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Author
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Topic: PP6.1 are we ready to make it online std
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Psi Pilot
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posted 06-01- 06:08 PM
Post your opinion here as to whether PP6.1 is now the online standard. If we get a go from the community (you guys) then we will no longer use PP6.0 for online play. Lets hear it boys (and girl)  P IP: Logged |
Private Roger Pilot
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posted 06-01- 06:18 PM
My personal online standard is PP6.1 and I will be adding the 1.5.2.9 patch to that as soon as Bryan releases it. I can't go back to pre-patch SDOE. Once you fly with the patch improvments of the doppler sound, and lighting changes, the fly by views, etc. How can anyone want to go back? PR=FC= IP: Logged |
casualty26ac Pilot
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posted 06-01- 08:47 PM
I agree Pvt. Roger, once you go patch there's no going back! Arch, Fast, PSI, and I had some great games last night. No crippled landings for any of us, just broken and exploding planes. IP: Logged |
Da Jug head Pilot
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posted 06-01- 10:00 PM
There is absolutely no reason 6.1 shouldn't be the online std. It's not that difficult to install.Heck, Dannyboy showed up at newbie night and he had it installed properly. BTW, he thinks he needs lots More practice, but he'd only played offline twice and he was and absolute handful in the Corsair vs A6M5 (I had the Zero). Watch out, we've got some guys coming in with talent  IP: Logged |
Loco Pilot
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posted 06-01- 10:13 PM
My vote to PP6.1 to be the new standard. I'm tired of need to change between PP6.0 with Spoons, without It and with great Condor DMs each time I try to fly online.Loco
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Psi Pilot
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posted 06-01- 11:49 PM
Come on you guys... Raider, Razer, Pye, Jetlag, Gremlin, Birds, K2, Biggles, Commando, Arthur, Archer, Blitzz, Braveheart, FAST, Phoenix, Gunjam, Silverfox, Sweep, Werner, Goth, Rends, Smoketrail, Luny, Jeeves, Snake, Neal, Mirthain, Jedi, Nat, Lil Bastard, Pachy, Harman, Semmern, Condor, Jerry, Mad Moe..........Tailslide. I got a ton more names too, Bruce (ok I made that one up  Get yer asses in here and tell us what you guys think. Don't wait s**t to happen, make it happen. All you new guys too, get in here and tell us what you want. This is it, if you wait and don't know what's going on you'll get online and get all flustered and that aint good, come on...P [This message has been edited by Psi (edited 06-01-2001).] IP: Logged |
goth Pilot
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posted 06-02- 12:02 AM
I'm honored to have made the list of names... 8-pI too am ready to see the online standard upped to PP6.1. A lot of good work went into it. I'm also hoping to see a decision made on a patch version too. IP: Logged |
Commando Pilot
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posted 06-02- 12:16 AM
I'm with PR on this one, PP6.1 with the next release of the patch when it is released, 2 weeks since I played the non patch and I hope its the last. Please note I did not have to kiss PSI's feet to get a mention in his post . IP: Logged |
Harman_5 Pilot
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posted 06-02- 12:19 AM
Alrighty guys, heres my 2 cents,Right now, PP6.1 has my Ju88 DM version 6.2. This DM version is good, but...it has some *minor* issues with the .8 patch and I'm sure with the .9 patch that will soon come out. The DM code I used on this plane works fine with SDOE 1.5. But, the new patches have new and improved DM code, so some of my DM features on the '88 are...well, altered. Here's the biggest problem, when the engine seizes, instead of the prop hiding and a new one showing that is 'dead', both props show up on one engine. Now, this is *just* visual, but also some other things like flat tires and brake fails don't work. But the plane flies and it takes dmg realistically imo. I HAVE fixed this now. My Ju88 DM version 6.3 DM code is just great with the new patches AND with SDOE 1.5. "Then why don't ya release it now!?" Now, here's the prob: I've finished the DM for it, but I'm waiting on the FM team to get it back to me. It needs some FM touching up and I'm afraid while I wait, PP 6.1 may be made standard with the .9 patch and then we can all have '88s with four props!  This is not a rant (I hope) and certainly not a complaint, just stating the reality. I can give the updated sm from Ju88 DM v6.3 as it is now with the DM fixes to Spin to include in PP 6.2, but for 6.1, I dunno... ------------------ Visit FS:SDOE Online
