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Author Topic:   Ju88A4 Damage Model v6.3 released
Harman_5
Pilot
posted 10-05- 11:11 AM     Click Here to See the Profile for Harman_5   Click Here to Email Harman_5     Edit/Delete Message   Reply w/Quote
Hi guys,

Well the latest damage model update for the Ju88 is here. This version introduces many other new features and also fixes many things that were affecting the Ju88 ever since it came in SDOE's box. For one thing the pitch CoG was centred around the nose of the plane, this has been moved to the correct area around the wings so FM work on this plane will now be much easier and worthwhile.

This version was going to be added to the "The Crew's" Base Pack so if someone from The Crew wants to add this, they're free to.

Here's a cut from the readme explaining some features of this add-on:

-------------------------------------------------------------------------------------------------------------------------------------------


-------------------------
UPDATES:
-------------------------

Listed here are ONLY the updates added in this release (6.3), NOT all the damage effects/non-DM improvements:

* Fixed a MAJOR centre of gravity (CoG) problem where the plane was centred around the pilots origin in its pitch movements. The origin for the pitch movements has now been fixed, and this will make the plane handle more realistically.

* Re-positioned collision points on the main fuselage.

* I have redone the visual damage code 100%. This means the damage effects are more realistic, there is NO tendancy to cause flicker on damage panels, since the old damage panels have been removed. The parts of the plane are now replaced by their damaged versions instead of having new panels appear over them as they did before. This means that you can now add damage textures to the WHOLE plane, the tail, wings, fuse, body, all parts will show damage.

* Rendsburger has added an antennae wire to the top of the plane and made the tail texture two-sided and non-mirrored.

* Added RATO rockets to assist take offs.

* Updated tachometer textures yet again, more realistic.

* Redesigned bent prop models.

* Lowered plane landing leg height.

* Fixed LOD switchin distance on lower left landing leg.

* Added new 3d exhaust pipes to engines.

* RVW fixed the main shadow flicker problem as a result of the realigning of the CoG by me plus modelled and textured some great looking RATOs.

* Razer has made new tyre 3d models for the Ju88. He has also made a new undamaged texture for them.

* Updated DM code in line with the new patches being worked on. This DM is now compatible with the 1.5.2.9 patch as well as the original 1.5 patch!

* The default skin and damage skin is in the trash and instead replaced by the excellent undamaged skin by Yardstick and an outstanding damaged version by Razer and I.

* Made material type for tires "rubber" as they should be. You will notice the wheels (when undamaged) will stop the plane quicker and generally grip the ground better.

* Re-modelled divebrakes! They are textured properly, and look much better than before.

* Reduced fuel tank explosions of inner wings.

* Localised gunsight file.

* Improved tire flat sequence. Before, there was some minor issues where sometimes an "invisible" wheel would appear on the strut but would still be "there" to hold the plane up. This would happen especially when making a hard landing. This has been improved now. I can't say that it has been fixed completely (it's very complex!), but it has been improved upon.

-------------------
EFFECTS MODELLED IN THIS DM:
-------------------

To those who haven't downloaded previous versions of this DM (where have you been? below is a list of what Damage Model effects are modelled in this download. At the end of this list, the new features in this release (v6.3) are explained:

* First off, interior cockpit damage. If you take a few too many hits to the cockpit area (or therabouts), your cockpit panel will become damaged visually and you will also notice that some (or most) gauges such as altitude and mainfold pressure to name a few, will stop working making the rest of your flight quite challenging. Also, if you belly land and manage to survive, you will see the floor of the cockpit is damaged too. This can seen from the exterior too.

