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Author
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Topic: some thoughts and questions about realism...
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li'l bastard Pilot
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posted 10-23- 04:06 PM
w/ the litle flight experience I'm achieving in these days I'm looking to SDOE under a new (and brighter) point of view: the flight model is still the best one around (for the prop planes), i like the wind feature, that despite being pretty simple, is realistic for the indicated airspeed (if u start a mission w/ 20mph of wind against you, u'll reach the takeoff speed earlier, who flies knows what I'm talkin about), but I can't get how it behaves with big ostacles like mountains(despite the realism of its behaviour around the big Rhineland mountains is good). Then the instruments, in particular the virosbandometer (?), the gauge w/ the moving ball inside wich indicates the wind on the tail... my instructor taught me "the pedal kicks the ball", meaning that if the ball goes left just press the left pedal to bring the tail in line w/ the wind, but this thing seems not to work in some planes... Last but not least, how comes that in some cockpits the cloud layer makes everything invisible, while in others it doesn't? Sorry for the mess guys, but it's late here and I wanted to make these questions... li'l b ------------------ ***WHEN THINGS GET HOT RIDE ONE OF THESE*** IP: Logged |
jedi Pilot
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posted 10-24- 04:10 PM
Actually the "ball" doesn't have much to do with the wind, unless you mean the "relative wind." If the ball is not centered, it means (basically) that the fuselage is not aligned with the relative wind. This is usually because the plane has yawed. When you turn, the wing on the outside of the turn usually experiences increased drag along with its increased lift, and causes the plane to yaw "away" from the direction of turn. The ball will deflect "into" the turn, and if you "step on the ball," the fuselage will be properly aligned again, i.e. a "coordinated turn."If the plane is simply "weathervaned" by wind, the ball should remain centered on its own, although a gust can cause the plane to yaw suddenly, and the ball will deflect. In the sim, the ball is VERY sensitive, and in most of the planes the rudder is too "light," making it pretty easy to get the ball swinging back and forth, not necessarily in synch with the actual yaw of the aircraft. The cockpit cloud thing is call the "cloudglass." This is a canopy-shaped piece that is software-coded to provide "fog" to your vision when you enter a cloud. On the original planes, this part was shaped EXACTLY like the canopy glass, so that only the world "outside" was fogged up. The cloudglass is a very difficult part to work with, because it is invisible in OPS, and so it's very hard to get it positioned just right. I think some of the new planes have just left it out, or didn't move it from the original position in the "placeholder" plane that the new model started from. ------------------ --jedi-- IP: Logged |
li'l bastard Pilot
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posted 10-24- 04:29 PM
that's was I was trying to say Jedi, the ball seems to be a little bit crazy... I'm used to make coordinated turns and keep the ball in the middle w/ the rudder, but in SDOE some planes have the ball movin frantically left and right... What about the wind behaviour?li'l b ------------------ ***WHEN THINGS GET HOT RIDE ONE OF THESE*** IP: Logged |
jedi Pilot
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posted 10-25- 09:40 AM
The "wind" in SDOE seems to be entirely of the "severe gust" variety. It has no effect for a few seconds, then heavy wind for a few seconds.In a light plane, that kind of wind will indeed bounce and yaw and roll the plane around, but IMO it has too great an effect on the heavier planes that we're dealing with. I used to fly Learjets, which are in the same weight/speed class as some of the larger WW2 fighters like the Corsair or Jug, and, aside from turbulence, there was little or no yawing or rolling effect from simple wind gusts. To say nothing of the fact that the "usual" wind you encounter is more of a steady-state thing, where the wind gusts only a few mph, rather than the "storm front" wind that you get in SDOE. I find it more "distracting" than "realistic," but at least there IS wind, which is more than a lot of sims can say.
------------------ --jedi-- IP: Logged |
Maury Markowitz Pilot
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posted 10-25- 02:25 PM
quote: Originally posted by jedi: In a light plane, that kind of wind will indeed bounce and yaw and roll the plane around, but IMO it has too great an effect on the heavier planes that we're dealing with. I used to fly Learjets, which are in the same weight/speed class as some of the larger WW2 fighters like the Corsair or Jug, and, aside from turbulence, there was little or no yawing or rolling effect from simple wind gusts.
Perhaps at this point we should see what the numbers actually are. Is this problem caused by too little stability, too much gustyness, or some sort of coupling? Maury IP: Logged | |