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Author Topic:   Wildcat beta 2 posted
Da Jug head
Pilot
posted 03-30- 08:29 PM     Click Here to See the Profile for Da Jug head   Click Here to Email Da Jug head     Edit/Delete Message   Reply w/Quote
A upgraded version of the wildcat beta has been posted.

The gunsight texture mapping was fixed and more FM work was done.

Get it at http://members.nbci.com/fs_pilots

(links to nbci can be flaky so you may need to try this more than once, or copy & paste it into the browser.)

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"Where'd he GO!?!?"
thunk-thunk-thunk-zing-OUCH
That answered my question

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Da Jug head
Pilot
posted 04-03- 07:49 AM     Click Here to See the Profile for Da Jug head   Click Here to Email Da Jug head     Edit/Delete Message   Reply w/Quote
Anyone try it yet?
Any problems with the FM?

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Jeeves
Pilot
posted 04-03- 07:54 AM     Click Here to See the Profile for Jeeves   Click Here to Email Jeeves     Edit/Delete Message   Reply w/Quote
Sorry Da Jug...

I am terible about replying While I am no expert on FM's, it was a workout against a few Zeros the other night. I got two, but then they finally caught me while I was foolishly turning away to run It seemed pretty damn accurate to me

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Brought to you by the campaign for a better Dauntless!

Jeeves =FC=

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Sim
Pilot
posted 04-03- 09:55 AM     Click Here to See the Profile for Sim   Click Here to Email Sim     Edit/Delete Message   Reply w/Quote
Hey yeah i can sure say one thing - Its aint so "wild" anymore. But the realism in handling is damn accurate. I keep on getting the chop when i try to out turn my opponent. Gotta try different tacktics now.

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Sailor
Pilot
posted 04-03- 11:56 AM     Click Here to See the Profile for Sailor   Click Here to Email Sailor     Edit/Delete Message   Reply w/Quote
Just tried a dogfight mission late last night, 4 Wildcats vs 4 zeros all with AI pilots to avoid the human pilot factor. 3 collided at the first head on crossing, then 2 zeros did the same while chasing a Wilcat and I stopped mission with 2 F4F and one crippled zero remaining !
I'll run it again several times when i get the chance and will try to fly the plane myself to see how it handles.
Cheers
Sailor

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Jerry
Pilot
posted 04-03- 01:09 PM     Click Here to See the Profile for Jerry   Click Here to Email Jerry     Edit/Delete Message   Reply w/Quote
I downloaded and flew it briefly...but my joystick has crapped out and I will be grounded for a few days.

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Sailor
Pilot
posted 04-04- 03:52 PM     Click Here to See the Profile for Sailor   Click Here to Email Sailor     Edit/Delete Message   Reply w/Quote
Ran several missions on the new Wilcat yesterday, 4 F4F ag 4 Zeros, all AI pilots.
Main problem is the first cross (AI pilots tend to bump into each other). conclusions : the zeros win 4 to 2 or 3 every time. Zeros turn better, climb better....
Tried to fly myself a F4F : F4F win by a narrow margin IF i can pick all the zeros while they are after the AI Wildcats.
When left ag 1 zero there's no way I can shake it : turns, climbs and dives better no matter what I do with the flaps and throttle. So Wildcats need better tactics and far better pilots to win. Is that historically accurate ? I think so.
I'd say put that release of the F4F in PP6.1 (+ I like the new textures). BTW did you get the manual gear system sound fo the I16 ?
Cheers
Sailor

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charmstar
Pilot
posted 04-04- 05:58 PM     Click Here to See the Profile for charmstar   Click Here to Email charmstar     Edit/Delete Message   Reply w/Quote
I thought the Wildcat could dive faster than the Zero?


charm

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Snickers
Pilot
posted 04-04- 06:59 PM     Click Here to See the Profile for Snickers   Click Here to Email Snickers     Edit/Delete Message   Reply w/Quote
The Zero was so light, many planes could out dive the Zero. Its strength was climbing. Something the Japanese never realised, much to the delight of the Flying Tigers.

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Da Jug head
Pilot
posted 04-04- 08:03 PM     Click Here to See the Profile for Da Jug head   Click Here to Email Da Jug head     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by charmstar:
I thought the Wildcat could dive faster than the Zero?
charm

You're right, but I did some testing in dives at 45 dregrees and 60 degrees from various altitudes. The current Zero FM can hang in a dive with a Corsair and almost pace a P-47 at 45 degrees , and is only marginally slower than the Corsair at 60 degrees (but the P-47 pulls away at this angle). This was done by my son and I pulling along side each other , matching our speed and altitude, and diving from a preset starting height to a designated pull out height.

Dive stats are REALLY hard to come buy, so I can't tell if we need to work on the Corsair, P-47, and Wildcat, or the Zero. I can make the Wildcat Dive faster, but it'll mess with the rest of the FM. Try diving at 50 degrees or better and the Wildcat should fall like a brick.

