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Author
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Topic: PBY Progress shots.....
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Snickers Pilot
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posted 06-13- 04:52 PM
OK. Here is the URL: http://members.nbci.com/butterfield/snickwerks/pbygallery.htm (Remember this is NBCi, so clicking on it may not work, you may have to type it in...) Just a little somethin' to whet yur whistles... (Besides, its been a long time since there has been enough improvement to post....  Snick =V67=IP: Logged |
Snake Pilot
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posted 06-13- 05:12 PM
Very nice Snickers, btw is that colour accurate? I just think it looks a little bright/gaudy for a warplane.Also another question seeing as a lot of ppl will be looking in here. How do you make the objects in anim8or into sm files for use in Opoenplane? ie how do you make the exported anim8or files into sm's?? Thanks Snake IP: Logged |
Snickers Pilot
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posted 06-13- 05:21 PM
RE: The blue... Actually yes, it is fairly close to what the early planes were. Others were straight silver, others black (the famous "Black Cats" which by the way was more than one squadron).RE: Anim8or... I he never used it so I cant say exactly about it... AC3D seems to be the modeling software of choice (even I sprang for it... ) This is not a short topic and there are many others who I will trust to answer any questions you have. (I know because I rely on their skills myself... ) If no one responds, or if you still have questions email me... [This message has been edited by Snickers (edited 06-13-2001).] IP: Logged |
ArgonV Pilot
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posted 06-13- 05:28 PM
Hey Snickers, check the HStabs... They appear to have a slight shading problem on one side. Other than that, she really looks great! Hope someone gives her a real good 512 skin tho...  IP: Logged |
Snickers Pilot
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posted 06-13- 05:40 PM
Razer has promised to take care of the shading prob once WTG fixes the nose... But thanks for noticing. BTW - DM is from (and still being worked on by) Raider Casualty has promised to do a 1024X1024 skin for her, once she is retextured... Hopefully we will have a domino effect _very_ soon...[This message has been edited by Snickers (edited 06-13-2001).] IP: Logged |
Jerry Pilot
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posted 06-13- 06:15 PM
Snickers, check out page 52 of the May issue of FlyPast magazine. You can buy a 1943 PBY-5A Catalina...immaculate condition, flight capable, new zero time engines. Only $650,000 US. Now, if every member put in $600.....  IP: Logged |
Snickers Pilot
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posted 06-13- 06:16 PM
Siiiigggghhhhh.........IP: Logged |
Werner Molders JAG
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posted 06-13- 06:38 PM
I'm amazed the price is so low!! For a classic piece of WWII heritage like that, and flyable no less, I would have figured at least 2Mil.. Oh well, still out of our reach.As for Anim8or... I'm interested in the answer to that question too. What does Gustavo use for his stuff, I mean he's made aircraft with something unconventional and even scratch built that new nachtjager messerschmitt. Werner ------------------ Visit Abbeville Field Today! IP: Logged |
Harman_5 Pilot
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posted 06-13- 08:23 PM
Regarding Anim8or, yes it can be done. But you have to remember that an .sm file is more than just a file with a 3d model in it. It contains OpenPlane data too. I usually base my new objects on existing ones. I don't think you can scratch build sm files in OpenPlane Studio anyway. If you'd like to get a model from Anim8or into an sm file, model the part in Anim8or and export it as .obj format. Start OPS, open an existing plane or ground object, select a part (a part that relates to the one you are importing to replace it), and import it as .obj format. You will find that sometimes the objs exported from Anim8or aren't imported into OPS properly (ie, it just won't import)...this is because OPS obj import was designed for 3DS Max objs. But this is an easy fix. Get 3D Exploration (it's free), open the Anim8or objs in that, and save them as obj again. OPS can now import them. Also remember before exporting out of Anim8or, select all objects, hit "Build" "Convert to Mesh", then click "Join Solids" so the part is as one object otherwise it won't import into OPS.  I'm not sure about what Gustavo uses, but Anim8or was used to build the Ju52 (by Rendsburger), so it is definately a capable program, but maybe not as advanced as AC3D or 3DS. Man I should really finish that tutorial.  ------------------ Visit FS:SDOE Online
[This message has been edited by Harman_5 (edited 06-13-2001).] IP: Logged |
Psi Pilot
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posted 06-13- 11:06 PM
Looks very good Snick...P IP: Logged |
Vahnatai Pilot
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posted 06-13- 11:24 PM
in addition to that blue skin id like to see a 2 tone gray navy camo (know what im talking about?)IP: Logged |
Harman_5 Pilot
