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Author
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Topic: Following Maces work... full sea water landings enabled
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Nat JAG
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posted 03-26- 05:03 PM
Hey guys, well you know I got damn excited by maces Tender the Mogami, well, from that and after so maney hours of failed trials at adding this to a terrain (I wont explain why it didn't work) I've converted back to ground units.. this ground unit though allows you to land and take off anywhere on the sea.Basicaly, it's a striped down Mogami tender renamed but with a landing plate that is so big you can put it anywhere on the terrain and it will cover the whole of the sea. It's hidden so you can't see it, although using F5 you will find it (but invisible) I've done a number of tests and had no problems at all, used the Sea Operations training mission with the landing zone added, took off on the water and landed again on the water 10 miles away. I removed the landing plate from the Mogami but I don't believe you need to do this yourselves, I had to for my testing. You can download the Water Landing addond at http://members.nbci.com/naturlich/WaterLander.ZIP
Installation and use: Unzip to your Media/vehicles folder No missions included Add the "Seaplane Landing Zone" to a mission using Mission Editor, Make sure you only try to use it with the A6M2-n Make sure you place the landing zone in an area of SEA (not a lake) Once in the mission you should now be able to land the A6M2-n on any part of the sea. If no-one has any problems then I'll make one to use with lakes if it look feasable. Again, this is all thanks to Mace, I just had the idea of making the plate big enough to cover all the water. Please let me know of any problems so I can fix them (or try), this just took me 30mins to do after spending about 30hours trying and failing to add it to the terrain SMs. Currently only the A6M2-n can use this, but obviously, if everything goes fine with this we can then have amphibious drivable vehicles, drivable ships, ect ect ect by using maces modifications to the Rufe  Argon.. get testing your torpedo with this 
------------------ 7./JG3 "Naturlich" "SDOE... What and where would you like to fly today?" http://members.nbci.com/naturlich/index.htm </B> IP: Logged |
Snickers Pilot
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posted 03-26- 05:16 PM
After I test the A6M2-n you can bet your bottom dollar that the PBY will come next.... Mace - you mentioned you had to make some changes to the A6M2-n. Can you email me what they were??? Snickers  Forbidden message here too. Even for your main page....
[This message has been edited by Snickers (edited 03-26-2001).] IP: Logged |
Aladar Pilot
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posted 03-26- 05:18 PM
Forbidden message.  IP: Logged |
ArgonV Pilot
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posted 03-26- 05:49 PM
Doh! Sorry Nat I cant test it right now... Im much too buisy too....  I would be greatfull if anyone here could test it out tho!  IP: Logged |
Nat JAG
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posted 03-26- 06:03 PM
thats fucked up.. I can't even log into my own site!IP: Logged |
Snickers Pilot
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posted 03-26- 06:21 PM
This is what I get: Forbidden You don't have permission to access /n/a/t/naturlich/WaterLander.ZIP on this server.
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Lothar Pilot
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posted 03-26- 06:41 PM
This sounds awesome, I'll have to check it out. Now, a question: If you blow up the tender, do all the taxing seaplanes blow up too? 
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Werner Molders JAG
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posted 03-26- 06:46 PM
Maybe the solution there is to remove the landing plate from the tender, and always have that massive invisible one. That way if you destroy the tender seaplanes can still land. This is incredible stuff you guys, I can't wait for the PBY, and for moving ships!! Werner ------------------ Visit Abbeville Field Today! IP: Logged |
Nat JAG
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posted 03-26- 06:52 PM
yeah, apparently I don't even have permission to enter my own site anymore, waiting for mail back from them. PS, you wont destroy the hidden tenderIP: Logged |
Werner Molders JAG
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posted 03-26- 07:16 PM
No, no, Nat, I mean if you destroy the visible tender, the invisible one will still allow for water landings. WM ------------------ Visit Abbeville Field Today! IP: Logged |
mace: Pilot
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posted 03-26- 07:42 PM
Excellent addition Nat!The 'alpha' Mogami has a small 5000' x 5000' plate so it could be put close to shore or in lakes. Without Nat's larger plate if you blow up the Mogami (destroying it's plate) you can't land on the sea. However if you include his larger plate you can. These plates can be adjusted and with the 'Beta' release of the Rufe I'm hoping to release a 'docklands' plate so can taxi down a simple ramp on the docks in the Africa / Pacific terrain and take off, do your mission and then land and taxi back onto dry land. cheers mace IP: Logged |
Lothar Pilot
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posted 03-26- 08:36 PM
