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Author Topic:   Planepack Version 6.1 Beta 3 posted
spin
Pilot
posted 03-04- 10:54 PM     Click Here to See the Profile for spin     Edit/Delete Message   Reply w/Quote
Go to my website and follow the link on the mainpage to the latest beta of the planepack. As before you must have pp6.0 installed for the beta to work.

Post feedback here. Hopefully the final version will be released this week.

I expect changes to be made yet before release. Primarily the b17g - which I'm expecting an update soon, and possibly some loadout updates.

Please read the instructions carefully before installing. The readme on my site or included in the zip file will clarify. Please be careful to backup your pp6.0 data12 file (you may want to go back to it still).

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Spin

Visit Spin's Planepack Site to learn more about planepack V6.0 and ongoing development of the planepack

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SCROFT
Cadet
posted 03-05- 02:33 PM     Click Here to See the Profile for SCROFT   Click Here to Email SCROFT     Edit/Delete Message   Reply w/Quote
I don't seem to be able to find a up to date version history...
What was changed in beta 3 from 2?

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Razer
Pilot
posted 03-05- 02:40 PM     Click Here to See the Profile for Razer   Click Here to Email Razer     Edit/Delete Message   Reply w/Quote
Did the updated P-38F with moving canopy make it in the pack yet?

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spin
Pilot
posted 03-05- 11:01 PM     Click Here to See the Profile for spin     Edit/Delete Message   Reply w/Quote
Sorry,

I haven't been good about documenting the changes. I started out pretty good at this but have been sloppy lately - I'll try to keep better track going forward.

Changes for beta 3:

Lanc - removed the beta2 version for a bunch of reasons - replaced with an earlier version with a few updates. FM has been adjusted to closer to proper values - mainly weight changes. changed the weight of the plane from 12700 to 28000 lbs plus corrected one engine to match the others 750 to 1450 lbs. Also fixed the oil pressure gauges which were pegging due to a range problem in the coding.

P38F - with moving canopy added.

Gunsights were updated by Yardstick for the 109s, He162, and F4F4.

Harman's ju88a4 dm version 6.2 is included

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Spin

Visit Spin's Planepack Site to learn more about planepack V6.0 and ongoing development of the planepack

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Condor
Pilot
posted 03-06- 03:40 PM     Click Here to See the Profile for Condor   Click Here to Email Condor     Edit/Delete Message   Reply w/Quote
Hi Spin,

Did the "NET" loadouts make it in for all the planes? I haven't had a chance to check them yet, since I have been shoveling 2 feet of snow for the last 24 hours and 6 more inches are coming now until 12 tonight. I will test more as soon as I can.

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Condor out

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Rendsburger
Pilot
posted 03-06- 04:19 PM     Click Here to See the Profile for Rendsburger   Click Here to Email Rendsburger     Edit/Delete Message   Reply w/Quote
Did the Me262 pilot have a chute now,if he bails out?

Rendsburger

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spin
Pilot
posted 03-06- 06:58 PM     Click Here to See the Profile for spin     Edit/Delete Message   Reply w/Quote
Rendsburger,

I tested the 262 pilot in the current beta 3 version of pp6.1 and have found it to have the parachute. I have observed this before if the pilot gets hit by the plane on his way out.

I believe the 262 pilot is the same as most of the other german planes. I expect this was a limited occurence.

On the NET loadouts, if the plane did not have 303s (or the other size) (or alterations to the original loadouts as created by Spoonman) I did not modify them.

Spin

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Da Jug head
Pilot
posted 03-06- 08:02 PM     Click Here to See the Profile for Da Jug head   Click Here to Email Da Jug head     Edit/Delete Message   Reply w/Quote
Spin,

The J88 DM starts off with the damage textures on the rudder showing. This was taken after takeoff once the gear was retracted- no combat whatsoever at this point.

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ArgonV
Pilot
posted 03-06- 08:13 PM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
Any chance we can get the Barracuda and the Me 163 in the PP since Aladar has left us after I update them a bit? (Minor problems need fixing and a few things Aladar did damage wise need adding) Or is it too late for that? If so, I can always wait till next pack patch time.

