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Author
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Topic: Why does the wake always look black?
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Rendsburger Pilot
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posted 08-17- 10:49 AM
I remember it was wite before. Well i hope this is not patch related.Rendsburger IP: Logged |
Nat JAG
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posted 08-17- 10:59 AM
it's not patch related Ren, I haven't used ships for a while, but a very big ship I'm working on right now has a wake and it shows up fine in x.9, there must be a bad texture ref or something in the file, or maybe your cache got corrupted, but I know they do work ok.~Nat~ IP: Logged |
Rendsburger Pilot
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posted 08-17- 12:23 PM
Nat, i fixed this. 1. It happened only in OpenGL 2. It happened if the shading flag is on.So i switched the flag off for the transparency wake.tif and all wakes lookes fine now! I guess that all ships must be fixed if this not happened only to me. Rendsburger IP: Logged |
Pachy Pilot
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posted 08-17- 12:30 PM
Speaking of ships, MPosis has uploaded two new very detailed Japanese warships to simfiles. IP: Logged |
Nat JAG
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posted 08-17- 04:33 PM
Ah but ren, is you turn off the shaiding, that fixes OGL, but then night missions will have bright wakes around dark ships lol  Glad you found out what the problem was though  IP: Logged |
jedi Pilot
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posted 08-17- 05:25 PM
Try deleting your texture cache files maybe?I was getting some weird looking wakes until I flushed out the cache files...back to normal now. ------------------ --jedi-- IP: Logged |
Rendsburger Pilot
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posted 08-17- 05:32 PM
quote: Originally posted by Nat: Ah but ren, is you turn off the shaiding, that fixes OGL, but then night missions will have bright wakes around dark ships lol  Glad you found out what the problem was though 
Nat, alpha tifs look always bright in night if the flag is on or not.Look at the trees they didnīt darken in night. Just wonder if iīm the only one with that problem. And yes i delete all cache files with no succsess. Rendsburger
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