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Author
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Topic: Beta1 Testers pls
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Nat Pilot
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posted 02-27- 08:39 PM
Hey guys, well I think it's about time this got some serious flight testing, I've done alot myself ofcourse, but I want a wider range of tests and on other machines.I know there are some texture issues to be sorted, and half the cockpit dials don't work, and here and there there is a little tidying up to do, but I'm not worried about that, before I go towards the final realease I'd like to have bug reports, CTD's, problems, thoughts on it being to hard or to easy to shoot down or blow bits off. So, if you want to test the La-7 and bug report for me then please do, it'll help alot so that I can then work towards a final release  Thanks Guys La-7 d/l link: http://members.nbci.com/naturlich/La-7BetaTest.ZIP No missions included, PP6 required, please don't test if you're a newbie, or atleast, don't post loads of questions about how to install it etc (no offence, but in this thread I want to concentrate on bugs and not explaining what to do) ~Nat~ ------------------ 7./JG3 "Naturlich" "SDOE... What and where would you like to fly today?" http://members.nbci.com/naturlich/index.htm </B> IP: Logged |
Nat Pilot
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posted 02-27- 08:58 PM
oh.. lol, extract to your aircraft folder  IP: Logged |
Razer Pilot
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posted 02-27- 09:30 PM
it crashes the game when you crash into the ground.IP: Logged |
Nat Pilot
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posted 02-27- 09:33 PM
now thats one I've never had, thanks Tony, I'm gonna go test more now, so hopefully I'll have other reports in the morning (UK time)IP: Logged |
LLv34_Camouflage Pilot
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posted 02-27- 10:21 PM
Damn nice plane. I did some maiming experiments and I gotta say, damn nice plane indeed.  I noticed that the lod switch-in distances are maybe a bit too short. You can see the fuselage frames at quite short distances. That plane is undamaged at that point. I also noticed a funny texture thingy below the wingroot, looks like a mirrored leftover of some sort?
I had two lockups, both when the plane was feathering down towards the ground after taking fatal damage, well before crashing. I'll try to do some more experimenting if I find the time. 
Looking good so far! Camo ------------------ Camouflage XO, Lentolaivue 34 www.muodos.fi/LLv34 "The really good pilots use their superior judgment to keep them out of situations where they might be required to demonstrate their superior skill." IP: Logged |
Nat Pilot
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posted 02-27- 11:04 PM
Hey, don't everyone go thinking that top pic from Camo is how the La-7 looks.. or damn, if you guys testing only see it like that then tell me fast!! Camo, I dunno why you're seeing that, I don't, I see just whats in the pic in my first post, the airframe is actually inside the fuse, for some reason your system is showing every part of the fuse, infact, it's also not showing the cockpit also what looks like the right and left outer rear wing sections are missiing, the rudder is missing, tail wheel missing... thats freaky man, I hope to christ that it's only you seeing it like that.As for why your system is showing it that way.. I have no flippin clue, I can zoom right in and never see those parts cause they are inside, you should only see them if the panel covering it gets damaged and detaches. I dunno how to fix it for you either, thats the most current version I have  Oh, that thingy you mentioned, thats the as yet unfinished airscoop lol [This message has been edited by Nat (edited 02-27-2001).] IP: Logged |
Tailslide Pilot
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posted 02-28- 12:14 AM
Hi Nat, thanks for the plane ! I had a bit of a FPS drain with lots of them in a mission but to be expected in a beta. The LA7 is my favourite ride in FA2.. I got a 27 kill streak in one last weekend. Boy do those pony pilots get a shock when you overtake them at ground level  TS ------------------
www.airsims.com IP: Logged |
Nat Pilot
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posted 02-28- 04:29 AM
LOL she's certainly a fast little bugger and I can understand a kill streak like that, twins 20's in the nose is pure nasty, I mean hell Tail, you're sing one of the fastest most manouvrable low/medium level aircraft there was, I reckon people don't expect it though when you look at the bulky lil body on it.I thought it might be a lil unfriendly in the FPS, but it's hard to tell on my machine, another good reason for a beta now, there are a couple of places I can drop the poly count but I don't think it'll get a great deal better, theres alot of parts make up the plane now. Thanks Tail ~Nat~ IP: Logged |
LLv34_Camouflage Pilot
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posted 02-28- 04:40 AM
quote: Originally posted by Nat: Hey, don't everyone go thinking that top pic from Camo is how the La-7 looks.. ...thats freaky man, I hope to christ that it's only you seeing it like that.
