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Author Topic:   delayed bombs...
li'l bastard
Pilot
posted 05-17- 05:08 AM     Click Here to See the Profile for li'l bastard   Click Here to Email li'l bastard     Edit/Delete Message   Reply w/Quote
is it possible to do this? I'd like to skip bomb sometimes, expecially w/ the FW190 and the allied fighters...

li'l b

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71hemicuda
Pilot
posted 05-17- 07:49 PM     Click Here to See the Profile for 71hemicuda   Click Here to Email 71hemicuda     Edit/Delete Message   Reply w/Quote
hey what i do is just don't arm them and yes they still blow up, not always where you want them but most of the time. But I would like to have delayed ones

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Ya gotta beat the rest to be the best.

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jedi
Pilot
posted 05-17- 07:54 PM     Click Here to See the Profile for jedi   Click Here to Email jedi     Edit/Delete Message   Reply w/Quote
There is a way to build one, using the (working) torpedo as a basis, but no one has had the time/inclination to actually put one together yet.

I suspect that we could use the paratrooper model to create a "parafrag" or even a "Snakeye-type" retarded bomb (with an invisible chute) to allow the plane to escape destruction too.

So many ideas, so little time...

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--jedi--

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Aladar
Pilot
posted 05-17- 08:18 PM     Click Here to See the Profile for Aladar   Click Here to Email Aladar     Edit/Delete Message   Reply w/Quote
why invisible?

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Nat
JAG
posted 05-17- 09:11 PM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
Because the Snake eyes don't use a chute, they have what are basicaly steel air brakes that open up after release. The closest to the chute was on the Mk84 AIR, although that is actualy a kinda cone shaped air trap.

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Raider
Pilot
posted 05-17- 11:30 PM     Click Here to See the Profile for Raider   Click Here to Email Raider     Edit/Delete Message   Reply w/Quote
I can make a time delay bomb. I am currently working on another project, but give me some information and I will see what I can do.

I have updated the Paratroopers and made Air Drop Crates, I will use the same method for this. I will try and post the new Paratroopers and Air Drop Crates as a beta release on Friday.

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li'l bastard
Pilot
posted 05-18- 03:08 AM     Click Here to See the Profile for li'l bastard   Click Here to Email li'l bastard     Edit/Delete Message   Reply w/Quote
Raider, the main difference between the delayed and teh normal ones was the setting of the detonator, that made blo up the bomb after 2/3 secs, depending on the setting the armers gave... is there a way to delay the explosion?

li'l b

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Raider
Pilot
posted 05-18- 09:06 AM     Click Here to See the Profile for Raider   Click Here to Email Raider     Edit/Delete Message   Reply w/Quote
li'l b, 2 to 3 seconds after release or after impact. Both are possible.

Also, I can add an additional airfoil to the bomb that adds drag, which makes it fall slower (like the Snake-eye) this gives you time to clear the area before it explodes.

Just let me know what you want.

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Jeeves
JAG
posted 05-18- 02:58 PM     Click Here to See the Profile for Jeeves   Click Here to Email Jeeves     Edit/Delete Message   Reply w/Quote
Raider is a master at this art-- believe me-- you will have the weapons folder that I have in the not too distant future filled with Raider and wtg goodies

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Brought to you by the campaign for a better Dauntless!

Jeeves =FC=

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li'l bastard
Pilot
posted 05-18- 04:32 PM     Click Here to See the Profile for li'l bastard   Click Here to Email li'l bastard     Edit/Delete Message   Reply w/Quote
2/3 secs after impact would be perfect, and no, don't make her fall slower, just add the delay after impact... guess u should try even a 5 secs delay, just to see if u can fly away in time

li'l b

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li'l bastard
Pilot
posted 05-18- 04:38 PM     Click Here to See the Profile for li'l bastard   Click Here to Email li'l bastard     Edit/Delete Message   Reply w/Quote
uh, forgot the most important thing...
THANK YOU RAIDER!!!!!

li'l b

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Snake
Pilot
posted 05-18- 04:45 PM     Click Here to See the Profile for Snake   Click Here to Email Snake     Edit/Delete Message   Reply w/Quote
But the thing that made skip bombing possible was that the bombs slowed down very fast as they skipped across the ground. In SDOE they richochet almost as fast as the plane itself.

Snake

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li'l bastard
Pilot
posted 05-18- 04:52 PM     Click Here to See the Profile for li'l bastard   Click Here to Email li'l bastard     Edit/Delete Message   Reply w/Quote
i know, but we gotta find a compromise...
any suggestion?

