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Author Topic:   Bullets
Psi
Pilot
posted 07-26- 07:30 PM     Click Here to See the Profile for Psi     Edit/Delete Message   Reply w/Quote
I may have asked this before but I don't remember getting a response. Do any of you guys know if a sound can be attached to a bullet? I've been in the datapar3 and I see that everything is hard coded (Don't mess with this unless you've copied it) I been trying everything that I can think of to do this but with no sucess. If one of you guy can help me with this I intend to attach a BulletMiss sound, for additional realizm. Thank you...

P

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Razer
Pilot
posted 07-26- 07:35 PM     Click Here to See the Profile for Razer   Click Here to Email Razer     Edit/Delete Message   Reply w/Quote
there is only 2 or 3 sounds that work, what I did was take the bullet hit sounds and turn it into a big file that has multiple hits and misses. This helps to let you know your getting pinged and move your a**.

Being only 3 sounds it's hard to keep the sounds from sounding scripted (ask Werner about the sounds i did) Hope that helps you out a bit.

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Psi
Pilot
posted 07-26- 09:54 PM     Click Here to See the Profile for Psi     Edit/Delete Message   Reply w/Quote
Thanks Razer, I have done this myself and your right it does get funky. I was hoping that, like a missle and sound could be assigned to the bullet, or maybe the tracer. If anyone else has an idea please give it to me and I'll give it a try...

P

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