Thats a highly zoomed picture, I was flying behind it some 2000ft away. At really close ranges - gunnery ranges - it looks ok. Sorry, I wasn't quite clear in that first post. I have all settings at max, I guess that affects the LODs in some way? Control surfaces missing seems to be a SDOE feature, since I see it in other planes as well. Kinda like the sky showing through the cockpit floor.  Do others see the same thing? quote:
Oh, that thingy you mentioned, thats the as yet unfinished airscoop lol
No, not the airscoop, which I believe is the "striped" thingy on the centerline. Look above it in that picture, it looks like the wingroot fairing texture has been mirrored on the outside as well. That thing that looks a bit like a paper airplane.  I got some new leads on the lockups. I parked myself behind the La7 and shot its right wingtip and left wingroot trailing edge off. Maybe one panel off the right side as well. The La7 tried to turn left and the game locked up. Maybe the lockup is because the La7 tried to use the ailerons but the right aileron and left flap were shot off at this point already? Camo [This message has been edited by LLv34_Camouflage (edited 02-28-2001).] [This message has been edited by LLv34_Camouflage (edited 02-28-2001).] IP: Logged |
LLv34_Camouflage Pilot
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posted 02-28- 04:49 AM
Mirrored damage: Shoot at the left wingtip - the right wingtip falls off! Then the AI pilot tried to turn to the left and the game locked up. Must be related to the missing right aileron and the mirrored damage?Camo IP: Logged |
Nat Pilot
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posted 02-28- 07:27 AM
Thanks guys, I think I pinned down the CDT/Lockup bug now, there's an updated sm at this link: http://members.nbci.com/naturlich/La-7.sm I hope this fixes your lockups, pls let me know, and I'll start working on some other minor code fixes. Camo, I doubt this'll fix your LOD problem, I ca't fix it cause I don't ever see that problem no matter how close I am, you shouldn't be able to see it because the frame work is actualy inside the parts that in your pic are inside of it (hope that makes sense lol) IP: Logged |
LLv34_Camouflage Pilot
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posted 02-28- 11:03 AM
I'll give the new .sm a look.  quote: Originally posted by Nat:
I don't ever see that problem no matter how close I am
Thats right - you should be as FAR away from it as possible. It is a problem with the far lods! Try padlocking the La7 from about 1-2 miles and zoom in. See it? Camo IP: Logged |
Nat Pilot
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posted 02-28- 11:14 AM
aaahhh, OK, I htought from looking at that pic it was screwed up when viewing close up, I can accept it being far lods, I'll look into that now I never use padlock so this isn't something I would have known how to check let alone thought of, but I can fix that now Camo, thanks  IP: Logged |
LLv34_Camouflage Pilot
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posted 02-28- 11:25 AM
I did some more violent reconnaisance.  The mirrored damage still occurs. Shoot the left wingtip and the right wingtip gets damaged. The plane is a real FPS hog. Especially when damaged. I usually get around 70 fps with a simple 1vs1 mission. In the La7 vs G-6 mission I have around 30fps. I just shot the La7 and its engine caught fire. My fps dropped to 5! Usually when its smoking the fps stays around the same... Weird... Also, I noticed the tail is very tough. I've tried to shredd it with my prop, but no chance... Also, if I collide with it, sometimes the La7 doesnt get a scratch while my G-6 explodes. Maybe I collided with the tail? The wingdamage crash is gone.  Camo IP: Logged |
LLv34_Camouflage Pilot
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posted 02-28- 11:37 AM
Managed to repeat it. First I shot the wings a bit. Shooting at the right wingtip caused it to damage - good. Then I peppered the fuselage and most of the panels fell off. A few well placed bursts into the engine caused it to catch fire. All is well at this point, fps around 25. But then after just a few seconds, the frame rate plummets down to 4! Do you have some damage effects triggered by the fire?
