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Author
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Topic: Meet GI Joe
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Raider Pilot
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posted 02-19- 10:13 PM
This is based on Harman_5's infantry.sm I wanted to make a ground unit GI that can be placed and shoot at each other. When I have this working I will add a parachute and make them Paratroopers. This is my first attempt at the GI. Only the face is textured right now. It has about the same poly count as the pilot, but now that I see what it looks like in the game I can reduce them quite a bit. It would be great to have these guys on top of buildings then try and drive by with a truck full of them and see who survives  I plan to make US GI / Marines, German SS Troopers, etc. With proper textured uniforms and yes they will be killable. When killed you will see them on the ground. I plan to make arms, legs etc. as seperate parts in OPS so they are easy to pose and add dofs to.
[This message has been edited by Raider (edited 02-19-2001).] IP: Logged |
darthbob Pilot
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posted 02-19- 10:47 PM
that will really be fun, such a cool ideaIP: Logged |
Starfire Pilot
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posted 02-19- 11:38 PM
umm questions... are there going to be any foot men have other things like saw a bazooka or just standard issue rifles. how many used bazooka's on Strafing Fighters I wonder.... or morters for the landing strip.. how hard is it for a plane to land on a crater filled landing strip? would be trouble if fuel was low.[This message has been edited by Starfire (edited 02-19-2001).] IP: Logged |
Nat Pilot
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posted 02-19- 11:44 PM
Cool Raider  Oh, on the mortars, we can't have them in SDOE, neither can we have craters, just burn marks that you can land on. If it were possible to rely limit the range of a gun then flak could be an option to replace a mortar IP: Logged |
Werner Molders Pilot
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posted 02-20- 02:45 AM
Those pics are superb! This is incredible, all this ground work is really going to add a lot to the game. One observation however, it might be time we started looking at bomb blasts again. I'd bet that with a single 200 pounder you could wipe out an entire platoon of infantry and most if not all of its attendant armour, assuming they are placed at realistic distances from each other. Werner ------------------ Visit Abbeville Field Today! IP: Logged |
gt Pilot
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posted 02-20- 06:08 AM
..GREAT! Who need wwII-online anymore?? We have SDOE!!!gt IP: Logged |
Flash Gordon Pilot
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posted 02-20- 11:06 AM
quote: Originally posted by Raider: I plan to make arms, legs etc. as seperate parts in OPS so they are easy to pose and add dofs to.
Hmmm...there are other more "sinister" reasons for making the arms, legs, etc. separate parts. Bwahahaha!!!! IP: Logged |
Sunray Pilot
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posted 02-20- 11:37 AM
A 200 lb bomb would very likely take out a whole platoon depending on how close together they are. 200lbs of HE is a hell of a lot of boom. I've seen data somewhere about the size of crater and/or 'danger' area for several type of bomb, but I'd guess for a 200 pounder it'd be close to 100 yds or more.IP: Logged |
ArgonV Pilot
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posted 02-20- 11:51 AM
All he needs now is a good body texture..  IP: Logged |
Flash Gordon Pilot
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posted 02-20- 12:21 PM
One of your screenshots features what looks like something you'd see peering down the iron sites of a rifle - can I take this to mean that these soldiers will be "flyable"?IP: Logged |
Harman_5 Pilot
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posted 02-20- 12:27 PM
Nice work Raider, I like the helmet! I think someone should take up reducing the bombs effectiveness in SDOE, it all good and fun, but can a single 500 pounder take out a whole airbase as it does in SDOE?? As we add more and more ground objects, the guys on the ground are gonna want to have some sort of advantage I might take this up if no one else wants to/has already started.------------------ Visit FS:SDOE Online IP: Logged |
Werner Molders Pilot
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posted 02-20- 02:18 PM
quote: Originally posted by Sunray: A 200 lb bomb would very likely take out a whole platoon depending on how close together they are. 200lbs of HE is a hell of a lot of boom. I've seen data somewhere about the size of crater and/or 'danger' area for several type of bomb, but I'd guess for a 200 pounder it'd be close to 100 yds or more.
