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Author Topic:   Yet another Corsair beta...
jedi
Pilot
posted 10-02- 02:40 PM     Click Here to See the Profile for jedi   Click Here to Email jedi     Edit/Delete Message   Reply w/Quote
OK, hopefully the last "beta" of the F4U-1A. It's got 1024-res skin support (but I only included 256-res default skins and 512-res alternates, so get the big skins at Cas's site). Also a few small 3D tweaks and some fixes to old mapping problems.

It's NOT optimized to work in patch 1.5.2.9, but it IS optimized to work in patch 1.5.2.9a, or 1.5.2.10, whatever it turns out to be. So it'll work better for now in v1.5.

Get it at www.simfiles.com


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--jedi--

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Gustavo
Pilot
posted 10-02- 09:29 PM     Click Here to See the Profile for Gustavo   Click Here to Email Gustavo     Edit/Delete Message   Reply w/Quote
That skin is excellent

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I./JG 27
Alle Messerschmitt bf109

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SteveTheDrummer
Pilot
posted 10-03- 03:53 AM     Click Here to See the Profile for SteveTheDrummer   Click Here to Email SteveTheDrummer     Edit/Delete Message   Reply w/Quote
Yes Jedi!
twitchy & agressiv & I love it

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Dinga
Pilot
posted 10-04- 02:46 AM     Click Here to See the Profile for Dinga   Click Here to Email Dinga     Edit/Delete Message   Reply w/Quote
I am able to take off and land no problem Jedi but she flips on her back as soon as I get in a dog fight or pull any steep turns. I have tried using different power settings but no joy .I use a sidewinder pro stick.I also have this problem with previous version.
Any ideas you have on this problem would be a great help.
I should mention this Corsair looks fabulous,especially with her new hi res skin Thanks jedi and thanks also to the rest of the team.
later....ah hem says I a bit red faced
Okay I may have been a bit to hasty .I have just shot down a few zeros and it was great.Shes a twitchy beast alright.Im still losing it in the turns sometimes but managing to get on top of it .Any tips on how to control this baby Jedi.The carrier landing ,I managed to pull off but me tail hook is 5 ft above the deck.Is this normal?
Any way shes a beut ,thanks again guys.

[This message has been edited by Dinga (edited 10-04-2001).]

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Jerry
Pilot
posted 10-04- 10:59 AM     Click Here to See the Profile for Jerry   Click Here to Email Jerry     Edit/Delete Message   Reply w/Quote
Yes, overly twitchy, even with CTFJ. Much more so than any other plane. Looks beautiful though.

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jedi
Pilot
posted 10-04- 07:29 PM     Click Here to See the Profile for jedi   Click Here to Email jedi     Edit/Delete Message   Reply w/Quote
For "twitchiness," try turning down the sensitivity of your joystick in the setup screen. It's set up to fly "good" on my machine, but I can't guarantee it'll have the same behavior on every joystick combo. I can fly it around in a fight at 130-140 mph without losing it--with practice (but I also splat into the ground occasionally if I fly it that way). Also, there is a certain "style" you have to use. If you're flying her like a Spitfire...er...don't If you start hearing the stall sound, the plane is telling you "stop turning me or I will bite you soon." Don't forget to relax the back pressure and use the rudder if you feel it starting to snap on you.

Unfortunately, since any FM changes I do can only be tested using my own system, you'll inevitably end up with what "feels good" to me, and the current version feels pretty good on my rig. If any of the FM gurus want to play around with it, let me know, but she wasn't called the Ensign Eliminator for nothing I have one last idea I can try before the Base Pack gets put together, but my personal minimum is that the plane must be able to spin, and must demonstrate enough torque that you have to learn to counter it. If I make it too "docile," we'll lose those characteristics and it won't be a Corsair any more IMO.

If you use the tailhook to land on the CV, you will end up "tail high" because of the way Mace's carrier gear works. Just retract the hook after you stop and you'll be able to taxi normally. You can try landing without the hook, but you'll need to be quick on the brakes.

My philosophy on this plane has always been that it was a "difficult" plane in real life, and that if you could just jump into it and takeoff, dogfight Zeros, kill em, and then land safely on the first try, that I didn't do a very good job of modeling it. You'll need to have a gentle hand on the stick, and learn the proper "touch" on the rudder, to fly it well.

But I want guys to enjoy it too. If it's "too hard," then I'll fix it, but give it some practice, and see how it goes. Maybe when I convert the F4U-1D to the new model, I can make that one more stable, and then guys can pick their poison.

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--jedi--

[This message has been edited by jedi (edited 10-04-2001).]

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wakeup tailgunner
JAG
posted 10-05- 06:39 AM     Click Here to See the Profile for wakeup tailgunner   Click Here to Email wakeup tailgunner     Edit/Delete Message   Reply w/Quote
Having seen a Corsair flying they're not easy birds! After a bit of acrobatic flying, you think, WOW, they are manouverable ...