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Commando
Pilot
posted 05-18- 04:56 PM     Click Here to See the Profile for Commando   Click Here to Email Commando     Edit/Delete Message   Reply w/Quote
Could the bombs be told they are made out of rubber, they may slow down faster in contact with the ground , or they may bounce back up into the cockpit . Joking apart worth a try.

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Raider
Pilot
posted 05-18- 10:30 PM     Click Here to See the Profile for Raider   Click Here to Email Raider     Edit/Delete Message   Reply w/Quote
Thanks Jeeves.
li'l b, I will work on it later this weekend.

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jedi
Pilot
posted 05-19- 10:41 AM     Click Here to See the Profile for jedi   Click Here to Email jedi     Edit/Delete Message   Reply w/Quote
IMO (at least until we do a project to rework all the exposion forces in the sim) any and all the bombs need some sort of drag system to give the plane a chance to escape.

The torpedo and dam buster have hidden "child" bombs that are "launched" on impact. This has the effect of delaying the explosion. A "drag device" that causes the bomb to "lag" behind the plane after drop is also a good idea (and realistic for the kind of bombs we have in the sim).

For a "skip bomb" to seem real, it will have to be made to fall behind the plane and delay its blast, or you'll blow yourself out of the sky every time.

IMO the real answer is to tone down the explosions in all the bombs, but we'll have to see how the online damage works with the new patch before that would be a viable project.

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--jedi--

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Jeeves
JAG
posted 05-19- 12:51 PM     Click Here to See the Profile for Jeeves   Click Here to Email Jeeves     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by jedi:
IMO (at least until we do a project to rework all the exposion forces in the sim) any and all the bombs need some sort of drag system to give the plane a chance to escape.[B]

That is what I am currently doing jedi...Bryan has done some excellent work on fixing the bomb radius and I think once we get the patch as a standard, this will be implemented.

quote:
[B]IMO the real answer is to tone down the explosions in all the bombs, but we'll have to see how the online damage works with the new patch before that would be a viable project.

Actually-- I disagree. I am endeavoring to give all the bombs their historically accurate values for warheads....I have been researching this stuff for weeks. If you tone them down, then that function in the patch that fixes the blast will make them too weak IMHO....they need to be accurate again-- we have all these excellent new features available to us in the patch-- I say we use them

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Brought to you by the campaign for a better Dauntless!

Jeeves =FC=

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jedi
Pilot
posted 05-19- 08:01 PM     Click Here to See the Profile for jedi   Click Here to Email jedi     Edit/Delete Message   Reply w/Quote
Hehe well of course, if they fix the blast effects...then never mind

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--jedi--

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Raider
Pilot
posted 05-21- 08:31 AM     Click Here to See the Profile for Raider   Click Here to Email Raider     Edit/Delete Message   Reply w/Quote
I just converted a mk82 for test purposes. The bomb falls slightly behind the plane. It does not detonate on impact, but will explode in 5 seconds, in air or on the ground, you have 5 seconds. Also when the bomb hits the ground it will bounce and slide a little and it slows down even more. This gives you time to get out of there, just barely. I have tried this several times and haven't blown myself up (too many times)

You can go in at ground level just over the trees and roof tops and bomb with no problem. I have tried it fast 300 mph and slower 170 mph. I have even damaged buildings by hitting them with the bomb before they explode

This uses the mk82 (you don't have to change any loadouts to test it) You can use any plane that used the mk82 (P-51, P-38 etc) Just remember to remove/rename or delete it after testing.

If someone can supply me with historical data I will make it a stand-alone bomb as it should be.

If you want to try it just send me an email and I will send you a copy.

jamjr@zeus.chapel1.com

[This message has been edited by Raider (edited 05-21-2001).]

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li'l bastard
Pilot
posted 05-21- 11:48 AM     Click Here to See the Profile for li'l bastard   Click Here to Email li'l bastard     Edit/Delete Message   Reply w/Quote
First of all thanks Raider 4 the time u spent 4 my request, then I'd like to ask u something... I wondered if the bomb could blow up 3 or 5 seconds AFTER the impact w/ the ground, and not after dropping, u think is there a way to do this?

li'l b

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Pachy
Pilot
posted 05-30- 07:41 AM     Click Here to See the Profile for Pachy   Click Here to Email Pachy     Edit/Delete Message   Reply w/Quote
*bump*

I'm interested by your experiments Raider. Any news on this explodes-a-few-seconds-after-impact thing?

