posted 04-04- 02:24 PM
Yardstick,
Cool on the Ta 152. Do you need any of the stats I've dug up? Need help with the FM?As for the Tiffie, here's some of the problems. Please don't think I'm chewing on you. Someone else may wonder why I want to fiddle with the Tiffie, so I thought I'd list my reasons.
Climb rate off
Engine weight is off because the weight of the coolant and oil is not calculated in.
Wing area distribution is way off.
Roll rate at 5000ft and 250 mph- almost 15 seconds
Instantaneous turn rate at 5000ft and 240 mph starting speed- over 30 seconds.
A lot of other things, but these, if nothing else, need work.
To give you a comparism
Actual performance stats for real aircraft at 5000 ft.
Hurricane I: instantaneous turn rate- 12 seconds, max sustainable turn rate 22 sec
P-47D: instantaneous turn rate- 14 seconds, max sustainable turn rate 21 sec.
From what I've read, the roll rate at this altitude should be 8-9 seconds max.
The climbing ability is off a bit too. The engine gear ratio was WAY off. In real life it was 3.65:1 using the SDOE way of showing it.
The efficiency numbers for the wingtips are too low. The chord length was close but not quite right, the area and aspect ratio for the wings were the same way.
Getting all these numbers entered as close to reality as possible has made a BIG difference in the Wildcat and Ta-152. I had to resort to very few "tricks" to get these tweaked in and it made the stall characteristics on the Wildcat and climbing Characteristics on the Ta 152 more realistic (I did have to fudge the air efficiency numbers a bit more on the 152 because it uses the fw190 airfoil).
On top of that, the AI can take off and land the Wildcat and Ta 152 without any problems, even with the increased torque on the 152.
Besides, you may be able to up your kill ratio to 5:1 after the mods are done. 
BTW , is that ratio against the AI or on-line? I tried the tiffie on-line and got relentlessly chewed on by two newbies. Thank goodness the plane does a great hammerhead stall, or I'd have never shaken them.
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"Where'd he GO!?!?"
thunk-thunk-thunk-zing-OUCH
That answered my question