[This message has been edited by Harman_5 (edited 06-02-2001).] IP: Logged |
Psi Pilot
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posted 06-02- 12:25 AM
Thats all well and good Harman, we can live with it, for now. Now HOW DO YA FEEL ABOUT PP6.1!  P LOL Thank you for your cooperation Harman BTW I been playing the hell ont of the AAA, havin a blast. I will be a repeat customer to HMW... [This message has been edited by Psi (edited 06-02-2001).] IP: Logged |
Harman_5 Pilot
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posted 06-02- 12:40 AM
...otherwise, 6.1 is fine  ------------------ Visit FS:SDOE Online IP: Logged |
Harman_5 Pilot
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posted 06-02- 12:53 AM
Lol, no probs  Hopefully many more models in our lineup at HMW this year...  ------------------ Visit FS:SDOE Online IP: Logged |
nealg Pilot
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posted 06-02- 01:17 AM
PP 6.1, Nations2, and Patch beta.8 ( soon to be .9 ) are already standard for me; when I am online, that is what I will be using. Period.  Anything that isn't in PP 6.1 is what I likely won't have. At least until I figure out what all I have already... 
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Luny Pilot
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posted 06-02- 02:12 AM
It should be standard  ------------------ Luny=225th= IP: Logged |
Karaya 2 Pilot
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posted 06-02- 02:56 AM
What girl?I haven't been using 6.1 to date (tried setting it up but all I get is one zeke in the aircraft folder)so I'll have to sus out that other way to install it instead. I've had immense fun so far though using the patch, both for making better missions and also flying 'em.. This patch has been funtastic so far and I'm sure that .9 coupled with PP6.1 will be sh*t hot.  When I've sorted out how to install 6.1 properly I'll give you my opinion on whether I think it should be online std or not. I'm sure it will be for it, absolutely, going by what I'm reading already. ------------------ [This message has been edited by Karaya 2 (edited 06-02-2001).] IP: Logged |
Snake Pilot
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posted 06-02- 06:13 AM
Well if 6.1 does not need to be fixed or patched then make it Standard. If there is a tweak of 6.1 being made then leave it until that comes out.Snake IP: Logged |
ArthurQ Pilot
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posted 06-02- 06:14 AM
An honor to be listed Pounds. Oh--I don't know--whatever you guys want--really.Now ain't that a copout--hehe. Hard to even get online and play lately as summer days and nights are now too busy for my liking. So--I haven't had any time to fly PP6.1--so I'll take you guys' word for it. Now wife thinks she found a house she wants us to buy--been 16 years in our little house--I'm about to go into a fetal postion and lay in the corner at the thought of selling, buying, and moving. Means much less time for these important unfolding upgrades in SDOE. AQ IP: Logged |
Riverrat Pilot
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posted 06-02- 06:54 AM
I say go for it. I think PP6.1 is great. Love the new stuff added. Thanks to all who have contributed with another super add-on. As far as online play, I am unable to with the connection I have at this time. I been playing with five now and a new phone line and still unstable and slow. Cable is looking better. Pricey, but better. Riverrat out! ------------------ Oops, lost one of me wings. Do I really need both? crap! IP: Logged |
AGAS - 5 Pilot
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posted 06-02- 07:16 AM
Hey PSI....does that make me a newbie  I know.......I haven't been online much over the last 12 months... (lag gives me the sh...t's) But as I always say...If it's 80% correct then go for it - make 6.1 the std and have fun  Cheers, AGAS 5 IP: Logged |
Jeeves JAG
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posted 06-02- 07:54 AM
