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Author
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Topic: Applause for the aircraft developers!
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Da Jug head Pilot
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posted 03-14- 04:16 PM
Below are two pics of stukas. One is a screen grab from SDOE and the other is from an IL2 Strumovik screenshot posted last week.Without the background, I'd be hard pressed to tell which one came from which game. Even with the 800X600 pics, the aircraft quality is almost the same. The major difference is the lighting effects and panel lines on the guns. Not bad for a 2 year old sim! ------------------ "Where'd he GO!?!?" thunk-thunk-thunk-zing-OUCH That answered my question [This message has been edited by Da Jug head (edited 03-14-2001).] [This message has been edited by Da Jug head (edited 03-14-2001).] IP: Logged |
wakeup tailgunner Pilot
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posted 03-14- 04:37 PM
when you look closely, the major differences between the planes is just down to the textures. SDOE with it's maximum 256 x 256 textures can't match the skin quality, plus the IL2 planes have complex damage modelling.....er...like the stuff we can do for SDOE now...So.... If the patch crew can improve the textures for SDOE then we would be right up there! Like you said Jug, pretty good for a 2 year old sim!!!! p.s. I used a screenshot of an Hs129 as a guide for my latest build!
[This message has been edited by wakeup tailgunner (edited 03-14-2001).] IP: Logged |
Biggles3 Pilot
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posted 03-14- 04:43 PM
Yeah! it not realy the modle that is any better its the textures and the size of them that makes the real difference. but the patch crew must be carefull that the bigger textures dont give a FR hit!!????would bigger textures give a FR hit or would they make loading times longer????? IP: Logged |
Razer Pilot
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posted 03-14- 05:59 PM
wait till Bryan adds the support for 512 textures. If you want to do a high res texture now you can. all my Ki-61 schemes I did are 512x512 and all my P-40 schemes and B-26 schemes are 512x512. You can use OPS to view them since it supports the high res textures. Must say my planes will look great when it's added.IP: Logged |
Lothar Pilot
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posted 03-14- 06:59 PM
Another way in which SDOE ages well is the number of planes that can be in the air at once. On my new 900mhz computer I can get 30 or 40 planes with a decent frame rate (estimate). Eventually we'll be able to do those huge, epic dogfights which were only possible in the sims with simplified physics such as EAW.IP: Logged |
Nat Pilot
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posted 03-14- 08:00 PM
Yep, as Tail says above there's really not much thats in IL2 that we can't do in SDOE, and once more people start building this way it'll get better, hell there's only me Tail and Jedi that seem to have done much work on detailed damage models, so I know when more of the guys build like that then more optimisations will be found to the way we're doing things now and we'll be up to a modern standard.I know IL2 looks great, and I'll buy it, but before everyone starts spurting about how great IL2 is and all what it can do, just don't forget to also mention that it kills even a pentium3 700 V5 system in alot of missions The only thing holding SDOE back is our consideration for lower spec machines, if we were building for 700mhz + machines then you'd really see some spectacular stuff for SDOE IP: Logged |
Private Roger Pilot
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posted 03-15- 05:50 AM
SDOE is still a damn fine looking game, and with the hope given to us by our own people who even now work on a patch, well...  Comparing it to IL-2 isn't very productive though. IL-2 has great looking planes, and damage modeling, but it has more than that, or should I say, it promoses to have more than that. IL-2 is not out, no one has a finished copy of IL-2 that I'm aware of. So any comments of how IL-2 will perform on any size machine right now is mear speculation, and nothing more. Enjoy what you have right now. What comes along know body knows for sure.  PR=FC= IP: Logged |
Sv Pilot
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posted 03-15- 08:23 AM
We can texture planes in much more detail now if we want, just by using multiple 256x256 textures. The WWI planes use up to three... mostly because they have more wings  But support for larger textures would be sweet in the SDOE patch  ------------------ -Sv Wings with Wires IP: Logged |
Yardstick Pilot
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posted 03-15- 08:30 AM
The difference is not so much the texture resolution but rather IL-2's use of dynamic lighting. The difference in texture resolution is not going to be that apparent in those small screen shots. On the other hand, IL-2's superior lighting effects and terrain are. If IL-2 delivers as it appears it will then it will knock the socks of SDOE as a single player game - correction even if IL-2 only delivers half of what is promised it will knock the socks off SDOE as a single player game. No thinking about it again, SDOE is not even in the contest.------------------ Yardstick painted this IP: Logged |
Hawk General
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posted 03-15- 08:39 AM
Yardstick I seem to remember that line about a certain bomber sim :-)As for textures they do make a very big difference, just look at the texture detail in CFSII. I make all my textures at 800/800 then size them 256 and down for the game but always save the large texture as a master to work on later. http://www.rcwarbirds.com/geebee
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Gecko Pilot
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posted 03-15- 08:48 AM
Hawk,yes, but as Sv said, you don't need a 256x256 texture to cover the whole plane. You can use one texture per segment, for example, and you can achive the same quality. It is mre elegant to work with larger textures, but nothing more. About superior lighting effects; look at the patch interview at the World-at-War.com site (screenshots), and you'll see some really nice things should be in store for the SDOE graphics engine... -Gecko =FC= IP: Logged |
Hawk General
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posted 03-15- 08:55 AM
Gecko that is the trick we used with MSFS98. We would cut the plane up and texture parts of it to get some detail out of 256. I have my Gee Bee cut in half to get a nice fuse texture.I do hope they can get the lighting to work in this game, it adds so much to the realism. IP: Logged |
Maury Markowitz Pilot
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posted 03-15- 09:12 AM
quote: Originally posted by Razer: wait till Bryan adds the support for 512 textures. If you want to do a high res texture now you can. all my Ki-61 schemes I did are 512x512 and all my P-40 schemes and B-26 schemes are 512x512.
Will it allow for _all_ of these textures to be included, and then pick which one to use? It would be very useful if each pattern came in several size, and if you were running on a limited memory card, or in low resolution, it would pick the 256 over the 512. Maury
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Yardstick Pilot
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posted 03-15- 09:46 AM
Hawk,Yes but crap as B17-II is, I still think it's a better single player game than SDOE. I came so close to returning SDOE within EB's 10 day limit that it scares me sometimes. Then I discovered multiplay and have never looked back. In my opinion SDOE is so limited as a single player game it's simply not worth bothering with. The AI is appalling. If you want to win a dogfight 100% of the time all you have to do it land - the AI will crash. The hopes I had for B17-II were tempered as it was progressively delayed - once multiplayer went it was always going to have a limited shelf life (in my case 4 days). As far as texture sizes are concerned, I've said it before but I believe that 256 is adequate. I'm interested in what an aircraft looks like in my gunsight and they don't look any better in CFS2 than SDOE. If I want screen shots I'll go to Hyperscale (or indeed CFS2). Personally I would not recommend down-sizing your textures. The textures will take you considerably longer to complete and the resizing algorithms that your paint package uses will most likely loose some of the detail you could have added working from a 256 template. [This message has been edited by Yardstick (edited 03-15-2001).] IP: Logged |