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Author Topic:   A-10 Warthog?
Immortal LuD
Pilot
posted 03-15- 03:54 PM     Click Here to See the Profile for Immortal LuD   Click Here to Email Immortal LuD     Edit/Delete Message   Reply w/Quote
Do you guys remember where I could find this?

I remember seeing that somebody released it, but never saw a place to download it from... Could ya help me?

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Rendsburger
Pilot
posted 03-15- 04:07 PM     Click Here to See the Profile for Rendsburger   Click Here to Email Rendsburger     Edit/Delete Message   Reply w/Quote
go to: http://members.nbci.com/naturlich/

Rendsburger

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Spectre_USA
Pilot
posted 03-15- 04:10 PM     Click Here to See the Profile for Spectre_USA   Click Here to Email Spectre_USA     Edit/Delete Message   Reply w/Quote
LuD,

As Razer was so kind to point out the otherday for me, it is at Nat's site in a
Beta 2 format. http://members.nbci.com/naturlich/index.htm
I have flown it, it LOOKS great! The weapons need some work. (StayPuft
30mm marshmallow cannon?) ;->
__________
Ach, Rendsburger beat me to it!

------------------
-=Spectre=-
Spectre@jorg.net

[This message has been edited by Spectre_USA (edited 03-15-2001).]

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Nat
Pilot
posted 03-15- 04:13 PM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
? whats wrong with the 30mm? I'm rebuilding the A10 at the moment so if there's a problem with the cannon I'd like to know

~Nat~

------------------
7./JG3 "Naturlich"


"SDOE... What and where would you like to fly today?"
http://members.nbci.com/naturlich/index.htm </B>

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Immortal LuD
Pilot
posted 03-15- 04:15 PM     Click Here to See the Profile for Immortal LuD   Click Here to Email Immortal LuD     Edit/Delete Message   Reply w/Quote
Holy smokes... Thanks for the replies!
I'll go try this out now!

(It's my favorite military aircraft.)

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Nat
Pilot
posted 03-15- 04:20 PM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
OK, do this:

Copy the text at the bottom of this post:
Open the Loadout.ppf file in the A10 folder:
Select All
Paste in the copied textclose and save the ppf.

Problem I noticed after the comment above was that I set the MV to m/sec instead of f/sec, this will fix that.

-----------------------------
Parsoft Property File
(
descName "A10a - Thunderbolt II"
descCountry 'strUnitedStates
descPicture "GUI/Art/Hangar/United States/A10/cutaway.bmp"
langBlock (
langUS (
descStats "GUI/Art/Hangar/United States/A10/stats.bmp"
descText "Originally conceived as a counter-insur-gency aircraft to help the war effort in South East Asia, the Fairchild A-10A Thunderbolt II emerged as a dedicated close air support aircraft, with the primary role of destroying enemy armour. In this role it is in the process of being replaced by the Lockheed F-16, but the 'Warthog' has adopted a new role of forward air control. Two YA-10As were built in answer to the USAF's AX competition. These were judged the winner on 18 January 1973 after evaluation against the Northrop A-9, and were followed by six pre-production aircraft. The first of these was subsequently con-verted into the sole two-seat YA-10B, or N/AW A-10, intended for night/adverse weather work, with the addition of a weapons system officer. This programme was cancelled, but 707 A-10As followed the eight development machines.

'Warthog' is a name that has stuck with the A-10, largely on account of its awkward looks. The design, however, is central to the ability of the A-10 to operate effectively in a lethal battlefield environment. Until the recent innovation of an autopilot, the A-10 had to be constantly flown hands-on by the pilot. This has obvious disadvantages for long flights, but bestows outstanding agility on the aircraft, enabling it to jink and weave at very low level. Survivability is the key to the shape of the A-10, the engines being mounted high on the rear fuselage where they are shrouded from ground fire from most angles by either the wings or tailplane. A strong structure and system redundancy ensures the A-10 can stay aloft with large amounts of battle damage, including an engine or fin shot away. Titanium armour 'bathtubs' protect both the pilot and the ammunition tank.

Furthermore, the aircraft was designed for rapid and easy maintenance. In a combat scenario the A-10 would fly a large number of short sorties, spending the minimum amount of time on the ground while refu-elling and re-arming. Rapid maintenance and repair can also be accomplished at this time, by virtue of simple systems and ready-access panels.

In terms of ordnance, the A-10 is designed around the enormous GAU-8/A 30-rnm seven-barrelled rotary cannon, which is the world's most powerful airborne gun. However, the principal weapon of the A-10 is the AGM-65 Maverick missile, which has either TV- or IR-guidance. This provides good stand-off range for the anti-armor role or against other 'hard' targets. Various cluster and free-fall bombs can also be carried, although use of these would force an overflight of the target, which is likely to be in the thick of a heavily-gunned battlefield, and so are rarely employed.

