FSIC Messageboard
  SDOE General
  Wakeup Tailgunner

Post New Topic  Post A Reply
profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! next newest topic | next oldest topic
Author Topic:   Wakeup Tailgunner
Gustavo
Pilot
posted 10-09- 08:31 PM     Click Here to See the Profile for Gustavo   Click Here to Email Gustavo     Edit/Delete Message   Reply w/Quote
I have 3D Max. ¿Does some plugin exist to add to this program that he/she makes it compatible with those. LOD of Open Planes?

------------------
I./JG 27
Alle Messerschmitt bf109

IP: Logged

Nat
JAG
posted 10-09- 09:35 PM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
I'm also a long term Max user (currently max4), AFAIK there are no plugins for LODs, but we use Obj format with max and OPS, so the plugins you need are:

Obj2Max and Max2Obj for which ever version you are using.

You will find these here:
http://www.habware.at/ente.htm
(just click the linkfor the version you are using to go to the plugins for them)

IP: Logged

Razer
Pilot
posted 10-09- 10:52 PM     Click Here to See the Profile for Razer   Click Here to Email Razer     Edit/Delete Message   Reply w/Quote
I DO have a plug-in for MAX3 to allow you to export to LOD format and MAX has remembered the mapping coords but most of the time it looses them. I've been moving files from MAX to AC3D a lot in the last 3 weeks. I can export a file to MAX and make changes with MAX tools then export to AC3D without loosing coords if the object is mapped.

Let me know and I'll send you the LOD plug-in for you to try out. (I have no idea where I got it but I do have one)

[This message has been edited by Razer (edited 10-10-2001).]

IP: Logged

Gustavo
Pilot
posted 10-10- 01:32 PM     Click Here to See the Profile for Gustavo   Click Here to Email Gustavo     Edit/Delete Message   Reply w/Quote
Thank you friends. The problem of exporting as. obj, is that he/she gets lost the coordinate of the texture. Perhaps don't happen if I can export it direct to MAX.

Razer, please send me that plugin for e-mail, he will be grateful. ¿Should I place it in MAX'S directory plugin?

------------------
I./JG 27
Alle Messerschmitt bf109

IP: Logged

Razer
Pilot
posted 10-10- 01:44 PM     Click Here to See the Profile for Razer   Click Here to Email Razer     Edit/Delete Message   Reply w/Quote
mail me at razlude@bellsouth.net and I'll send it over.

If you want to use MAX for AC3D and don't want to use OPS then use AC3D. Export files from AC3D to MAX using XRML2 and import files from MAX using 3ds.

you can swap back and forth and 9 times out of 10 the mapping coords stay.

then all you need to do is export the file in LOD format with A3D and use OL Tools.

IP: Logged

Nat
JAG
posted 10-10- 03:35 PM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
exporting as an Obj from OPS NEVER loses the texture co-ords. If you export an Obj, import it into Max, then export it, and import it back into OPS the texture co-ords are exactly the same. I'm not sure what problem you're having here. The texture wont show up in Max no matter how you export from OPS. Maybe if you explain the problem you're having we can tell you how and why and explain how to work around. Hope we can help you out.

~Nat~

IP: Logged

Gustavo
Pilot
posted 10-10- 08:06 PM     Click Here to See the Profile for Gustavo   Click Here to Email Gustavo     Edit/Delete Message   Reply w/Quote
Razer:

See their e-mail

NAT:

I export the files like. OBJ, and the work in Ac3D. They conserve the order of the original texture there. But when I import him again to OP as. OBJ, gets lost the order of the texture.
It seems that that doesn't happen to the files. LOD; but, with them I cannot arrive to Ac3D.

IP: Logged

Nat
JAG
posted 10-10- 09:40 PM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
aahhh ok, I thought you were talking about Max and not AC3D, I've never used AC3D so I'm not any help in that area, hopefully Razer will fix you up with what you need

IP: Logged

All times are CT (US)

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply
Hop to:

Contact Us | Fighter Squadron Information Center

(This site Copyright (c) 1999 Inertia LLC)

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.45c