When the AI fights with the Wildcat & Zero, the Wildcat should come out on the losing end. Reason being- team tactics are not handled well by the AI (never seen it do the Thatch weave), and the AI doesn't do Boom & Zoom. This puts all of the advantages in the Zero's corner. Wildcat pilots ran up there scores by extensive team work and by B&Z tactics.

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"Where'd he GO!?!?"
thunk-thunk-thunk-zing-OUCH
That answered my question

[This message has been edited by Da Jug head (edited 04-04-2001).]

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casualty26ac
Pilot
posted 04-04- 08:04 PM     Click Here to See the Profile for casualty26ac   Click Here to Email casualty26ac     Edit/Delete Message   Reply w/Quote
This is from Mike's Spick's Allied Fighter Aces of WWII and talking about the Wildcat. "It could also exploit the one serious weakness of the Zero. At speed the ailerons of the latter progressively stiffened, until at about 290mph they became almost immovable. The Wildcat was far more controllable in the rolling plane, and as speed exceeded 250mph, it could easily turn out of the line of fire and escape."
Da Jug head, it's so good to see someone else taking an interest in the FMs in sdoe. Tailslide's Spitfires prove how real these planes can seem.

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Da Jug head
Pilot
posted 04-04- 08:27 PM     Click Here to See the Profile for Da Jug head   Click Here to Email Da Jug head     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by casualty26ac:
"It could also exploit the one serious weakness of the Zero. At speed the ailerons of the latter progressively stiffened, until at about 290mph they became almost immovable.

Brother, duplicating this in the Zero would take some major trial and error and I don't even know if it'd be possible with the current physics modeling. I do know the Zero couldn't hang in a dive with any of the allied fighters (from the Wildcat on for the Navy, and the P-40 on for the Army). It takes an Oscar or Tony to do this.

Hey- how come two of our entertainment awards have the same name as a Japanese fighter?

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"Where'd he GO!?!?"
thunk-thunk-thunk-zing-OUCH
That answered my question

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charmstar
Pilot
posted 04-04- 08:59 PM     Click Here to See the Profile for charmstar   Click Here to Email charmstar     Edit/Delete Message   Reply w/Quote
I thought that manipulating the airAdvantage property would make the controls more/less stiff at speed... but its been so long since I've done OPS stuff I can't remember.

charm

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Sailor
Pilot
posted 04-05- 06:43 AM     Click Here to See the Profile for Sailor   Click Here to Email Sailor     Edit/Delete Message   Reply w/Quote
quote:
--------------------------------------------------------------------------------
Originally posted by charmstar:
I thought the Wildcat could dive faster than the Zero?
charm
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I probably started the missions at too low an altitude to take advantage of that anyway, since after a couple of turns the planes end up very low and diving is no longer an escape option for the Wilcats.
I'll try again starting for much higher if I manage to find some time.
Q : who takes the time to climb to altitude (say 15.000 to 20.000") when playing on-line dogfight missions (from a ground start) ?

Anyway, DJH, when this release is in the PP, I'll be pleased to replay that Zero Vs Wildcat on-line.
Sailor

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Jeeves
Pilot
posted 04-05- 07:55 AM     Click Here to See the Profile for Jeeves   Click Here to Email Jeeves     Edit/Delete Message   Reply w/Quote
Actually-- if you ever fly against JG 3, you will see that they all scramble for altitude at the get-go...there are some very experienced fliers here-- and it is a sight to see when you are watching them do their thing

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Brought to you by the campaign for a better Dauntless!

Jeeves =FC=

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Raider
Pilot
posted 04-05- 09:01 AM     Click Here to See the Profile for Raider   Click Here to Email Raider     Edit/Delete Message   Reply w/Quote
Hey, charm, that is the way I remember it. The smaller the airAdvantage number the less effective at higher speed.

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Mighty
General
posted 04-05- 03:01 PM     Click Here to See the Profile for Mighty   Click Here to Email Mighty     Edit/Delete Message   Reply w/Quote
There is code to limit control forces the pilot can apply. airAdvantage is used to tweak that.

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WWDubya
Pilot
posted 04-05- 07:32 PM     Click Here to See the Profile for WWDubya   Click Here to Email WWDubya     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by Sailor:
Q : who takes the time to climb to altitude (say 15.000 to 20.000") when playing on-line dogfight missions (from a ground start) ?:

I do, and most of my squadies would too. It is part of our training and a huge part of our tactical docterine. However this in in RB; things may be different in this sim (game functionality wise). I actually enjoy taking the time to jocky for altitude and position. I've had fights that lasted 45 minutes before my enemy or I even fired a shot. The setup is what it's all about for me... screw the kill!

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Fly Well,
Dub
Visit the Wing Walkers

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