Avionics of the A-10 remained very basic for most of the aircraft's career. A HDD was provided, and a screen for displaying images from Mavericks. A Pave Penny seeker on a pylon under the forward fuselage spotted targets designated by laser. No laser desig-nator or rangefinder is fitted. Most current aircraft have received the LASTE modifica-tion, which finally adds an autopilot to relieve the arduous task of keeping the A-10 straight and level throughout the flight. LASTE also improves gun accuracy consid-erably, while the most visible feature is the addition of formation lights.

Entering service at Davis-Monthan AFB, AZ, the A-10 was first flown by the 355th TFTW, and was later issued to the 23rd TFW, 354th TFW and various Reserve/ANG units in the CONUS, and units in Korea and Alaska. By far its most important theatre was Europe, where the 81st TFW flew six squadrons from the twin bases at Wood-bridge and Bentwaters in England."
)
langFrench (

)
langGerman (

)
langItalian (

)
)
)
(ordLoadouts "Guns" "Blanks" "Mavericks" "LightBombing" "Light_Bombs_Mavericks" "Heavy_Mk84")
(ordLoadGuns
(ordInitList (
(ordHardpoint (ordName 'bombay ordClass 'Bomb ordModel 'Flare ordWeight 1 ordWarhead 0 ordNumber 12 ordRippleDelay 400))

(gunChainInit 0 0 0 2400)

(gunInit (gunName 'gun1 gunMV 3201 gunWeight 1.52 gunROF 4200 gunWarhead .3043 gunAmmo 1050 gunChain 0 gunSound "sndCannon2" gunRange 3200 ))
(gunInit (gunName 'gun2 gunMV 3201 gunWeight 1.52 gunROF 4200 gunWarhead 0 gunAmmo 1050 gunChain 0 gunSound "sndCannon2" gunRange 3200 ))
))
)

(ordLoadBlanks
(ordInitList (
(gunChainInit 0 0 0 2400)

(gunInit (gunName 'gun1 gunMV 3201 gunWeight 1.52 gunROF 4200 gunWarhead .3043 gunAmmo 1050 gunChain 0 gunSound "sndCannon2" gunRange 3200 ))
(gunInit (gunName 'gun2 gunMV 3201 gunWeight 1.52 gunROF 4200 gunWarhead 0 gunAmmo 1050 gunChain 0 gunSound "sndCannon2" gunRange 3200 ))
))
)

(ordLoadMavericks
(ordInitList (
(ordHardpoint (ordName 'MavPylonL1 ordClass 'Rocket ordModel 'Maverick ordWeight 51 ordWarhead 225 ordNumber 3 ordRippleDelay 200))
(ordHardpoint (ordName 'MavPylonR1 ordClass 'Rocket ordModel 'Maverick ordWeight 51 ordWarhead 225 ordNumber 3 ordRippleDelay 200))

(ordHardpoint (ordName 'bombay ordClass 'Bomb ordModel 'Flare ordWeight 1 ordWarhead 0 ordNumber 12 ordRippleDelay 400))

(gunChainInit 0 0 0 2400)

(gunInit (gunName 'gun1 gunMV 3201 gunWeight 1.52 gunROF 4200 gunWarhead .3043 gunAmmo 1050 gunChain 0 gunSound "sndCannon2" gunRange 3200 ))
(gunInit (gunName 'gun2 gunMV 3201 gunWeight 1.52 gunROF 4200 gunWarhead 0 gunAmmo 1050 gunChain 0 gunSound "sndCannon2" gunRange 3200 ))
))
)

(ordLoadLightBombing
(ordInitList (
(ordHardpoint (ordName 'bombPylonL ordClass 'Bomb ordModel 'Mk84 ordWeight 405 ordWarhead 225 ordNumber 3 ordRippleDelay 200))
(ordHardpoint (ordName 'bombPylonR ordClass 'Bomb ordModel 'Mk84 ordWeight 405 ordWarhead 225 ordNumber 3 ordRippleDelay 200))
(ordHardpoint (ordName 'bombPylonM1 ordClass 'Bomb ordModel 'Mk84 ordWeight 405 ordWarhead 225 ordNumber 3 ordRippleDelay 200))
(ordHardpoint (ordName 'bombPylonM2 ordClass 'Bomb ordModel 'Mk84 ordWeight 405 ordWarhead 225 ordNumber 3 ordRippleDelay 200))

