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Author Topic:   Self extracting zips need ideas
Da Jug head
Pilot
posted 08-09- 01:02 PM     Click Here to See the Profile for Da Jug head   Click Here to Email Da Jug head     Edit/Delete Message   Reply w/Quote
New toys are FUN

Ok, I've already done a self-extracting zip for Nations, which will need testing and for Plane Pack 6.1 (that'll need testing too)

What else would be a good idea? Here's what I was thinking of.

New keyboard.inp and startup.ppf, and server.dat files

Terrains
Missions
Campaigns
Sounds

These will all be part of the update CD's I'm working on. And, yes I will pass them back to the creators of the files for posting too.

Told you guys I hadn't given up on this!

Imagine, a CD with an HTML interface that you can install MOST files from without having to copy them to your HD first!

In addition, any betas I post from here on in will be self extracting zips too.

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Snickers
Pilot
posted 08-09- 01:22 PM     Click Here to See the Profile for Snickers   Click Here to Email Snickers     Edit/Delete Message   Reply w/Quote
As will the PBY...

------------------
Snickers
=FC=
Thou shalt maintaineth altitude, lest the earth rise up and smite thee.

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casualty26ac
Pilot
posted 08-09- 02:31 PM     Click Here to See the Profile for casualty26ac   Click Here to Email casualty26ac     Edit/Delete Message   Reply w/Quote
Thanks Da Jug. I'm so grateful for all your work. Did the issue with the 109g and f out turning the spitfires in sustained turns get fixed or is it going to be left in PP 6.1?

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Blind Faith
Cadet
posted 08-09- 02:31 PM     Click Here to See the Profile for Blind Faith   Click Here to Email Blind Faith     Edit/Delete Message   Reply w/Quote
And if you like to torture yourself (like me) you can peek in with a right click of the mouse(this is available with Winzip) to go throught the content and the readme, or even unzip normaly to a directory of your choice...

Too many people forget that most mice have more then one button.

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Da Jug head
Pilot
posted 08-09- 03:33 PM     Click Here to See the Profile for Da Jug head   Click Here to Email Da Jug head     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by casualty26ac:
Thanks Da Jug. I'm so grateful for all your work. Did the issue with the 109g and f out turning the spitfires in sustained turns get fixed or is it going to be left in PP 6.1?

No Casualty, this is just a different packaging.

The issue with the turn rates will be dealt with in the future- the 109G's instantaneous turn rate is faster than the Spit IX's up to 30,000 ft and below 20,000, it beats the Spit by about2-3 degrees per second.

Where the spit had the edge was in max sustained turn rate- by about 4-5 degrees per second.
The difference in the numbers is smaller for the Spit I and 109E, but it's still there.

This will require some major FM tuning on the energy bleed of the 109's and Spits.

Plus there is one otheer issue to consider with the real planes. In a turn, the spit has a lower stall speed and is very gentle about letting the pilot know the inside wing is stalling. The 109 has a nasty habit of rolling on it's back and going into a spin if the pilot doesn't react quickly. It also gives the pilot much less warning than the Spit- hence one reason the german pilots were reluctant to push it to the limits, negating their advantage. This is one of the reasons you read all the stories about the Spit turning better than the 109.

When we get to the 109's I'll see if I can put that nasty habit into the 109 FM and things will be more realistic- but an aggressive 109 pilot, willing to take risks, will still outturn a spit at the beginning of a turning dogfight. And yes, I've read a couple of accounts where a 109 pilot was willing to do that and gave the Spit pilot a nasty surprise.

[This message has been edited by Da Jug head (edited 08-09-2001).]

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