posted 10-05- 11:11 AM
Hi guys,Well the latest damage model update for the Ju88 is here. This version introduces many other new features and also fixes many things that were affecting the Ju88 ever since it came in SDOE's box. For one thing the pitch CoG was centred around the nose of the plane, this has been moved to the correct area around the wings so FM work on this plane will now be much easier and worthwhile.
This version was going to be added to the "The Crew's" Base Pack so if someone from The Crew wants to add this, they're free to.
Here's a cut from the readme explaining some features of this add-on:
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UPDATES:
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Listed here are ONLY the updates added in this release (6.3), NOT all the damage effects/non-DM improvements:
* Fixed a MAJOR centre of gravity (CoG) problem where the plane was centred around the pilots origin in its pitch movements. The origin for the pitch movements has now been fixed, and this will make the plane handle more realistically.
* Re-positioned collision points on the main fuselage.
* I have redone the visual damage code 100%. This means the damage effects are more realistic, there is NO tendancy to cause flicker on damage panels, since the old damage panels have been removed. The parts of the plane are now replaced by their damaged versions instead of having new panels appear over them as they did before. This means that you can now add damage textures to the WHOLE plane, the tail, wings, fuse, body, all parts will show damage.
* Rendsburger has added an antennae wire to the top of the plane and made the tail texture two-sided and non-mirrored.
* Added RATO rockets to assist take offs.
* Updated tachometer textures yet again, more realistic.
* Redesigned bent prop models.
* Lowered plane landing leg height.
* Fixed LOD switchin distance on lower left landing leg.
* Added new 3d exhaust pipes to engines.
* RVW fixed the main shadow flicker problem as a result of the realigning of the CoG by me plus modelled and textured some great looking RATOs.
* Razer has made new tyre 3d models for the Ju88. He has also made a new undamaged texture for them.
* Updated DM code in line with the new patches being worked on. This DM is now compatible with the 1.5.2.9 patch as well as the original 1.5 patch!
* The default skin and damage skin is in the trash and instead replaced by the excellent undamaged skin by Yardstick and an outstanding damaged version by Razer and I.
* Made material type for tires "rubber" as they should be. You will notice the wheels (when undamaged) will stop the plane quicker and generally grip the ground better.
* Re-modelled divebrakes! They are textured properly, and look much better than before.
* Reduced fuel tank explosions of inner wings.
* Localised gunsight file.
* Improved tire flat sequence. Before, there was some minor issues where sometimes an "invisible" wheel would appear on the strut but would still be "there" to hold the plane up. This would happen especially when making a hard landing. This has been improved now. I can't say that it has been fixed completely (it's very complex!), but it has been improved upon.
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EFFECTS MODELLED IN THIS DM:
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To those who haven't downloaded previous versions of this DM (where have you been?
below is a list of what Damage Model effects are modelled in this download. At the end of this list, the new features in this release (v6.3) are explained:
* First off, interior cockpit damage. If you take a few too many hits to the cockpit area (or therabouts), your cockpit panel will become damaged visually and you will also notice that some (or most) gauges such as altitude and mainfold pressure to name a few, will stop working making the rest of your flight quite challenging. Also, if you belly land and manage to survive, you will see the floor of the cockpit is damaged too. This can seen from the exterior too.
* Next on the list, wing and body damage visuals affect flight: Visual body and wing damage was introduced in version 4, but the damage was only visual, with no flight model damage. With version 5, if you take hits on either wingtip or the body mid section, you will notice the aircraft lurge to the damaged side and as you get more severely damaged, you will have to abort your flight to do an emergency landing no doubt because the drag generated from the damaged panels will slow you down. I wanted to add this for a long while but didn't know how until I got really determined to do so. If the plane is severely damaged now, you will find it harder to control and keep flying. (These effects have been toned down since version 5.5 and have been carried on to version 6.3)
* Re-added wing stressing effects. These were existant in the original SDOE Ju88 and the Ju88 included with PlanePack 6.0 however they were not so in my DM. I don't know how they got deleted, however I've re-added them into this release (from v6.2). If you're wondering what wing stressing effects are, when you fly, the wing roots that join the fuselage will feel G-force effects when you climb and dive sharply. You can notice this by flying at around 300mph and pulling and down sharply and looking left or right in the cockpit and observing the wing/s "flexing" under the load. This may look nice, but beware not to go too fast, because at above 450mph, any sudden inputs will overstress the wings. This means they may bend and stay in that position or worse, they will break off leaving you to spiral to the ground. Unfortunately at these speeds (above 450mph), you won't have much time or chance to bail out, you'll probably break your parachute. And if you're thinking of deploying the newly-added divebrakes at these speeds, you'll only worsen the stressing, so be careful!
* Landing gear failure: Basically, this means that if an engine or inner wing area around the gear well, takes severe damage, you can expect the landing gear to become jammed or broken and the wheels may become detached and fly away. You can usually notice when this has happened when one landing gear post fails to extend. You may see the remaining broken parts of the failed gear still in the gear bay. This is sure to make returning to base and landing a damaged plane quite interesting indeed!
* Wheel brake failure. In addition to having the landing gear damaged completely, the Ju88 can also develop brake failure. Usually, minor damage to the engines or related parts will exhibit brake failures first, then complete gear damage, but sometimes, things can happen differently too. When wheel brake failures occur, you'll notice when braking because the plane will pull to the side that has the brakes remaining. Usually, the remaining braking wheel will lock under braking application and the plane will take longer to stop. Brake failures can occur on any main wheel, or both! If both main wheels fail to brake, (then consider yourself unlucky) you will have to find another way to stop the plane. 
* Next, Tyre punctures: Thanks to some very talented members in the SDOE community, namely Raider, I have been able to learn some new concepts in OpenPlane with outstanding results. Among them, tyre punctures. In addition to the many things that can go wrong with the landing gear of the Ju88, you may find that one or both of your tyres have punctured as a result of having severe damage around the engine or inner wing area, or even if you make a hard landing! Flat tyres aren't too much of a problem though if your tyre/s are flat, you will most likely find that you have lost braking power on that tyre too. Since version 5.5 and retained in this release, you will be able to see holes and the rubber wrinkled on your tyres when they are flat.
* Improved engine damage visuals( even more so in v6.3): Will no doubt improve the experience of flying the Ju88. What this means is that you'll 'see' the inner engine parts (textured) when the engine gets damaged rather than just seeing bullet holes around the engine. When you see the above effects, the engines WILL be damaged performance wise too with varying degrees of damage. At the worst, if you see oil splashed over the cowling (effect improved in v6.3), your engines will seize due to oil loss.
There are other parts too of the plane that will 'trigger' these described damage effects (if realistic enough) too for some randomness.
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Please read the readme guys, there's some very important info in there that if you don't read, I can tell you right now you'll get a CTD guaranteed.
And on that rather sour note, enjoy!
And here's a pic:
[This message has been edited by Harman_5 (edited 10-05-2001).]
[This message has been edited by Harman_5 (edited 10-06-2001).]