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Author
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Topic: my i dea of the fwing in indiana jones
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sk8orfate Cadet
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posted 09-13- 10:37 PM
i have the model made in 3dmax.i need to know the units for the ops program.actaully i cant do anything with that prog.lol.looks nice anyway.but,here is what i need.i need someone who knows what to do with the model from max.i will convert it to a wavefront obj..that much i know. but,i need someone to tell me if i should hack it up.and,i was thinking and working on it before i came to the post. i have an idea,the first is,is it possible to put a b17 belly or top gunner on it.since the one in the movie has that.and,also i have an idea on the flight mechanice.i figure we should make it 'feel' like a mossie or even a lightning,but have it drop in low speed.(plummet really..how drastic is up to our artistic endeavor).also i belive that the one true flying wing flipped.we could make that happen in take off and landing. so these are some of the ideas.the camo is basically bf-109(green and dark green).it has four engines.that should help us for at least a speed thing.(more as a mossie i think). i also have another idea for a plane. boulton paul defiant. i was thinking that since we have the stuka in the pack,why not throw in a brit couterpart. it does not have a forward armenent.(hence it didnt last long in the war..once the axis found out that weakness). it did have that back double barrel tail gun.so if we made it as a say fast low level dive bomber,say like a hurricane with a attitude? again i ask ideas from you guys,give me some planes to think of designing.and i will make it in max. but thanks for the goahead even if it is just for the fun.
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Snickers Pilot
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posted 09-14- 10:02 AM
I tried to import it into OPS as a "fake" just to get an idea of how it will look in the air but OPS locks up solid everytime I try... For that matter, if I export the .AC file to an LOD and then try to import the LOD it locks up AC3D...IP: Logged | |