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Author
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Topic: Updated Corsair ready for testing!
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jedi Pilot
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posted 02-18- 12:58 AM
The crew chief is gonna be pissed... This is a new plane, the F4U-1A, so it will not replace any existing Corsairs, and you should be able to use it online without mismatches (at least so far). Get it at www.simfiles.com]www.simfiles.com Unzip to your Fighter Squadron directory New stuff: --Modified version of Condor's engine damage --Working cowl flaps --Mace's carrier ops system --Killable/woundable pilot --New skin by casualty26ac --Control surface damage --Bulletholes and other visible damage --Flight model reworked extensively It's primarily intended for use by "real" pilots, and the AI has a few problems with some of the damage you can take. I may release an AI version as well for use as enemy or offline wingmen, depending on the feedback I get. Give 'er a workout, let me know what to fix...  ------------------ --jedi-- [This message has been edited by jedi (edited 02-18-2001).] IP: Logged |
Razer Pilot
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posted 02-18- 02:53 AM
Man, and i was just about to go to bed. oh well, looks like i can stay up a little longer.  IP: Logged |
Razer Pilot
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posted 02-18- 03:38 AM
ok, been playing around with the new F4U. **bugs** I got into a fast dive while trying to get away from 9 zeros and I pulled to hard and bent the wings up some. The wings was bent but the flap damage was now visible in the place where the flaps use to be. But since the wings is bent that flaps are no longer in the same place. Couldn't you have put the damage in the flaps and just unhide the damage after a few hits? CTD The AI was flying the F4U's cause when I fly it I waxed all the zeros and almost never take any damage. So, I flew the zeros and shot the F4Us down. They had 1900 lbs of fuel so it's not the AI fuel bug. All the other F4U's were still flying and all but another Zero and myself remained on the enemy side and the other zero was being chased by 2 P-51s and one of the F4U's two F4U's was chasing me and I was on the tail of the last one. I put some rounds in the fuse and left wing with the MG's but when I shot it with cannons I hit the right wing and center fuse and it bumped me to desktop. Maybe that will give you a general area to look for the problem. Other then that is was very cool shooting at it. Need to see how the new F4U handles it's self against my Ki-61s.  I'll test the CTD problem more when I wake up. But for now i'm going to bed. Great work on the new F4U! ------------------ Tony "Razer" Martin FS Hangar [This message has been edited by Razer (edited 02-18-2001).] IP: Logged |
Condor Pilot
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posted 02-18- 10:31 AM
Hi Jedi!You are just so great to give me this on my birthday! Oh...um, yeah I am changing my birthday to February 18th.  It sounds great. It sounds like a fantastic damage model. Thanks. Have you found a way to let the player no when the pilot has been wounded? That way he/she could head for home immediately. I will let you know if I get the ctd problem as well. Thanks again,(btw the f4u is my favorite plane ) ------------------ Condor out IP: Logged |
Snake Pilot
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posted 02-18- 10:53 AM
Thanks for giving the coolest a/c in SDOE and make-over jedi. I'm sure it will kick ass!Snake IP: Logged |
Snake Pilot
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posted 02-18- 11:41 AM
This is now THE coolest a/c in SDOE. No more uber Corsair. This thing can and will be shot out of the sky by Zeroes! Twice my pilot died from lucky shots and all sorts of stuff was getting blown off my ship. Is the new gunsight lined up with the guns? I don't think mine was but maybe thats just me. Thanks for this jedi, Snake IP: Logged |
DanW Pilot
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posted 02-18- 12:09 PM
That looks cool Jedi.Is Pappy Boyington really dead or is he just passed out drunk at the wheel?  IP: Logged |
Condor Pilot
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posted 02-18- 06:55 PM
Hi Jedi,Some testing done with strange results. First 3 missions got ctd's when the f4u1a impacted the ground at high speed. Then after that, no more ctd's. Very strange. Only in my opinion but the rudder seems too easy to damage and in slew mode the pilot is always dead with one shot(after the canopy is gone, which is a very cool feature). Is that the way it should be or should he be able to take 2 or 3 shots some times? Hell I know Pappy could take even 6 shots and still fly(alcohol that is ). In combat pilot hits is usually how I get most of my kills. On the fm, is tends to flop over in turns under 200mph. Is that the way you have intended it in order to prevent turn and burn fighting with it? Thanks again for this plane. It is very greatly appreciated. ------------------ Condor out IP: Logged |
Raider Pilot
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posted 02-18- 07:25 PM
jedi, This is spectacular. The substructure is great and I really like the injured pilot. Fantastic detail. I have been watching too much "Black Sheep Squadron" Reruns on The History Channel.This is so cool. Thanks for all the time and hard work you put into this. IP: Logged |
jedi Pilot
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posted 02-18- 07:41 PM
Let's see...The CTD is the only thing that concerns me. Thought I squashed it. I'll have to shoot the thing up some more, and try just crashing it (although it usually just blows up if I crash it fast). I had the pilot just "redding out" while wounded at one point, but he seems not to want to do it anymore. If you switch to external, you'll see him slumped over when wounded, but you can still fly. So far he will always slump over with one hit. Might be able to make that more random... There is a point where he's wounded and sees red, but can still fly the plane. Thought I had that point picked just right, but I guess not  The control surface thing is a good point, and I saw that one before too. I'll try to do the frames as hidden parts until damaged. Rudder too easy to damage? OK, maybe a few more obHits. It can also be damaged by spinning the plane, which makes the spin a bit harder to recover from (although a "real" spin is a bit hard to get into in the first place in that plane). The "squirrelly-ness" below 200 is intentional. If you can get the plane "smoothly" decelerated, you CAN turn at low speeds, but if you use Gs to bleed the speed, it will flop around a bit. It flies like that in Warbirds too. Don't know if the real plane was like that, but at least now if you want to turnfight in it, you need to be "smooth" on the controls You'll probably find that it's a lot more forgiving in vertical manuevering. All inputs welcome...
