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Author
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Topic: delayed bombs...
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li'l bastard Pilot
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posted 05-17- 05:08 AM
is it possible to do this? I'd like to skip bomb sometimes, expecially w/ the FW190 and the allied fighters...li'l b ------------------
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71hemicuda Pilot
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posted 05-17- 07:49 PM
hey what i do is just don't arm them and yes they still blow up, not always where you want them but most of the time. But I would like to have delayed ones------------------ Ya gotta beat the rest to be the best. IP: Logged |
jedi Pilot
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posted 05-17- 07:54 PM
There is a way to build one, using the (working) torpedo as a basis, but no one has had the time/inclination to actually put one together yet.I suspect that we could use the paratrooper model to create a "parafrag" or even a "Snakeye-type" retarded bomb (with an invisible chute) to allow the plane to escape destruction too. So many ideas, so little time... 
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Aladar Pilot
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posted 05-17- 08:18 PM
why invisible?IP: Logged |
Nat JAG
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posted 05-17- 09:11 PM
Because the Snake eyes don't use a chute, they have what are basicaly steel air brakes that open up after release. The closest to the chute was on the Mk84 AIR, although that is actualy a kinda cone shaped air trap.IP: Logged |
Raider Pilot
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posted 05-17- 11:30 PM
I can make a time delay bomb. I am currently working on another project, but give me some information and I will see what I can do.I have updated the Paratroopers and made Air Drop Crates, I will use the same method for this. I will try and post the new Paratroopers and Air Drop Crates as a beta release on Friday. IP: Logged |
li'l bastard Pilot
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posted 05-18- 03:08 AM
Raider, the main difference between the delayed and teh normal ones was the setting of the detonator, that made blo up the bomb after 2/3 secs, depending on the setting the armers gave... is there a way to delay the explosion?li'l b IP: Logged |
Raider Pilot
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posted 05-18- 09:06 AM
li'l b, 2 to 3 seconds after release or after impact. Both are possible. Also, I can add an additional airfoil to the bomb that adds drag, which makes it fall slower (like the Snake-eye) this gives you time to clear the area before it explodes. Just let me know what you want. IP: Logged |
Jeeves JAG
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posted 05-18- 02:58 PM
Raider is a master at this art-- believe me-- you will have the weapons folder that I have in the not too distant future filled with Raider and wtg goodies  ------------------ Brought to you by the campaign for a better Dauntless! Jeeves =FC= IP: Logged |
li'l bastard Pilot
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posted 05-18- 04:32 PM
2/3 secs after impact would be perfect, and no, don't make her fall slower, just add the delay after impact... guess u should try even a 5 secs delay, just to see if u can fly away in time  li'l b IP: Logged |
li'l bastard Pilot
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posted 05-18- 04:38 PM
uh, forgot the most important thing... THANK YOU RAIDER!!!!!li'l b IP: Logged |
Snake Pilot
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posted 05-18- 04:45 PM
But the thing that made skip bombing possible was that the bombs slowed down very fast as they skipped across the ground. In SDOE they richochet almost as fast as the plane itself.Snake IP: Logged |
li'l bastard Pilot
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posted 05-18- 04:52 PM
i know, but we gotta find a compromise... any suggestion?IP: Logged |
Commando Pilot
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posted 05-18- 04:56 PM
Could the bombs be told they are made out of rubber, they may slow down faster in contact with the ground , or they may bounce back up into the cockpit . Joking apart worth a try.IP: Logged |
Raider Pilot
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posted 05-18- 10:30 PM
Thanks Jeeves. li'l b, I will work on it later this weekend.IP: Logged |
jedi Pilot
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posted 05-19- 10:41 AM
IMO (at least until we do a project to rework all the exposion forces in the sim) any and all the bombs need some sort of drag system to give the plane a chance to escape.The torpedo and dam buster have hidden "child" bombs that are "launched" on impact. This has the effect of delaying the explosion. A "drag device" that causes the bomb to "lag" behind the plane after drop is also a good idea (and realistic for the kind of bombs we have in the sim). For a "skip bomb" to seem real, it will have to be made to fall behind the plane and delay its blast, or you'll blow yourself out of the sky every time. IMO the real answer is to tone down the explosions in all the bombs, but we'll have to see how the online damage works with the new patch before that would be a viable project. ------------------ --jedi-- IP: Logged |
Jeeves JAG
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posted 05-19- 12:51 PM
quote: Originally posted by jedi: IMO (at least until we do a project to rework all the exposion forces in the sim) any and all the bombs need some sort of drag system to give the plane a chance to escape.[B]
That is what I am currently doing jedi...Bryan has done some excellent work on fixing the bomb radius and I think once we get the patch as a standard, this will be implemented. quote: [B]IMO the real answer is to tone down the explosions in all the bombs, but we'll have to see how the online damage works with the new patch before that would be a viable project.