* Next on the list, wing and body damage visuals affect flight: Visual body and wing damage was introduced in version 4, but the damage was only visual, with no flight model damage. With version 5, if you take hits on either wingtip or the body mid section, you will notice the aircraft lurge to the damaged side and as you get more severely damaged, you will have to abort your flight to do an emergency landing no doubt because the drag generated from the damaged panels will slow you down. I wanted to add this for a long while but didn't know how until I got really determined to do so. If the plane is severely damaged now, you will find it harder to control and keep flying. (These effects have been toned down since version 5.5 and have been carried on to version 6.3)

* Re-added wing stressing effects. These were existant in the original SDOE Ju88 and the Ju88 included with PlanePack 6.0 however they were not so in my DM. I don't know how they got deleted, however I've re-added them into this release (from v6.2). If you're wondering what wing stressing effects are, when you fly, the wing roots that join the fuselage will feel G-force effects when you climb and dive sharply. You can notice this by flying at around 300mph and pulling and down sharply and looking left or right in the cockpit and observing the wing/s "flexing" under the load. This may look nice, but beware not to go too fast, because at above 450mph, any sudden inputs will overstress the wings. This means they may bend and stay in that position or worse, they will break off leaving you to spiral to the ground. Unfortunately at these speeds (above 450mph), you won't have much time or chance to bail out, you'll probably break your parachute. And if you're thinking of deploying the newly-added divebrakes at these speeds, you'll only worsen the stressing, so be careful!

* Landing gear failure: Basically, this means that if an engine or inner wing area around the gear well, takes severe damage, you can expect the landing gear to become jammed or broken and the wheels may become detached and fly away. You can usually notice when this has happened when one landing gear post fails to extend. You may see the remaining broken parts of the failed gear still in the gear bay. This is sure to make returning to base and landing a damaged plane quite interesting indeed!

* Wheel brake failure. In addition to having the landing gear damaged completely, the Ju88 can also develop brake failure. Usually, minor damage to the engines or related parts will exhibit brake failures first, then complete gear damage, but sometimes, things can happen differently too. When wheel brake failures occur, you'll notice when braking because the plane will pull to the side that has the brakes remaining. Usually, the remaining braking wheel will lock under braking application and the plane will take longer to stop. Brake failures can occur on any main wheel, or both! If both main wheels fail to brake, (then consider yourself unlucky) you will have to find another way to stop the plane.

* Next, Tyre punctures: Thanks to some very talented members in the SDOE community, namely Raider, I have been able to learn some new concepts in OpenPlane with outstanding results. Among them, tyre punctures. In addition to the many things that can go wrong with the landing gear of the Ju88, you may find that one or both of your tyres have punctured as a result of having severe damage around the engine or inner wing area, or even if you make a hard landing! Flat tyres aren't too much of a problem though if your tyre/s are flat, you will most likely find that you have lost braking power on that tyre too. Since version 5.5 and retained in this release, you will be able to see holes and the rubber wrinkled on your tyres when they are flat.

* Improved engine damage visuals( even more so in v6.3): Will no doubt improve the experience of flying the Ju88. What this means is that you'll 'see' the inner engine parts (textured) when the engine gets damaged rather than just seeing bullet holes around the engine. When you see the above effects, the engines WILL be damaged performance wise too with varying degrees of damage. At the worst, if you see oil splashed over the cowling (effect improved in v6.3), your engines will seize due to oil loss.


There are other parts too of the plane that will 'trigger' these described damage effects (if realistic enough) too for some randomness.

-----------------------------------------------------------------------------------------------------------------


Please read the readme guys, there's some very important info in there that if you don't read, I can tell you right now you'll get a CTD guaranteed.

And on that rather sour note, enjoy!

And here's a pic:

[This message has been edited by Harman_5 (edited 10-05-2001).]

[This message has been edited by Harman_5 (edited 10-06-2001).]

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Jerry
Pilot
posted 10-05- 11:32 AM     Click Here to See the Profile for Jerry   Click Here to Email Jerry     Edit/Delete Message   Reply w/Quote
So where do we get it?

