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Author Topic:   Larger Towns and City's ?
Blacksheep
Pilot
posted 08-13- 11:47 AM     Click Here to See the Profile for Blacksheep     Edit/Delete Message   Reply w/Quote
One thing I noticed in SDOE that always bothered me was that all of the towns and factory's are very small and miles apart from each other. In other words there are no major city area's or factory's within a large town.

I know in the Bavaria terrain, there is 3 or 4 factory's and towns grouped together to make one large area, and that is a great start, but still it is just several towns and factories stuck together rather then a individual large town.

So my question is, is it possible to make a larger scale city in SDOE, and if it is, are there any people working on it?

I just thought it would be cool to have to pinpoint bomb a factory within a city, or drive some ground objects between city streets.

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-Blacksheep
http://geocities.com/jays3299/toshindo.html

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Jeeves
JAG
posted 08-13- 12:49 PM     Click Here to See the Profile for Jeeves   Click Here to Email Jeeves     Edit/Delete Message   Reply w/Quote
I am not 100% sure, but hopefully, the boys working on the Stalingrad terrain are making the city....it will probably be a while in the making, but I always said I'd be the last one here, so I can wait

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Brought to you by the campaign for a better Dauntless!

Jeeves =FC=

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Rendsburger
Pilot
posted 08-13- 01:44 PM     Click Here to See the Profile for Rendsburger   Click Here to Email Rendsburger     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by Blacksheep:

So my question is, is it possible to make a larger scale city in SDOE, and if it is, are there any people working on it?




Blacksheep,
like all or allmost other stuff in SDOE the towns are editable and could be changed.
So far i know nobody is currently working on it.

Rendsburger

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Da Jug head
Pilot
posted 08-13- 07:04 PM     Click Here to See the Profile for Da Jug head   Click Here to Email Da Jug head     Edit/Delete Message   Reply w/Quote
Large towns would have to be done like the towns in EAW, mostly a flat texture with the important buildings modeled.

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Blacksheep
Pilot
posted 08-13- 09:46 PM     Click Here to See the Profile for Blacksheep     Edit/Delete Message   Reply w/Quote
Thanks for the info guys. I'm looking forward to that Stalingrad terrain, it sounds amazing.

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-Blacksheep
http://geocities.com/jays3299/toshindo.html

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Vmartini
Pilot
posted 08-14- 02:02 AM     Click Here to See the Profile for Vmartini   Click Here to Email Vmartini     Edit/Delete Message   Reply w/Quote
would a simple box cause to much slowdown? also, terraced houses could be used. if anyone wants to try this, i'll help but i know very little.

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wakeup tailgunner
JAG
posted 08-14- 04:53 AM     Click Here to See the Profile for wakeup tailgunner   Click Here to Email wakeup tailgunner     Edit/Delete Message   Reply w/Quote
Let's just say.....this is being given some CLOSE attention right now.

The problems with actual buildings are:

1) Polygons. A town that looks like one would have a lot of houses. Hundreds at a minimum. Plus a church or 2. Rows of houses can cut polys a bit, but house terraces are rarely going to be straight grid patterns. Not in Europe anyway!

2) Texturing is a nightmare! If you want houses to look like houses!


I have tried various approaches, which have yielded results, but as ever, there are trade offs.

I have experimented with making objects part of the terrain tile. Instead of flat tiles for the town, you make the town part of the tile. There are limits, however, on individual lod sizes. Can manage 100 or so per tile. There is a point, however, when the FR's drop....

Texture is trouble for this too. You can't make houses that look nice close up without a lot of texture hassle. Also, you can't blow them up......

The other thing to try is to make a large 'ground object' with lots of houses. These can be added as referenced objects into the town tile. Remember the palm trees for Diego's africa re-paint.....they hit FR's hard if too many polys were used. The fact that they had properties seemed to make a big difference.

so.....

The problem is not WHETHER it can be done, more HOW TO DO IT SO THE GAME CAN STILL BE PLAYED!

It is just a question of compromise.

[This message has been edited by wakeup tailgunner (edited 08-14-2001).]

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Rendsburger
Pilot
posted 08-14- 05:35 AM     Click Here to See the Profile for Rendsburger   Click Here to Email Rendsburger     Edit/Delete Message   Reply w/Quote
I always was thinking to create new and bigger towns. Maybe not so big you want to have but 2-4 times bigger than now.
This should be a compromise to let the game playable.
For now i like the small towns much more than the bigger cities you found in WWII fighters or EAW with a flat city texture and some big buildings on them.

Donīt forget the limitations of textures numbers. Place a few 3-4 planes in the air wich uses a high number of textures and you get blocky clouds and other anomalies.

Rendsburger

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STef
Pilot
posted 08-14- 01:57 PM     Click Here to See the Profile for STef   Click Here to Email STef     Edit/Delete Message   Reply w/Quote
Just for info on large cities simulation in a flightsim, check next X-Plane release:
http://www.x-plane.com/beta.html

outstanding.

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P/O STef
simGazettes.com editor

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Blacksheep
Pilot
posted 08-14- 02:47 PM     Click Here to See the Profile for Blacksheep     Edit/Delete Message   Reply w/Quote
WOW, The towns and cities in X plane look really good. That night shot, with the moon looks amazing also. Don't know if something like that is possible in SDOE without a massive gameplay slowdown though. But still that game has fantastic landscape.

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-Blacksheep
http://geocities.com/jays3299/toshindo.html

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Rendsburger
Pilot
posted 08-14- 03:32 PM     Click Here to See the Profile for Rendsburger   Click Here to Email Rendsburger     Edit/Delete Message   Reply w/Quote
cool pics, must be a very religios community there ;-)
Is it an editable game (just asking )?
Rendsburger

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Da Jug head
Pilot
posted 08-14- 07:21 PM     Click Here to See the Profile for Da Jug head   Click Here to Email Da Jug head     Edit/Delete Message   Reply w/Quote
Yeah, only problem is, if you want to shoot another plane down, you have to ram it

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Psi
Pilot
posted 08-15- 12:58 AM     Click Here to See the Profile for Psi     Edit/Delete Message   Reply w/Quote
Las Vagas in SDOE I like the sky in the moon shot but I'm not too impressed with 35fps without planes, "ram em"

P

[This message has been edited by Psi (edited 08-15-2001).]

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Rendsburger
Pilot
posted 08-15- 03:07 AM     Click Here to See the Profile for Rendsburger   Click Here to Email Rendsburger     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by Da Jug head:
Yeah, only problem is, if you want to shoot another plane down, you have to ram it

Da Jug head,
ROTFLOL


Rendsburger

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wakeup tailgunner
JAG
posted 08-15- 07:19 AM     Click Here to See the Profile for wakeup tailgunner   Click Here to Email wakeup tailgunner     Edit/Delete Message   Reply w/Quote
what! you mean we got guns in SDOE....

looks like I don't have to walk back from my next mission after all !

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