Very true Sunray, however that same 200 pounder can break a platoon of six tanks arranged in formation into every separate piece it is made out of. It's like watching someone toss a handgrenade into a china shop.  Werner ------------------ Visit Abbeville Field Today! IP: Logged |
Jerry Pilot
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posted 02-20- 02:56 PM
The power of SDOE bombs has been discussed several times over the last two years.No, it's not realistic to take out an airbase with one 500 lb. bomb. It's also unrealistic to expect only 3-4 bombers to have that as a mission objective. Until we all get 1G+ processors and 64mb video cards and can get a few dozen bombers in the air with a decent frame rate, I vote we leave the bombs alone. This is a sim and compromises to reality have to be made for playablity....but we're headed in the right direction. Someday, look out.  IP: Logged |
Werner Molders Pilot
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posted 02-20- 04:00 PM
Jerry makes an excellent point. Perhaps a compromise is to have a set of interdiction bombs made and released so that mission designers can make realistic interdiction missions instead of knowing that a single 109 or 190 with such a bomb (or equivalent allied fighter) could take out an entire column in one shot. This, and like Jerry says leave the other ones alone. What do you think? Werner ------------------ Visit Abbeville Field Today! IP: Logged |
ArgonV Pilot
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posted 02-20- 04:27 PM
I reduced the bomb warheads in all my loadouts as it annoyed the crap out of me...IP: Logged |
Raider Pilot
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posted 02-20- 05:09 PM
Flash, you crack me up about the body parts. If he is shot he will fall to the ground, but (I had not though of it) if hit by a bomb or rocket, he probabally would come apart. This will not affect frame rate, because he has to have all those parts anyway.Yes, I set the view so you look down the gun at the site. You can take control of him. His arms move up and down and he rotates. I made the waist a little big because it is a circle, My plan was to make him turn 1/2 turn to the left and right at the waist, but then decided to make him turn 360 degrees from his feet. They don't move, he just rotates. I am currently reducing the number of polys and will give him a basic texture. IP: Logged |
Flash Gordon Pilot
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posted 02-20- 06:05 PM
quote: Originally posted by Raider: If he is shot he will fall to the ground, but (I had not though of it) if hit by a bomb or rocket, he probabally would come apart.
Bwahahaha! What would happen if he were hit by, say, a 20 mm cannon shell? By the way, this is great work. The only down side I can think of is that since the AI is such a crack shot, strafing the poor bloody infantry is going to be pretty deadly. By the way, what is GI Joe armed with? IP: Logged |
Raider Pilot
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posted 02-21- 10:49 PM
Psi send me some great gun sounds for an M1 and a 303 rifle. I will have to adjust the gun information for these.IP: Logged |
Harman_5 Pilot
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posted 02-22- 12:34 PM
I hadn't thought of that Jerry, indded, we can really have many planes in the air at once here in SDOE, so I'm guessing that's why the developers made the bombs so powerful in the first place. But can't we have say 3 or 4 bombers with reduced warhead bombs take out a base still? There maybe a balance we can come to without making the bombs overly powerful as they are now yet without having them useless enough not to do the job. Something to try...  ------------------ Visit FS:SDOE Online IP: Logged |
Flash Gordon Pilot
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posted 02-22- 06:34 PM
Didn't somebody post a screenshot that he had taken with 100 planes in the air at the same time? He believe he said the FPS was a little low but that the planes were still "flyable". Granted, they were all Bf109Es and Spit I's so with B-17s, etc. the plane count should go down but having as many planes in the air as, say, CFS1, is w/i in the realm of possibility in SDOE. Of course, I can't recall what kind of system that bloke had...IP: Logged |
Jerry Pilot
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posted 02-22- 07:47 PM
Harman, yes 3-4 planes could, with realistic warheads, take out a few hangars or crater a runway if we want to continue bombing from 2-5,000 feet (which obviously isn't realistic) and big if we had a good Norden type bombsite instead of what we have.Flash, I think the bloke had a 1Gig Cpu and a 32 or 64 Mb Geforce...and it still crashed after 5 minutes. [This message has been edited by Jerry (edited 02-22-2001).] IP: Logged |