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spin
Pilot
posted 03-07- 01:23 AM     Click Here to See the Profile for spin     Edit/Delete Message   Reply w/Quote
Harman, if you're listening can you check the dm of the ju88 based on the above pic. I have no idea about this.

On the me163 and the baracuda, I'd be happy to include them, if 1. Aladar would like the included, 2. they are "ready". If I had the pick between them the 163 would win out but i'll leave that to you guys.

Noone seems to be screaming to get this released, I'm waiting for a modification to the b17 from tailgunner so if you guys want them i'll add them. I don't want to add many more at this point though.

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wakeup tailgunner
Pilot
posted 03-07- 05:05 AM     Click Here to See the Profile for wakeup tailgunner   Click Here to Email wakeup tailgunner     Edit/Delete Message   Reply w/Quote
I'm on the case!

Just trying to find a prop losing set up I like!

Also, I need feedback on some reported CTD's....I can't get it to do it!

I shot down endless B17's and no CTD... ( I have a mission with a dozen B17's in the air. Just switch from plane to plane and blast away! )

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Harman_5
Pilot
posted 03-07- 05:05 AM     Click Here to See the Profile for Harman_5   Click Here to Email Harman_5     Edit/Delete Message   Reply w/Quote
This is something I haven't noticed until now. The strange thing is that my Ju88 DM doesn't show visual damage at all on the tail or rudder areas so the image above must somehow have a damage texture on the undamaged skin.

Jug, check the skin, and see if there are abnormal markings around the tail area of "Ju88A4.tif" which is the undamaged skin. I'm sure that the effect you're seeing is simply part of the undamaged skin (paint markings or something) and is not damage at all. All the damage effects that happen are held on a tif called "Ju88A4Damaged" and the engine oil loss is held on "Ju88A4engoildamage".

I don't think this is an issue since as I said before, the plane doesn't have visual damage modelled on the tail or rudder at all, and the markings seen in the image above can be changed if desired by editing the undamaged skin tif. I have provided two extra optional skins to use as an option in my DM which were edited/created by Razer and Yardstick, so you can install these for a new-look if wanted.

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Visit FS:SDOE Online

[This message has been edited by Harman_5 (edited 03-07-2001).]

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Da Jug head
Pilot
posted 03-07- 07:48 AM     Click Here to See the Profile for Da Jug head   Click Here to Email Da Jug head     Edit/Delete Message   Reply w/Quote
Harman,

Yep, the markings on the tail are on the undamaged tif. So the DM is not the problem (I know you're glad to hear that).

I switched textures for now.

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"Where'd he GO!?!?"
thunk-thunk-thunk-zing-OUCH
That answered my question

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ArgonV
Pilot
posted 03-07- 07:56 AM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
Ive done various tweaks on the Me 163 and the Barracuda now. Fixed and touched up switchin LODs, parts, DOFs etc... Only thing I have to do to the Barracuda is add the hook system so it can land on carriers.

I'll see if I can get ahold of Aladar...

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Da Jug head
Pilot
posted 03-07- 08:04 AM     Click Here to See the Profile for Da Jug head   Click Here to Email Da Jug head     Edit/Delete Message   Reply w/Quote
Wakeup,

There's a problem with the current B-17G causing a ctd when testing the patch. Can you send me what you have so far on your new one?? I'd like to try it under the patch and see if the ctd problem goes away with your new machine.

Spin, I'd put in a vote for the Me 163 if you have to choose between the two.
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"Where'd he GO!?!?"
thunk-thunk-thunk-zing-OUCH
That answered my question

[This message has been edited by Da Jug head (edited 03-07-2001).]

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Nat
Pilot
posted 03-07- 08:17 AM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
Tail, I just about always CTD withe the B17 but I've not had much chance to do any real testing to try and pin it down, especialy with trying to work out where the La7 lockup is comming from, just to settle my own mind I made a mission with a single B17 on a runway, went itnto slew mode and shot up the engines and I got a CTD from it, so I think there is a bug hidden in there somewhere but I think like the La7.. tracking it down wont be easy, I think the best thing to do if you've never had a ctd with it is to release it for widespread testing and feedback cause it's a massive improvement over the old B17

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Maury Markowitz
Pilot
posted 03-08- 11:19 AM     Click Here to See the Profile for Maury Markowitz   Click Here to Email Maury Markowitz     Edit/Delete Message   Reply w/Quote
Spin,

I have the new German readme's complete, with no changes at all to the loadouts. I'll send them to you tonight.

