FSIC Messageboard
  SDOE General
  Just Curious

Post New Topic  Post A Reply
profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! next newest topic | next oldest topic
Author Topic:   Just Curious
Ernst Voss
Pilot
posted 12-26- 01:38 AM     Click Here to See the Profile for Ernst Voss   Click Here to Email Ernst Voss     Edit/Delete Message   Reply w/Quote
SDOE was designed with Glide in mind as the renderer. D3D always worked, but not quite to the same degree, at least not with me with my older V2 running in SLI.

Now I use the GF3 card with an entirely new system. The framerates top out in both OpenGL and D3D far above what my older V2 SLI cards could do with Glide. Yet, something seems to be missing.

I reinstalled the V2's to run Red Baron and just for the heck of it, ran a mission or two in SDOE as well. What I had was just as ultra smooth as I remembered. The frames were lower, but the feel was better.

It seems that whenever I run SDOE on my GF3 I tend to get little slight pauses from time to time. They are very minor and not always there, but do take something away from my experience. This usually happens when switching certain views or when certain textures are being read , such as some first gun flashes with WW1 planes.

I was curious if any of you have noticed this as well. I am assuming that it is an artifact from the original design being geared for Glide. IL-2 runs very smooth and so I don't believe it is a card issue.

------------------

Wings With Wires

IP: Logged

Jerry+
Pilot
posted 12-26- 02:15 AM     Click Here to See the Profile for Jerry+   Click Here to Email Jerry+     Edit/Delete Message   Reply w/Quote
Ernst, I have a GeForce 2. I get the pausing you mention but didn't really notice it until after I installed the latest Detonator driver 23.11. Seems to happen in both D3D and OpenGL. My frame rates and Mark2000/2001 scores are higher with the new driver so I think it's something relating to SDOE.

IP: Logged

ArgonV
JAG
posted 12-26- 02:37 AM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
Well the Glide renderer just seems better IMO. All around better graphics and smoothness. If 3dfx survied, Im sure they would of come out with a Glide card that supported hi-res textuers. If they did, it would be the King of all G-cards!

The thing that bugs me with D3d is that most flight sims that use D3d (B-17II, BoB, IL-2, and SDOE just to name a few) seem to suffer from stuttering or pausing of some sort. Now CFS2 didnt have any studdering or pausing problems with me, and Ive managed to decrease the amount of pauses and stuttering with BoB and B-17II. But you can still tell its there! I didnt have any problems with WW2 Fighters however when I switched over to D3d and Ive never had any problems with any game in OpenGL or Glide (I play IL-2 in OpenGL btw). Glide was based on OpenGL was it not? Seems only Microsoft can get D3d to work correctly without any stuttering, pauses, graphic bugs and glitches...

What other games do yall play that use D3d? I know most 1st person shooters (Quake 2, Quake 3, Return to Castle Wolf, Half-Life, Red Faction, Tribes 2, Tribes 1 etc...) use OpenGL (Did Max Payne? I cant remember..) and Ive never had any problems with them in OpenGL. Are there any other graphic intensive games any of you play that use D3d? If so, did you ever have any problems with stuttering, pausing or graphical glitches?

P.S. Yes I do know that 3dfx was developing a Voodoo 6!

[This message has been edited by ArgonV (edited 12-26-2001).]

IP: Logged

WM
Pilot
posted 12-26- 03:26 AM     Click Here to See the Profile for WM   Click Here to Email WM     Edit/Delete Message   Reply w/Quote
Ernst - I have experienced the exact same thing on my G3 Ti200, frame rates about 60-70 but occasional pauses, yet the FR counter seems unaffected. I had this happen on my old Voodoo Banshee in glide too though, on installs where I had it modded up to the gills (all the packs, loads of objects, etc). I try to keep things leaner now to avoid it.

Werner

------------------
Werner Molders


Abbeville Field: Dedicated to the SDOE Experience.

IP: Logged

Razer
Pilot
posted 12-26- 09:13 AM     Click Here to See the Profile for Razer   Click Here to Email Razer     Edit/Delete Message   Reply w/Quote
Argon, Voodoo4s and Voodoo5s both supported high res textures and 32bit color.

IP: Logged

hunter
Pilot
posted 12-26- 09:50 AM     Click Here to See the Profile for hunter   Click Here to Email hunter     Edit/Delete Message   Reply w/Quote
I want buy an ati radeon 8500 video card , it's a good idea ?

IP: Logged

Maury Markowitz
Pilot
posted 12-26- 09:53 AM     Click Here to See the Profile for Maury Markowitz   Click Here to Email Maury Markowitz     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by Ernst Voss:
SDOE was designed with Glide in mind as the renderer. D3D always worked, but not quite to the same degree, at least not with me with my older V2 running in SLI.

Now I use the GF3 card with an entirely new system. The framerates top out in both OpenGL and D3D far above what my older V2 SLI cards could do with Glide. Yet, something seems to be missing.


You are likely noticing the difference between "better" and "better looking". V2's are only 16bit and tend to be somewhat blurry. This actually _helps_ in games.

There is also the possibility that the game simply did different things with Glide.

I wonder how much code there is left in the game for supporting Glide and the software engine? Would there be any savings in removing it?

As to the tiny pauses, what OS?

Maury

IP: Logged

Snickers
Pilot
posted 12-26- 10:58 AM     Click Here to See the Profile for Snickers   Click Here to Email Snickers     Edit/Delete Message   Reply w/Quote
Just for the sake of curiosity.... Have someoneelse watch the drive light on you machine... Let them know when the stutter happens. They can tell you if its writing to disk (cache or VM) at the time.... (Make sure all other applications are sutdown....)

IP: Logged

ArgonV
JAG
posted 12-26- 12:25 PM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
Razer, yes they supported hi-res textures in D3d and OpenGL. However I dont think the Glide engine can do hi-res textures above 256 x 256...

IP: Logged

FQ
Cadet
posted 12-26- 10:08 PM     Click Here to See the Profile for FQ     Edit/Delete Message   Reply w/Quote
I get the same thing that WM stated. I've only noticed this with the new patches. Don't know if it's a system deficiency or a patch goober, maybe both.

IP: Logged

Ernst Voss
Pilot
posted 12-26- 10:34 PM     Click Here to See the Profile for Ernst Voss   Click Here to Email Ernst Voss     Edit/Delete Message   Reply w/Quote
I am running Win98 with minimal applications in the background, just Explorer and Systray. I do notice the light on the computer blinking when these slight pauses happen. If I run the same mission or training scenario again directly after the first run, these pauses are mostly gone. I wonder if an adjustment to either cache or VM might help these cards.

------------------

Wings With Wires

IP: Logged

Recon3
Pilot
posted 12-27- 02:02 AM     Click Here to See the Profile for Recon3   Click Here to Email Recon3     Edit/Delete Message   Reply w/Quote
I get them too, with the new patch. I didn't get them so much before as I only used the origonal 1.5.2 patch. I hadn't made night missions, which I covet, before the new patch. It's a give-and-take, as I look at it. I notice it more when I use planes with more tif's/jpegs (109's etc.) The pauses are very painfull to sit thru.


cheers, Recon3

IP: Logged

All times are CT (US)

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply
Hop to:

Contact Us | Fighter Squadron Information Center

(This site Copyright (c) 1999 Inertia LLC)

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.45c