Then the guy taxi'd past after landing, fighting to hold her straight, while peering round to try and see where he was going.

all the other pilots waved to the crowd ... he seemed to have his hands full!

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Jerry
Pilot
posted 10-05- 11:23 AM     Click Here to See the Profile for Jerry   Click Here to Email Jerry     Edit/Delete Message   Reply w/Quote
Yes, landing and takeoffs are difficult in the Corsair due to the long nose. The pilot can not see ahead. Plus a lot of torque on takeoffs.

My problem with Jedi's Corsair is in the air. It is so much more sensitive than any other fighter in the game. I also have a MS Precision Pro but all the sliders are down as far as they go plus I have CTFJ set at 85 for X and Y axis. Tight turns are almost impossible to hold. If this is the way they really handled then either all the other fighters in SDOE are dumbed down or the Corsair was far and away the most difficult plane to handle in WWII, which I find hard to believe.

I'm sure that given time I could adjust but what's the point? There are dozens of other fighters to choose from, including several iterations of the F4U which I have no problems with, and which I can use with the .9 patch.

Sorry if I am complaining too much. The Corsair is my favorite fighter so I'm probably over reacting.

[This message has been edited by Jerry (edited 10-05-2001).]

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Condor
Pilot
posted 10-05- 01:48 PM     Click Here to See the Profile for Condor   Click Here to Email Condor     Edit/Delete Message   Reply w/Quote
Hi Jerry,

Jedi already knows this, but the F4U is my all time favorite WWII plane as well.

I understand your high hopes/stand for it because it is our favorite plane.

Jedi is correct that you do need alooooot of practice with it as I have been doing every night since I got it, but to be fair it does seem more touchy in comparison to the other sdoe a/c.

I can't hold it in a turn consistently yet. I will keep trying.

Jedi, is there any "simple" fm changes you could make to it and send to me for a quick test to make sure it still spins but also holds a turn better?

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Condor out

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jedi
Pilot
posted 10-05- 09:11 PM     Click Here to See the Profile for jedi   Click Here to Email jedi     Edit/Delete Message   Reply w/Quote
The problem isn't that I can't tweak it. The problem is that it feels fine to me right now, so if I tweak it, where do I stop? How do I know when it's right on "your" system?

Given that most of the other SDOE planes can be taken off without even using the rudder, I'm hesitant to just make it "like all the rest of 'em."

About all I can offer is to see how "stable" I can make it on my system, yet still spin. However, we're pretty much AT that point already, since we've been through this once before. If anyone wants to tweak it in OPS, and send me what you come up with, you're certainly welcome to do that. If you can get it to work on your system and it still works on my system, I'll change it for the final version. If not, I'll see about making the F4U-1D more docile and leave the -1A as is.

The "twitchiness" lies in the airAdvantage and airMax properties of the horizontal stabilizers. Lowering those values will make the airplane pitch up slower. This will do two things: the plane will be less likely to "snap roll" (and spin) and the plane will eventually reach a point at low speed where, with maximum power, you can not physically generate enough G to slow yourself down with drag. The plane will then reach an "equilibrium" speed where you're pulling as hard as you can, but you neither turn tighter nor slow down. Pretty unrealistic, but several other SDOE planes will do this as well.

So that's where we are. There's really no way I can make it work better on someone else's system if its working great on mine. I simply won't know when I've "succeeded."


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--jedi--

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jedi
Pilot
posted 10-06- 10:13 AM     Click Here to See the Profile for jedi   Click Here to Email jedi     Edit/Delete Message   Reply w/Quote
I just thought of something...

You guys ARE flying plain old v1.5 of the sim, right?

If you're flying 1.5.2.9, there's a very good reason why it's "squirrelly"--you're lugging around an extra engine and a bunch of extra weight (on the tail, no less) from the catapult system that will not "auto-detach" in v1.5.2.9. In fact, it won't detach at all, so if you're even able to keep the plane in the air in 1.5.2.9, you're a better pilot than I am

I CAN fix that one particular problem, but I left it alone since it will work fine in the next version of the patch. If you're not flying standard v1.5, try doing that and let me know what it flies like. If the next patch is going to be delayed for some reason, I can release another beta with that one thing fixed. If you're flying the .9a test patch, then this is not the problem and it's just too sensitive.

It IS a "joystick/controller" issue tho. If I set my joystick to full sensitivity, the plane is almost unflyable, and if I set it to very low sensitivity, it flies much like the one in Warbirds (which was the target I was shooting for). So the key is to be able to find a range of sensitivity adjustment that exists on my system and "most" other folks as well, and then tweak the plane into that range.