Camo IP: Logged |
LLv34_Camouflage Pilot
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posted 02-28- 11:44 AM
Oh the wonders of alt tabbing. Maybe I should play a bit more and then report every 30 mins or so? Naah...  The bullethole texture on the left wing is misaligned. It is actually visible in that last picture. Camo IP: Logged |
Nat Pilot
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posted 02-28- 12:49 PM
Thanks for all this Camo, it is a big help I know about the bullet hits, they haven't been aligned or done properly yet, it's the last thing I'll be doing, the main thing was to get some heavy testing done to find out where the problems are, are you're doing a fine job  OK, here's a point, there isn't a tail, you can shoot off the H & V stabs, but the tail doesn't detach on this one, I'm happy to do that aswell, this was a very sturdy aircraft and lets face it, a tail droppng off just isn't realistic, it's just fun to see it, the current DM is good enough to cover that, the H stabs can be shot off, or if the panel on the fuse there detaches the stab goes with it. Yes I didn't re-code the wings yet, well, I looked real close at the code, but haven't found whats making the other wing section come off yet, but that was a good find, one I'd never seen before, but it's there so I'll find the bug and fix it. I can reduce the FR hits alot, I was hoping I wouldn't have to, but it seems I will, it'll basicaly mean removing the damage lods from the fuse, or cutting the switchin so you have to be real close before they come in  I'm not sure why the FR drops with the engine damage, actually I thought my recoding of it would have saved fps since it uses less code now, I'll run some tests and see what I can do, but it shouldn't be killing FR like that. Fuse Panels: They don't always detach, they have a lowish obhits, and obProbs decide wether the panel becomes obNoCollide (you can shoot through it) or it detaches, just kindof adding the effect of putting enough holes into a panel that shots will go straight into the fuel tank, or engine, or hydraulics etc, it gives you a chance that with only a few hits you can get straight inside, or it might take a few more, it helps stop .303 ripping the guts out before they should do. When I add some of my other damage effects you'll see the damage where you colided, but I think you probably didn't do enough to force it to detach, or maybe it became obNoCollide but didn't detach, so without other effects you wouldn't know. Oh, I'm glad you're testing against the G6 I think currently there's only the G6 and Spit IX that are a match performance wise (thats if the G6 FM is pretty precise, I guess it is) OK, 1 bug down.. FPS is the next fix IP: Logged |
bmr Cadet
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posted 02-28- 07:20 PM
First congradulations on a great job. A bug I have with this plane is in the cockpit wiew which is blacked out. I see the interior of the cockpit but cannot see outside. I am a ww2 aviation history buff and am constantly amazed with quality of the aircraft that is being produced by this community. The attention to detail is incredible.IP: Logged |
Vahnatai Pilot
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posted 02-28- 07:42 PM
on the bright side...i have no problems with the original beta cant wait for the final productIP: Logged |
LLv34_Camouflage Pilot
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posted 03-01- 08:50 AM
quote: Originally posted by Nat: Thanks for all this Camo, it is a big help
My pleasure, I like shooting VVS planes down in my G-6.  quote:
OK, here's a point, there isn't a tail, you can shoot off the H & V stabs, but the tail doesn't detach on this one, I'm happy to do that aswell, this was a very sturdy aircraft and lets face it, a tail droppng off just isn't realistic, it's just fun to see it, the current DM is good enough to cover that, the H stabs can be shot off, or if the panel on the fuse there detaches the stab goes with it.
Wow thats a long sentence!! Point is, when I collide with the tail there is NO damage to the La7 whatsoever. The prop on my G-6 curls up and the engine stops, but the vert/horizontal stabs on the La7 stay intact... quote: or cutting the switchin so you have to be real close before they come in 
It doesn't matter how far I am from the La7. I jumped into a coast gun, some 10 miles away, with F5 and the FPS was still 4. No effect when zooming any way or the other either! quote:
Fuse Panels: They don't always detach, they have a lowish obhits....