That would be for a future project of mine

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Raider
Pilot
posted 05-30- 08:32 AM     Click Here to See the Profile for Raider   Click Here to Email Raider     Edit/Delete Message   Reply w/Quote
Pachy, check your mail. I sent the one that will detonate 2 seconds after impact. I also have one that will detonate X feet above the ground and one that will detonate X seconds after release (even if it has not hit anything) I also have bombs that have increased drag and will fall way behind the plane and some with parachutes.

If you have any specs on real delay bombs, let me know and I will try and model it for you.

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Aladar
Pilot
posted 05-30- 09:21 AM     Click Here to See the Profile for Aladar   Click Here to Email Aladar     Edit/Delete Message   Reply w/Quote
Raider, could you send me the ones that detonate X after impact and X after release? Thanks.

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Jeeves
JAG
posted 05-30- 02:51 PM     Click Here to See the Profile for Jeeves   Click Here to Email Jeeves     Edit/Delete Message   Reply w/Quote
Heya Raider....

Those bombs that detonate X seconds after release would be great for the 190's in the update project-- for bomber intercepts

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Brought to you by the campaign for a better Dauntless!

Jeeves =FC=

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Werner Molders
JAG
posted 05-30- 03:09 PM     Click Here to See the Profile for Werner Molders     Edit/Delete Message   Reply w/Quote
Could you somehow use the same warhead on the bombs in those anti bomber rockets that the 262 carries? The current ones are useless.

Werner

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Visit Abbeville Field Today!

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Jeeves
JAG
posted 05-30- 04:02 PM     Click Here to See the Profile for Jeeves   Click Here to Email Jeeves     Edit/Delete Message   Reply w/Quote
I know Bryan was toying with something like this Werner....but don't know where it went...I hope he can implement it before he goes full force into WWW.

Bryan?

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Brought to you by the campaign for a better Dauntless!

Jeeves =FC=

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Raider
Pilot
posted 05-30- 04:48 PM     Click Here to See the Profile for Raider   Click Here to Email Raider     Edit/Delete Message   Reply w/Quote
Aladar, I will send them to you tonight.

Jeeves, I will also send you a copy. How many seconds should the detonation be delayed? I will show you how to change this when I send them to you.

I am pretty sure this can be done with the rockets too.

I will try to do this with the same method that I am using for the bombs. Let you guys know later tonight.

I hope the patch team can implement the obDelay that I have been talking about. Sure would make things a lot simpler.

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Nat
JAG
posted 05-30- 08:22 PM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
the last thing I remember Bryan saying was that in patch 8 rockets WILL collide with aircraft now, in the past they wouldn't, but as far as I know without testing in flight, they should hit and explode with bombers now.

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Raider
Pilot
posted 05-31- 01:14 AM     Click Here to See the Profile for Raider   Click Here to Email Raider     Edit/Delete Message   Reply w/Quote
They are now stand-alone bombs. (I was just using the mk82)

TimeDelayBomb.sm
ImpactDelayBomb.sm
HighDragBomb.sm

I will zip them up including test missions and a loadout.ppf. They will be ready for download in the morning.

These are just for testing, so you can see how they work.

Also, the time delay does work on the rockets. I'll include this in case you want to try it.

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Raider
Pilot
posted 05-31- 02:07 PM     Click Here to See the Profile for Raider   Click Here to Email Raider     Edit/Delete Message   Reply w/Quote
It is posted in the Download Section. Let me know if you have any questions or if I can be of any help.

The delay bombs and rocket are working fine, but the HighDragBomb still needs some work.

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Snake
Pilot
posted 05-31- 02:44 PM     Click Here to See the Profile for Snake   Click Here to Email Snake     Edit/Delete Message   Reply w/Quote
When I fly the missions the pylons for the weapons appear but no weapons!

Snake

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Raider
Pilot
posted 05-31- 04:32 PM     Click Here to See the Profile for Raider   Click Here to Email Raider     Edit/Delete Message   Reply w/Quote
Snake, be sure to copy and paste the following lines to your startup.ppf file.

"aircraft/weapons/TimeDelayBomb.sm"
"aircraft/weapons/ImpactDelayBomb.sm"
"aircraft/weapons/HighDragBomb.sm"
"aircraft/weapons/DelayRocket.sm"


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Snake
Pilot
posted 06-01- 05:45 PM     Click Here to See the Profile for Snake   Click Here to Email Snake     Edit/Delete Message   Reply w/Quote
Thanks Raider!
BTW if anyone has seen Pearl Harbour did you notice the skip bombing in that?

Snake

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