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posted 06-14- 12:05 AM
Yes, forgot to say, Great work guys!Looking forward to this one... ------------------ Visit FS:SDOE Online IP: Logged |
semmern Pilot
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posted 06-14- 03:15 AM
The campaign part of my brain is already starting to tick ! Pacific, Wildcat, P-38, Catalina, Zero and Ki-61.....heee heee .IP: Logged |
Snake Pilot
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posted 06-14- 05:21 AM
Thanks Harman. I thoguht that you had to export it as a lod and then recreate the sm file and then load it in OPS. I probably will get AC3D but first I want to know that I can go through the process of making a plane.Snake IP: Logged |
Snickers Pilot
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posted 06-14- 09:24 AM
Thanks all....BTW - The Mig 15(?) built by Gecko of the =FC= was scratch built, and does not contain parts from other planes. Thats the only one I know of, but there could be others... The PBY was based on the Lanc (the the FMs are no longer anything the same). Per pilot report, our PBY flies about the same as the real thing. i.e. what ever direction you are heading is the wrong one....  IP: Logged |
Snake Pilot
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posted 06-14- 02:13 PM
I tried what you said Harman but got stuck. quote: Start OPS, open an existing plane or ground object, select a part (a part that relates to the one you are importing to replace it), and import it as .obj format
Could you explain tha whole sentence again? I don't understand that. What I tried was makeing an object in anim8or, exporting it as an obj. Then I loaded up OPS and tried to import it but a window pops up saying Select Objects on the top. But there are no objects to select... Snake IP: Logged |
Snake Pilot
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posted 06-15- 12:34 PM
How do I get Harman in here to answer this question without posting a new topic???  IP: Logged |
li'l bastard Pilot
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posted 06-15- 12:40 PM
hey snick! Remember the promise u made me? Please, just gimme a motivation to reinstall SDOE!!!!!!!! (yes, I admit it, I uninstalled it to make space for a car simulator for my bro who stood sick home for a week... hey, don't look at me in that way!It was a good action... )li'l b IP: Logged |
Harman_5 Pilot
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posted 06-15- 01:45 PM
Lol Snake, I came back in here sooner or later tho  Ahh, you're probably better off posting a new topic in the Tech Talk forum and I'll follow you there... But to answer your question here quickly, yep the reason you are not able to see objects in the OPS Import window, is because the obj you made isn't accepted by OPS. This is because the obj import in OPS is optimized for 3DS Max, not Anim8or. As I said above, to fix this, just open your obj you exported out of Anim8or in 3D Exploration, and resave it as .obj again. Now try importing it again in OPS, and it should work. Simple. Also remember that before you try to import a new object you made, you have to first select an existing part on the sm file in OPS to replace your obj with. Also remember to "Join Solids" in Anim8or before exporting otherwise when you try to import in OPS, you'll get multiple objects listed in the Import window, and you can only import ONE.  ------------------ Visit FS:SDOE Online
[This message has been edited by Harman_5 (edited 06-15-2001).] IP: Logged |
Snickers Pilot
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posted 06-15- 03:49 PM
lil b' Yes, i remember the promise I made. Dust off your CD cause I will send you (and only you) the one and only ALPHA copy. The shadow is wrong, and there is much left ot be done. But the AI can fly the plane, take off and land (usually ) The rest is coming along well and we should see the full beta soon!!! (Why else do you think I put up the pics??)[This message has been edited by Snickers (edited 06-15-2001).] IP: Logged |
li'l bastard Pilot
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posted 06-15- 04:10 PM
just one word: THANKS!!!li'l b P.S. I owe u a favour... ------------------ ***BROUGHT TO YOU BY THE CAMPAIGN FOR A BETTER ROTABUGGY!!!*** IP: Logged |
Werner Molders JAG
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posted 06-15- 04:21 PM
quote: Originally posted by Snickers: Why else do you think I put up the pics??
To tease us mercilessly?  Werner Molders
------------------ Visit Abbeville Field Today! IP: Logged |
Snickers Pilot
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posted 06-15- 04:30 PM
Darn. You got me....  IP: Logged |
Snake Pilot
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posted 06-15- 07:16 PM
Thanks Harman I'll try that and if I get stuck again I'll post in Tech Talk.Snake IP: Logged |
wakeup tailgunner JAG
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posted 06-16- 02:47 AM
shading problems.....er....they were fixed on the last model I did, when I re-shaped the nose.There were some dodgy verts in there, which was an easy fix / re-shade. I am hunting down the last model I did, and I will get this over to you as soon as I track it down!!!!! hink it's on the work machine. ------------------ =V67= IP: Logged |