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Author Topic:   New Wildcat beta released
Da Wing Waxer
Pilot
posted 05-06- 05:57 PM     Click Here to See the Profile for Da Wing Waxer   Click Here to Email Da Wing Waxer     Edit/Delete Message   Reply w/Quote
New Wildcat beta at http://members.nbci.com/fs_pilots

The link to the betas is on the bottom of the page.

Stall characteristics and CG greatly improved.

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ArgonV
Pilot
posted 05-06- 06:46 PM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
Great!

Question: Will old skins still work?

Neermind, they do! I Thought you might of updated the mapping or texturing aswell, but its good to see you didnt.

[This message has been edited by ArgonV (edited 05-06-2001).]

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ArgonV
Pilot
posted 05-06- 07:07 PM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
One problem I noticed right off... The Wildcat can no longer take off of a carrier deck under its own power. The real ones could.

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Da Wing Waxer
Pilot
posted 05-06- 08:27 PM     Click Here to See the Profile for Da Wing Waxer   Click Here to Email Da Wing Waxer     Edit/Delete Message   Reply w/Quote
Thanks Argon,

I'll take a look into that. I didn't have any missions with the Wildcat starting on a carrier deck and forgot to check that. Can you send the mission you're using to:

fscentral@americanisp.net

Can you also tell me what the takeoff procedure you're using is?

Thanks

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ArgonV
Pilot
posted 05-07- 12:22 AM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
I hope you have the Midway terrain because that is the terrain the mission is set in.

I hold the brakes, full throttle, lower flaps fully, then release the breaks. That procedure works for all aircraft when on a carrier deck. (Just make sure you release the brakes before you nose over)

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Sim
Pilot
posted 05-07- 06:22 AM     Click Here to See the Profile for Sim   Click Here to Email Sim     Edit/Delete Message   Reply w/Quote
Fantastic - just what the doctor (and SDOE) ordered!! Does this have the arrester hook for deck landings??

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***Shrapnel***

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Alf
Cadet
posted 05-07- 01:55 PM     Click Here to See the Profile for Alf     Edit/Delete Message   Reply w/Quote
hello: I cant see the gunsigh . I see a grey square, what can I do?
Thanks

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Jerry
Pilot
posted 05-07- 06:10 PM     Click Here to See the Profile for Jerry   Click Here to Email Jerry     Edit/Delete Message   Reply w/Quote
I can't take off at all, even from a land runway. I can get her off the ground just fine but can not maintain airspeed even in a shallow climb. No problems with in-air starts.

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Da Wing Waxer
Pilot
posted 05-07- 07:19 PM     Click Here to See the Profile for Da Wing Waxer   Click Here to Email Da Wing Waxer     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by Jerry:
I can't take off at all, even from a land runway. I can get her off the ground just fine but can not maintain airspeed even in a shallow climb. No problems with in-air starts.

That's weird, on my system the AI climbs to 10,000 ft within acceptable time limits. What angle are you trying to climb at? This was not a good climbing bird. The average between sea level and 10,000ft is 2,200 fpm. You have to find the ideal AOT and speed which I think is around 155-165 mph. This is the speed and angle at which you can maintain a steady climb rate. On the Wildcat it's only between 8 and 12 degrees from the testing I did.

I admit I did mess up. I forgot that 85% throttle is equivalent in HP to max nonwep/takeoff HP. The first 2 betas were calibrated for climb rate at 85% throttle. This of course gave more takeoff power and emergency climb rate

Sorry guys, I should have the fix out by Friday.

As for the gunsight. The default texture is from the real gunsight pack Yardstick put out. It is part of the betas for PP6.1, but was not part of PP6. Installing this pack will solve this problem and give you MUCH nicer gunsights.

I'm not sure where it's posted, but I can send it to you if you need it.

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Jerry
Pilot
posted 05-07- 08:07 PM     Click Here to See the Profile for Jerry   Click Here to Email Jerry     Edit/Delete Message   Reply w/Quote
I don't know about the AI but I can not maintain air speed after lift off even trying to fly level! I removed your new .sm and she takes-off just fine.

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Da Wing Waxer
Pilot
posted 05-07- 09:48 PM     Click Here to See the Profile for Da Wing Waxer   Click Here to Email Da Wing Waxer     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by Jerry:
I don't know about the AI but [b]I can not maintain air speed after lift off even trying to fly level! I removed your new .sm and she takes-off just fine.[/B]

See previous message admitting I goofed
That's because the FM for the Wildcat that ships with PP6 is the P-51! It better be able to takeoff

Now before reading on, keep in mind that I did admit I messed up on the FM I sent with this beta version.

Here is the problem with carrier launches guys.

Argon you should never be able to get a Wildcat in the air in your mission. The wind speed is way too low (2 mph). Carrier ops require turning into the wind and running at a flank bell. For WWII CV's this is 27-32 knots or 32-38mph. Usually there was a 5-10 mph headwind minimum. So figure the average wind speed over the deck is close to 40 mph. This gives the extra wind needed to provide the lift for the plane to get in the air. Ever watch early WWII clips where the plane DROPS off the end of the flight deck before barely clawing it's way into the air? This is what a takeoff should be like, and herein lies the problems:

1) Carriers don't move in SDOE
2) the environment wind speed allows NO room for error when taking off. Tip the wings slightly and you'll stall. Instead of flying into a headwind with a true speed of 10 mph, its more like 40 mph, which is considered unsafe for carrier launches, and was only done in emergencies.
3)Stall speed from one source with full flaps and gear down is 70-75mph. This is why such a good headwind is needed.
4) to overcome this for the Wildcat requires an aircraft that is WAY overpowered.

The only way I can see to get around this is to have a "hidden" version of the RATO system the Sea Hurricane uses.

So this requires community input. Until I can get a system put on the Wildcat to give the extra speed running into the wind causes, does the community want a Wildcat that can outclimb a Zero, or one with more realistic properties that can't take off from a carrier.

Also bear in mind that planes like the Hellcat and Corsair were MUCH more powerful than the Wildcat and therefore easier to get off a flight deck.

[This message has been edited by Da Wing Waxer (edited 05-07-2001).]

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