It would be really cool if the pacific terrain guys cut holes in the plate to simulate reefs and other "no taxi" zones.IP: Logged |
Lothar Pilot
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posted 03-26- 08:38 PM
Does this also mean that user controlled, movable ships are now possible? Could you drop floating bombs to simulate mines?IP: Logged |
Snickers Pilot
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posted 03-26- 09:20 PM
And could you then use the mine sweeper loadout on the PBY...  IP: Logged |
Nat JAG
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posted 03-26- 10:15 PM
OK, maybe I wasn't clear, what this means is that no ship actualy needs a landing plate. You can now create a mission with seaplanes in it, and just remember to add the Seaplane Landing Area and they can land on the sea anytime they want to, no tender required, Maces Mogami works just aswell with it's own plate removed because if the landing zone has been added thats what the seaplane sits on, it's at exactly the same depth. But the 2 don't conflict.Using Maces method of keeping the plane "afloat" a ship can now be converted to a "flyable" unit with the float system added, and you can control it. You could also build amphibious units for land and water.. just don't take it across a river yet cause you'll still sink lol IP: Logged |
Snickers Pilot
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posted 03-27- 09:45 AM
Actually, user controlled, movable ships (how many stations would there be to man on the Missouri??? ) would still need the landing plate.... I think that i what Lothar is referring to....IP: Logged |
Pye Pilot
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posted 03-27- 03:58 PM
Congratulations Mace and Nat,Great news! and such a small file 4k zip! [This message has been edited by Pye (edited 03-27-2001).] IP: Logged |
li'l bastard Pilot
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posted 03-27- 04:30 PM
dunno u guys, but I have some problems w/ the torpedoes, they blow up no matter how I drop them...li'l b IP: Logged |
Biggles3 Pilot
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posted 03-27- 04:42 PM
U guys i dont mean this as a critasisme of your cool work. But is there any way of getting read of those water splshes that follow the plane in the water. I personaly think that just plain see would look better then those funny vertical geezers.------------------ WHATCH YOU TAIL;) IP: Logged |
Condor Pilot
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posted 03-28- 10:53 AM
Hi Nat,This all sounds great and I have put the water landing object into a mission and tried to land the rufe but it just doesn't work for me. Did I miss something? Is this object only for the pacific terrain or should it work in Africa as well? It doesn't seem to work in Africa and the Pacific terrain will take 1 week or more for me to download. Please tell me exactly where to place the object in the mission builder, what terrain to use, is there anyway to know if you are over the object? etc. Thanks, IP: Logged |
Nat JAG
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posted 03-28- 11:24 AM
Hey Condor, I've tested this with the Rufe and a modified PBY and had no problems landing with either.It works with all terrains, PTO, Midway, Africa and Dover. You ,ust create a mission and include the Sea Landing Area You place it as a ground object in the mission editor. It MUST be placed onto an area of sea. Thats all there is to it. If you're still having problems after you've checked the above send me the mission over and I'll try it out to see whats wrong. Currently the only problem I've found is with Argons torpedos, they explode pretty quickly now, but I'm hoping we can find a solution to that  IP: Logged |
Condor Pilot
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posted 03-28- 11:58 AM
Hi Nat,Thanks for the quick reply. I have done all of what you mentioned. I will take a second look tonight and email you the mission if I can't get it to work. When I stop moving the rufe starts to sink slightly(tail first) and then bounces around pretty violently. What should I see when I stop on the water in the rufe both with and without the water landing area object in place? Thanks, ------------------ Condor out IP: Logged |
Nat JAG
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posted 03-28- 03:50 PM
without the landing plate you sink, usualy gradualy as you land on the water, you just kinda slip down until the water hits the fuse and then you'll explode unless you are going very slowly.With the plate you will get exactly the same as when landing at the Mogami in Maces test missions.. a few smallish water spouts as you contact the water, you'll slow down to a stop and end up just bobbing around on the water with 3 water spouts and occasionaly ones from near the wing tips. It wont sit still on the water though, I don't think we'll get it that perfect, but she shouldn't flip over, maybe after a few mins of leaving it sat there you'll get a bigger bounce no and again, but the "norm" is she just bobs areound with the little water spouts. Good luck, but like I said, if you still have problems just send me the mission over and I'll see whats up  IP: Logged |
Snickers Pilot
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posted 03-28- 06:04 PM
Those arent water spouts, thats where the pilot threw his bait into the water.....  IP: Logged |
Condor Pilot
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posted 03-28- 09:25 PM
