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Author Topic:   Get Your Funky Trucks here!
Archy
Pilot
posted 12-07- 04:26 PM     Click Here to See the Profile for Archy   Click Here to Email Archy     Edit/Delete Message   Reply w/Quote
http://www.mosquitonet.com/~blodgett/funky.zip

Unpacks to your Fighter Squadron Directory(zip file includes media/aircraft file folder structure)

Included in this distribution:
Improved Funkytruck
FunkyTiger: Rear wheel steer
FunkyFlak: Rear wheel steer
FunkyTanker: tanker based on original Funkytruck, needs some modifications, but drives & steers.

These vehicles start off slow, and gain speed, but the top speeds are ~40-70mph.

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kopper
JAG
posted 12-07- 05:25 PM     Click Here to See the Profile for kopper   Click Here to Email kopper     Edit/Delete Message   Reply w/Quote
Did I miss something? Have we got vehicles that move now?

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Kopper

Fortunae Nihil
(Nothing to Chance)
OPPs Making SDOE a Dangerous place.
One plane at a time.

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mposis
Pilot
posted 12-07- 06:01 PM     Click Here to See the Profile for mposis   Click Here to Email mposis     Edit/Delete Message   Reply w/Quote
If you take out the elevators on the planes then they just become moving vehicles.

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Archy
Pilot
posted 12-07- 06:16 PM     Click Here to See the Profile for Archy   Click Here to Email Archy     Edit/Delete Message   Reply w/Quote
Yeah Kopper, Im in the process of converting ground vehicles to Funkytruck units. A funky truck is a just a vehicle with invisible prop and stabilizer. So they don't drive that realistically, but they are on the ground, they do move, they do shoot, and they can be controlled by human players online! They can also be positioned on things such as aircraft carriers.(not the new akagi, or enterpris, but the old one, and whirlwinds carrier)
try my versions of funky vehicles and comment.

Ill try to release an official FunkyPak, in about two weeks time, it'll have everything I can get in there(ones I have now + sherman,hanomag, and others), and some tweaks/fixes to my current releases.

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Jaguar
Pilot
posted 12-07- 07:04 PM     Click Here to See the Profile for Jaguar   Click Here to Email Jaguar     Edit/Delete Message   Reply w/Quote
can the AI control them?

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Cheers!
Jaguar
www.fshangar.com

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Sv
Pilot
posted 12-08- 10:57 AM     Click Here to See the Profile for Sv   Click Here to Email Sv     Edit/Delete Message   Reply w/Quote
This looks fun!

Has the aiming problem with the AA been fixed? The gun moves, but not the viewing - so you can not aim

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-Sv =FC=

WWI in SDOE!


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Archy
Pilot
posted 12-08- 12:13 PM     Click Here to See the Profile for Archy   Click Here to Email Archy     Edit/Delete Message   Reply w/Quote
Yeah, the aiming on the funky truck works now. I guess people are having trouble with the funkytiger, it works for me on the flat surface at the base I was testing it at. I found out it wont go up hills at all though.
I guess i'll keep working on it to get the speed to balance out a bit.

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AE71_INFERNO
Pilot
posted 12-08- 02:57 PM     Click Here to See the Profile for AE71_INFERNO   Click Here to Email AE71_INFERNO     Edit/Delete Message   Reply w/Quote
ok, I made a mission with the funkytiger and it wont move, I go full throtal and everything. How do I get it moveing?

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Archy
Pilot
posted 12-09- 12:53 PM     Click Here to See the Profile for Archy   Click Here to Email Archy     Edit/Delete Message   Reply w/Quote
1. Make sure you release the brake.
2. If your mission has you on a hill, it wont work like we want it to.
3. It still takes a while to get moving, ther is a better version of the tiger now at http://www.mosquitonet.com/~blodgett/funkytiger.zip
it starts faster, and has a realistic top speed(23-24 mph) Still doesnt climb hills, but im working on it.

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