Maury

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Da Jug head
Pilot
posted 03-09- 11:37 AM     Click Here to See the Profile for Da Jug head   Click Here to Email Da Jug head     Edit/Delete Message   Reply w/Quote
Found a visual bug in the 109f. I haven't checked the E yet.

This appears be a LOD setting. When you're in close, the plane is fine, when you get a certain distance away, some of the polygons disappear and the tail looks like it's not attached to the fuselage.

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Razer
Pilot
posted 03-09- 12:21 PM     Click Here to See the Profile for Razer   Click Here to Email Razer     Edit/Delete Message   Reply w/Quote
that bug on the 109 has been there for some time. Everyone make sure your detail slider is all the way up. Most problems are lower LOds switching in when they shouldn't cause these parts are less detailed and less important then the over plane.

Also, I can't see any damage in that image of the ju-88 tail. Can you guys point it out to me?

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Tony "Razer" Martin
FS Hangar

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Da Jug head
Pilot
posted 03-10- 02:20 AM     Click Here to See the Profile for Da Jug head   Click Here to Email Da Jug head     Edit/Delete Message   Reply w/Quote
109- the sliders are all the way up. all detail settings are max. Image looks fuzzy because I cropped it and then enlarged the cropped portion. It looks like it happens when the support on the stabilizer switches out.

Ju 88
The row of what looks like bullet holes above the cross, and the gray "bars" on the rudder

I switched to one of the other texture folders and it's fine now

[This message has been edited by Da Jug head (edited 03-10-2001).]

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Commando
Pilot
posted 03-10- 02:11 PM     Click Here to See the Profile for Commando   Click Here to Email Commando     Edit/Delete Message   Reply w/Quote
Spin the 2 Zero's have the ghost ammo boxes as per this post http://www.fightersquadron.com/ubb/Forum1/HTML/004157.html

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Condor
Pilot
posted 03-10- 02:25 PM     Click Here to See the Profile for Condor   Click Here to Email Condor     Edit/Delete Message   Reply w/Quote
Hi Da Jug Head,

The 109f does not have the problem you are showing on my pc. I have though recreated this effect in flight by pulling too many g's.

Take a look at it in training and let me know if the tail is broken before you even take off.

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Condor out

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Da Jug head
Pilot
posted 03-10- 04:48 PM     Click Here to See the Profile for Da Jug head   Click Here to Email Da Jug head     Edit/Delete Message   Reply w/Quote
Hi Condor,

I only see this when the view is slightly below the aircraft, so I don't see it on the ground before takeoff.

I should have added this does happen at a distance, and the enlarged pic I posted could make someone think this happens closer.

it's not noticeable when the ground is behind the aircraft's tail as there isn't enough color difference. It's really only noticeable against the sky.

Question though. Are you running in Glide, and are you using DX8? I'm getting really suspicious of DX8 and am about ready to do a reinstall (best way to revert to DX7) if I keep seeing nagging little things crop up.

This does also happen on the Emil BTW.

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Jerry
Pilot
posted 03-10- 09:12 PM     Click Here to See the Profile for Jerry   Click Here to Email Jerry     Edit/Delete Message   Reply w/Quote
I just switched from a Voodoo 3 to a GeForce. In addition to the well known D3D graphics bugs in SDOE, I am also seeing Me109 shadow problems - they are not solid and they flicker.

I did a "Search" and there was some earlier discussion of this. The answer had to do with some "flags" (whatever that means ).

Is the flickering fixed in 6.1?

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spin
Pilot
posted 03-10- 11:36 PM     Click Here to See the Profile for spin     Edit/Delete Message   Reply w/Quote
I found the zeros with the correct texture references and will include them in the next release.

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Commando
Pilot
posted 03-11- 11:19 AM     Click Here to See the Profile for Commando   Click Here to Email Commando     Edit/Delete Message   Reply w/Quote
Cheers Spin, keep up the great work

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Razer
Pilot
posted 03-11- 01:28 PM     Click Here to See the Profile for Razer   Click Here to Email Razer     Edit/Delete Message   Reply w/Quote
Jerry, you switched video cards it's a good idea to delete the SDOE cache files and rebuild them with the new card.

sdoecache.tex is the file...


