posted 05-19- 10:59 AM
If you want to "export to .lod" from AC3D, make sure that when you map your texture to your part, you ALSO "paint" the part one of the colors in AC3D, and set that color's "shininess index" to the SAME number as the texture index for that .tif in the .sm file.For example, in OPS, the first texture in the list would be "He219.tif" probably (if you only have one .tif for the paint scheme). This .tif has a texture index of 1.
When you map that part in AC3D, right-click on one of the colors, select "edit" and move the little slider for "shininess" until it reads "1." Then "paint" the part that color. Then, when you export the part as a .lod, the .lod will "remember" what texture to use.
It looks like your .sm isn't referencing the texture you really want it to use. Of course, you also have to make sure the texture file is in the right folder and that the reference in the .sm file is correct 
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--jedi--