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Author Topic:   Drivable Ships
Blacksheep
Pilot
posted 08-03- 11:13 AM     Click Here to See the Profile for Blacksheep     Edit/Delete Message   Reply w/Quote
As I was dive bombing a ship the other day I was wondering if it was possible to make drivable ships in SDOE. It would be really amazing to be able to drive and maybe change to some gun positions and have a full scale sea battle. I just thought I'd ask if anybody has thought about doing this, or maybe has begun working on it.

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-Blacksheep
http://geocities.com/jays3299/toshindo.html

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Harman_5
Pilot
posted 08-03- 11:48 AM     Click Here to See the Profile for Harman_5   Click Here to Email Harman_5     Edit/Delete Message   Reply w/Quote
I have been thinking about it for a while, well actually since Mace developed that excellent water-landing system with the aid of floats. My theory is it should be possible to mount a couple of these floats under a ship to keep it from sinking, then add gun positions, etc. The biggest problem though would be placing them in the water. If an object (that flys or drives) is placed over water in the mission editor at 0 altitude and speed, it will start the mission flying. Having a ship start the mission hurled through the air is gonna present a hurdle, but maybe by setting the altitude to 3 or 5 and speed to 10 or so in the ME, we can get the ship to drop gently into the water...it maybe possible, amphibious vehicles are also on my mind, these water-based vehicles would require lots of work and possibly luck to avoid touching the deadly sdoe water. But they would be great if they did work.

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Harman_5
Pilot
posted 08-03- 11:59 AM     Click Here to See the Profile for Harman_5   Click Here to Email Harman_5     Edit/Delete Message   Reply w/Quote
By the way, it is possible to easily convert the existing static ships to moving ones, but they can't be driven. Think of the train in Bavaria, it moves on its own preset path, just replace the train model with a ship, rid it of the rail and add some guns. Place it over water in the mission editor (since it's a static object, it should place ok) and it should start moving. Of course there's a little more work involved, but that's the basic principle. There are a heap of static ships made out there that are cool and they have wakes to simulate movement, but having them move would be even better even if they only moved back and forth across the sea. Convert a few enemy ships also to move, set them up to meet in a mission and can be made to shoot at each other as they pass. I know you said driveable, but it will be possible to man the guns on these ships even though you can't "drive" them at least. And the AI should be able to shoot at any new targets it sees as it moves across the water. And also think how great it would be to try and dive bomb and moving ship! I might try this actually, it shouldn't be that hard...Sorry, just thinking out loud...

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[This message has been edited by Harman_5 (edited 08-03-2001).]

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Blacksheep
Pilot
posted 08-03- 12:50 PM     Click Here to See the Profile for Blacksheep     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by Harman_5:
Think of the train in Bavaria, it moves on its own preset path, just replace the train model with a ship, rid it of the rail and add some guns. Place it over water in the mission editor (since it's a static object, it should place ok) and it should start moving.

This is a really good idea you have. It sounds like it woud work. Of course I don't know about the technical aspect of getting it to be a boat. But if you are able to get a boat to move, it should be easily added to any mission with the mission editor like the train as you described.

Even if the boat isn't drivable it would still be great to have them move or even better, be able to fire the guns. That would be a start and I'm sure someone then would figure out how to make them drivable.

I would like to help you or others work on these projects but I know nothing about the technical aspects of SDOE. I don't know where I would start or learn about this stuff. But thanks for answering my question and let me know if you get any closer to having moving ships.

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-Blacksheep
http://geocities.com/jays3299/toshindo.html

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Werner Molders
JAG
posted 08-03- 01:39 PM     Click Here to See the Profile for Werner Molders   Click Here to Email Werner Molders     Edit/Delete Message   Reply w/Quote
Recalling the massive plate someone made so you can land a floatplane anywhere... If it's possible to drive a floatplane around on water having started on what the computer sees as land (height above the water and the ramp being irrelevant to my hypothesis here) Would it not be possible to tweak the harbours so that the blue stuff immediately around the docks appears to the computer as being land? This way you can start your floatplane/ship "on the water".

Werner

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Abbeville Field: Dedicated to the SDOE Experience.

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Snickers
Pilot
posted 08-03- 01:46 PM     Click Here to See the Profile for Snickers   Click Here to Email Snickers     Edit/Delete Message   Reply w/Quote
quote:
Would it not be possible to tweak the harbours so that the blue stuff immediately around the docks appears to the computer as being land?

Obviously a question for the terrain gurus... If you changed the actual tile to land the plane, say a PBY , would sit on the tile not in the water. At a first thought, they would need to "lower" the land (so the plate covers it) and make a "fake" land tile to give the illusion of being in water. (Again though this is one for the terrain gurus...)

Or better yet, have the patch guys fix it....

[This message has been edited by Snickers (edited 08-03-2001).]

[This message has been edited by Snickers (edited 08-03-2001).]

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Nat
JAG
posted 08-03- 04:22 PM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
The thing to remember here, is the full terrain landing plate I made actualy sits below the level of the water, so again, you can't start on it because the water comes first.

It is very easy to change the property for one tile from water to land, but this brings back the old bug of everything can land on it

Ships btw, although they aren't drivable, they can easily be made drivable, just do the same to them as you do for a ground vehicle, but yes, you have the problem of starting in the air...

Now... where it may be very hard for Bryam to alter the properties allowed to add boyancy ect, "maybe" he could simply alter the code that stops aircraft starting a 0 over water, so you could place a ship fitted with floats onto the sea when the full size landing plate is used, this would be the best we could hope for right now I think.

Harmans idea of having a fixed route of travel isn't bad either, but would take alot of difficult DOF work, and actualy has alot more work to it than at first appears.

Still, all this said, I know we will get it to work, and it wont take too long either, we have the talent here that will make it work

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Werner Molders
JAG
posted 08-03- 04:57 PM     Click Here to See the Profile for Werner Molders   Click Here to Email Werner Molders     Edit/Delete Message   Reply w/Quote
My point was that if we can drive floatplanes over water just fine, why not ships too? Just create the ship equivalent of a floatplane tender.

Werner

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Abbeville Field: Dedicated to the SDOE Experience.

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Snickers
Pilot
posted 08-03- 05:31 PM     Click Here to See the Profile for Snickers   Click Here to Email Snickers     Edit/Delete Message   Reply w/Quote
I think you would need to have the terrain Gurus create a couple of docking areas. The tile around the docking area is land but looks like water. (Even if it is just a pier jussting out where a PTBoat can start) You dont really have to worry about people landing there, as they would hit the dock. The drawback would be, you could only start from the dock. (You cant start in the center of the ocean....) It would still be best for the patch group to handle this....

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Snickers
=FC=
Thou shalt maintaineth altitude, lest the earth rise up and smite thee.

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Nat
JAG
posted 08-03- 05:56 PM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
I think I see what you're saying Werner.. possibly making a hidden or very small tender to which the drivable ship were attached just like the tender could work... mace?? lol

agreed though, this is very much in the relm of patch only, otherwise we can never do any serious naval work

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Werner Molders
JAG
posted 08-03- 06:08 PM     Click Here to See the Profile for Werner Molders   Click Here to Email Werner Molders     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by Snickers:
I think you would need to have the terrain Gurus create a couple of docking areas. The tile around the docking area is land but looks like water.

Yep, that's what I was thinking.

Werner

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Abbeville Field: Dedicated to the SDOE Experience.

[This message has been edited by Werner Molders (edited 08-03-2001).]

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