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Author
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Topic: Mortar Attack!!!
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Harman_5 Pilot
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posted 05-08- 01:44 PM
1100 Hours: The quiet town of El Djem in North Africa. 1105 Hours: The sneaky arrival of a lone German Sd Kfz 251 equipped with mortar equipment goes unnoticed by the towns' inhabitants... 1109 Hours: The mortar crew prepare the mortar and shells and begin taking aim... 1120 Hours: The first shells are fired... 1120 Hours: The shells finds their mark, shaking the town to its roots, one after another... 1135 Hours: All 75 mortar shells are expended, as the smoke clears, it is apparent that the surprise attack inflicted serious damage on the town... 1135 Hours: The quiet town of El Djem. This and many more new vehicles and weapons, coming soon to a Ground Pack near you!
Shameless plug I know... IP: Logged |
Commando Pilot
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posted 05-08- 02:13 PM
Shameless yes, deserved yes  Now where's that BMW. IP: Logged |
Harman_5 Pilot
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posted 05-08- 02:32 PM
Hehe, hold on Commando, I can't do 'em all at once...err actually  The 3D model for the R75 is secured, it has wheels and a rider, it rides 50-50 in SDOE, it just needs a decent texture and the ground handling needs serious work too. Oh yes, it also needs a machine gun, won't get far without that  ------------------ Current projects: * Drivable ground object pack: 66% * Drivable ground object tutorial: 60% * Ju88A4 DM v6.3: 95% Visit FS:SDOE Online [This message has been edited by Harman_5 (edited 05-08-2001).] IP: Logged |
Raider Pilot
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posted 05-08- 02:38 PM
Great job. Man you make this game fun.Can't wait to try this in a night mission  [This message has been edited by Raider (edited 05-08-2001).] IP: Logged |
Werner Molders JAG
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posted 05-08- 02:51 PM
Fantastic! I love the helmet on this guy! It looks great. Once Harman finishes the pack it may be time to consider a new kind of SDOEwar.  Werner ------------------ Visit Abbeville Field Today! IP: Logged |
Harman_5 Pilot
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posted 05-08- 03:05 PM
Night combat...I may have to consider adding working headlights on the vehicles then...Rendsburger? Where are you?  It sure is a shiny helmet Werner, a little more combat, and that's sure to fade... ------------------ Current projects: * Drivable ground object pack: 66% * Drivable ground object tutorial: 60% * Ju88A4 DM v6.3: 95% Visit FS:SDOE Online IP: Logged |
ArgonV Pilot
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posted 05-08- 03:11 PM
TEASE!  Looks sweet Harman! How did you manage the mortar? (Getting it to shoot up and come back down I mean...) Is it a real heavy bullet, or a "rocket" powered shell? IP: Logged |
Harman_5 Pilot
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posted 05-08- 03:19 PM
LoL thanks Argon.The Mortar was achieved after a short think. SDOE has the rocket thrust hard-coded so by just increasing the weight of the rocket projectile, I can get it to become lazy Then just delete the rocket flash effect behind it and make it point skyward and it's done. The mortar can also be aimed (moved forward and backward, left to right) by the gunner. I didn't think of the heavy bullet idea, the advantage of a rocket though is that you can F4 to it and see how it's going. The dis is that each rocket weighs 200 pounds and having 75 of them literally makes the Halftracks' rear sag down!  ------------------ Current projects: * Drivable ground object pack: 66% * Drivable ground object tutorial: 60% * Ju88A4 DM v6.3: 95% Visit FS:SDOE Online IP: Logged |
Rendsburger Pilot
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posted 05-08- 03:54 PM
Harman5, whow,i´m impressed.Cool thing. Lights should be no problem except creating a nice looking light effect.tif.I will go on working at this next week.In the moment i have to finished the Bavaria terrain.Rendsburger IP: Logged |
Harman_5 Pilot