Actually-- I disagree. I am endeavoring to give all the bombs their historically accurate values for warheads....I have been researching this stuff for weeks. If you tone them down, then that function in the patch that fixes the blast will make them too weak IMHO....they need to be accurate again-- we have all these excellent new features available to us in the patch-- I say we use them  ------------------ Brought to you by the campaign for a better Dauntless! Jeeves =FC= IP: Logged |
jedi Pilot
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posted 05-19- 08:01 PM
Hehe well of course, if they fix the blast effects...then never mind  ------------------ --jedi-- IP: Logged |
Raider Pilot
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posted 05-21- 08:31 AM
I just converted a mk82 for test purposes. The bomb falls slightly behind the plane. It does not detonate on impact, but will explode in 5 seconds, in air or on the ground, you have 5 seconds. Also when the bomb hits the ground it will bounce and slide a little and it slows down even more. This gives you time to get out of there, just barely. I have tried this several times and haven't blown myself up (too many times)You can go in at ground level just over the trees and roof tops and bomb with no problem. I have tried it fast 300 mph and slower 170 mph. I have even damaged buildings by hitting them with the bomb before they explode  This uses the mk82 (you don't have to change any loadouts to test it) You can use any plane that used the mk82 (P-51, P-38 etc) Just remember to remove/rename or delete it after testing. If someone can supply me with historical data I will make it a stand-alone bomb as it should be. If you want to try it just send me an email and I will send you a copy. jamjr@zeus.chapel1.com [This message has been edited by Raider (edited 05-21-2001).] IP: Logged |
li'l bastard Pilot
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posted 05-21- 11:48 AM
First of all thanks Raider 4 the time u spent 4 my request, then I'd like to ask u something... I wondered if the bomb could blow up 3 or 5 seconds AFTER the impact w/ the ground, and not after dropping, u think is there a way to do this?li'l b IP: Logged |
Pachy Pilot
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posted 05-30- 07:41 AM
*bump*I'm interested by your experiments Raider. Any news on this explodes-a-few-seconds-after-impact thing? That would be for a future project of mine  IP: Logged |
Raider Pilot
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posted 05-30- 08:32 AM
Pachy, check your mail. I sent the one that will detonate 2 seconds after impact. I also have one that will detonate X feet above the ground and one that will detonate X seconds after release (even if it has not hit anything) I also have bombs that have increased drag and will fall way behind the plane and some with parachutes.If you have any specs on real delay bombs, let me know and I will try and model it for you. IP: Logged |
Aladar Pilot
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posted 05-30- 09:21 AM
Raider, could you send me the ones that detonate X after impact and X after release? Thanks.IP: Logged |
Jeeves JAG
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posted 05-30- 02:51 PM
Heya Raider....Those bombs that detonate X seconds after release would be great for the 190's in the update project-- for bomber intercepts  ------------------ Brought to you by the campaign for a better Dauntless! Jeeves =FC= IP: Logged |
Werner Molders JAG
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posted 05-30- 03:09 PM
Could you somehow use the same warhead on the bombs in those anti bomber rockets that the 262 carries? The current ones are useless. Werner ------------------ Visit Abbeville Field Today! IP: Logged |
Jeeves JAG
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posted 05-30- 04:02 PM
I know Bryan was toying with something like this Werner....but don't know where it went...I hope he can implement it before he goes full force into WWW.Bryan? ------------------ Brought to you by the campaign for a better Dauntless! Jeeves =FC= IP: Logged |
Raider Pilot
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posted 05-30- 04:48 PM
Aladar, I will send them to you tonight.Jeeves, I will also send you a copy. How many seconds should the detonation be delayed? I will show you how to change this when I send them to you. I am pretty sure this can be done with the rockets too. I will try to do this with the same method that I am using for the bombs. Let you guys know later tonight. I hope the patch team can implement the obDelay that I have been talking about. Sure would make things a lot simpler.
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Nat JAG
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posted 05-30- 08:22 PM
the last thing I remember Bryan saying was that in patch 8 rockets WILL collide with aircraft now, in the past they wouldn't, but as far as I know without testing in flight, they should hit and explode with bombers now.IP: Logged |
Raider Pilot
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posted 05-31- 01:14 AM
They are now stand-alone bombs. (I was just using the mk82)TimeDelayBomb.sm ImpactDelayBomb.sm HighDragBomb.sm I will zip them up including test missions and a loadout.ppf. They will be ready for download in the morning. These are just for testing, so you can see how they work. Also, the time delay does work on the rockets. I'll include this in case you want to try it. IP: Logged |
Raider Pilot
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posted 05-31- 02:07 PM
It is posted in the Download Section. Let me know if you have any questions or if I can be of any help.The delay bombs and rocket are working fine, but the HighDragBomb still needs some work. IP: Logged |
Snake Pilot
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posted 05-31- 02:44 PM
When I fly the missions the pylons for the weapons appear but no weapons!Snake IP: Logged |
Raider Pilot
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posted 05-31- 04:32 PM
Snake, be sure to copy and paste the following lines to your startup.ppf file. "aircraft/weapons/TimeDelayBomb.sm" "aircraft/weapons/ImpactDelayBomb.sm" "aircraft/weapons/HighDragBomb.sm" "aircraft/weapons/DelayRocket.sm"
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Snake Pilot
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posted 06-01- 05:45 PM
Thanks Raider! BTW if anyone has seen Pearl Harbour did you notice the skip bombing in that?Snake IP: Logged |