------------------ --jedi-- [This message has been edited by jedi (edited 02-18-2001).] IP: Logged |
Jerry Pilot
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posted 02-18- 08:51 PM
I love your Corsairs Jedi so I hate reporting bugs but here goes:The Meat Grinder training missions won't load, it immediately CTD's. Real twitchy. Much more sensitive than the other Corsairs. Interestingly, in the Hangar Mission with bomb/rocket loadout it wasn't nearly so twitchy. COG issue? Maybe I was just flying faster as you noted above? The top of the gunsite base texture tears at the edges. Alt Q and Y do nothing. Deck Launch training mission opens with you in the air, not on the deck. To get on the deck you have to F5 then F6. In-air-starts begin with the canopy open, which immediately slams shut. When I blew myself up dropping the bomb in the hangar mission it CTD. As noted earlier, the flap structure was visible even when the flap was still intact. At times,(not always) I noticed a separation at the front of the left wing where it folds. Rudder doesn't seem to create much yaw. Requires a lot of right trim and down trim to fly level. Even when trimed out, when you watch from outside, she flys jerky. IP: Logged |
Vahnatai Pilot
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posted 02-18- 10:01 PM
hmmm...lol..i seem to be the one that always gets the problems....with this plane...it load on all the missions (except meatgrinder) and for a brief secon i see the cockpit and then it CTDs...hmmm?IP: Logged |
Whirlwind Pilot
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posted 02-18- 10:11 PM
I'll run in through the Grind mission I have to test flak and bombers. Usually only 1 B17 (my dm) out of 9 makes it out of the mission.IP: Logged |
Whirlwind Pilot
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posted 02-18- 11:02 PM
Wow, 9 Corsairs with dead pilots circling just before the target area. The flak took them out before the could get over their target. Definitely not a plane to take over a CG. Don't worry, even B-29 pilots get killed enmass over this target. I think I have about 12 flak panzer and a 37mm AA for effect. Defending Abbeville there is a AA halftrak.I did note the Corsair is a FPS eater(9 B-17's chime in at 9-10fps, 9 B-29 at 10-11, 9 Lancs 8-10, 9 Corsairs 6-7fps). IP: Logged |
jedi Pilot
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posted 02-19- 01:12 AM
OOPS! Sorry, Meat Grinder mission is Snake's airfield attack mission with the new Corsair instead of the old one. You need the PACIFIC terrain or it will CTD Not sure how to make the Deck Launch mission start on deck. How do you select the "primary" squadron in the mission?If alt-Q and Y don't work, check your keyboard.inp file. Alt-Q is cmdCanopyOpen and Y is cmdWingSweepToggle. You may have an old keyboard.inp. I can get it to CTD occasionally when I shoot a rocket at it on the ground in slew mode, but when I shoot it up in flight, it just blows up. I'll try fragging myself in the hangar mission. If it CTDs on every mission, make sure you have the F4U1D airfoil in your startup.ppf. I didn't include it with this one since it's been in the last few planepacks. The canopy is supposed to slam shut on mission start. That "dearms" the new bailout sequence. Without that the pilot sometimes would bail out on his own... It will be a bit "twitchier" than the earlier one, since I gave it more elevator effectiveness. The previous version literally couldn't pull enough G to bleed down its speed, so the AI were all "master" energy fighters. But not any more  The file has gotten quite large over time. I think some of the other new DM planes are also starting to hog the FR a bit as well. I may be able to do some optimizing of the model parts there (not looking forward to THAT!)