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posted 05-08- 04:04 PM
Thanks Rendsburger,There's no hurry about the lights, I'll try and get as much work done on this pack as possible these next few weeks and see how it goes then. Looking forward to the Bavaria terrain  ------------------ Current projects: * Drivable ground object pack: 66% * Drivable ground object tutorial: 60% * Ju88A4 DM v6.3: 95% Visit FS:SDOE Online IP: Logged |
hip63 Pilot
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posted 05-08- 04:52 PM
DROOL AGAIN!  This is the kinda stuff I wanted to to do when I did the Desert Fox Campaign! Are these babies more online stable? Until the AI can handle ground units, this will be the only way to get the real potental of these babies! BTW, Think the Patch Guys could do something for the AI so it could drive? nudge,nudge Harman, you are the man!  hip63  ------------------ ...remember always fly HIGH!!! http://groovygalaxy.50megs.com/psychedelicsquadron.html IP: Logged |
Jeeves JAG
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posted 05-08- 04:52 PM
OK Harman...I have two words for you--"Stalin's Organs" or Katyusha? Basically a Russian truck with craploads of rockets I have mentionned it before-- but seeing your work here, you are our best chance of seeing it happen  ------------------ Brought to you by the campaign for a better Dauntless! Jeeves =FC= [This message has been edited by Jeeves (edited 05-08-2001).] IP: Logged |
Harman_5 Pilot
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posted 05-08- 04:59 PM
Lol thanks guys, Hip, not sure about the online bit, must try it out soon, you are dead right, online is the only real potential for these unless you create a campaign where the AI controls the planes and static ground units, and the player just goes in with these things and blows everything away, etc  Hehe, yes, the Patch team, I was thinking of that too, I really wish they could get the rockets to collide with plane class objects, and not go right through them. Jeeves, this Hanomag has 75 rounds already, are you suggesting more?  Yeah Jeeves, I've literally dozens of vehicles waiting to be finished right now, even if I can't get the one you're saying into the pack, I could always release it seperately afterwards along with any others.  Cheers guys ------------------ Current projects: * Drivable ground object pack: 66% * Drivable ground object tutorial: 60% * Ju88A4 DM v6.3: 95% Visit FS:SDOE Online [This message has been edited by Harman_5 (edited 05-08-2001).] [This message has been edited by Harman_5 (edited 05-08-2001).] IP: Logged |
Snickers Pilot
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posted 05-08- 05:06 PM
Maybe they should have called it OpenGame instead of OpenPlane..... Way cool Harman. Good things are coming!!!IP: Logged |
71hemicuda Pilot
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posted 05-08- 06:16 PM
IIIIIIIIIII WWWWWWWWWWWAAAAAAAAAANNNNNNNTTTTT!!!!!!IP: Logged |
Jeeves JAG
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posted 05-08- 07:32 PM
No hurry mate....I have plenty of pics if you need it though.....nothing against your Hanomag-- but the Katyusha kicked the crap out of the Germans in the war  ------------------ Brought to you by the campaign for a better Dauntless! Jeeves =FC= IP: Logged |
enrico Pilot
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posted 05-09- 04:47 PM
Hi all, i was just wondering that ships' heavy cannons have "bullets" that don't explode when hitting the ground; yes, you can make heavy damage to structures, but explode the structure, not the "bullet". Maybe it's possible to transfer the method by Harman to ships' cannons, so i could see where the cannon-balls are falling, even if long distance  IP: Logged |
Nat JAG
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posted 05-09- 05:24 PM
It couldn't be added to ship cause they sink only drivable units can use rockets, to drive they need inertia, add inertia to a ship and it sinks.Looks damn cool Harman! IP: Logged |
Psi Pilot
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posted 05-09- 10:59 PM
Awsome job Harmon, what's the matter with that tex, looks grrrrreat to me  P IP: Logged |
Harman_5 Pilot
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posted 05-10- 05:29 AM