One thing to check: how many G's are you pulling when the plane becomes "unflyable," and at what speed. If you're "snatching" to 8 or 9 Gs, that's an accelerated stall, and the plane will probably roll on you. If you're commanding 5 or 6 Gs at 180 mph, it's going to do the same thing. Check to see how quickly the plane is developing "high G's," because maybe I can get it to just "react slower." I don't claim that the real Hawg would flip over in an accelerated stall, but it wouldn't just continue to turn smoothly, and the SDOE FM doesn't really produce what I would consider to be a "real" stall, accelerated or otherwise. It's pretty much just a "mush" if you're level, and a "snap roll" if you're turning.

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--jedi--

[This message has been edited by jedi (edited 10-06-2001).]

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Blacksheep
Pilot
posted 10-06- 04:17 PM     Click Here to See the Profile for Blacksheep   Click Here to Email Blacksheep     Edit/Delete Message   Reply w/Quote
I just downloaded the the F4U1a and it's fantastic, nice work Jedi. As you can probably tell by my username, I'm a fan of the corsair also . Now I am usually the person who has a problem with every little thing and after reading that it was unflyable I suspected I would have the same problem. But to my surprise the plane is flying beautifully. I'm not spiinning out of control and I can make tight turns with no problems. When I had the previous 1a beta I could not fly it at all, but this one is fine on my system. My joystick is a Logitech Wingman Digital 3d and the corsair is flying very well with it. I think maybe that the MS precision sticks are over sensitive, I'm also flying with low sensitivity settings. I saw that flying in the 2.9 patch may cause a problem, but I only fly SDOE in the 2.9 patch and I'm experiencing no problems at all. Figured I'd just post this to let you know that the corsair is working ok on my system. If you need to ask me anything about how many G's or what speed I can turn at before I loose control etc. please go ahead and ask. I'd be more then glad to test it out and post back here.

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-Blacksheep
http://geocities.com/jays3299/toshindo.html

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casualty26ac
Pilot
posted 10-06- 05:26 PM     Click Here to See the Profile for casualty26ac   Click Here to Email casualty26ac     Edit/Delete Message   Reply w/Quote
Hey Jedi, You going to use that skin for the d model too? I may do a uss bunkerhill scheme in 1024 for the D later.
Hey Blacksheep, there's a 1024 Lulubelle from the blacksheep squad here as well. http://www.26th-aircorps.org/download.php?op=viewdownload&cid=2

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jedi
Pilot
posted 10-06- 05:32 PM     Click Here to See the Profile for jedi   Click Here to Email jedi     Edit/Delete Message   Reply w/Quote
Hi Cas--

I thought I'd use the Boyington skin on the D-model, the Marine's Dream on the birdcage, and the one you did for the -4 as well.

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--jedi--

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casualty26ac
Pilot
posted 10-06- 05:42 PM     Click Here to See the Profile for casualty26ac   Click Here to Email casualty26ac     Edit/Delete Message   Reply w/Quote
Okay, let me know when they're near being released and I'll try to make 1024 versions on each for them. I'll try to do the yellow nosed bunkerhill one too. Write me at my hotmail address on profile, because my old one is out to lunch.

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Blacksheep
Pilot
posted 10-07- 10:12 AM     Click Here to See the Profile for Blacksheep   Click Here to Email Blacksheep     Edit/Delete Message   Reply w/Quote
Thanks casualty, I got the 1024 Boyington skin, it is fantastic, nice work.

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-Blacksheep
http://geocities.com/jays3299/toshindo.html

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casualty26ac
Pilot
posted 10-07- 01:26 PM     Click Here to See the Profile for casualty26ac   Click Here to Email casualty26ac     Edit/Delete Message   Reply w/Quote
Earlier this morning, I thought I'd go ahead and paint this one for the future D model. Barcat put it on site.

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jedi
Pilot
posted 10-07- 01:33 PM     Click Here to See the Profile for jedi   Click Here to Email jedi     Edit/Delete Message   Reply w/Quote
Pretty spiffy!

So, do those Navy guys need those arrows to know which way is up and which way is forward, or are they for packing the plane in a box?

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--jedi--

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Blind Faith
Pilot
posted 10-07- 07:37 PM     Click Here to See the Profile for Blind Faith   Click Here to Email Blind Faith     Edit/Delete Message   Reply w/Quote
Just love that plane. I always have a chance to observe the beautiful DM, it is hard to fly a real challenge to pick up from the ground and land. In flight it a feather touch but honnest, this one does not feels like it is on rails.

By the way it has 2 sets of wheels, It comes in handy for me this is what makes it possible to set this bird down.

Now lets try to put it on a carrier, in a single piece of course.

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casualty26ac
Pilot
posted 10-09- 04:42 PM     Click Here to See the Profile for casualty26ac   Click Here to Email casualty26ac     Edit/Delete Message   Reply w/Quote
Here's one flown by Canadian Sub Lt Donald J. Sheppard, Royal Canadian Navy Volunteer Reserve.
This is for the future corsair II like the d skin. For now, they only look right on the new 1A jedi made. http://26th-aircorps.org/

[This message has been edited by casualty26ac (edited 10-09-2001).]

[This message has been edited by casualty26ac (edited 10-09-2001).]

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