Well-- although I am not online as much as I'd like to be-- I have no issues with 6.1 except for one- and it has been discussed  But I want to know before I vote-- those of you who are online and have been using it-- are you using regular guns or NET guns? I have spent now hours on making the loadouts as accurate as I can (and I am only halfway through)-- and with these changes, and with the Beta patch-- I strongly feel the NET guns aren't needed. So please-- let me know what version of the guns you guys were using. The only thing I am hesitant of is this-- when I get the loadout work done (and believe me, some of these planes needed work--- the .50 caliber values of some planes were way off from other planes using .50 calibers), will it be easy to implement it if there already is a standard? I would hate to see all this work done for nothing....I am not looking for credit here, you guys know me better than that!)-- but I think most of you are as concerned as I am that everything be as accurate as possible-- and loadouts should be no exception! ------------------ Brought to you by the campaign for a better Dauntless! Jeeves =FC= IP: Logged |
weasel Pilot
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posted 06-02- 08:20 AM
Hi all, Just my 2 cents (not worth much ). How about putting a target date like the end of June for the release of 6.1? That way Jeeves could finish the loadouts and any last plane tweak or addition could be plugged in before that date. This would also allow time for the installer to be built. Again just my 2 cents... P.S. Thanks for all the hard work guys, it makes this sim the best! weaselIP: Logged |
Pye Pilot
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posted 06-02- 09:41 AM
1. Planepack 6.1 online standard. If you seen me online or read some previoous posts you'll know that already. 2. Jeeves,, Net loadouts, are now being used for missions ONLINE with patch 1.5, When converting an existing mission or creating a new mission, We just have a prefix of N- as the mission name to denote the difference. ie N-Pyes Scrambler Spit 1a 2v2 we all know its a temporary measure, but it means no-one will need to swap spoons loudout files files. It doens't affect your work, it merely but very conveniently solves an online issue for now. We will all know when the netloadout (spoons loudout) are obselete and can be removed or remarked out of the Planepack update, is when no-one chooses a N- prefix Mission. It's a optional choice of the Host of the mission, simply 3. SDOE Patch 1.5.1.8,, has a very visible graphics glitch in the cockpits of aircraft, not displaying the cockpit frame, in full.VDU -Vincent of the SDOE patch team, has the details but , his time is precious and it maybe a few releases before he can get time to look at this. It severly degrades what we see most! the inside of plane view of the FW190 and bf109! I've not checked on Allied planes. Also and has some very big problems for some sdoe'ers, that we need to point in the direction of the SDOE patch forum, Viper was one! and Maybe I can't confirm this full, but have noticed that sometimes, in glide , the frame rate has almost dropped to zero,on some special occasions, I can't put my finger on it yet. So simply
**** hold on talking the patch as online standard - until planepack 6.1 is on. And we get feedback on 1.5.1.9,, Saying that and from a support person perspective It would be great as far as version numbers, if the 1.5.2 or 1.5.1.10 are made the new Online standard. but patience will be a virtue for this patch.
[This message has been edited by Pye (edited 06-02-2001).] IP: Logged |
jedi Pilot
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posted 06-02- 10:59 AM
Well, you asked...  PP6.1? No problems with that. Better men than I have tested it and found it to be fine. Patch .9? Many graphics issues with D3D. Looks good in OpenGL, but not everyone has that option. Speaking ONLY for the Corsair, the patch porks the new damage model. The old model works OK, but makes the plane too hard to kill (and the new model also flies more realistically and matches up better with the Zero in particular). I could release 4 new Corsairs tomorrow with all the bells and whistles working in 1.5, and useless in Patch .9  I believe some of the other planes use some of the same techniques I used with the new Corsair, so if the patch becomes online standard now, you'll have a tradeoff between what it fixes and what it breaks. And that's probably all I can say without regretting it later... 
