posted 03-01- 01:57 PM
Wow thanks!Yes, I've seen the P51 damage effects. This is acheived by unhiding tiny 3d bits with bullet hole textures when damage is taken. This effect is good, however the reason I chose to make my damage texture based, is because more severe damage effects can be modelled without any drop in the FPS. The only thing my DM adds as a strain to SDOE is probably texture memory. Because the damage is modelled as textures in my DM.
Also, because my damage textures contain a lot of visual damage, they are set to appear only after a lot of damage has occured. There may be a possibility of making gradual visual damage that has bits of damage appear after certain damage hits. The best way to do this would be the like in the P51 with small 3d models of bullets. I don't think the P51 damage holes take too much out of the FPS as they are, however if you put a lot in one place or all over the plane, they would *probably* begin to eat into the FPS.
And about making new skins and such, I have included 2 extra optional skins in my v6.2 download for people to try if they are getting tired of the original Ju88 skin. These two optional skins have all the damage textures done for them too, so all you have to do is install them! I may also make new damaged skins available from my site soon for download.
I'm not currently planning on doing this DM on other planes. I had thought of this though, maybe in the future sometime if the demand for this type of DM modelling is high. Thanks for your comments.
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