Hi Nat,Oh... you mean if you start in the air, you have to lower and then raise your landing gear first before this will work! Ok I got it and it works great! You guys are amazing. Who is going to build the first "driveable" destroyer so I can take over one of the big guns and lob some shells into an enemy airfield? I little bird told me about the landing gear trick. Thanks again for all the time and effort you all put into this accomplishment. ------------------ Condor out IP: Logged |
Nat JAG
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posted 03-28- 10:27 PM
Condor, I'm glad it's working, but you shouldn't have to use your gear first, the landing system isn't linked to landing gear in any way, but hey, if it's working for you now, thats the main thing lol  As for the first driveable ship.. well I have a few plans, I've almost finished an Arado Ar 196 float plane.. so, what I'm going to try and do is make the Scharnhorst drivable and at the same time add Mace's catapult and recovery system to it. The Arado will catapult from the top of the rear main gun turret and be recovered and put back by the crane system. This might take me a while since I've not made drivable ground units before, and none of us have made seabourne drivable units either.. should be interesting lol I guess placable shore defences are going to be a must now then IP: Logged |
Raider Pilot
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posted 03-28- 10:56 PM
You know, after driveable ships, we could add a dof and make submersible subs, even add a periscope view  This game is going places no game has gone before--and it is two years old!!! IP: Logged |
Nat JAG
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posted 03-28- 11:47 PM
no need to worry about submirsing subs Raider.. team PBY is onto it although you can't have them drivable.. the pilot would get a little bit killed lolIP: Logged |
Condor Pilot
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posted 03-29- 03:42 PM
Hi Nat,What if for the subs we made the pilot not damageable at all? Would that work or would he grunt and groan the whole time anyway? ------------------ Condor out IP: Logged |
Snickers Pilot
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posted 03-29- 04:54 PM
Oh I dont know.... As long as the periscope is always above water, you could keep the U boat captain up there. But all he would ever see is out the periscope... Its just a touch early to speculate on that I think... Anything that MUST be able to take damage, must also stay above water though....IP: Logged |
Harman_5 Pilot
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posted 03-30- 03:29 AM
Nat,One thing regarding the drivable ships. I've noticed that it's practically impossible to start an object with aircraft properties (ie, a plane or drivable ship, car, whatever) in the water at the start of a mission. It will automatically be placed in the air (bad idea for a drivable ship) when SDOE starts the mission. But there may be a way around this, it may be possible to suspend the larger ships at their docks (already existant in SDOE) by use of a crane just like Mace had suspended the rufe from a ship. Then the ship is lowered into the water and you can drive off! Smaller boats can be 'launched' from a sort of sloping railing that will be placed on the edge of the land part of the terrain and the boat will be pushed backwards into the water. Or, maybe Bryan and his patch team can come up with a way to let SDOE start airplane class objects in the water when placed over water with 0 altitude in the mission editor. BTW, wouldn't it be cool if a value like "obNoWaterDamage" could be included in the OPP code, and then someone could make a nicely textured seabed and then just maybe subs would be possible that actually submerge. Just a thought  ------------------ Visit FS:SDOE Online
[This message has been edited by Harman_5 (edited 03-30-2001).] IP: Logged |
Snickers Pilot
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posted 03-30- 11:38 AM
Landed the most recent version of the PBY (without any mods) last night. Landing was cool. Even did a "hot" landing. (Come in low and _very_ slow (just at the edge of a stall), pull back on the stick and stall it ant it will fall from the sky. This was used in rough seas.... I need to add something to keep the tail from sinking. Also need to use JATO units to take off since we currently dont have manual control of the propellar pitch....[This message has been edited by Snickers (edited 03-30-2001).] IP: Logged |
Nat JAG
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posted 03-30- 03:20 PM
Hey Harman, yeah I thought about the problem of not being able to start on water, I was thinking the easiest way would be to add a plate to the docks, see, even with the crane system you still have to have "land" underneath it, it's just hidden thats all, so I'll probably go that way to start with. In a way it's like saying all sea units have to start at docks, like aircraft must start at airfields, that said... there are ways of making areas at sea that cn be used to place the ships on but are to small to be hit if the ship doesn't move, but on the other hand, if the ship moves off it then it will be destroyed.. theres just so much more to think about now.. all thanks to mace  On the sub... good idea actualy to have the view point (pilot) at the top of the periscope.. again, lots of thinking to be done but most of all, a basic working model needs to be done soon I think.. now wheres that damned Nat lol IP: Logged |