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Psi Pilot
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posted 06-02- 12:56 PM
From what I'm hearing we're not really ready to make the full plunge into PP6.1 And I hate to put a deadline on Jeeves, especally since he has exams for the next two weeks.I'm ready anytime to make this transition but because PP6.1 is relatively new, i feel some may not be. Maybe we should let the air clear a little, get the new patch out, all updates to A/C and squash the bugs before we commit to deletion of 6.0 in favor of 6.1, at this time. I would really hate to strand players and cause them to be discouraged. I know that some of you will balk because the new stuff is really great but for the time being lets wait. It's summer for lots of people and we can't expect them to be all over an indoor activity, this will take some time. If we were to put a deadline on it and being realistic in my thinking I would say at the current rate we will not even be close enough to make this call until the 1st of August. But that isn't so bad if you think about getting all this ironed out. What do ya think??? Read the last three posts by Jeeves, Pye and Jedi P IP: Logged |
Private Roger Pilot
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posted 06-02- 03:25 PM
I was just saying what set-up I will fly with, and thats all. Quite frankly I gave up years ago with the notion that this community (or any of this size and with this many personalities) could ever reach a 'true' concensus. So, for me, when I'm online, I will play with... PP6.1
1.5.2.8 Patch. Once the 1.5.2.9 Patch is released I would expect I'll move to it. I have read that Bryan has corrected several issues from the old patch. If certain planes don't work with the patchs, then I won't fly those planes. My perspective (and I only speak for me) is that the planes should be made to work with the patch, and not the other way around. I know some will disagree with that. So, I guess for me anyway, the deadline has come and gone.  PR=FC= IP: Logged |
Jeeves JAG
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posted 06-02- 03:54 PM
Well-- I could probably have the loadouts done by the end of June  As I said-- I am not much of an online player- so please don't let me dictate what happens-- but I think some of you guys will be wanting these loadout changes when they are done-- most of the 190 and 109 cannon values were off-- they are a bit more powerful now (as they should historically be)-- and some of the cannons were changed to more powerful ones- as that's the way they were in the war. Before the Allies cry foul-- some of the .50's in some planes were not as powerful as they should be either-- and Hispano values have been changed a bit. Bombs for all the planes are more powerful-- I used historic values- based on lots of research-- and with the bomb blast radius work done by Bryan- even those the warheads have been increased, they still won't destroy a whole airfield  ------------------ Brought to you by the campaign for a better Dauntless! Jeeves =FC= IP: Logged |
Psi Pilot
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posted 06-02- 06:12 PM
And that's just it Jeeves, we have no start stop point. If we could reach a point and call it good then we could all find compatability online. I don't feel that we'll ever reach that if we don't say stop, stop what you're doing and now this is the standard. Not you, don't stop. I will want these new values in the plane pack and that's why I say we're not ready to say that the new standard is PP6.1. I too will be revising to .9 when it comes out, I will be getting your new values for the load outs and on and on it goes. We keep adding and we'll never have a standard. We need to stop, determine what will be in the PP and we need to decide when this will be complete. If August 1st is enought time to get this sorted out and stick with it then I say 8/1 If it can be sooner then when. This is the reason that I posted this is to see if we are truly ready to commit. I just spent 3 hours online and didn't even fly. Everybody was so scrambled we didn't know what the hell was going on. So it is my opinion that the standard remain to be 6.0 until we can clearly say that 6.1 is ready. If some want to use 6.1 for their own uses then do it. For compatibility reasons I will remain 6.0 And maybe we can get together in the mean time and decide what we need to complete the PP. Your thoughts!  P IP: Logged |
nealg Pilot
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posted 06-02- 07:23 PM
And I, as probably a solo voice in that direction, feel that the 109 and 190 guns were already too powerful. But it is part of a prejudice I have against all LW planes. ( Likely shared in real life by many of their opponents over the years.).