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Harman_5
Pilot
posted 10-05- 11:34 AM     Click Here to See the Profile for Harman_5   Click Here to Email Harman_5     Edit/Delete Message   Reply w/Quote
...hmmm good point Jerry.
www.simfiles.com

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Gustavo
Pilot
posted 10-05- 12:42 PM     Click Here to See the Profile for Gustavo   Click Here to Email Gustavo     Edit/Delete Message   Reply w/Quote
That is excellent. SDOE won't have anything to envy to IL-2

------------------
I./JG 27
Alle Messerschmitt bf109

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Jerry
Pilot
posted 10-05- 07:10 PM     Click Here to See the Profile for Jerry   Click Here to Email Jerry     Edit/Delete Message   Reply w/Quote
Harman, I have encountered some patch related problems. First of all, let me say, that eveything works great and looks great in 1.5. In 2.9 the rato's are always on during in-air starts no matter what the speed. I don't know about standing starts because only your "Air Base Attack" Training mission and the Hangar mission will load. None of the other Training missions will load. I can't examine them because they are in par files. I will try to create a patch take-off mission and let you know what happens.

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Jerry
Pilot
posted 10-05- 07:51 PM     Click Here to See the Profile for Jerry   Click Here to Email Jerry     Edit/Delete Message   Reply w/Quote
hmmmmm..... I created a takoff mission. Everything worked properly in both 1.5 and 2.9. I went back to the Hangar mission and your Air Base Attack mission. Now the rato is gone in in-air starts in 2.9, like it's supposed to. It's like once I got the rato to start and stop in 2.9 with the new takeoff mission that it works in the other two.

However, the par file Training missions still won't load.

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Psi
Pilot
posted 10-05- 11:49 PM     Click Here to See the Profile for Psi     Edit/Delete Message   Reply w/Quote
Outstanding guys!

P

ALSO I REDUCED THESE TEXTURES TO 256 IF ANYONE WANTS THEM

[This message has been edited by Psi (edited 10-06-2001).]

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Harman_5
Pilot
posted 10-06- 12:58 AM     Click Here to See the Profile for Harman_5   Click Here to Email Harman_5     Edit/Delete Message   Reply w/Quote
Cheers guys.

Jerry, I'm glad that at least the plane works like it should. Unfortunately I'm not sure what could be causing these mission troubles, anyone else having same or similar problems?

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STef
Pilot
posted 10-06- 03:04 AM     Click Here to See the Profile for STef   Click Here to Email STef     Edit/Delete Message   Reply w/Quote
Harman,

You ported Ju88 to unexpected level of damage details and would like to thank you.
Though I have one request for next release.

Pleeeeaaaaaseeee make it a REAL plane, add multiple crew in it.

Cheers,

STef

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Harman_5
Pilot
posted 10-06- 04:30 AM     Click Here to See the Profile for Harman_5   Click Here to Email Harman_5     Edit/Delete Message   Reply w/Quote
Thank you Stef,

Multiple crewmen was on my mind for this project but I never got around to implementing it, it is a good addition though and possibly for the next version it will be added.

If you would like to add any improvements to this plane yourself for the next version, you are more than welcome to.

Cheers

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Steffen
Pilot
posted 10-06- 10:49 AM     Click Here to See the Profile for Steffen   Click Here to Email Steffen     Edit/Delete Message   Reply w/Quote
Harman,

wow, it is like Xmas.
You guys did a great job.

The mission in the zip-file works fine for me.
But:
If I flew the start mission first, the rato shut off like it should. Today it did not ??, also the frame rate was a lot lower ???. So i will check this and will inform you.

Steffen

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Rendsburger
Pilot
posted 10-06- 11:08 AM     Click Here to See the Profile for Rendsburger   Click Here to Email Rendsburger     Edit/Delete Message   Reply w/Quote
Harman,
great plane!!!
I´m sure there is also place for a 6.4 version ;-)

Here is what i noticed.
I flew the Ju88 with rockets and lost my left wing during enemy fire.The left pylon the one under the left wing didn´t detached.

Rendsburger

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Harman_5
Pilot
posted 10-06- 11:24 AM     Click Here to See the Profile for Harman_5   Click Here to Email Harman_5     Edit/Delete Message   Reply w/Quote
Thanks Steffen and Rendsburger,

Steffen, it's a good possibility that the new wheels and the RATOs combined are causing a slight decrease in frame rates, after the RATOs detach and you raise the landing gear, the frame rates should return to normal.

