman_5: I think your idea for a branching campaign for SDOE is great! And thinking about it... it sure would take a long time since you have to account for so many outcome paths!

Good luck! No one has released a branching campaign yet for SDOE that I know of.

Its great that we've got guys here working on planes and other guys working on campaigns to use 'em!

Ronin

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Harman_5
Pilot
posted 03-16- 02:49 AM     Click Here to See the Profile for Harman_5   Click Here to Email Harman_5     Edit/Delete Message   Reply w/Quote
Thanks for your support Ronin.

I look forward to working on these types of campaigns as much as I can so we can have some variety in our campaign outcomes.

I got the idea from the way the campaigns in the heli sim "Apache Havoc" are constructed, completely open-ended.

You can check out my first dynamic campaign at my web site if you have not already.

Cheers.

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The cannons always shoot slower...

Visit FS Online: http://members.xoom.com/harman_5

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