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dukeofsx@btinternet.com Cadet
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posted 06-02- 08:15 PM
quote: Originally posted by Pye: 1. Planepack 6.1 online standard. If you seen me online or read some previoous posts you'll know that already. 2. Jeeves,, Net loadouts, are now being used for missions ONLINE with patch 1.5, When converting an existing mission or creating a new mission, We just have a prefix of [b]N- as the mission name to denote the difference. ie N-Pyes Scrambler Spit 1a 2v2 we all know its a temporary measure, but it means no-one will need to swap spoons loudout files files. It doens't affect your work, it merely but very conveniently solves an online issue for now. We will all know when the netloadout (spoons loudout) are obselete and can be removed or remarked out of the Planepack update, is when no-one chooses a N- prefix Mission. It's a optional choice of the Host of the mission, simply 3. SDOE Patch 1.5.1.8,, has a very visible graphics glitch in the cockpits of aircraft, not displaying the cockpit frame, in full.VDU -Vincent of the SDOE patch team, has the details but , his time is precious and it maybe a few releases before he can get time to look at this. It severly degrades what we see most! the inside of plane view of the FW190 and bf109! I've not checked on Allied planes. Also and has some very big problems for some sdoe'ers, that we need to point in the direction of the SDOE patch forum, Viper was one! and Maybe I can't confirm this full, but have noticed that sometimes, in glide , the frame rate has almost dropped to zero,on some special occasions, I can't put my finger on it yet. So simply
**** hold on talking the patch as online standard - until planepack 6.1 is on. And we get feedback on 1.5.1.9,, Saying that and from a support person perspective It would be great as far as version numbers, if the 1.5.2 or 1.5.1.10 are made the new Online standard. but patience will be a virtue for this patch. [This message has been edited by Pye (edited 06-02-2001).][/B]
i for one vote for 6.1 to be THE on-line standard using patch version .9 when its ready .at the moment its all a mess! ps....if you gouys ever get "failed to initiate directinput" ...make sure your stick is on ID1 IN YOUR CONTROL PANEL/GAMES CONTROL thx for your help pye !!
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Sv JAG
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posted 06-02- 08:56 PM
I don't understand the graphics issue dukeofsx, is what you are talking about only happen with the new Glide renderer? If so, then you can get at least as good graphics as in SDOE 1.5 by just using the same API you use with that version, right?------------------ -Sv Wings with Wires IP: Logged |
Pye Pilot
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posted 06-03- 04:34 AM
A) DukeSX,, you should if possible ,, re-register your name without using your e-mail address as your Handle. thats just so you don't get some wirdo e-mailing you for no aparant reason! And my pleasure in helping you!B) SV,, it was my graaphics glitch as Dukeof sX quoted all my post I was refering to this http://www.wingswithwires.com/patch/mb/posts.asp?id=165&fid=4 c) Another way to look at it is Spoons Loudouts never became an Online Standard but we all used it So Using plane pack 6.1 (with Spoons net loudouts installed is basically the same) Except we get to fly all the new planes with engine damage changes and Bullet holes damage models and such. the file is 15meg, for full compatibilty it only adds 2 files PAR12 AND PAR13,, thats easy to add. or rename and no more swapping spoons! also Flying with 6.1 we will uncover any buggs that help with improving PP6.2 and give more time to plane builders to test there planes with the new SDOE patches d) Groundpack is an Optional online standard but Highly recommended,, get this too!