Cool.  quote:
Oh, I'm glad you're testing against the G6 I think currently there's only the G6 and Spit IX that are a match performance wise (thats if the G6 FM is pretty precise, I guess it is)
Well, the La7 sure gives me a hard time! quote:
OK, 1 bug down.. FPS is the next fix
Good luck!  Camo IP: Logged |
Nat Pilot
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posted 03-01- 11:05 AM
Hey Camo, my main Beta man  Well, from your findings I've just finished a complete rebuild of the fuse, lots has changed and some bits have been removed, you'll now find a few more parts come off if you punish it enough, I know you like doing that LOL I was also still getting a CDT sometimes, seems I've nailed that now (fingers crossed) the canopy has also been changed and is lower in polys. So, lowewr poly canopy, parts removed, other parts broken down more and hidden.. so, hopefully this one will be a little friendlier on FPS, it's still uses more than the G6, but thats always going to be the case, I just want to trim it down as much as I can. I dunno why the stabs weren't comming off in a collision, the obBodypts aren't set right so I removed alot of them ready for adding maybe tonight or tomorrow, maybe thats why they didn't damage, I know they can be shot off so I reckon the body points was the cause, main thing right now is the cdt, which seems to be gone, and getting the best FR I can, the good thing is you tell me everything you find wrong, some I expect and knoew still need to be done, but others I didn' know about, you're testing is exactly what I need  OK, the latest La-7 is: http://members.nbci.com/naturlich/La-7.sm and the new pit: http://members.nbci.com/naturlich/La7pit.sm I've shot it up real bad and although FR drops when damage LODs come in, I've not had it drop down to 4 or 5 "yet"  Thanks again Camo  ~Nat~ IP: Logged |
Sailor Pilot
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posted 03-01- 05:20 PM
Hello, I'm joining late here so I hope this helps anyway. I first tried taking off, and noticed that the plane was "shaking" (sorry language problem here) on its gear. 1st time i see this ! Otherwise I crashed several times without any problems (!), killed some, got killed...etc. I noticed that the pilot seems to disappear when he gets killed, but may be that for all planes, I didn't pay attention before. (included a pic of the empty cockpit, as I was flying the plane I'm sure nobody bailed out). Also noticed a couple of texture problems but you already know them (radiator air intake and horizontal stabs seen from behind). Otherwise, really great plane, very fast, very exciting to use in dogfights, and a great 3D model ! I can test for some FM data (climb rate, stall speed, roll rate...etc) if that helps too ? Cheers SailorIP: Logged |
Snake Pilot
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posted 03-01- 06:01 PM
.[This message has been edited by Snake (edited 03-01-2001).] IP: Logged |
Snake Pilot
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posted 03-01- 06:02 PM
Nice plane, my gunsight is a small yellow plane like the ones when you look at the map and see your aircraft. Anyone else experience this? How many engines are in this thing? Is it like the Il-2's engines? Cool if it is. Also wings start shaking badly around 395 and break off around 420. Also if you hit the ground your wing passes thru the ground without harm. And the same weird wing thing happens to me but in a further out position. Look at Camos pics. Snake IP: Logged |
Nat Pilot
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posted 03-01- 07:08 PM
FM data is all correct, climb to 15,000ft in 4min 20 seconds, top speed 423mph @ 20,000ft and 370mph @ 1,000ft, but thanks for the offer Snake, I test the top speed of the aircraft, and have never lost a wing, having read your post I just ran my 20,000ft speed test mission, and put it at a 60 degree down angle from 20,000, I lost the left wing at 605mph and got down to 8,000ft before that happend, why you're losing yours at such a low speed is a lil wierd... Sailor, yeah that wobble from the gear is buggin me, but I'll clear it up soon, it's on the low priority list lol on the pilot, far as I know thats normal, infact sometimes you can still take control of the aircraft (although you can't do anything) and you'll notice you're view point is somewhere in the bottom of the pit like you've been squished  I've just checked the gunsight, glad you mentioned it, the textures were still ref'd to my La5 folder, so I've changed it and here's the fixed gunsight: (drop it in the La-7 