posted 02-20- 04:44 PM
http://www.internettrafficreport.com Neat site. Not exactly something earthshattering for online players, but an interesting reference for confirming whether or not lag was due to a collection of slower connections, or big time traffic on the net. The graphs showing packet loss are particularly interesting. That part espcially makes me realize that optimizing code can only go so far in eliminating online packet loss, in any game, some will always occur because of the communications infrastructure.
Werner
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