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Jeeves JAG
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posted 06-03- 07:54 AM
nealg...I am on your side- believe me I hate those nasty Luftwaffe planes LOL....but I owed it to everyone to make sure that they were all at an even keel as far as gun values go.....if Bryan can get the bullet penetration working as he intends it to be, maybe damage effects will be different  I do feel that I am letting down the Allies by making those darn 109 and 190 cannons accurate (and don't think I didn't think of you when I was doing it )-- but I did make the .50 calibers stronger LOL If we can get the work that Nat is doing currently implemented, those .303's will have a chance of downing a few more of those nasty Jerries  ------------------ Brought to you by the campaign for a better Dauntless! Jeeves =FC= IP: Logged |
Psi Pilot
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posted 06-03- 11:39 AM
Pye, I have question for you, speaking of the Harmans great ground units. Can the ground units be implemented to PP6.1? If we say were going to use this as part of the PP then that yet needs to be done. This is a great addon and I would absolutely have to have this as part of MY online standard.P IP: Logged |
Pye Pilot
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posted 06-03- 12:54 PM
Psi,The GROUND PACK thAT Harmen_5 made will complement the Planepack 6.1 ,the same way that the WW1 pack does. To make it clearer, the Ground pack Vehicles are essentially planes with invisible wings and tails, but with vehicle properties incorporating guns, cannons , Jet rockets with reduced fuel or something like that , so they actually work look feel and act like mortor bombs, clever stuff. so they will work with planes in any planepacks, I have run a few missions mixing WW1 planes from the WW1 pack with WW2 planes from the ONLINE planepack 6.1. It's really fun! and now can add the vehicles for the Groundpack. Makes for some really fun and diverse missions. IP: Logged |
Sv JAG
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posted 06-03- 02:45 PM
Ok Pye, so this is a non issue for the patch because this issue is only with the new OpenGL renderer. Just use one of the shipping SDOE renderers with the latest patch and you will have the same quality as with the normal 1.5 SDOE. Unless I am missing something...------------------ -Sv Wings with Wires IP: Logged |
Psi Pilot
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posted 06-03- 04:53 PM
Pye, Thanks BTW, Want I'm asking I guess is that if PP6.1 is a par file and the ground obj's are conventional install like in the "Aircraft" folder how can they work if when you use PP6.1 you are essentially disabling the A/C folder in order to use PP6.1, right? So if you use that ground units do they not have to be in a specific aircraft folder to work. Do you understand what I'm trying to say, an I missing something here? Thx...P IP: Logged |
Olegit Cadet
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posted 06-03- 05:16 PM
I'am just a new boy to this but I've been using 6.1 with no problems, so I vote for that.7./JG3 Olegit IP: Logged |
nealg Pilot
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posted 06-03- 05:28 PM
LOL Jeeves!!  Sv...maybe you can clarify, as I may get this wrong, but - isn't OpenGl the only renderer that was tweaked in the beta patching? i.e.; nothing with Glide or D3D that came with SDOE has been changed? So, to bypass the graphical OGL anomalies, one could run in the graphics option they used prior to the beta patch with, ostensibly, no changes unless a PP plane or add on affects it? Thus, other than OpenGL, these anomalies are not a patch issue? Did that make sense? Was Eva Braun really a man? Are Atoms Ants? Was Batman really nocturnal? Do owls like pussycats? Does Josie even like pussycats? Ok, ok...but I run the beta patch in OpenGL and yes, I have some of the anomalies - but nothing that detracts from the flying nor the enjoyment. Frame rate is fine so far ( gamma could be brighter, but it is better than D3D for me ). It isn't the graphics that are of major import - doesn't matter how the dang thing looks, if you spend 5 of every 10 online minutes being dumped to desktop. Now, legibility of the cockpit gauges IS important - but hey, some of them don't work anyway, so why bother? We can use the beta patch right now as online standard, as the CTD issue has been reduced ( I doubt it will ever be completely negated - such is the nature of the beast ) enough to be only mildly irritating rather than making one want to take up arms and invade the local ISP. As to graphics, then, use what has always worked for you until the new one is fixed to your liking. For me, that is ok right now, but others seem to want more. As long as VDU will continue to work on it as time permits, that shouldn't be a problem.
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Jerry Pilot
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posted 06-03- 10:09 PM
Psi, the par files don't disable the A/C folder. SDOE reads the par files first and then anything in the A/C folder. So if you put your non-Par file planes/ground objects in the A/C folder you can fly both the par file planes and the A/C folder planes. In fact, anything in the A/C folder will override the same info in the par folder. This is how you can change skins for example. The skin in the A/C folder overrides the default skin in the par file.IP: Logged |
Psi Pilot
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posted 06-03- 10:28 PM
Thanks Jerry, I knew about the skins because I believe Jeeves told me so. I was concerned however about being able to play with the ground units. Harman and I tried every way we could think of to use them online in the patch folder enabled, folder disabled, 6.0 enabled and disabled. For the life of us it just wouldn't work for Harman. I was able to get in every time and unfortunatly Harman and Kommando were the only ones with the GU's. Never did get to use them online. But thanks for letting me know and if you would like to go online sometime we would love to shoot the hell out of ya  P IP: Logged | |