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Author Topic:   Can we make pilotable ships yet?
Diego Lozano
Pilot
posted 10-13- 08:52 PM     Click Here to See the Profile for Diego Lozano   Click Here to Email Diego Lozano     Edit/Delete Message   Reply w/Quote
Just finished watching PT-109 and I'm itchin' to blast off a torpedo into a destroyer!

If Mace can make a plane land/take off from water, surely we're not too far off...are we?

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Razer
Pilot
posted 10-13- 09:00 PM     Click Here to See the Profile for Razer   Click Here to Email Razer     Edit/Delete Message   Reply w/Quote
fork out the 24 bucks for Aces High and you can do this nightly.

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Nat
JAG
posted 10-13- 09:55 PM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
I'd say it's possible, not easy but possible, and yes, as you say, we could easily make working torps from PT boats by making them rockets instead of bombs, but this is probably one for the future, fingers crossed

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Snickers
Pilot
posted 10-14- 01:59 AM     Click Here to See the Profile for Snickers   Click Here to Email Snickers     Edit/Delete Message   Reply w/Quote
You still have the problem of not starting over water....

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Werner Molders
JAG
posted 10-14- 02:37 AM     Click Here to See the Profile for Werner Molders   Click Here to Email Werner Molders     Edit/Delete Message   Reply w/Quote
Would it not be possible to turn a "parking space"-worth of water immediately adjacent to the docks already ingame into dry land (painted blue) to overcome this?

WM

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Abbeville Field: Dedicated to the SDOE Experience.

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mace:
Pilot
posted 10-15- 06:34 PM     Click Here to See the Profile for mace:   Click Here to Email mace:     Edit/Delete Message   Reply w/Quote
I've made a steerable boat, a german z40 class destroyer (using RoyOhBoy's excellent shell). However the problem I have strcuk is with AI. You can sail the boat but when you switch to a gun position AI takes over and the boat comes to a halt. This is due to the fact that water ops has aircraft (boats) with their gear up. Even if the gear is left down, AI cannot continue to make the boat move, although AI can do this with land vehicles. Never say never, but this project is on the back burner.

cheers mace:

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Gustavo
Pilot
posted 10-15- 09:34 PM     Click Here to See the Profile for Gustavo   Click Here to Email Gustavo     Edit/Delete Message   Reply w/Quote
Mace:
Perhaps you could make each gunner to be also pilot, and to rotate the weapon with letters of the keyboard that are not those that move the ship, so that the gunner can manage the weapon and the movement of the ship at the same time. I have never experienced with these aquatic models, perhaps don't make sense my idea.

Mace:
Tal vez usted podría hacer que cada artillero fuera también piloto, y girar el arma con letras del teclado que no sean las que mueven la nave, para que el artillero pueda manejar el arma y el movimiento del barco a la vez. Yo nunca he experimentado con estos modelos acuáticos, tal vez no tenga sentido mi idea.

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I./JG 27
Alle Messerschmitt bf109

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Pye
Pilot
posted 10-16- 01:37 PM     Click Here to See the Profile for Pye     Edit/Delete Message   Reply w/Quote
Why am I suddenly thinking of Harmens ground veichles, being amphibeous

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Harm
Cadet
posted 10-17- 05:01 AM     Click Here to See the Profile for Harm     Edit/Delete Message   Reply w/Quote
I am too Pye. Even with land vehicles, the AI is not too bright at driving them all the time, although they drive ok when on autopilot setting. Imo, just getting some "driveable" ships out there floating on the water, even if the AI can't use them fully, is a great start!

As for starting over the water, I'm sure by setting the boat/ship to start at an altitude of 1 foot and 1 mph speed in the mission editor would "cheat" the sim into thinking it'll start flying when it'll drop gently into the water shortly after mission start...but I haven't tried this...

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A.K.A Harman_5

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mace:
Pilot
posted 10-17- 08:06 PM     Click Here to See the Profile for mace:   Click Here to Email mace:     Edit/Delete Message   Reply w/Quote
I'll be completing the Ju-52 floaplane by the end of October, so I'll release an alpha version of the 'boat' mid-november.

The boat starts on a plate only a few feet above the 'water'. This plate can be placed anywhere on the terrain. Autopliot can hold a heading and speed (max 36mph) but AI is the real 'bug'.

cheers mace:

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SteveTheDrummer
Pilot
posted 10-18- 07:57 AM     Click Here to See the Profile for SteveTheDrummer   Click Here to Email SteveTheDrummer     Edit/Delete Message   Reply w/Quote
Looking forward to that Ju 52 floatplane

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