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Author
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Topic: Has anyone looked at . .
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greasemonkey Cadet
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posted 01-18- 08:05 AM
The feasability of using the gmax program fo modeling? It is an offshoot of 3D Studio Max. I know there are some using Max. Have any of you looked at gmax to see if getting models in & out of gmax is the same?For a free 3D program it has a lot of very nice features . . .
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Pierre Radiateur Pilot
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posted 01-18- 10:22 AM
There is one big problem with Gmax .... in order to import / export stuff, you need a custom written module, and if you want to licence that part of it, you are looking at around £10,000. SV looked at it for Wings With Wires, and it really isn't practical for us to use, unless there is a way of getting your model OUT of G-Max. It is aimed at the Quake market, where high volume sales mean a developer will happily shell out the money for a G-Max module to allow user add-ons. It is an interesting concept, but I can't see a way of putting it to use ... yet
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Maury Markowitz Pilot
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posted 01-18- 10:55 AM
quote: Originally posted by Pierre Radiateur: There is one big problem with Gmax .... in order to import / export stuff, you need a custom written module, and if you want to licence that part of it, you are looking at around £10,000.
Damb. So what format does the free version export? I guess my question is this: is there anything other than the file format that it doesn't do properly? If not, then can the on-disk file format be converted into one we can use? Maury
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Sv JAG
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posted 01-18- 03:31 PM
Gmax only reads and writes out, well, Gmax format! So you can never use it for anything except learning Gmax unless you get the secret decoder ring for the participating game you want to use it with.It is a great idea, but to expensive for anyone but the largest market share games. I think FS2002 has a Gmax plugin available... I'm not sure if it costs money or not. In theory you could go from G-max -> FS2002 -> some standard graphics format, no? ------------------ -Sv Wings with Wires IP: Logged |
Maury Markowitz Pilot
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posted 01-19- 10:23 AM
quote: Originally posted by Sv: Gmax only reads and writes out, well, Gmax format!
Well, would this be impossible to decode? Who knows, it might be trivial, most are. quote: So you can never use it for anything except learning Gmax unless you get the secret decoder ring for the participating game you want to use it with.
So which of these are free? The one for Quake I assume? quote: In theory you could go from G-max -> FS2002 -> some standard graphics format, no?
Yes, but only if they don't toss out something important on the way to making the FS2002 file. Maury
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