folder) Thanks for letting me know Snake! http://members.nbci.com/naturlich/GunSight.sm The wing body points are corrected yet, I've just finished placing them on all the fuse parts that need them, and done the H and V stab, wings are next. The engine is similar to the IL2, except this one is radial and doesn't have a water system, and also has more cylinders and actually 2 props (1 hidden) I had to do this because the torque induced roll from 1850hp in a very light airframe was simply too much and would always flip the plane on take off, using 2 props has allowed me to make 3 of the 7 engines backwards, thereby counteracting the 4 forward engines torque effects, now there's only a slight pull when you throttle up. Don't worry to much about the missing wing parts, thats a little LOD work, just need to set the distances better and then do a final check of the code. Thanks for all the testing guys, it helps to keep me on track and stops me getting bored with it knowing you're testing lol Oh yeah, the number of engines, 7 in total, the actual angine is a 14 cylinder 1850hp aircooled radial, so I split it into 7 smaller engines so that 1 engine = 2 cylinders, 4 engines are forwards and 3 engines are backwards. 2 props, 1 is hidden and backwards the other visible and forwards (counter torquet setup) the counter torque can be lessend if you think there's not enough, I'll just cut it down to only 2 engines backwards. The fuse is now split into 5 parts, all of them will detach if enough damage is done to them, I've managed to shoot off the nose which takes the engine with it and leaves a bit of a big hole in the front end, and the AI still wont bail! lol, each part has a section of airframe and a body panel, panels "may" detach or may not to uncover the airframe, but at some point they will become obnocollide to allow internal damage to things like the fuel tank, engine, pilot, hydraulics and the body section, and in the future other internals will be once it's perfected in it's current form. anyway, I talk to much sometimes lol Thansk Guys ~Nat~ IP: Logged |
Nat Pilot
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posted 03-02- 03:27 AM
I notice thats still the wrong gunsight tif, his is the one  http://members.nbci.com/naturlich/GUNSIGHT.sm IP: Logged |
wakeup tailgunner Pilot
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posted 03-02- 04:31 AM
Finally found the time to take her for a spin!....and she is looking nice!Really nice piece of work Nat, pushing back the boundaries of what can be done yet another notch! I haven't found too much of an FR hit, but I suppose if you put enough of them in the air...it's all a tradeoff. Do you want a nice round fuse, or higher FR's... From what I know of the model, it's not the damage effects that eat the FR's anyway! I reckon the FR's could benefit from a 2nd level lod to switchin with a lot fewer poly's. Still, from the sound of the Beta testers reports, most of the bugs are ironed out...can't be far away from a full blown release....  Then it's time for some serious Russion front Campaigns. We have the planes..... IP: Logged |
Sailor Pilot
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posted 03-02- 06:37 AM
I agree on the wings not being torn off before 600 mph : I did a couple of dives from 20 000 feet and lost my left wing above 600 mph first time and managed to recover from a 600 mph dive the second time. I have stall speed at 100 mph (no flaps) and around 90 mph (full flaps + gear down). I never had fps problems, always stayed above 25, depending how many planes I had in the mission (I have only a P2 400 + ATI Rage), may be I didn't damage it enough ? Tks 4 yur explanation about the engines, I see now why it's so powerfull yet "relatively" easy to handle ! Cheers SailorIP: Logged |
Nat Pilot
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posted 03-02- 10:26 AM
Thanks Sailor, those figure sound about right to me on the stall speeds, I must admit thats an area I didn't do enough testing in, and just to let you know, I took the bouncyness out of the gears now Your test on the wing stress back mine up, I think maybe the speed should be higher actually, but I don't know for sure, anyway, considering how hard it is to rip the wing off I might just leave it like that, I'm sure it will come off if you pull to hard at high speeds, but then I expect that aswell. From my data the landing speed is inicorrect, but I've not been able to get that spot on, data says a landing speed of about 80mph, well, the AI takes a dive if I set it that low, right now the