------------------ --jedi-- IP: Logged |
Condor Pilot
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posted 02-19- 08:55 AM
Hi Jedi,What happens with the frame rate if you remove the antenna wires? I like them too but maybe if they cause too much fps hit, then consider remaking them or not using them. The fps hits may not even be caused by the wires, really just guessing here. I did notice on one ctd I got, I was in external view with a damaged right landing gear just hanging down as the plane impacted the ground. It was probably just a coincidence. I hope it helps. Please don't be discouraged at all though. This is a fantastic plane with a really great dm. I can't stop flying it! ------------------ Condor out
[This message has been edited by Condor (edited 02-19-2001).] IP: Logged |
jedi Pilot
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posted 02-19- 11:32 AM
OK, I think I figured out the CTD. It's the PILOT model. Using the deck launch mission, I found I could cause a CTD every time by firing a rocket right under the plane in slew mode. The last thing I'd hear was the pilot grunt before the CTD. So I swapped it with a "plain" non-killable pilot from the old Corsair and repeated the test--no CTD. My theory is that if the pilot gets blown to smithereens rather than "dying," something in the .lods used for the hit detection is screwed up if you're close enough to "see" them--sorta like some canopy problems folks have sometimes.If you want to help me verify this (or just cut down on your own CTDs), you can get a supposedly "safe" pilot here: http://sites.netscape.net/jeditaub/Downloads/f4upilot.ZIP He's not "killable" YET, but I'm workin on it... As for the wires, I'll try deleting them and see what it does. I suspect I'll need to do a more thorough optimization to get much benefit tho... ------------------ --jedi-- [This message has been edited by jedi (edited 02-19-2001).] IP: Logged |
Condor Pilot
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posted 02-19- 12:44 PM
Hi Jedi,Would the test work if we delete the pilot file so no pilot would be in the cockpit at all? That way any ctd's that happen would definitely have nothing to do with the pilot file. ------------------ Condor out IP: Logged |
li'l bastard Pilot
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posted 02-19- 04:31 PM
a report: the rudder cover jumps out at about 300MPHs, and sometimes a machinegun barrel appears above the canopy... did anybody notice it?li'l b IP: Logged |
Vahnatai Pilot
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posted 02-19- 06:32 PM
were can i get the airfoil? i have all but planepack 6.1...still dont have it....is it up on any othe sites or included w/ anyother planes?IP: Logged |
jedi Pilot
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posted 02-19- 10:36 PM
Go here: http://sites.netscape.net/jeditaub/Downloads/4-30F4U1D.ZIP This is the Planepack 5.3 version of the F4U-1D, the "basic" plane for the Corsair set. It contains all the necessary files. Your startup.ppf file will have to be modified to include the airfoil reference. ------------------ --jedi-- IP: Logged |
Razer Pilot
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posted 02-20- 01:39 AM
after more testing, i put 6 rounds in the F4U and the dumb pilot bailed out. the plane flew for another 2 hours (yes i watched it) before i finally go so high it nosed over and it went down fast.Also, whats the 2nd engine sound? int he take off mission i take of and just as i leave the ground i hear the engine shut off sound but the plane is still running and the engine is still going. ideas? i really like this plane i just wish i could get at the files to fix the smoothing and lighting on the fuse. it's a fast 4 min job and it would be perfectly rounded and look great. but OL crashes when i try to extract it. to much stuff in the plane. IP: Logged |
Da Jug head Pilot
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posted 02-20- 10:59 AM
jedi,I get a ctd on every training mission. ------------------ "Where'd he GO!?!?" thunk-thunk-thunk-zing-OUCH That answered my question IP: Logged |
jedi Pilot
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posted 02-20- 06:13 PM
Hehe he bailed on ya huh? What did you hit with your six rounds? Did he have a parachute, or just plummet?The second engine noise you hear is the catapult system disarming itself. If you hit the D key on the ground with the engine running, you'll hear it right then. If not, you're getting a catapult-assist on takeoff, and then that engine detaches. There are two engines in the damage modeling as well, and you might hear the second one start up sometimes. Jug-- More info required. Do you actually get into the missions and they CTD later, or do they not even start? Don't use the Meat Grinder mission--there's something wrong with the way I copied it into the Corsair folder, and I can't get it to run any more. Also, do the original Corsairs work OK for you? Are you using Glide? Try D3D just to see if it works there. My gee-whiz Geforce 2 card doesn't support Glide, so I can't tell if my stuff works on Glide any more  ------------------ --jedi-- IP: Logged |
bmr Cadet
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posted 02-20- 07:36 PM
I have the same ctd problem. Can'tstart training missions- they load but ctd after a brief view of the cockpit. Itried creating my own mission but no luck. I have the other corcsairs installed and they work perfectly.IP: Logged |
jedi Pilot
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posted 02-20- 09:15 PM
Hmmm. Try this...Go to your media/pilot folder. Find the file called "f4u1apilotsit.sm" and rename it to "newpilotsit.sim" or some other catchy name. This will remove the pilot model from the plane temporarily. I suspect the pilot model may have some "bad" .lods in it. Try both D3D graphics rendering and Glide. As I mentioned, I don't have Glide capability any more, so I don't know if what I build will work in Glide. Anybody have this working in Glide, so we can eliminate that as the cause? ------------------ --jedi-- IP: Logged |
Razer Pilot
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posted 02-20- 09:59 PM
Hey guys. i just sent jedi an updated F4U with fixed shading problems around the spinner and hub and also mapped those parts and fixed up a few places where poyls were doubled. In a test to see how much my changes made to the plane i got a 15 FPS increase with the new version. WOOHOO!!!i'm sure he'll include this int he next update and i hope i can fix up a few more things like the front gear doors being mapped on the bottom of the plane and a few more things he's had problems with on the FR department. heres a pic of the updated F4U.. ------------------ Tony "Razer" Martin FS Hangar IP: Logged |