Jug, to me that looks like part of the ju-88 scheme. the area above the cross looks like tail nummbers and the rudder just looks like part of the scheme. I also take that the 109 is an F model? If so i'll fix the problem and send it to spin.

Spin, Yardstick as sent me the new 190 A3 with the engine fan and i'm going to port it over to the A8 so these can be included in the part i just need to hurry.

**update**

I just looked at the 109 and i'll have to add another LOD to the tail to get the problem fixed.

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Tony "Razer" Martin
FS Hangar

[This message has been edited by Razer (edited 03-11-2001).]

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Yardstick
Pilot
posted 03-11- 02:22 PM     Click Here to See the Profile for Yardstick   Click Here to Email Yardstick     Edit/Delete Message   Reply w/Quote
Razer, make sure you use the Bf109F-4 from PP6.1Beta3, I fixed the gunsight POV in this version.

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Yardstick painted this

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Razer
Pilot
posted 03-11- 02:58 PM     Click Here to See the Profile for Razer   Click Here to Email Razer     Edit/Delete Message   Reply w/Quote
rgr tht yard, getting it now..

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ArgonV
Pilot
posted 03-11- 03:29 PM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
Yardstick sent me some texture updates for the Me 163 and also pointed out a few things that need to be fixed before I can get a good beta out the door. I doubt this will make it in time for the next PP Patch, but if I work fast and get some good help, I may beable to push it out.

I hope Aladar does not mind... But Im sure he wont. He wanted to see a Me 163 in SDOE as much as I did.

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Jerry
Pilot
posted 03-11- 03:31 PM     Click Here to See the Profile for Jerry   Click Here to Email Jerry     Edit/Delete Message   Reply w/Quote
Razer, I deleted the cache files as you suggested and still get the flickering shadow in the Me109's.

By the way, it's not just a D3D problem. I tested it in OpenGL with the new patch and still get the flicker.

[This message has been edited by Jerry (edited 03-11-2001).]

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Razer
Pilot
posted 03-11- 05:49 PM     Click Here to See the Profile for Razer   Click Here to Email Razer     Edit/Delete Message   Reply w/Quote
Jerry, oh sorry, the flickering shadows is a bug when you mess with the shadow on a model level. It's a small job but would only take about 20 mins per plane to fix.

Spin, I just ported over the new engine fan from the 190 A3 to the A8. Yard should be sending it over once he checks for bugs.

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Tony "Razer" Martin
FS Hangar

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Condor
Pilot
posted 03-12- 11:55 AM     Click Here to See the Profile for Condor   Click Here to Email Condor     Edit/Delete Message   Reply w/Quote
Hi Da Jug Head,

Rgr on the tail issue with with 109e and 109f.

DX8 is a cause for alot of problems and a few people have used an uninstall utility and reinstalled dx7 successfully. I am a bit reluctant to give it a try. I have too much to lose on my pc at this time.


SEPARATE TOPIC:

The beta3 B17g CTD bug! I have been looking into this with WTG. I have been able to reproduce the ctd at will and by shooting any of the 4 engines. I am doing this using slew mode and for me it really is not a true ctd bug but instead a video lockup. A few hits into the engine and it seems the landing gear(and plane) drop down the height of the landing gear and then the video locks up hard. I have to alt-ctrl-del to get out and then restart the game.

I have ruled out the cowling and cowling flaps as a cause by removing them and still getting the "video ctd". I have also ruled out the damage effect commands within the new engines wtg made which he now calls "motors". The ctd still occurs with all the damage commands removed.
The landing gear doesn't seem to be the cause since any of the 4 engines can cause the ctd. I am thinking it may be something in the way the separate sub-engines are setup in the model. Or it could be the obhits values are too low and all the damage levels are hit at the same time and the video cards get over loaded? I hopefully will know more soon. It is just a short matter of time before I have ruled out all possible causes except for the real culprit and then I hope wtg can then make the adjustments needed. This version of the b17g is too good not to have in pp6.1.

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Condor out

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