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Author Topic:   To Diego and NAT and PR
RVW
Pilot
posted 11-25- 09:15 AM     Click Here to See the Profile for RVW   Click Here to Email RVW     Edit/Delete Message   Reply w/Quote

Okay...
I'm thinking out loud so bare with me ...
I read that WTG sorry( PR ) was doing some Add too's to the OCean Terrain...I have a Idea That might help him? That is... if this is Possible..
First i tried to find the .lod at simfiles
to make a area to land on or float on...But
what if you made a Object like a Island or small ones that PR could Place for Island Hoping?
just like a carrier? and you could place those anywhere on the Ocean Terrain
Is this Possible? and i hope not a Stupid Question? I have Never gotten into Terrains
but they look like alot of work and by the way just like the Love i have of the Bavarian Terrain! I love Big Ocean's Great Terrain Simple and Excellent and it will be Very Deadly Once I get the Hellcat Out there
on the Greay Lady

Let me Know if this is Possible? Because
if so? Then in WW1 Somme? You could Move the Flying Circus around where you wanted with there Landing Field .
Just an Idea....
Thanks for your Time.....
Now i wish i had Downloaded from Nats Page
How to texture a Terrain While i Had the Chance....
BUT ! I and Harman_5 are Building a Nice Pack For The Luftwaffe..

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Diego Lozano
Pilot
posted 11-25- 01:28 PM     Click Here to See the Profile for Diego Lozano   Click Here to Email Diego Lozano     Edit/Delete Message   Reply w/Quote
Glad you like the terrains

Here's the deal with your idea. You can do what you're saying but the AI wont recognize the airfield Now this info is valid as of the last time WTG(PR) was working on airfields so Rendsberger might want to chime in here.

I released the Ocean terrain in the hopes that someone would do just what you're thinking of. It would not be too much different than the Island terrain released by Parsoft. You should d/l it and un-par it so you could see the structure.

If you'd like, I could send you all of the tutorials that the gurus have sent me over time. They might shed some light on your idea. Remember that the way we've made terrains is by no means the only way. Hopefully you find the easy way

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RVW
Pilot
posted 11-25- 03:03 PM     Click Here to See the Profile for RVW   Click Here to Email RVW     Edit/Delete Message   Reply w/Quote
[QUOTE]Originally posted by Diego Lozano:
[B]Glad you like the terrains

Here's the deal with your idea. You can do what you're saying but the AI wont recognize the airfield Now this info is valid as of the last time WTG(PR) was working on airfields so Rendsberger might want to chime in here.


Okay Diego I sent you e-mail adresse to send that to me .....
(But I just to post this at the forum about what i have already had asked in the other e-mail )
Is it that the A.I will not recongize The Planes to land or takeoff? or to Bomb the Land mass?
If so Why does a Aircraft carrier have the A.I to have the Plane Takeoff Like Maces stuff? But i have to admit i haven't seen a Plane with the A.I land on one....?
Bare in mind I'm thinking out loud on this terrain Idea....
I'm sure that WTG, yourself and NAT and Rendsburger have thought of this.....
But i have to say that would be one Big
Damn model to make! Whew!
My system Bogged down from the He-111
( no offense Intended KA )when i made the Shadow for it..So Gilligans Island would do some real Bogging
Or Better yet?
It could be Just a few short Hill's a Few Palm's A Hut and Dirt Airfield? Effective..?
But, Big Battles Have been Fought on a Goat Hill also...
Okay I'm thinking too Much so I'll end this
Little Note ....But there are Possibilites
here and Island Placement would be Neat!
I would even make a few Shark Fin's for
the Home effect....er? Yeah! Home effect...

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Pierre Radiateur
Pilot
posted 11-25- 03:19 PM     Click Here to See the Profile for Pierre Radiateur   Click Here to Email Pierre Radiateur     Edit/Delete Message   Reply w/Quote
Here's what I am planning to do .......

Take 1 ocean terrain, as built by Diego.

Increase the size of the terrain by a factor of 2 or more, if the textures can handle it

Then, take I referenced model with a few scattered islands. A couple will get airstrips. The rest will just be palm tree's atolls. I have a cunning plan for the vegetation too

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The Pilot formerly known as W.T.G.

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Diego Lozano
Pilot
posted 11-25- 03:28 PM     Click Here to See the Profile for Diego Lozano   Click Here to Email Diego Lozano     Edit/Delete Message   Reply w/Quote
I just sent you the mail.


For anyone else listening. The AI needs coordinates to locate the airfield...whatever shape it takes(carrier or goat hill). It needs to know where the begining of it and end of it is. There is obviously more to it. Ahem...WTG...Rendsberger...help...