I am not sure why the RATO has trouble working properly everytime, you are trying the plane in 1.5.2.9 patch?

Rendsburger,

Yes, if you'd like to add the extra crewmen or anything else to the plane now or sometime soon, go ahead but make sure you send me the sm file so I can add on to it with my improvements. I am not sure why the pylons didn't detach from the plane when the wings do, they are a child of the wings as they should be...I just tried that too and they are not detaching for some reason.

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Rendsburger
Pilot
posted 10-06- 01:23 PM     Click Here to See the Profile for Rendsburger   Click Here to Email Rendsburger     Edit/Delete Message   Reply w/Quote
Harman,
i´m sure there will be 3 men crew in the next version :-)

Rendsburger

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Psi
Pilot
posted 10-06- 02:21 PM     Click Here to See the Profile for Psi     Edit/Delete Message   Reply w/Quote
Call me morbid but I put some blood smatterings on the damagedpanel and the bluepanel so that when the plane is hit in the cockpit the blood spatters in the cockpit, anybody want a copy???

P

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Harman_5
Pilot
posted 10-07- 02:56 AM     Click Here to See the Profile for Harman_5   Click Here to Email Harman_5     Edit/Delete Message   Reply w/Quote
I do!

Thanks.

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Steffen
Pilot
posted 10-07- 04:19 AM     Click Here to See the Profile for Steffen   Click Here to Email Steffen     Edit/Delete Message   Reply w/Quote
Hi Harman,

ok, now chronologicaly what i did:
1. copy zip-file to fighter squadron and run the airfield attack mission -> no problems.
Run the start mission no problems with the ratos.
2. played a little with OpenGL settings, then try start mission again -> rato did not switch off. Changed back to 3D3 same thing, rato did not switch off, even not in airfield attack mission.
3. Reextract zip-file. Try start mission rato did not switch off, same in the other missions.
4. Reexrtact again! Now first try airfield attack no ratos :-).
Trying start mission, rato switched off like it should be. :-)

Now I am really confused, how this could happened. But it is working now ...
(And I know how I can get it working again...)

May you have an idea.

Steffen

PS: May you can mail me also this damagemodel from PSI
3.

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Pete Hawk
Pilot
posted 10-07- 06:19 AM     Click Here to See the Profile for Pete Hawk   Click Here to Email Pete Hawk     Edit/Delete Message   Reply w/Quote
Just gave it a quick flight. It's great! Keep up the great work.

This plane is a keeper. It's so much better than the old version. Thanks!

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Harman_5
Pilot
posted 10-07- 10:07 AM     Click Here to See the Profile for Harman_5   Click Here to Email Harman_5     Edit/Delete Message   Reply w/Quote
Hi Steffen, hmm this is a strange happening. I'm not sure what could be the cause, SDOE does do strange things sometimes, maybe it depends on what other add-ons you have installed, but I wouldn't know much else about it. I'm happy that it's working though. I'll email you those 'bloodied' textures now (just got them myself..oh the humanity! ) although I'm sure Psi will send them to you also. Either way, they look great!


Thanks Pete, glad you like it.

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Psi
Pilot
posted 10-07- 01:37 PM     Click Here to See the Profile for Psi     Edit/Delete Message   Reply w/Quote
Sorry Steffen I just skipped over your request for the carnage in the cockpit, looks like Harman took care of you though

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Psi
Pilot
posted 10-07- 04:51 PM     Click Here to See the Profile for Psi     Edit/Delete Message   Reply w/Quote
One thing I noticed (forgive me if it's already been mentioned) the top gunner above the right of the pilot doesn't seem to shoot anymore. But nothing else so far. could you check into this for me please...

P

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Harman_5
Pilot
posted 10-07- 10:40 PM     Click Here to See the Profile for Harman_5   Click Here to Email Harman_5     Edit/Delete Message   Reply w/Quote
You're right and it hasn't come up til now...I just checked, the gun doesn't have a DOF at all.

6.4 here I come.

Cheers

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