AI lands at 130mph and seems to be fine with that.Once I've gotten all the body points put right I'll try and think of a way of making low level lods, thats not very easy to do the way it's built, but we'll see. Yep Tail, with these reports it's really helped me get on track now so hopefully I can get a full release ready soon, after that there will probably be some rolling updates as more internal work gets added, but with the completion of the La-7, the La5FN will follow soon after, then it's back to the IL2 for a rebuild  Your right though, we're getting a nice little stock of Russian aircraft now, then we just need Stalingrad, and hey, one day maybe even Kursk lol IP: Logged |
Nat Pilot
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posted 03-02- 10:31 AM
that damn gun sight...I gave you a bad link above I think.. this is what you need http://members.nbci.com/naturlich/GUNSIGHT.tif IP: Logged |
Condor Pilot
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posted 03-02- 12:05 PM
Wow Nat,Thatis really great work! A thought: If you want the ai to bail when the nose is shot off, just detach the left wing at the time the nose is destroyed. The ai should bail then, and for us human pilots, if the nose is shot off, we should bail too. I bet the plane would not be flyable anyway and I am positive in real life it definetly would not be flyable. ------------------ Condor out IP: Logged |
Nat Pilot
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posted 03-02- 12:32 PM
Hey Condor Thanks  Well, the one time I've seen the nose come off the aircraft more or less flopped around, it glided sometimes until thenose was pushed into the air cause of the weight loss, then it would stall, fall and glid some more, it didn't go very far though lol What I'll do is lower the obhits in the nose and shoot it off a few times to watch what happens more, then see about detaching a few other bits when it goes, it's a good idea though, one that I used for some other things. One thing that I have noticed is that it's virtauly unflyable with 1 H stab missing, is this usual? I think it is, but most aircraft currently fly fine with one missing, being nothing more than a little twichy in turns, don't get me wrong, La7 can fly with one missing, but it's damn tricky and you'd be better off landing. Again though, thanks for all the reports and suggestions guys  Currently work: Landing gear (no more wobble and the gear holes vanish now) 90% of the body points fixed 50% of lower detail lods for the fuse done (though little or no change in FR) IP: Logged |
charmstar Pilot
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posted 03-02- 03:28 PM
Another way to get the AI to bail when the nose is shot off is to have it a member of aircLeftWing or aircRightWing. The AI will bail if half of its wing elements have been lost.charm IP: Logged |
Sailor Pilot
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posted 03-02- 03:56 PM
I land OK at 130 mph too !  IP: Logged |
Nat Pilot
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posted 03-02- 04:16 PM
Charmster.. that won't work on the La7, 5FN, or IL2, each has a total of 14 wing parts  IP: Logged |
Von Pilot
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posted 03-03- 09:09 PM
I can fly taking quite a bit of damage to a point, (what point? I don't know time wise around 1 to 3 min of damaged flight.) then my whole system totaly freezes! No keyboard controls nothing, total lockup, time to press the reset button. This happens EVERY time I fly damaged. I can fly forever with no damage, even shoot down planes np. well there you go. VonIP: Logged |
Nat Pilot
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posted 03-03- 11:17 PM
Thanks Von, I htink this is tied into another bug I'm having, actually, it's about the only real bug left, so I'm working hard at finding out whats causing it now.Here a question for you.. the damage you get when you're system locks, is it from the engine? i.e. a greyish smoke comming from the engine area? Or possibly the black smoke from the exhausts? IP: Logged |
Von Pilot
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posted 03-04- 05:16 PM
Structual damage only. Right wing, right aliron, and rudder damage. It did not CTD damaged in the engine (white smoke.) and left panel shot off. Maybe some combination of damage mods?For fun I made a mission with Jedi's beta2 breakable Corsair, what a blast watching these planes fall apart in the sky Off topic: Say, is there a way to put in that plum of smoke that happins when you start a plane? IP: Logged | |