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RVW
Pilot
posted 11-25- 04:04 PM     Click Here to See the Profile for RVW   Click Here to Email RVW     Edit/Delete Message   Reply w/Quote

I thought the Goat hill was nice...

But really.. I consider what your saying.
and Maybe WTG will notice this too?
plus you do need help from NAT and Rendsburger on this...It's 2 to one
I'll read the info Diego...

I just got 40 lashes from WTG and with the little Chap standing next to him with a Bucket of salt water.... to add effect!!!
I was doing fine on the Planes but when i asked how to Count polygon's????
Whew! WTG.. er?(PR) came across the Pond
What kind of Veggies is that PR?


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Rendsburger
Pilot
posted 11-25- 05:25 PM     Click Here to See the Profile for Rendsburger   Click Here to Email Rendsburger     Edit/Delete Message   Reply w/Quote
RVW,
it isnīt a big problem to create land with airfields and a working carrier isnīt also impossible if i remember WTGs email he send me a while ago.But itīs impossible to move them on the terrain from mission to mission because the location of the airfieldcoords is part of the sm code.

Rendsburger

PS: did i say impossible? Well whe have seen so many things working in SDOE wich where impossible before

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Pierre Radiateur
Pilot
posted 11-25- 06:02 PM     Click Here to See the Profile for Pierre Radiateur   Click Here to Email Pierre Radiateur     Edit/Delete Message   Reply w/Quote
No...there is no way to move airfields around. You set the co-ords in the terrain as well as the airfield.

On another note, I tried to make an airfiled out of a carrier. It can be done, but you can't do it with a scale carrier very well. The planes are limited in that they can't turn on a deck. Also, if you line them up, you can't have very many, before you are left with too little runway. The AI planes don't gas it from the start.....and they hit the water!

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The Pilot formerly known as W.T.G.

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RVW
Pilot
posted 11-25- 06:11 PM     Click Here to See the Profile for RVW   Click Here to Email RVW     Edit/Delete Message   Reply w/Quote
Rendsburger:

I'm starting to understand....But!
I'll read the info That Diego sent me,
and a person has to crawl before he can walk
so I have alot to understand about this Area of SDOE.... and thank you for That Help too! at least I can Grasp the Idea... It's really interesting stuff.....
At least we have VTOL Aircraft! I made the Model and Harm Made it fly of it's Launch
Rail...with Rockets added for it's Boost

Thanks guys!! and the Pic is in the Projects Area if you want to Stroll there...
and see what me and harm are up Too!

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BULLET187
Cadet
posted 11-26- 04:24 AM     Click Here to See the Profile for BULLET187   Click Here to Email BULLET187     Edit/Delete Message   Reply w/Quote
If an ocean terrain were created with multiple carriers (say 12 or 14) scattered about instead of airfields would this work? Then you could just make the carriers/(airfields)visible or invisible depending on which ones you're flying off of.

Would it be possible that in the construction of the carrier the runway could be extended but not textured. Therefore making the runway longer but partially invisible.

For example at the end of the carrier deck the "runway" could take a gentle slope down and then a ways out ramp upward. This would simulate a deck launch and give the AI a little more to work with. The downward slope would help the AI gain speed and a little ramp at the end would help the most difficult planes get up. But I thought the RATO equipped planes could do an AI deck launch. Landing would still be an issue.

Is there any way to increase the resistance of the tail end of the carrier making a "sitcky spot" where planes would bog down?Or possibly some sort of a reverse RATO that gets kicked on when the plane touches down.

Instead of a airstrip with control towers or hangers you could have a carrier with a surrounding battle group.

MMMM the warm gentle winds and rolling seas of the south pacific are calling.

BULLET

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Pierre Radiateur
Pilot
posted 11-26- 04:57 AM     Click Here to See the Profile for Pierre Radiateur   Click Here to Email Pierre Radiateur     Edit/Delete Message   Reply w/Quote
The carrier thing is something I can look at. I DID build one that worked, but it was twice the proper scale size. It can be done.

The trick will be to make it work.

You can have an invisible flight deck ... no problem. You just have to make sure you don't fly into it!!!!!

Also, RATO isn't on all planes.

What I was thinking of doing was to make an invisible runway that drops sharply at the front of the ship, and then runs along above the waves. This would stay more out of the way. I also need to experiment to find out how much help the AI will need. If I can get a model carrier that is clse to the correct size, and still AI friendly, then that will be what I use.

First, the terrain!!!!!

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The Pilot formerly known as W.T.G.

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