posted 08-01- 01:56 AM
Online- summer is slow as many players live in the northern hemisphere and like me, may be out "shooting fish" with their fly rod or some other equally fun pursuit.During the winter I stayed online several times for over four hours and there were never less than 6 people and sometimes we had to run 2 online games as there were more than 16 people that showed up.
There are several squadrons, there are squad wars, tournaments, "SDOE wars", and just a bunch of guys that play online missions.
On line play is usually cooperative although a "free for all" is allowed in the online settings. Instead of just going up and seeing who can shoot who down, you can actually play missions on one side or the other with objectives that neeed to be fulfilled. If you don't have enough people for the mission, the AI will fly the remaining planes.
With the driveable ground vehicles you can now have one group playing the ground convoy AA support, One group flying CAP for the convoy, and another trying to blow it up!
Open PLane is the "engine" SDOE is based on. It sets the parameters and formats needed for a model to be used in SDOE.
Mission editor- The mission editor is included when you buy the game.
Here are the prop sims I own
SDOE, EAW, WWII Fighters, CFS, CFS2.
For flight realism NOTHING even comes close to SDOE. I was extremely disappointed in the flight characteristics of CFS2- I expected a lot more.
Janes is/was great eye candy, but the hi res skins allowed by the "Patch" are even better looking in my opinion. Janes has a BAD habit of crashing for some people, and if you're system is one of them, there's no fix for it.
The area of play is limited and a Fw190 in Janes feels like it's flying through molasses. Not even close to what it should be like.
EAW- I like this sim, if you want HUGE furballs, this is the way to go. The "atmosphere the game sets up for the player is pretty good.
I disagree with Barcat's comparism of SDOE and EAW. Although the planes will spin and stall in EAW, they aren't very realistic as the whole plane tends to stall rather than one wingtip stalling first. Normal spin recovery procedures can get you into trouble. The reason Barcat mentioned this is the original FM's in SDOE sucked because they were "dumbed down". Apparently Activision was afraid too much realism would chase people away.
Many of the user created planes exhibit correct stall characteristics. Thrustmaster took the pilot's notes for a Spit and compared the flight characteristics of the sim planes to pilot's notes. Originally, they decided to test EAW, Janes, and CFS. At the last minute the threw in the SDOE Spit and it happened to be the one Tailslide did the FM for. Every sim fell flat on it's face EXCEPT for the SDOE spit. Stall characteristics when turing, landing and climbing were virtually identical to the pilots notes. Airframe stability for the SDOE spit was the only one that was realistic. Stall recovery, spin recovery, stall buffeting were all like they were taken right out of the pilot's manual.
At the end, the author admitted SDOE was thrown in as an afterthought, but he was amazed at how realistic the flight model and physics were.
I'm in the process of updating the FM's to be more realistic. (BTW Barcat, you should try the NEW Typhoon FM). Stalls and spins will be put back in and I spend a lot of time reading pilots comments and historical accounts to try and get the plane to fly realistically.
Last, since you live in the US, you can get the game for the cost of shipping from www.unbeatabledeals.com
For only Six dollars, it's a pretty cheap way to find out if you like the game.
With all of these sims SDOE is the only one I play on a regular basis. For me, it is hands down the most fun of all of the sims.
[This message has been edited by Da Jug head (edited 08-01-2001).]