(ordHardpoint (ordName 'bombay ordClass 'Bomb ordModel 'Flare ordWeight 1 ordWarhead 0 ordNumber 12 ordRippleDelay 400))

(gunChainInit 0 0 0 2400)

(gunInit (gunName 'gun1 gunMV 3201 gunWeight 1.52 gunROF 4200 gunWarhead .3043 gunAmmo 1050 gunChain 0 gunSound "sndCannon2" gunRange 3200 ))
(gunInit (gunName 'gun2 gunMV 3201 gunWeight 1.52 gunROF 4200 gunWarhead 0 gunAmmo 1050 gunChain 0 gunSound "sndCannon2" gunRange 3200 ))
))
)

(ordLoadLight_Bombs_Mavericks
(ordInitList (
(ordHardpoint (ordName 'bombPylonL ordClass 'Bomb ordModel 'Mk84 ordWeight 405 ordWarhead 225 ordNumber 3 ordRippleDelay 200))
(ordHardpoint (ordName 'bombPylonR ordClass 'Bomb ordModel 'Mk84 ordWeight 405 ordWarhead 225 ordNumber 3 ordRippleDelay 200))
(ordHardpoint (ordName 'bombPylonM1 ordClass 'Bomb ordModel 'Mk84 ordWeight 405 ordWarhead 225 ordNumber 3 ordRippleDelay 200))
(ordHardpoint (ordName 'bombPylonM2 ordClass 'Bomb ordModel 'Mk84 ordWeight 405 ordWarhead 225 ordNumber 3 ordRippleDelay 200))

(ordHardpoint (ordName 'MavPylonL1 ordClass 'Rocket ordModel 'Maverick ordWeight 51 ordWarhead 225 ordNumber 3 ordRippleDelay 200))
(ordHardpoint (ordName 'MavPylonR1 ordClass 'Rocket ordModel 'Maverick ordWeight 51 ordWarhead 225 ordNumber 3 ordRippleDelay 200))

(ordHardpoint (ordName 'bombay ordClass 'Bomb ordModel 'Flare ordWeight 1 ordWarhead 0 ordNumber 12 ordRippleDelay 400))

(gunChainInit 0 0 0 2400)

(gunInit (gunName 'gun1 gunMV 3201 gunWeight 1.52 gunROF 4200 gunWarhead .3043 gunAmmo 1050 gunChain 0 gunSound "sndCannon2" gunRange 3200 ))
(gunInit (gunName 'gun2 gunMV 3201 gunWeight 1.52 gunROF 4200 gunWarhead 0 gunAmmo 1050 gunChain 0 gunSound "sndCannon2" gunRange 3200 ))
))
)

(ordLoadHeavy_Mk84
(ordInitList (
(ordHardpoint (ordName 'bombPylonM1 ordClass 'Bomb ordModel 'Mk84 ordWeight 405 ordWarhead 225 ordNumber 3 ordRippleDelay 200))
(ordHardpoint (ordName 'bombPylonM2 ordClass 'Bomb ordModel 'Mk84 ordWeight 405 ordWarhead 225 ordNumber 3 ordRippleDelay 200))
(ordHardpoint (ordName 'bombPylonL ordClass 'Bomb ordModel 'Mk84 ordWeight 405 ordWarhead 225 ordNumber 3 ordRippleDelay 200))
(ordHardpoint (ordName 'bombPylonR ordClass 'Bomb ordModel 'Mk84 ordWeight 405 ordWarhead 225 ordNumber 3 ordRippleDelay 200))
(ordHardpoint (ordName 'bombPylonL1 ordClass 'Bomb ordModel 'Mk84 ordWeight 405 ordWarhead 225 ordNumber 3 ordRippleDelay 200))
(ordHardpoint (ordName 'bombPylonR1 ordClass 'Bomb ordModel 'Mk84 ordWeight 405 ordWarhead 225 ordNumber 3 ordRippleDelay 200))
(ordHardpoint (ordName 'bombPylonL2 ordClass 'Bomb ordModel 'Mk84 ordWeight 405 ordWarhead 225 ordNumber 1))
(ordHardpoint (ordName 'bombPylonR2 ordClass 'Bomb ordModel 'Mk84 ordWeight 405 ordWarhead 225 ordNumber 1))
(ordHardpoint (ordName 'bombPylonR3 ordClass 'Bomb ordModel 'Mk84 ordWeight 405 ordWarhead 225 ordNumber 1))
(ordHardpoint (ordName 'bombPylonL3 ordClass 'Bomb ordModel 'Mk84 ordWeight 405 ordWarhead 225 ordNumber 1))