Thanks guys,Psi, if you're talking about the mortars' colour, thats only a "test" texture. I've also made some changes to the explosive power and other some other stuff. What you see here has been mightily improved upon now.  ------------------ Visit FS:SDOE Online IP: Logged |
Psi Pilot
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posted 05-10- 09:51 AM
Harman, All of it looks great to me, mortar, 251, and the helmut Keep up the good work, and I can't wait till it's all complete (no pressure(yes)P IP: Logged |
Pye Pilot
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posted 05-10- 12:02 PM
Thats great mortor truck,,Would it be possible to take your ground soldier and put rollerskates on him and then we could have axis verses allied infantry, Online , engaging with a gun/bazooka in a actual battle with tanks and all these objects and being strafed by planes , while hiding in the buildings from the morter, all ONLINE,,, ohh this sim is getting better everyday,,, luv it!!!!!!!!!!!!!!! Working infantry! i'm sure lag will be of minimum concern at 5 mph walking!  IP: Logged |
Harman_5 Pilot
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posted 05-10- 12:09 PM
Thanks Pye,Lol on rollerskates  I wish I could figure out a way of making the legs of the soldier move like real and then hide the wheels  Then, it would be very easy to give him a gun or whatever, and then make some detailed houses with doors and interiors  Operation Flashpoint: 1943  ------------------ Visit FS:SDOE Online [This message has been edited by Harman_5 (edited 05-10-2001).] IP: Logged |
Pye Pilot
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posted 05-11- 04:28 PM
ME AND FORGET WHO,, DRIVING THROUGH ONE OF THE FRENCH TOWNS,, IN A TRUCK CONVOY,, WE GOT 2 P38'S CHASING US,,AND WE ARE TRYING TO HIDING BEHIND BUILDINGS,, DRIVING AROUND THE SIDE OF BUILDING TO AVOID EACH DIRECTION OF THE STRAFING RUN (FROM GUYS WE KNOW FLYING THE p38'S) ,,WE BOTH MADE IT ACROSS THE SMALL TOWN BRIDGE ,, WHAT FUN, OTHER GUY,, OVER TURNS HIS TRUCK,, GETS STRAFED AS HE'S A SITTING DUCK,,, I TRY TO MAKE IT OUT THE VILLAGE,, UP THE HILL RUNNING ALONG SIDE THE RIVER,, TURN HARD TO AVOID THE NEW ATTACK,,,,ROLL THE TRUCK,,,, TRY TO USE A SECRET TECHNIQUE FOR SELF-RIGHTING THE TRUCK,, (FULL POWER FROM ZERO) WITH A HARD LEFT TURN ;-) - HARMEN) TRUCK FLICKS TO WHEELS,, GET GOING AGAIN,,, GET STRAFFED,,TRUCK TIPS ,SPINS,, SLIDE INTO THE WATER,, ,,, DOOR SHUT ON TRUCK CABIN,,,, BOOOM! GREAT NEW ONLINE EXPERIENCE, AIR AND LAND!, !!!
GET THE INFANTRY GOING WITHOUT MOVING LEGS! HARMEN! AND TAKE IT FROM THERE! WHEN YOU'RE INSIDE THE PERSPECTIVE,, THE LEGS WILL BE AT THE BACK OF YOUR MIND,, MAYBE,, LOWERING UNDERCARRIAGe,, WILL BE KNEElING DOWN!!,, ETC!  THATS WHY IT TICKLES ME,, THE NEW SIDE OF SDOE, SCREAMIN DEAMONS 'ON' EUROPE GO Harmen,,, its works ONLINE best!!!!!!!!!!!
[This message has been edited by Pye (edited 05-12-2001).] IP: Logged |
Harman_5 Pilot
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posted 05-12- 04:19 AM
Nice story Pye, thanks for that.It's great to hear my vehicles work online, that's probably where they'll be most useful. I know what ya saying about the GMC rolling over and getting back on its wheels again. I hope to fix this before the pack release.  You'll soon have more vehicles to drive. After the pack is released, try going online and take the Halftrack AAA with 4 x machine guns on its rear turret. Make steel spaghetti out of those strafing planes  Hmm, I know, the infantry will be a good idea for online too. Maybe I'll work on them after pack release. It won't take too long to make a person. Thanks!  ------------------ Visit FS:SDOE Online [This message has been edited by Harman_5 (edited 05-12-2001).] IP: Logged |
Aladar Pilot
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posted 05-12- 11:20 PM
Is the mortar vehichle available?IP: Logged |
Harman_5 Pilot
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posted 05-13- 05:00 AM
Not yet Aladar. It will be released as part of a ground pack with many other vehicles. Only two vehicles remain that need serious work now. I hope to release at least a beta of the pack by the end of this month.Thanks for asking!  ------------------ Visit FS:SDOE Online IP: Logged | |