(ordHardpoint (ordName 'bombay ordClass 'Bomb ordModel 'Flare ordWeight 1 ordWarhead 0 ordNumber 12 ordRippleDelay 400))

(gunChainInit 0 0 0 2400)

(gunInit (gunName 'gun1 gunMV 3201 gunWeight 1.52 gunROF 4200 gunWarhead .3043 gunAmmo 1050 gunChain 0 gunSound "sndCannon2" gunRange 3200 ))
(gunInit (gunName 'gun2 gunMV 3201 gunWeight 1.52 gunROF 4200 gunWarhead 0 gunAmmo 1050 gunChain 0 gunSound "sndCannon2" gunRange 3200 ))
))
)

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Immortal LuD
Pilot
posted 03-15- 04:30 PM     Click Here to See the Profile for Immortal LuD   Click Here to Email Immortal LuD     Edit/Delete Message   Reply w/Quote
Well... The plane doesn't work for me. When I goto train with it, it has no selection of taking off, landing or what not, but it just kicks me back to the desktop... Any ideas?

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Nat
Pilot
posted 03-15- 05:20 PM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
make a mission for it

I have just started looking back at the A10 now that I know more (it was my very first aircraft) and as a Beta2 release I probably didn't add training missions, I'm unsure on that, but making a mission will work. OR, the training missions include items that you don't have, the fix for that is to make a mission for it lol

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Spectre_USA
Pilot
posted 03-15- 05:21 PM     Click Here to See the Profile for Spectre_USA   Click Here to Email Spectre_USA     Edit/Delete Message   Reply w/Quote
LuD,

You do have to create a mission for it, none are currently installed, hence the beta.

Nat,
Thank you, sir!
I just took it up for a spin, which rocked, and tried to shoot some things, which didn't.
Heckuva quick reply, plus I was being a smart*ss with the marshmallow cannon! Sorry,
I just amuse the heck out of myself. I will add these lines to the PPF this evening.
Thanks again,
______________
Geez, missed by a minute this time!
Gotta be quick on this board!
>> Ex-A-10 Armorer, RAF Bentwaters, 81st AGS <<
------------------
-=Spectre=-
Spectre@jorg.net

[This message has been edited by Spectre_USA (edited 03-15-2001).]

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Razer
Pilot
posted 03-15- 05:25 PM     Click Here to See the Profile for Razer   Click Here to Email Razer     Edit/Delete Message   Reply w/Quote
Make sure you add the new weapons in the startup file, then you can use the new bombs and stuff I did for Nat when he was working on it.

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Nat
Pilot
posted 03-15- 05:36 PM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
There is also a problem with the gun sight I noticed, I've fixed it now on mine, if you know about ops you can fix it, or wait till the rebuild is done. The fix is to go into the gun convergance setting and lower the pilot view point by 4 clicks, this brings the gun into alignment with the cannon, but remember, that cannon is alot lower than your view point, so hitting targets does take alot of practice till you get used to having to compensate for the height difference

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Immortal LuD
Pilot
posted 03-15- 06:12 PM     Click Here to See the Profile for Immortal LuD   Click Here to Email Immortal LuD     Edit/Delete Message   Reply w/Quote
Hey Nat, I don't know if you've ever heard of this game, (A-10 Cuba!), but I downloaded the demo and took the sounds out, and slapped them on your plane, and it sounds GREAT!

I took the gear, flaps up and down, and engine running sound, and replaced them... It really sounds cool!

If you want the sounds, I can zip them up and send them to you if you want to try them out, or if anybody wants them.

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Razer
Pilot
posted 03-15- 06:49 PM     Click Here to See the Profile for Razer   Click Here to Email Razer     Edit/Delete Message   Reply w/Quote
Heard of A-10 Cuba? Who do you think made Fighter Squadron? The same people that made cuba.

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Immortal LuD
Pilot
posted 03-15- 07:04 PM     Click Here to See the Profile for Immortal LuD   Click Here to Email Immortal LuD     Edit/Delete Message   Reply w/Quote
Well of course, but tons of people don't know what this game is!

It's the best A-10 game out there, that's what it is!

I've asked many people if they'd played this game before, or even HEARD of it... And their answer was... "Uh... What the hell are you talking about? I never heard of that game in my life."

*sigh*... I pitty the foo.

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Nat
Pilot
posted 03-15- 08:16 PM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
I didn't realise that zip didn't have the modified A10 cuba sounds with it lol, I use them, but I did change them a little, especialy the engine sound, which might be right but I just couldn't do with the screaching so I added a little background bass engine sound to it. Thanks for the offer though

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